Hacking on render targets. Kind of work in simple cases, upside down :/
This commit is contained in:
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a1e68c0036
commit
84fa131f12
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@ -2400,6 +2400,7 @@ bool CommandProcessor::IssueCopy() {
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// Depending on the source, pick the buffer we'll be sourcing.
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// Depending on the source, pick the buffer we'll be sourcing.
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// We then query for a cached framebuffer setup with that buffer active.
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// We then query for a cached framebuffer setup with that buffer active.
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TextureFormat src_format = TextureFormat::kUnknown;
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GLuint color_targets[4] = {kAnyTarget, kAnyTarget, kAnyTarget, kAnyTarget};
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GLuint color_targets[4] = {kAnyTarget, kAnyTarget, kAnyTarget, kAnyTarget};
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GLuint depth_target = kAnyTarget;
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GLuint depth_target = kAnyTarget;
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if (copy_src_select <= 3) {
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if (copy_src_select <= 3) {
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@ -2414,6 +2415,7 @@ bool CommandProcessor::IssueCopy() {
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(color_info[copy_src_select] >> 16) & 0xF);
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(color_info[copy_src_select] >> 16) & 0xF);
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color_targets[copy_src_select] = GetColorRenderTarget(
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color_targets[copy_src_select] = GetColorRenderTarget(
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surface_pitch, surface_msaa, color_base, color_format);
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surface_pitch, surface_msaa, color_base, color_format);
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src_format = ColorRenderTargetToTextureFormat(color_format);
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} else {
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} else {
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// Source from depth/stencil.
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// Source from depth/stencil.
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uint32_t depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
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uint32_t depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
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@ -2422,6 +2424,7 @@ bool CommandProcessor::IssueCopy() {
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static_cast<DepthRenderTargetFormat>((depth_info >> 16) & 0x1);
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static_cast<DepthRenderTargetFormat>((depth_info >> 16) & 0x1);
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depth_target = GetDepthRenderTarget(surface_pitch, surface_msaa, depth_base,
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depth_target = GetDepthRenderTarget(surface_pitch, surface_msaa, depth_base,
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depth_format);
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depth_format);
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src_format = DepthRenderTargetToTextureFormat(depth_format);
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}
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}
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auto source_framebuffer = GetFramebuffer(color_targets, depth_target);
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auto source_framebuffer = GetFramebuffer(color_targets, depth_target);
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if (!source_framebuffer) {
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if (!source_framebuffer) {
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@ -2468,7 +2471,7 @@ bool CommandProcessor::IssueCopy() {
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glPixelStorei(GL_PACK_SWAP_BYTES, GL_TRUE);
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glPixelStorei(GL_PACK_SWAP_BYTES, GL_TRUE);
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break;
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break;
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default:
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default:
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assert_unhandled_case(copy_dest_endian);
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//assert_unhandled_case(copy_dest_endian);
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glPixelStorei(GL_PACK_SWAP_BYTES, GL_TRUE);
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glPixelStorei(GL_PACK_SWAP_BYTES, GL_TRUE);
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break;
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break;
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}
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}
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@ -2493,31 +2496,68 @@ bool CommandProcessor::IssueCopy() {
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uint32_t w = copy_dest_pitch;
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uint32_t w = copy_dest_pitch;
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uint32_t h = copy_dest_height;
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uint32_t h = copy_dest_height;
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if (!FLAGS_disable_framebuffer_readback) {
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// Make active so glReadPixels reads from us.
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// Make active so glReadPixels reads from us.
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glBindFramebuffer(GL_READ_FRAMEBUFFER, source_framebuffer->framebuffer);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, source_framebuffer->framebuffer);
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switch (copy_command) {
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switch (copy_command) {
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case CopyCommand::kRaw: {
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case CopyCommand::kConvert:
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// This performs a byte-for-byte copy of the textures from src to dest
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if (copy_src_select <= 3) {
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// with no conversion. Byte swapping may still occur.
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// Source from a bound render target.
