[D3D12] SHM: Range fixes, logging, testing

This commit is contained in:
Triang3l 2018-07-26 01:01:48 +03:00
parent bd54e905b2
commit 812a35caff
2 changed files with 33 additions and 9 deletions

View File

@ -147,6 +147,15 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
return false; return false;
} }
// Shared memory test.
if (index_buffer_info != nullptr && index_buffer_info->guest_base != 0) {
uint32_t index_size = index_buffer_info->format == IndexFormat::kInt32
? sizeof(uint32_t)
: sizeof(uint16_t);
shared_memory_->UseRange(index_buffer_info->guest_base,
index_buffer_info->count * index_size);
}
return true; return true;
} }

View File

@ -58,7 +58,7 @@ bool SharedMemory::Initialize() {
buffer_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; buffer_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
if (FAILED(device->CreateReservedResource(&buffer_desc, buffer_state_, if (FAILED(device->CreateReservedResource(&buffer_desc, buffer_state_,
nullptr, IID_PPV_ARGS(&buffer_)))) { nullptr, IID_PPV_ARGS(&buffer_)))) {
XELOGE("Failed to create the 512 MB shared memory tiled buffer"); XELOGE("Shared memory: Failed to create the 512 MB tiled buffer");
Shutdown(); Shutdown();
return false; return false;
} }
@ -162,6 +162,10 @@ bool SharedMemory::EndFrame(ID3D12GraphicsCommandList* command_list_setup,
uint32_t upload_range_start = 0, upload_range_length; uint32_t upload_range_start = 0, upload_range_length;
while ((upload_range_start = while ((upload_range_start =
NextUploadRange(upload_end, upload_range_length)) != UINT_MAX) { NextUploadRange(upload_end, upload_range_length)) != UINT_MAX) {
XELOGGPU(
"Shared memory: Uploading %.8X-%.8X range",
upload_range_start << page_size_log2_,
((upload_range_start + upload_range_length) << page_size_log2_) - 1);
while (upload_range_length > 0) { while (upload_range_length > 0) {
if (upload_buffer_mapping == nullptr) { if (upload_buffer_mapping == nullptr) {
// Create a completely new upload buffer if the available pool is empty. // Create a completely new upload buffer if the available pool is empty.
@ -185,7 +189,7 @@ bool SharedMemory::EndFrame(ID3D12GraphicsCommandList* command_list_setup,
&upload_buffer_heap_properties, D3D12_HEAP_FLAG_NONE, &upload_buffer_heap_properties, D3D12_HEAP_FLAG_NONE,
&upload_buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, &upload_buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ,
nullptr, IID_PPV_ARGS(&upload_buffer_resource)))) { nullptr, IID_PPV_ARGS(&upload_buffer_resource)))) {
XELOGE("Failed to create a shared memory upload buffer"); XELOGE("Shared memory: Failed to create an upload buffer");
break; break;
} }
upload_buffer_available_first_ = new UploadBuffer; upload_buffer_available_first_ = new UploadBuffer;
@ -198,7 +202,7 @@ bool SharedMemory::EndFrame(ID3D12GraphicsCommandList* command_list_setup,
upload_buffer_read_range.End = 0; upload_buffer_read_range.End = 0;
if (FAILED(upload_buffer_available_first_->buffer->Map( if (FAILED(upload_buffer_available_first_->buffer->Map(
0, &upload_buffer_read_range, &upload_buffer_mapping))) { 0, &upload_buffer_read_range, &upload_buffer_mapping))) {
XELOGE("Failed to map a shared memory upload buffer"); XELOGE("Shared memory: Failed to map an upload buffer");
break; break;
} }
} }
@ -296,7 +300,7 @@ uint32_t SharedMemory::NextUploadRange(uint32_t search_start,
for (uint32_t j = i; j < upload_pages_.size(); ++j) { for (uint32_t j = i; j < upload_pages_.size(); ++j) {
uint64_t end_block = upload_pages_[i]; uint64_t end_block = upload_pages_[i];
if (j == i) { if (j == i) {
end_block |= ~((1ull << start_page_local) - 1); end_block |= (1ull << start_page_local) - 1;
} }
uint32_t end_page_local; uint32_t end_page_local;
