[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
This commit is contained in:
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cfd3821b83
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83cf482a50
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@ -5,13 +5,13 @@
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// consecutive blocks along X.
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// https://github.com/gildor2/UModel/blob/de8fbd3bc922427ea056b7340202dcdcc19ccff5/Unreal/UnTexture.cpp#L495
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uint4 XeTextureTiledOffset2D(uint2 p, uint width, uint log2_bpb) {
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uint4 XeTextureTiledOffset2D(uint2 p, uint width, uint bpb_log2) {
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uint4 x4 = uint4(0u, 1u, 2u, 3u) + p.xxxx;
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// Top bits of coordinates.
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uint4 macro =
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((x4 >> 5u) + (p.y >> 5u) * ((width + 31u) >> 5u)) << (log2_bpb + 7u);
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((x4 >> 5u) + (p.y >> 5u) * ((width + 31u) >> 5u)) << (bpb_log2 + 7u);
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// Lower bits of coordinates (result is 6-bit value).
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uint4 micro = ((x4 & 7u) + ((p.y & 0xEu) << 2u)) << log2_bpb;
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uint4 micro = ((x4 & 7u) + ((p.y & 0xEu) << 2u)) << bpb_log2;
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// Mix micro/macro + add few remaining x/y bits.
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uint4 offset =
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macro + ((micro & ~0xFu) << 1u) + (micro & 0xFu) + ((p.y & 1u) << 4u);
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@ -26,27 +26,27 @@ uint4 XeTextureTiledOffset2D(uint2 p, uint width, uint log2_bpb) {
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// Reverse-engineered from an executable.
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// The base/micro/macro names were chosen pretty much at random and don't have
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// the same meaning as in TiledOffset2D.
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uint4 XeTextureTiledOffset3D(uint3 p, uint2 width_height, uint log2_bpb) {
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uint4 XeTextureTiledOffset3D(uint3 p, uint2 width_height, uint bpb_log2) {
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uint4 x4 = uint4(0u, 1u, 2u, 3u) + p.xxxx;
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uint2 aligned_size = (width_height + 31u) & ~31u;
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uint base = ((p.z >> 2u) * ((aligned_size.x * aligned_size.y) >> 4u) +
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(p.y >> 4u)) * (aligned_size.x >> 5u);
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uint base = ((p.z >> 2u) * (aligned_size.y >> 4u) + (p.y >> 4u)) *
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(aligned_size.x >> 5u);
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uint4 micro = (((p.z >> 2u) + (p.y >> 3u)) & 1u).xxxx;
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micro += (((micro << 1u) + (x4 >> 3u)) & 3u) << 1u;
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uint4 macro = (((x4 & 7u) + ((p.y & 6u) << 2u)) << (log2_bpb + 6u)) >> 6u;
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macro = (((((((x4 >> 5u) + base) << (log2_bpb + 6u)) & 0xFFFFFFFu) << 1u) +
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uint4 macro = (((x4 & 7u) + ((p.y & 6u) << 2u)) << (bpb_log2 + 6u)) >> 6u;
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macro = (((((((x4 >> 5u) + base) << (bpb_log2 + 6u)) & 0xFFFFFFFu) << 1u) +
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(macro & ~15u)) << 1u) + (macro & 15u) +
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((p.z & 3u) << (log2_bpb + 6u)) + ((p.y & 1u) << 4u);
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((p.z & 3u) << (bpb_log2 + 6u)) + ((p.y & 1u) << 4u);
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return ((((((((macro >> 6u) & 7u) + ((micro & 1u) << 3u)) << 3u) +
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(micro & ~1u)) << 2u) + (macro & ~511u)) << 3u) + (macro & 63u);
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}
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uint XeTextureGuestLinearOffset(uint3 p, uint height, uint pitch, uint bpb) {
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return p.x * bpb + ((p.z * ((height + 31u) & ~31u) + pitch) * p.y);
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return p.x * bpb + (p.z * ((height + 31u) & ~31u) + p.y) * pitch;
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}
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uint XeTextureHostLinearOffset(uint3 p, uint height, uint pitch, uint bpb) {
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return p.x * bpb + ((p.z * height + pitch) * p.y);
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return p.x * bpb + (p.z * height + p.y) * pitch;
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}
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#endif // XENIA_GPU_D3D12_SHADERS_TEXTURE_ADDRESS_HLSLI_
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@ -25,4 +25,26 @@ cbuffer xe_texture_copy_constants : register(b0) {
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ByteAddressBuffer xe_texture_copy_source : register(t0);
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RWByteAddressBuffer xe_texture_copy_dest : register(u0);
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// bpb and bpb_log2 are separate because bpb may be not a power of 2 (like 96).