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if (copy_src_select <= 3) {
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// glBindBuffer(GL_READ_FRAMEBUFFER, framebuffer)
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// Source from a bound render target.
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glNamedFramebufferReadBuffer(source_framebuffer->framebuffer,
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glNamedFramebufferReadBuffer(source_framebuffer->framebuffer,
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GL_COLOR_ATTACHMENT0 + copy_src_select);
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GL_COLOR_ATTACHMENT0 + copy_src_select);
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glReadPixels(x, y, w, h, read_format, read_type, ptr);
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// TODO(benvanik): RAW copy.
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} else {
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texture_cache_.CopyReadBufferTexture(
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// Source from the bound depth/stencil target.
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copy_dest_base, x, y, w, h,
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glReadPixels(x, y, w, h, GL_DEPTH_STENCIL, read_type, ptr);
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ColorFormatToTextureFormat(copy_dest_format),
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copy_dest_swap ? true : false);
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if (!FLAGS_disable_framebuffer_readback) {
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// glReadPixels(x, y, w, h, read_format, read_type, ptr);
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}
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}
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break;
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} else {
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case CopyCommand::kRaw:
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// Source from the bound depth/stencil target.
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case CopyCommand::kConstantOne:
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// TODO(benvanik): RAW copy.
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case CopyCommand::kNull:
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texture_cache_.CopyReadBufferTexture(copy_dest_base, x, y, w, h,
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default:
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src_format,
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// assert_unhandled_case(copy_command);
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copy_dest_swap ? true : false);
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return false;
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if (!FLAGS_disable_framebuffer_readback) {
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// glReadPixels(x, y, w, h, GL_DEPTH_STENCIL, read_type, ptr);
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}
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}
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break;
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}
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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case CopyCommand::kConvert: {
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if (copy_src_select <= 3) {
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// Source from a bound render target.
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glNamedFramebufferReadBuffer(source_framebuffer->framebuffer,
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GL_COLOR_ATTACHMENT0 + copy_src_select);
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// Either copy the readbuffer into an existing texture or create a new
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// one in the cache so we can service future upload requests.
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texture_cache_.CopyReadBufferTexture(
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copy_dest_base, x, y, w, h,
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ColorFormatToTextureFormat(copy_dest_format),
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copy_dest_swap ? true : false);
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if (!FLAGS_disable_framebuffer_readback) {
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// glReadPixels(x, y, w, h, read_format, read_type, ptr);
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}
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} else {
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// Source from the bound depth/stencil target.
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texture_cache_.CopyReadBufferTexture(copy_dest_base, x, y, w, h,
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src_format,
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copy_dest_swap ? true : false);
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if (!FLAGS_disable_framebuffer_readback) {
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// glReadPixels(x, y, w, h, GL_DEPTH_STENCIL, read_type, ptr);
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}
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}
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break;
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}
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case CopyCommand::kConstantOne:
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case CopyCommand::kNull:
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default:
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// assert_unhandled_case(copy_command);
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return false;
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}
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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// Perform any requested clears.
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// Perform any requested clears.
