[D3D12] Command processor command lists

This commit is contained in:
Triang3l 2018-07-24 17:07:38 +03:00
parent 3a90f7a246
commit 82f2abed0d
2 changed files with 53 additions and 19 deletions

View File

@ -31,11 +31,25 @@ void D3D12CommandProcessor::ClearCaches() {
bool D3D12CommandProcessor::SetupContext() {
if (!CommandProcessor::SetupContext()) {
XELOGE("Unable to initialize base command processor context");
XELOGE("Failed to initialize base command processor context");
return false;
}
auto context = GetD3D12Context();
auto provider = context->GetD3D12Provider();
auto device = provider->GetDevice();
auto direct_queue = provider->GetDirectQueue();
for (uint32_t i = 0; i < ui::d3d12::D3D12Context::kQueuedFrames; ++i) {
command_lists_setup_[i] = ui::d3d12::CommandList::Create(
device, direct_queue, D3D12_COMMAND_LIST_TYPE_DIRECT);
command_lists_[i] = ui::d3d12::CommandList::Create(
device, direct_queue, D3D12_COMMAND_LIST_TYPE_DIRECT);
if (command_lists_setup_[i] == nullptr || command_lists_[i] == nullptr) {
XELOGE("Failed to create the command lists");
return false;
}
}
pipeline_cache_ = std::make_unique<PipelineCache>(register_file_, context);
@ -48,6 +62,11 @@ void D3D12CommandProcessor::ShutdownContext() {
pipeline_cache_.reset();
for (uint32_t i = 0; i < ui::d3d12::D3D12Context::kQueuedFrames; ++i) {
command_lists_[i].reset();
command_lists_setup_[i].reset();
}
CommandProcessor::ShutdownContext();
}
@ -56,9 +75,7 @@ void D3D12CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
uint32_t frontbuffer_height) {
SCOPE_profile_cpu_f("gpu");
if (current_queue_frame_ != UINT32_MAX) {
EndFrame();
}
if (cache_clear_requested_) {
cache_clear_requested_ = false;
@ -116,11 +133,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
return true;
}
bool full_update = false;
if (current_queue_frame_ == UINT32_MAX) {
BeginFrame();
full_update = true;
}
bool full_update = BeginFrame();
auto pipeline_status = pipeline_cache_->ConfigurePipeline(
vertex_shader, pixel_shader, primitive_type);
@ -133,22 +146,35 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
bool D3D12CommandProcessor::IssueCopy() { return true; }
void D3D12CommandProcessor::BeginFrame() {
assert_true(current_queue_frame_ == UINT32_MAX);
auto context = GetD3D12Context();
context->BeginSwap();
current_queue_frame_ = context->GetCurrentQueueFrame();
bool D3D12CommandProcessor::BeginFrame() {
if (current_queue_frame_ != UINT32_MAX) {
return false;
}
void D3D12CommandProcessor::EndFrame() {
assert_true(current_queue_frame_ != UINT32_MAX);
auto context = GetD3D12Context();
context->BeginSwap();
current_queue_frame_ = context->GetCurrentQueueFrame();
command_lists_setup_[current_queue_frame_]->BeginRecording();
command_lists_[current_queue_frame_]->BeginRecording();
return true;
}
bool D3D12CommandProcessor::EndFrame() {
if (current_queue_frame_ == UINT32_MAX) {
return false;
}
// TODO(Triang3l): Don't execute the setup command list if it's empty.
command_lists_setup_[current_queue_frame_]->Execute();
command_lists_[current_queue_frame_]->Execute();
auto context = GetD3D12Context();
context->EndSwap();
current_queue_frame_ = UINT32_MAX;
return true;
}
} // namespace d3d12

View File

@ -17,6 +17,7 @@
#include "xenia/gpu/d3d12/pipeline_cache.h"
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/ui/d3d12/command_list.h"
#include "xenia/ui/d3d12/d3d12_context.h"
namespace xe {
@ -52,11 +53,18 @@ class D3D12CommandProcessor : public CommandProcessor {
bool IssueCopy() override;
private:
void BeginFrame();
void EndFrame();
// Returns true if a new frame was started.
bool BeginFrame();
// Returns true if an open frame was ended.
bool EndFrame();
bool cache_clear_requested_ = false;
std::unique_ptr<ui::d3d12::CommandList>
command_lists_setup_[ui::d3d12::D3D12Context::kQueuedFrames] = {};
std::unique_ptr<ui::d3d12::CommandList>
command_lists_[ui::d3d12::D3D12Context::kQueuedFrames] = {};
std::unique_ptr<PipelineCache> pipeline_cache_;
uint32_t current_queue_frame_ = UINT32_MAX;