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uint4 XeTextureCopyGuestBlockOffsets(uint3 block_index, uint bpb,
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uint bpb_log2) {
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uint3 block_index_guest = block_index + xe_texture_copy_guest_mip_offset;
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uint4 block_offsets_guest;
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[branch] if (xe_texture_copy_guest_pitch == XeTextureCopyGuestPitchTiled) {
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[branch] if (xe_texture_copy_is_3d) {
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block_offsets_guest = XeTextureTiledOffset3D(
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block_index_guest, xe_texture_copy_size.xy, bpb_log2);
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} else {
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block_offsets_guest = XeTextureTiledOffset2D(
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block_index_guest.xy, xe_texture_copy_size.x, bpb_log2);
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}
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} else {
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block_offsets_guest =
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uint4(0u, 1u, 2u, 3u) * bpb + XeTextureGuestLinearOffset(
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block_index_guest, xe_texture_copy_size.y,
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xe_texture_copy_guest_pitch, 16u);
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}
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return block_offsets_guest + xe_texture_copy_guest_base;
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}
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#endif // XENIA_GPU_D3D12_SHADERS_TEXTURE_COPY_HLSLI_
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@ -0,0 +1,29 @@
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#include "texture_copy.hlsli"
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[numthreads(8, 32, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 uint4 blocks.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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return;
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}
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uint4 block_offsets_guest =
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XeTextureCopyGuestBlockOffsets(block_index, 16u, 4u);
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uint4 block_0 = xe_texture_copy_source.Load4(block_offsets_guest.x);
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uint4 block_1 = xe_texture_copy_source.Load4(block_offsets_guest.y);
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uint4 block_2 = xe_texture_copy_source.Load4(block_offsets_guest.z);
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uint4 block_3 = xe_texture_copy_source.Load4(block_offsets_guest.w);
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block_0 = XeByteSwap(block_0, xe_texture_copy_endianness);
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block_1 = XeByteSwap(block_1, xe_texture_copy_endianness);
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block_2 = XeByteSwap(block_2, xe_texture_copy_endianness);
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block_3 = XeByteSwap(block_3, xe_texture_copy_endianness);
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 16u) +
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xe_texture_copy_host_base;
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uint4 block_offsets_host = uint4(0u, 16u, 32u, 48u) + block_offset_host;
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xe_texture_copy_dest.Store4(block_offsets_host.x, block_0);
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xe_texture_copy_dest.Store4(block_offsets_host.y, block_1);
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xe_texture_copy_dest.Store4(block_offsets_host.z, block_2);
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xe_texture_copy_dest.Store4(block_offsets_host.w, block_3);
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}
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@ -0,0 +1,22 @@
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#include "texture_copy.hlsli"
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[numthreads(8, 32, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 uint blocks.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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return;
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}
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uint4 block_offsets_guest =
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XeTextureCopyGuestBlockOffsets(block_index, 4u, 2u);
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uint4 blocks = uint4(xe_texture_copy_source.Load(block_offsets_guest.x),
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xe_texture_copy_source.Load(block_offsets_guest.y),
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xe_texture_copy_source.Load(block_offsets_guest.z),
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xe_texture_copy_source.Load(block_offsets_guest.w));
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blocks = XeByteSwap(blocks, xe_texture_copy_endianness);
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 4u) +
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xe_texture_copy_host_base;
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xe_texture_copy_dest.Store4(block_offset_host, blocks);
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}