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uint32_t copy_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
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uint32_t copy_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
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@ -22,6 +22,125 @@ using namespace xe::gpu::xenos;
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extern "C" GLEWContext* glewGetContext();
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extern "C" GLEWContext* glewGetContext();
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extern "C" WGLEWContext* wglewGetContext();
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extern "C" WGLEWContext* wglewGetContext();
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struct TextureConfig {
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TextureFormat texture_format;
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GLenum internal_format;
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GLenum format;
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GLenum type;
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};
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// https://code.google.com/p/glsnewton/source/browse/trunk/Source/uDDSLoader.pas?r=62
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// http://dench.flatlib.jp/opengl/textures
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// http://fossies.org/linux/WebKit/Source/ThirdParty/ANGLE/src/libGLESv2/formatutils.cpp
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static const TextureConfig texture_configs[64] = {
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{ TextureFormat::k_1_REVERSE, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_1, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_8, GL_R8, GL_RED, GL_UNSIGNED_BYTE },
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{ TextureFormat::k_1_5_5_5, GL_RGB5_A1, GL_RGBA,
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GL_UNSIGNED_SHORT_1_5_5_5_REV },
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{ TextureFormat::k_5_6_5, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
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{ TextureFormat::k_6_5_5, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_8_8_8_8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE },
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{ TextureFormat::k_2_10_10_10, GL_RGB10_A2, GL_RGBA,
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GL_UNSIGNED_INT_2_10_10_10_REV },
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{ TextureFormat::k_8_A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_8_B, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_8_8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE },
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{ TextureFormat::k_Cr_Y1_Cb_Y0, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_Y1_Cr_Y0_Cb, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_8_8_8_8_A, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_4_4_4_4, GL_RGBA4, GL_RGBA,
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GL_UNSIGNED_SHORT_4_4_4_4_REV },
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{ TextureFormat::k_10_11_11, GL_R11F_G11F_B10F, GL_RGB,
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GL_UNSIGNED_INT_10F_11F_11F_REV }, // ?
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{ TextureFormat::k_11_11_10, GL_R11F_G11F_B10F, GL_RGB,
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GL_UNSIGNED_INT_10F_11F_11F_REV }, // ?
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{ TextureFormat::k_DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE },
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{ TextureFormat::k_DXT2_3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
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GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_UNSIGNED_BYTE },
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{ TextureFormat::k_DXT4_5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
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GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE },
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{ TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_24_8, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
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GL_UNSIGNED_INT_24_8 },
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{ TextureFormat::k_24_8_FLOAT, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV },
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{ TextureFormat::k_16, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_16_16, GL_RG16, GL_RG, GL_UNSIGNED_SHORT },
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{ TextureFormat::k_16_16_16_16, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_16_16_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_FLOAT, GL_R16F, GL_RED, GL_HALF_FLOAT },
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{ TextureFormat::k_16_16_FLOAT, GL_RG16F, GL_RG, GL_HALF_FLOAT },
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{ TextureFormat::k_16_16_16_16_FLOAT, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT },
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{ TextureFormat::k_32, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_32_32, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_32_32_32_32, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_32_FLOAT, GL_R32F, GL_RED, GL_FLOAT },
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{ TextureFormat::k_32_32_FLOAT, GL_RG32F, GL_RG, GL_FLOAT },
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{ TextureFormat::k_32_32_32_32_FLOAT, GL_RGBA32F, GL_RGBA, GL_FLOAT },
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{ TextureFormat::k_32_AS_8, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_32_AS_8_8, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_MPEG, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_16_MPEG, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_32_AS_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_32_AS_8_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_MPEG_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_16_16_MPEG_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::k_DXN, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2,
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GL_INVALID_ENUM },
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{ TextureFormat::k_8_8_8_8_AS_16_16_16_16, GL_RGBA8, GL_RGBA,
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GL_UNSIGNED_BYTE },
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{ TextureFormat::k_DXT1_AS_16_16_16_16, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE },
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{ TextureFormat::k_DXT2_3_AS_16_16_16_16, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
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GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_UNSIGNED_BYTE },
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{ TextureFormat::k_DXT4_5_AS_16_16_16_16, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
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GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE },
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{ TextureFormat::k_2_10_10_10_AS_16_16_16_16, GL_RGB10_A2, GL_RGBA,
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GL_UNSIGNED_INT_2_10_10_10_REV },
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{ TextureFormat::k_10_11_11_AS_16_16_16_16, GL_R11F_G11F_B10F, GL_RGB,
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GL_UNSIGNED_INT_10F_11F_11F_REV },
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{ TextureFormat::k_11_11_10_AS_16_16_16_16, GL_R11F_G11F_B10F,
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GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_32_32_32_FLOAT, GL_RGB32F, GL_RGB, GL_FLOAT },
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{ TextureFormat::k_DXT3A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_DXT5A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_CTX1, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM },
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{ TextureFormat::k_DXT3A_AS_1_1_1_1, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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{ TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
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GL_INVALID_ENUM },
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};
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TextureCache::TextureCache() : memory_(nullptr), scratch_buffer_(nullptr) {
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TextureCache::TextureCache() : memory_(nullptr), scratch_buffer_(nullptr) {
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invalidated_textures_sets_[0].reserve(64);
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invalidated_textures_sets_[0].reserve(64);
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invalidated_textures_sets_[1].reserve(64);
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invalidated_textures_sets_[1].reserve(64);
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@ -70,7 +189,7 @@ void TextureCache::Clear() {
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void TextureCache::EvictAllTextures() {
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void TextureCache::EvictAllTextures() {
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// Kill all textures - some may be in the eviction list, but that's fine
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// Kill all textures - some may be in the eviction list, but that's fine
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// as we will clear that below.
