[Vulkan] Use Shader::IsHostVertexShaderTypeDomain
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@ -249,13 +249,13 @@ class SpirvShaderTranslator : public ShaderTranslator {
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bool IsSpirvVertexShader() const {
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return is_vertex_shader() &&
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GetSpirvShaderModification().vertex.host_vertex_shader_type ==
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Shader::HostVertexShaderType::kVertex;
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!Shader::IsHostVertexShaderTypeDomain(
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GetSpirvShaderModification().vertex.host_vertex_shader_type);
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}
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bool IsSpirvTessEvalShader() const {
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return is_vertex_shader() &&
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GetSpirvShaderModification().vertex.host_vertex_shader_type !=
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Shader::HostVertexShaderType::kVertex;
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Shader::IsHostVertexShaderTypeDomain(
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GetSpirvShaderModification().vertex.host_vertex_shader_type);
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}
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// Must be called before emitting any SPIR-V operations that must be in a
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@ -1379,7 +1379,8 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
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// Nothing to draw.
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return true;
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}
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// TODO(Triang3l): Tessellation.
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// TODO(Triang3l): Tessellation, geometry-type-specific vertex shader, vertex
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// shader as compute.
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if (primitive_processing_result.host_vertex_shader_type !=
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Shader::HostVertexShaderType::kVertex) {
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return false;
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