if (xe::bit_scan_forward(~end_block, &end_page_local)) { if (xe::bit_scan_forward(~end_block, &end_page_local)) {
@ -321,6 +325,7 @@ bool SharedMemory::UseRange(uint32_t start, uint32_t length) {
return false; return false;
} }
uint32_t last = start + length - 1; uint32_t last = start + length - 1;
XELOGGPU("Shared memory: Range %.8X-%.8X is being used", start, last);
// Ensure all tile heaps are present. // Ensure all tile heaps are present.
uint32_t heap_first = start >> kHeapSizeLog2; uint32_t heap_first = start >> kHeapSizeLog2;
@ -334,18 +339,24 @@ bool SharedMemory::UseRange(uint32_t start, uint32_t length) {
// current frame anymore if have failed at least once. // current frame anymore if have failed at least once.
return false; return false;
} }
XELOGGPU("Shared memory: Creating %.8X-%.8X tile heap",
heap_first << kHeapSizeLog2,
(heap_last << kHeapSizeLog2) + (kHeapSize - 1));
auto provider = context_->GetD3D12Provider(); auto provider = context_->GetD3D12Provider();
auto device = provider->GetDevice(); auto device = provider->GetDevice();
auto direct_queue = provider->GetDirectQueue(); auto direct_queue = provider->GetDirectQueue();
D3D12_HEAP_DESC heap_desc = {}; D3D12_HEAP_DESC heap_desc = {};
heap_desc.SizeInBytes = kHeapSize; heap_desc.SizeInBytes = kHeapSize;
heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT; heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
// Flags are required on resource heap tier 1!
heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
if (FAILED(device->CreateHeap(&heap_desc, IID_PPV_ARGS(&heaps_[i])))) { if (FAILED(device->CreateHeap(&heap_desc, IID_PPV_ARGS(&heaps_[i])))) {
XELOGE("Shared memory: Failed to create a tile heap");
heap_creation_failed_ = true; heap_creation_failed_ = true;
return false; return false;
} }
D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates; D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
region_start_coordinates.X = i << kHeapSizeLog2; region_start_coordinates.X = i << (kHeapSizeLog2 - kTileSizeLog2);
region_start_coordinates.Y = 0; region_start_coordinates.Y = 0;
region_start_coordinates.Z = 0; region_start_coordinates.Z = 0;
region_start_coordinates.Subresource = 0; region_start_coordinates.Subresource = 0;
@ -368,15 +379,19 @@ bool SharedMemory::UseRange(uint32_t start, uint32_t length) {
// Mark the outdated tiles in this range as requiring upload, and also make // Mark the outdated tiles in this range as requiring upload, and also make
// them up-to-date so textures aren't invalidated every use. // them up-to-date so textures aren't invalidated every use.
// TODO(Triang3l): Invalidate textures referencing outdated pages. // TODO(Triang3l): Invalidate textures referencing outdated pages.
uint32_t block_first_index = start >> 6, block_last_index = last >> 6; uint32_t page_first_index = start >> page_size_log2_;
uint32_t page_last_index = last >> page_size_log2_;
uint32_t block_first_index = page_first_index >> 6;
uint32_t block_last_index = page_last_index >> 6;
for (uint32_t i = block_first_index; i <= block_last_index; ++i) { for (uint32_t i = block_first_index; i <= block_last_index; ++i) {
uint64_t block_outdated = ~pages_in_sync_[i]; uint64_t block_outdated = ~pages_in_sync_[i];
if (i == block_first_index) { if (i == block_first_index) {
block_outdated &= ~((1ull << (start & 63)) - 1); block_outdated &= ~((1ull << (page_first_index & 63)) - 1);
} }
if (i == block_last_index && (last & 63) != 63) { if (i == block_last_index && (page_last_index & 63) != 63) {
block_outdated &= (1ull << ((last & 63) + 1)) - 1; block_outdated &= (1ull << ((page_last_index & 63) + 1)) - 1;
} }
pages_in_sync_[i] |= block_outdated;
upload_pages_[i] |= block_outdated; upload_pages_[i] |= block_outdated;
} }