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// as we will clear that below.
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while (texture_entries_.size()) {
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while (!texture_entries_.empty()) {
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auto entry = texture_entries_.begin()->second;
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auto entry = texture_entries_.begin()->second;
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EvictTexture(entry);
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EvictTexture(entry);
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}
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}
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@ -80,6 +199,15 @@ void TextureCache::EvictAllTextures() {
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invalidated_textures_sets_[0].clear();
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invalidated_textures_sets_[0].clear();
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invalidated_textures_sets_[1].clear();
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invalidated_textures_sets_[1].clear();
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}
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}
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// Kill all readbuffer textures.
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while (!read_buffer_textures_.empty()) {
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auto it = --read_buffer_textures_.end();
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auto entry = *it;
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|
glDeleteTextures(1, &entry->handle);
|
||||||
|
delete entry;
|
||||||
|
read_buffer_textures_.erase(it);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureCache::TextureEntryView* TextureCache::Demand(
|
TextureCache::TextureEntryView* TextureCache::Demand(
|
||||||
|
@ -278,6 +406,25 @@ TextureCache::TextureEntry* TextureCache::LookupOrInsertTexture(
|
||||||
entry->pending_invalidation = false;
|
entry->pending_invalidation = false;
|
||||||
entry->handle = 0;
|
entry->handle = 0;
|
||||||
|
|
||||||
|
// Check read buffer textures - there may be one waiting for us.
|
||||||
|
// TODO(benvanik): speed up existence check?
|
||||||
|
for (auto it = read_buffer_textures_.begin();
|
||||||
|
it != read_buffer_textures_.end(); ++it) {
|
||||||
|
auto read_buffer_entry = *it;
|
||||||
|
if (read_buffer_entry->guest_address == texture_info.guest_address &&
|
||||||
|
read_buffer_entry->width == texture_info.size_2d.logical_width &&
|
||||||
|
read_buffer_entry->height == texture_info.size_2d.logical_height) {
|
||||||
|
// Found! Acquire the handle and remove the readbuffer entry.
|
||||||
|
read_buffer_textures_.erase(it);
|
||||||
|
entry->handle = read_buffer_entry->handle;
|
||||||
|
delete read_buffer_entry;
|
||||||
|
// TODO(benvanik): set more texture properties? swizzle/etc?
|
||||||
|
auto entry_ptr = entry.get();
|
||||||
|
texture_entries_.insert({hash, entry.release()});
|
||||||
|
return entry_ptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GLenum target;
|
GLenum target;
|
||||||
switch (texture_info.dimension) {
|
switch (texture_info.dimension) {
|
||||||
case Dimension::k1D:
|
case Dimension::k1D:
|
||||||
|
@ -362,6 +509,84 @@ TextureCache::TextureEntry* TextureCache::LookupOrInsertTexture(
|
||||||
return entry_ptr;
|
return entry_ptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TextureCache::TextureEntry* TextureCache::LookupAddress(uint32_t guest_address,
|
||||||
|
uint32_t width,
|
||||||
|
uint32_t height,
|
||||||
|
TextureFormat format) {
|
||||||
|
// TODO(benvanik): worth speeding up?
