[D3D12] Enable independent blending
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@ -330,7 +330,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateBlendState(
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update_desc_.BlendState.AlphaToCoverageEnable = FALSE;
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update_desc_.BlendState.AlphaToCoverageEnable = FALSE;
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update_desc_.BlendState.IndependentBlendEnable = FALSE;
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update_desc_.BlendState.IndependentBlendEnable = TRUE;
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static const D3D12_BLEND kBlendFactorMap[] = {
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static const D3D12_BLEND kBlendFactorMap[] = {
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/* 0 */ D3D12_BLEND_ZERO,
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/* 0 */ D3D12_BLEND_ZERO,
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/* 1 */ D3D12_BLEND_ONE,
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/* 1 */ D3D12_BLEND_ONE,
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