[D3D12] Enable independent blending

This commit is contained in:
Triang3l 2018-07-29 17:30:08 +03:00
parent 8002de774a
commit 84e7ae16e7
1 changed files with 1 additions and 1 deletions

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@ -330,7 +330,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateBlendState(
} }
update_desc_.BlendState.AlphaToCoverageEnable = FALSE; update_desc_.BlendState.AlphaToCoverageEnable = FALSE;
update_desc_.BlendState.IndependentBlendEnable = FALSE; update_desc_.BlendState.IndependentBlendEnable = TRUE;
static const D3D12_BLEND kBlendFactorMap[] = { static const D3D12_BLEND kBlendFactorMap[] = {
/* 0 */ D3D12_BLEND_ZERO, /* 0 */ D3D12_BLEND_ZERO,
/* 1 */ D3D12_BLEND_ONE, /* 1 */ D3D12_BLEND_ONE,