|
||||||
|
for (auto it = texture_entries_.begin(); it != texture_entries_.end(); ++it) {
|
||||||
|
const auto& texture_info = it->second->texture_info;
|
||||||
|
if (texture_info.guest_address == guest_address &&
|
||||||
|
texture_info.dimension == Dimension::k2D &&
|
||||||
|
texture_info.size_2d.logical_width == width &&
|
||||||
|
texture_info.size_2d.logical_height == height) {
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextureCache::CopyReadBufferTexture(uint32_t guest_address, uint32_t x,
|
||||||
|
uint32_t y, uint32_t width,
|
||||||
|
uint32_t height,
|
||||||
|
TextureFormat format,
|
||||||
|
bool swap_channels) {
|
||||||
|
// See if we have used a texture at this address before. If we have, we can
|
||||||
|
// reuse it.
|
||||||
|
// TODO(benvanik): better lookup matching format/etc?
|
||||||
|
auto texture_entry = LookupAddress(guest_address, width, height, format);
|
||||||
|
if (texture_entry) {
|
||||||
|
// Have existing texture.
|
||||||
|
assert_false(texture_entry->pending_invalidation);
|
||||||
|
glCopyTextureSubImage2D(texture_entry->handle, 0, 0, 0, x, y, width,
|
||||||
|
height);
|
||||||
|
|
||||||
|
// HACK: remove texture from write watch list so readback won't kill us.
|
||||||
|
if (texture_entry->write_watch_handle) {
|
||||||
|
memory_->CancelWriteWatch(texture_entry->write_watch_handle);
|
||||||
|
texture_entry->write_watch_handle = 0;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check pending read buffer textures (for multiple resolves with no
|
||||||
|
// uploads inbetween).
|
||||||
|
for (auto it = read_buffer_textures_.begin();
|
||||||
|
it != read_buffer_textures_.end(); ++it) {
|
||||||
|
const auto& entry = *it;
|
||||||
|
if (entry->guest_address == guest_address && entry->width == width &&
|
||||||
|
entry->height == height && entry->format == format) {
|
||||||
|
// Found an existing entry - just reupload.
|
||||||
|
glCopyTextureSubImage2D(entry->handle, 0, 0, 0, x, y, width, height);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& config = texture_configs[uint32_t(format)];
|
||||||
|
if (config.format == GL_INVALID_ENUM) {
|
||||||
|
assert_always("Unhandled destination texture format");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Need to create a new texture.
|
||||||
|
// As we don't know anything about this texture, we'll add it to the
|
||||||
|
// pending readbuffer list. If nobody claims it after a certain amount
|
||||||
|
// of time we'll dump it.
|
||||||
|
auto entry = std::make_unique<ReadBufferTexture>();
|
||||||
|
entry->guest_address = guest_address;
|
||||||
|
entry->width = width;
|
||||||
|
entry->height = height;
|
||||||
|
entry->format = format;
|
||||||
|
|
||||||
|
glCreateTextures(GL_TEXTURE_2D, 1, &entry->handle);
|
||||||
|
glTextureParameteri(entry->handle, GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
|
glTextureParameteri(entry->handle, GL_TEXTURE_MAX_LEVEL, 1);
|
||||||
|
glTextureStorage2D(entry->handle, 1, config.internal_format, width, height);
|
||||||
|
glCopyTextureSubImage2D(entry->handle, 0, 0, 0, x, y, width, height);
|
||||||
|
|
||||||
|
read_buffer_textures_.push_back(entry.release());
|
||||||
|
}
|
||||||
|
|
||||||
void TextureCache::EvictTexture(TextureEntry* entry) {
|
void TextureCache::EvictTexture(TextureEntry* entry) {
|
||||||
if (entry->write_watch_handle) {
|
if (entry->write_watch_handle) {
|
||||||
memory_->CancelWriteWatch(entry->write_watch_handle);
|
memory_->CancelWriteWatch(entry->write_watch_handle);
|
||||||
|
@ -413,125 +638,6 @@ void TextureSwap(Endian endianness, void* dest, const void* src,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct TextureConfig {
