Merge pull request #231 from DrChat/audio_decoding
Multi-channel decoding fix
This commit is contained in:
commit
80c2078b9a
|
@ -46,20 +46,13 @@ AudioDecoder::~AudioDecoder() {
|
|||
}
|
||||
}
|
||||
|
||||
int AudioDecoder::Initialize(int bits) {
|
||||
int AudioDecoder::Initialize() {
|
||||
static bool avcodec_initialized = false;
|
||||
if (!avcodec_initialized) {
|
||||
avcodec_register_all();
|
||||
avcodec_initialized = true;
|
||||
}
|
||||
|
||||
if (bits <= 0 || bits > 32 || (bits % 8) != 0) {
|
||||
assert_always();
|
||||
}
|
||||
|
||||
// Output bits per sample
|
||||
bits_ = bits;
|
||||
|
||||
// Allocate important stuff
|
||||
codec_ = avcodec_find_decoder(AV_CODEC_ID_WMAPRO);
|
||||
if (!codec_) {
|
||||
|
@ -91,7 +84,7 @@ int AudioDecoder::Initialize(int bits) {
|
|||
// Current frame stuff whatever
|
||||
// samples per frame * 2 max channels * output bytes
|
||||
current_frame_ =
|
||||
new uint8_t[XMAContextData::kSamplesPerFrame * 2 * (bits / 8)];
|
||||
new uint8_t[XMAContextData::kSamplesPerFrame * 2 * 2];
|
||||
current_frame_pos_ = 0;
|
||||
frame_samples_size_ = 0;
|
||||
|
||||
|
@ -154,7 +147,6 @@ int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
|
|||
size_t output_size) {
|
||||
size_t to_copy = 0;
|
||||
size_t original_offset = output_offset;
|
||||
uint32_t sample_size = bits_ / 8;
|
||||
|
||||
// We're holding onto an already-decoded frame. Copy it out.
|
||||
if (current_frame_pos_ != frame_samples_size_) {
|
||||
|
@ -200,31 +192,32 @@ int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
|
|||
return -4;
|
||||
}
|
||||
|
||||
// Output sample array
|
||||
float *sample_array = (float *)decoded_frame_->data[0];
|
||||
|
||||
// Loop through every sample, convert and drop it into the output array.
|
||||
if (sample_size == 2) {
|
||||
for (int i = 0; i < decoded_frame_->nb_samples; i++) {
|
||||
// If more than one channel, the game wants the samples from each channel
|
||||
// interleaved next to eachother
|
||||
uint32_t o = 0;
|
||||
for (int i = 0; i < decoded_frame_->nb_samples; i++) {
|
||||
for (int j = 0; j < context_->channels; j++) {
|
||||
// Select the appropriate array based on the current channel.
|
||||
float *sample_array = (float *)decoded_frame_->data[j];
|
||||
|
||||
// Raw sample should be within [-1, 1].
|
||||
// Clamp it, just in case.
|
||||
float raw_sample = xe::saturate(sample_array[i]);
|
||||
|
||||
// Convert the sample and output it in big endian.
|
||||
float scaled_sample = raw_sample * (1 << (bits_ - 1));
|
||||
float scaled_sample = raw_sample * (1 << 15);
|
||||
int sample = static_cast<int>(scaled_sample);
|
||||
xe::store_and_swap<uint16_t>(¤t_frame_[i * 2],
|
||||
sample & 0xFFFF);
|
||||
xe::store_and_swap<uint16_t>(¤t_frame_[o++ * 2],
|
||||
sample & 0xFFFF);
|
||||
}
|
||||
} else {
|
||||
// 1 byte? 4 bytes?
|
||||
assert_unhandled_case(sample_size);
|
||||
}
|
||||
current_frame_pos_ = 0;
|
||||
|
||||
// Total size of the frame's samples
|
||||
// Magic number 2 is sizeof an output sample
|
||||
frame_samples_size_ =
|
||||
context_->channels * decoded_frame_->nb_samples * sample_size;
|
||||
context_->channels * decoded_frame_->nb_samples * 2;
|
||||
|
||||
to_copy = std::min(output_size, (size_t)(frame_samples_size_));
|
||||
std::memcpy(output + output_offset, current_frame_, to_copy);
|
||||
|
@ -235,7 +228,7 @@ int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
|
|||
}
|
||||
}
|
||||
|
||||
// Return number of bytes written (typically 2048)
|
||||
// Return number of bytes written
|
||||
return (int)(output_offset - original_offset);
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ class AudioDecoder {
|
|||
AudioDecoder();
|
||||
~AudioDecoder();
|
||||
|
||||
int Initialize(int bits);
|
||||
int Initialize();
|
||||
|
||||
int PreparePacket(uint8_t* input, size_t seq_offset, size_t size,
|
||||
int sample_rate, int channels);
|
||||
|
@ -51,7 +51,6 @@ class AudioDecoder {
|
|||
AVPacket* packet_;
|
||||
|
||||
uint8_t bits_per_frame_;
|
||||
uint32_t bits_;
|
||||
size_t current_frame_pos_;
|
||||
uint8_t* current_frame_;
|
||||
uint32_t frame_samples_size_;
|
||||
|
|
|
@ -102,7 +102,7 @@ X_STATUS AudioSystem::Setup() {
|
|||
// Needed because some data needs to be persisted across calls
|
||||
// TODO: Need to destroy this on class destruction
|
||||
context.decoder = new AudioDecoder();
|
||||
context.decoder->Initialize(16);
|
||||
context.decoder->Initialize();
|
||||
}
|
||||
registers_.next_context = 1;
|
||||
|
||||
|
|
Loading…
Reference in New Issue