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@ -8,22 +8,8 @@ void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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return;
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}
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uint3 block_index_guest = block_index + xe_texture_copy_guest_mip_offset;
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uint4 block_offsets_guest;
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[branch] if (xe_texture_copy_guest_pitch == XeTextureCopyGuestPitchTiled) {
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[branch] if (xe_texture_copy_is_3d) {
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block_offsets_guest = XeTextureTiledOffset3D(
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block_index_guest, xe_texture_copy_size.xy, 3u);
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} else {
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block_offsets_guest = XeTextureTiledOffset2D(
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block_index_guest.xy, xe_texture_copy_size.x, 3u);
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}
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} else {
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block_offsets_guest = uint4(0u, 8u, 16u, 24u) + XeTextureGuestLinearOffset(
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block_index_guest, xe_texture_copy_size.y, xe_texture_copy_guest_pitch,
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8u);
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}
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block_offsets_guest += xe_texture_copy_guest_base;
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uint4 block_offsets_guest =
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XeTextureCopyGuestBlockOffsets(block_index, 8u, 3u);
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uint4 blocks_01 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.x),
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xe_texture_copy_source.Load2(block_offsets_guest.y));
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uint4 blocks_23 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.z),
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@ -24,6 +24,8 @@ namespace gpu {
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namespace d3d12 {
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// Generated with `xb buildhlsl`.
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_128bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_32bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_64bpb_cs.h"
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const TextureCache::HostFormat TextureCache::host_formats_[64] = {
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@ -33,8 +35,8 @@ const TextureCache::HostFormat TextureCache::host_formats_[64] = {
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_1_5_5_5
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_5_6_5
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_6_5_5
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_8_8_8_8
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_2_10_10_10
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{DXGI_FORMAT_R8G8B8A8_UNORM, CopyMode::k32bpb}, // k_8_8_8_8
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{DXGI_FORMAT_R10G10B10A2_UNORM, CopyMode::k32bpb}, // k_2_10_10_10
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_8_A
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_8_B
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_8_8
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@ -45,27 +47,27 @@ const TextureCache::HostFormat TextureCache::host_formats_[64] = {
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_4_4_4_4
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_10_11_11
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_11_11_10
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{DXGI_FORMAT_BC1_UNORM, CopyMode::k64Bpb}, // k_DXT1
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_DXT2_3
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_DXT4_5
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{DXGI_FORMAT_BC1_UNORM, CopyMode::k64bpb}, // k_DXT1
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{DXGI_FORMAT_BC2_UNORM, CopyMode::k128bpb}, // k_DXT2_3
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{DXGI_FORMAT_BC3_UNORM, CopyMode::k128bpb}, // k_DXT4_5
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_DXV
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_24_8
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_24_8_FLOAT
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_16_16_16
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{DXGI_FORMAT_R16G16_UNORM, CopyMode::k32bpb}, // k_16_16
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{DXGI_FORMAT_R16G16B16A16_UNORM, CopyMode::k64bpb}, // k_16_16_16_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_EXPAND
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_16_EXPAND
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_16_16_16_EXPAND
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{DXGI_FORMAT_R16G16_UNORM, CopyMode::k32bpb}, // k_16_16_EXPAND
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{DXGI_FORMAT_R16G16B16A16_UNORM, CopyMode::k64bpb}, // k_16_16_16_16_EXPAND
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_FLOAT
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_16_FLOAT
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_16_16_16_FLOAT
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{DXGI_FORMAT_R16G16_FLOAT, CopyMode::k32bpb}, // k_16_16_FLOAT