|
|
||||||
TextureFormat texture_format;
|
|
||||||
GLenum internal_format;
|
|
||||||
GLenum format;
|
|
||||||
GLenum type;
|
|
||||||
};
|
|
||||||
|
|
||||||
// https://code.google.com/p/glsnewton/source/browse/trunk/Source/uDDSLoader.pas?r=62
|
|
||||||
// http://dench.flatlib.jp/opengl/textures
|
|
||||||
// http://fossies.org/linux/WebKit/Source/ThirdParty/ANGLE/src/libGLESv2/formatutils.cpp
|
|
||||||
static const TextureConfig texture_configs[64] = {
|
|
||||||
{TextureFormat::k_1_REVERSE, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_1, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_8, GL_R8, GL_RED, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_1_5_5_5, GL_RGB5_A1, GL_RGBA,
|
|
||||||
GL_UNSIGNED_SHORT_1_5_5_5_REV},
|
|
||||||
{TextureFormat::k_5_6_5, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
|
|
||||||
{TextureFormat::k_6_5_5, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_8_8_8_8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_2_10_10_10, GL_RGB10_A2, GL_RGBA,
|
|
||||||
GL_UNSIGNED_INT_2_10_10_10_REV},
|
|
||||||
{TextureFormat::k_8_A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_8_B, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_8_8, GL_RG8, GL_RG, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_Cr_Y1_Cb_Y0, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_Y1_Cr_Y0_Cb, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_8_8_8_8_A, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_4_4_4_4, GL_RGBA4, GL_RGBA,
|
|
||||||
GL_UNSIGNED_SHORT_4_4_4_4_REV},
|
|
||||||
{TextureFormat::k_10_11_11, GL_R11F_G11F_B10F, GL_RGB,
|
|
||||||
GL_UNSIGNED_INT_10F_11F_11F_REV}, // ?
|
|
||||||
{TextureFormat::k_11_11_10, GL_R11F_G11F_B10F, GL_RGB,
|
|
||||||
GL_UNSIGNED_INT_10F_11F_11F_REV}, // ?
|
|
||||||
{TextureFormat::k_DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
|
|
||||||
GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_DXT2_3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
|
|
||||||
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_DXT4_5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
|
|
||||||
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_24_8, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
|
|
||||||
GL_UNSIGNED_INT_24_8},
|
|
||||||
{TextureFormat::k_24_8_FLOAT, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL,
|
|
||||||
GL_FLOAT_32_UNSIGNED_INT_24_8_REV},
|
|
||||||
{TextureFormat::k_16, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_16, GL_RG16, GL_RG, GL_UNSIGNED_SHORT},
|
|
||||||
{TextureFormat::k_16_16_16_16, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_16_16_16_EXPAND, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_FLOAT, GL_R16F, GL_RED, GL_HALF_FLOAT},
|
|
||||||
{TextureFormat::k_16_16_FLOAT, GL_RG16F, GL_RG, GL_HALF_FLOAT},
|
|
||||||
{TextureFormat::k_16_16_16_16_FLOAT, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT},
|
|
||||||
{TextureFormat::k_32, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_32_32, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_32_32_32_32, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_32_FLOAT, GL_R32F, GL_RED, GL_FLOAT},
|
|
||||||
{TextureFormat::k_32_32_FLOAT, GL_RG32F, GL_RG, GL_FLOAT},
|
|
||||||
{TextureFormat::k_32_32_32_32_FLOAT, GL_RGBA32F, GL_RGBA, GL_FLOAT},
|
|
||||||
{TextureFormat::k_32_AS_8, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_32_AS_8_8, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_MPEG, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_16_MPEG, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_32_AS_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_32_AS_8_8_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_MPEG_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_16_16_MPEG_INTERLACED, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_DXN, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_8_8_8_8_AS_16_16_16_16, GL_RGBA8, GL_RGBA,
|
|
||||||
GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_DXT1_AS_16_16_16_16, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
|
|
||||||
GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_DXT2_3_AS_16_16_16_16, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
|
|
||||||
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_DXT4_5_AS_16_16_16_16, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
|
|
||||||
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE},
|
|
||||||
{TextureFormat::k_2_10_10_10_AS_16_16_16_16, GL_RGB10_A2, GL_RGBA,
|
|
||||||
GL_UNSIGNED_INT_2_10_10_10_REV},
|
|
||||||
{TextureFormat::k_10_11_11_AS_16_16_16_16, GL_R11F_G11F_B10F, GL_RGB,
|
|
||||||
GL_UNSIGNED_INT_10F_11F_11F_REV},
|
|
||||||
{TextureFormat::k_11_11_10_AS_16_16_16_16, GL_R11F_G11F_B10F,
|
|
||||||
GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_32_32_32_FLOAT, GL_RGB32F, GL_RGB, GL_FLOAT},
|
|
||||||
{TextureFormat::k_DXT3A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_DXT5A, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_CTX1, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::k_DXT3A_AS_1_1_1_1, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
{TextureFormat::kUnknown, GL_INVALID_ENUM, GL_INVALID_ENUM,
|
|
||||||
GL_INVALID_ENUM},
|
|
||||||
};
|
|
||||||
|
|
||||||
bool TextureCache::UploadTexture2D(GLuint texture,
|
bool TextureCache::UploadTexture2D(GLuint texture,
|
||||||
const TextureInfo& texture_info) {
|
const TextureInfo& texture_info) {
|
||||||
const auto host_address = memory_->Translate(texture_info.guest_address);
|
const auto host_address = memory_->Translate(texture_info.guest_address);
|
||||||
|
|
|
@ -57,13 +57,26 @@ class TextureCache {
|
||||||
|
|
||||||
TextureEntryView* Demand(const TextureInfo& texture_info,
|
TextureEntryView* Demand(const TextureInfo& texture_info,
|
||||||
const SamplerInfo& sampler_info);
|
const SamplerInfo& sampler_info);
|
||||||
|
void CopyReadBufferTexture(uint32_t guest_address, uint32_t x, uint32_t y,
|
||||||
|
uint32_t width, uint32_t height,
|
||||||
|
TextureFormat format, bool swap_channels);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
struct ReadBufferTexture {
|
||||||
|
uint32_t guest_address;
|
||||||
|
uint32_t width;
|
||||||
|
uint32_t height;
|
||||||
|
TextureFormat format;
|
||||||
|
GLuint handle;
|
||||||
|
};
|
||||||
|
|
||||||
SamplerEntry* LookupOrInsertSampler(const SamplerInfo& sampler_info,
|
SamplerEntry* LookupOrInsertSampler(const SamplerInfo& sampler_info,
|
||||||
uint64_t opt_hash = 0);
|
uint64_t opt_hash = 0);
|
||||||
void EvictSampler(SamplerEntry* entry);
|
void EvictSampler(SamplerEntry* entry);
|
||||||
TextureEntry* LookupOrInsertTexture(const TextureInfo& texture_info,
|
TextureEntry* LookupOrInsertTexture(const TextureInfo& texture_info,
|
||||||
uint64_t opt_hash = 0);
|
uint64_t opt_hash = 0);
|
||||||
|
TextureEntry* LookupAddress(uint32_t guest_address, uint32_t width,
|
||||||
|
uint32_t height, TextureFormat format);
|
||||||
void EvictTexture(TextureEntry* entry);
|
void EvictTexture(TextureEntry* entry);
|
||||||
|
|
||||||
bool UploadTexture2D(GLuint texture, const TextureInfo& texture_info);