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{DXGI_FORMAT_R16G16B16A16_FLOAT, CopyMode::k64bpb}, // k_16_16_16_16_FLOAT
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32_32
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32_32_32_32
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32_FLOAT
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32_32_FLOAT
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32_32_32_32_FLOAT
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{DXGI_FORMAT_R32_FLOAT, CopyMode::k32bpb}, // k_32_FLOAT
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{DXGI_FORMAT_R32G32_FLOAT, CopyMode::k64bpb}, // k_32_32_FLOAT
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{DXGI_FORMAT_R32G32B32A32_FLOAT, CopyMode::k128bpb}, // k_32_32_32_32_FLOAT
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32_AS_8
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32_AS_8_8
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_MPEG
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@ -77,11 +79,12 @@ const TextureCache::HostFormat TextureCache::host_formats_[64] = {
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_MPEG_INTERLACED
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_16_16_MPEG_INTERLACED
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_DXN
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_8_8_8_8_AS_16_16_16_16
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{DXGI_FORMAT_BC1_UNORM, CopyMode::k64Bpb}, // k_DXT1_AS_16_16_16_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_DXT2_3_AS_16_16_16_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_DXT4_5_AS_16_16_16_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_2_10_10_10_AS_16_16_16_16
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{DXGI_FORMAT_R8G8B8A8_UNORM, CopyMode::k32bpb}, // k_8_8_8_8_AS_16_16_16_16
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{DXGI_FORMAT_BC1_UNORM, CopyMode::k64bpb}, // k_DXT1_AS_16_16_16_16
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{DXGI_FORMAT_BC2_UNORM, CopyMode::k128bpb}, // k_DXT2_3_AS_16_16_16_16
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{DXGI_FORMAT_BC3_UNORM, CopyMode::k128bpb}, // k_DXT4_5_AS_16_16_16_16
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{DXGI_FORMAT_R10G10B10A2_UNORM,
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CopyMode::k32bpb}, // k_2_10_10_10_AS_16_16_16_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_10_11_11_AS_16_16_16_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_11_11_10_AS_16_16_16_16
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_32_32_32_FLOAT
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@ -89,7 +92,7 @@ const TextureCache::HostFormat TextureCache::host_formats_[64] = {
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_DXT5A
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_CTX1
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_DXT3A_AS_1_1_1_1
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_8_8_8_8_GAMMA
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{DXGI_FORMAT_R8G8B8A8_UNORM, CopyMode::k32bpb}, // k_8_8_8_8_GAMMA
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{DXGI_FORMAT_UNKNOWN, CopyMode::kUnknown}, // k_2_10_10_10_FLOAT
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};
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@ -97,7 +100,10 @@ const char* const TextureCache::dimension_names_[4] = {"1D", "2D", "3D",
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"cube"};
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const TextureCache::CopyModeInfo TextureCache::copy_mode_info_[] = {
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{texture_load_64bpb_cs, sizeof(texture_load_64bpb_cs)}};
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{texture_load_32bpb_cs, sizeof(texture_load_32bpb_cs)},
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{texture_load_64bpb_cs, sizeof(texture_load_64bpb_cs)},
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{texture_load_128bpb_cs, sizeof(texture_load_128bpb_cs)},
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};
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TextureCache::TextureCache(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file,
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@ -810,9 +816,8 @@ bool TextureCache::LoadTextureData(Texture* texture) {
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command_processor_->ReleaseScratchGPUBuffer(copy_buffer, copy_buffer_state);
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// TODO(Triang3l): Uncomment when done testing untiling shaders.
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/* texture->base_in_sync = true;
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texture->mips_in_sync = true; */
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texture->base_in_sync = true;
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texture->mips_in_sync = true;
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LogTextureAction(texture, "Loaded");
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return true;
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@ -86,7 +86,9 @@ class TextureCache {
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};
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enum class CopyMode {
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k64Bpb,
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k32bpb,
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k64bpb,
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k128bpb,
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kCount,
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