|
bool UploadTexture2D(GLuint texture, const TextureInfo& texture_info);
|
||||||
|
@ -73,6 +86,8 @@ class TextureCache {
|
||||||
std::unordered_map<uint64_t, SamplerEntry*> sampler_entries_;
|
std::unordered_map<uint64_t, SamplerEntry*> sampler_entries_;
|
||||||
std::unordered_map<uint64_t, TextureEntry*> texture_entries_;
|
std::unordered_map<uint64_t, TextureEntry*> texture_entries_;
|
||||||
|
|
||||||
|
std::vector<ReadBufferTexture*> read_buffer_textures_;
|
||||||
|
|
||||||
std::mutex invalidated_textures_mutex_;
|
std::mutex invalidated_textures_mutex_;
|
||||||
std::vector<TextureEntry*>* invalidated_textures_;
|
std::vector<TextureEntry*>* invalidated_textures_;
|
||||||
std::vector<TextureEntry*> invalidated_textures_sets_[2];
|
std::vector<TextureEntry*> invalidated_textures_sets_[2];
|
||||||
|
|
|
@ -80,10 +80,60 @@ enum class TextureFormat : uint32_t {
|
||||||
k_DXT5A = 59,
|
k_DXT5A = 59,
|
||||||
k_CTX1 = 60,
|
k_CTX1 = 60,
|
||||||
k_DXT3A_AS_1_1_1_1 = 61,
|
k_DXT3A_AS_1_1_1_1 = 61,
|
||||||
|
k_2_10_10_10_FLOAT = 62,
|
||||||
|
|
||||||
kUnknown = 0xFFFFFFFFu,
|
kUnknown = 0xFFFFFFFFu,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
inline TextureFormat ColorFormatToTextureFormat(
|
||||||
|
xenos::ColorFormat color_format) {
|
||||||
|
return static_cast<TextureFormat>(color_format);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline TextureFormat ColorRenderTargetToTextureFormat(
|
||||||
|
xenos::ColorRenderTargetFormat color_format) {
|
||||||
|
switch (color_format) {
|
||||||
|
case xenos::ColorRenderTargetFormat::k_8_8_8_8:
|
||||||
|
return TextureFormat::k_8_8_8_8;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA:
|
||||||
|
return TextureFormat::k_8_8_8_8;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_2_10_10_10:
|
||||||
|
return TextureFormat::k_2_10_10_10;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT:
|
||||||
|
return TextureFormat::k_2_10_10_10_FLOAT;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_16_16:
|
||||||
|
return TextureFormat::k_16_16;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_16_16_16_16:
|
||||||
|
return TextureFormat::k_16_16_16_16;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_16_16_FLOAT:
|
||||||
|
return TextureFormat::k_16_16_FLOAT;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT:
|
||||||
|
return TextureFormat::k_16_16_16_16_FLOAT;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_2_10_10_10_unknown:
|
||||||
|
return TextureFormat::k_2_10_10_10;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_unknown:
|
||||||
|
return TextureFormat::k_2_10_10_10_FLOAT;
|
||||||
|
case xenos::ColorRenderTargetFormat::k_32_FLOAT:
|
||||||
|
return TextureFormat::k_32_FLOAT;
|
||||||
|
default:
|
||||||
|
assert_unhandled_case(color_format);
|
||||||
|
return TextureFormat::kUnknown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline TextureFormat DepthRenderTargetToTextureFormat(
|
||||||
|
xenos::DepthRenderTargetFormat depth_format) {
|
||||||
|
switch (depth_format) {
|
||||||
|
case xenos::DepthRenderTargetFormat::kD24S8:
|
||||||
|
return TextureFormat::k_24_8;
|
||||||
|
case xenos::DepthRenderTargetFormat::kD24FS8:
|
||||||
|
return TextureFormat::k_24_8_FLOAT;
|
||||||
|
default:
|
||||||
|
assert_unhandled_case(depth_format);
|
||||||
|
return TextureFormat::kUnknown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
enum class FormatType {
|
enum class FormatType {
|
||||||
kUncompressed,
|
kUncompressed,
|
||||||
kCompressed,
|
kCompressed,
|
||||||
|
|
Loading…
Reference in New Issue