[UI] Windows AdjustWindowRect and GetClientRect usage cleanup

This commit is contained in:
Triang3l 2022-02-13 23:01:25 +03:00
parent be5f7db3ef
commit 7fc940422c
2 changed files with 49 additions and 38 deletions

View File

@ -2,18 +2,13 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/surface_win.h"
#include <algorithm>
#include <memory>
#include "xenia/base/logging.h"
namespace xe {
namespace ui {
@ -24,9 +19,9 @@ bool Win32HwndSurface::GetSizeImpl(uint32_t& width_out,
if (!GetClientRect(hwnd(), &client_rect)) {
return false;
}
width_out = uint32_t(std::max(client_rect.right - client_rect.left, LONG(0)));
height_out =
uint32_t(std::max(client_rect.bottom - client_rect.top, LONG(0)));
// GetClientRect returns a rectangle with 0 origin.
width_out = uint32_t(client_rect.right);
height_out = uint32_t(client_rect.bottom);
return true;
}
#endif

View File

@ -9,6 +9,7 @@
#include "xenia/ui/window_win.h"
#include <algorithm>
#include <memory>
#include <string>
@ -238,26 +239,31 @@ bool Win32Window::OpenImpl() {
shown_placement.length = sizeof(shown_placement);
if (GetWindowPlacement(hwnd_, &shown_placement)) {
// Get the size of the non-client area to subtract it from the size of the
// entire window in its non-maximized state, to get the client area.
// entire window in its non-maximized state, to get the client area. For
// safety, in case the window is somehow smaller than its non-client area
// (AdjustWindowRect is not exact in various cases also, such as when the
// menu becomes multiline), clamp to 0.
RECT non_client_area_rect = {};
AdjustWindowRectangle(non_client_area_rect);
OnDesiredLogicalSizeUpdate(
SizeToLogical(uint32_t(
SizeToLogical(uint32_t(std::max(
(shown_placement.rcNormalPosition.right -
shown_placement.rcNormalPosition.left) -
(non_client_area_rect.right - non_client_area_rect.left))),
SizeToLogical(uint32_t(
(non_client_area_rect.right - non_client_area_rect.left),
LONG(0)))),
SizeToLogical(uint32_t(std::max(
(shown_placement.rcNormalPosition.bottom -
shown_placement.rcNormalPosition.top) -
(non_client_area_rect.bottom - non_client_area_rect.top))));
(non_client_area_rect.bottom - non_client_area_rect.top),
LONG(0)))));
}
// Report the actual physical size in the current state.
// GetClientRect returns a rectangle with 0 origin.
RECT shown_client_rect;
if (GetClientRect(hwnd_, &shown_client_rect)) {
OnActualSizeUpdate(
uint32_t(shown_client_rect.right - shown_client_rect.left),
uint32_t(shown_client_rect.bottom - shown_client_rect.top),
OnActualSizeUpdate(uint32_t(shown_client_rect.right),
uint32_t(shown_client_rect.bottom),
destruction_receiver);
if (destruction_receiver.IsWindowDestroyedOrClosed()) {
return true;
@ -632,17 +638,22 @@ void Win32Window::ApplyFullscreenEntry(
// Preserve values for DPI rescaling of the window in the non-maximized state
// if DPI is changed mid-fullscreen.
// Get the size of the non-client area to subtract it from the size of the
// entire window in its non-maximized state, to get the client area.
// entire window in its non-maximized state, to get the client area. For
// safety, in case the window is somehow smaller than its non-client area
// (AdjustWindowRect is not exact in various cases also, such as when the menu
// becomes multiline), clamp to 0.
RECT non_client_area_rect = {};
AdjustWindowRectangle(non_client_area_rect);
pre_fullscreen_normal_client_width_ =
uint32_t((pre_fullscreen_placement_.rcNormalPosition.right -
pre_fullscreen_normal_client_width_ = uint32_t(
std::max((pre_fullscreen_placement_.rcNormalPosition.right -
pre_fullscreen_placement_.rcNormalPosition.left) -
(non_client_area_rect.right - non_client_area_rect.left));
pre_fullscreen_normal_client_height_ =
uint32_t((pre_fullscreen_placement_.rcNormalPosition.bottom -
(non_client_area_rect.right - non_client_area_rect.left),
LONG(0)));
pre_fullscreen_normal_client_height_ = uint32_t(
std::max((pre_fullscreen_placement_.rcNormalPosition.bottom -
pre_fullscreen_placement_.rcNormalPosition.top) -
(non_client_area_rect.bottom - non_client_area_rect.top));
(non_client_area_rect.bottom - non_client_area_rect.top),
LONG(0)));
// Changing the style and the menu may change the size too, don't handle the
// resize multiple times (also potentially with the listeners changing the
@ -716,27 +727,32 @@ void Win32Window::HandleSizeUpdate(
// window_placement.rcNormalPosition is the entire window's rectangle, not
// only the client area - convert to client.
// https://devblogs.microsoft.com/oldnewthing/20131017-00/?p=2903
RECT non_client_rect = {};
if (AdjustWindowRectangle(non_client_rect)) {
// For safety, in case the window is somehow smaller than its non-client
// area (AdjustWindowRect is not exact in various cases also, such as when
// the menu becomes multiline), clamp to 0.
RECT non_client_area_rect = {};
if (AdjustWindowRectangle(non_client_area_rect)) {
OnDesiredLogicalSizeUpdate(
SizeToLogical(uint32_t((window_placement.rcNormalPosition.right -
non_client_rect.right) -
(window_placement.rcNormalPosition.left -
non_client_rect.left))),
SizeToLogical(uint32_t((window_placement.rcNormalPosition.bottom -
non_client_rect.bottom) -
(window_placement.rcNormalPosition.top -
non_client_rect.top))));
SizeToLogical(uint32_t(std::max(
(window_placement.rcNormalPosition.right -
window_placement.rcNormalPosition.left) -
(non_client_area_rect.right - non_client_area_rect.left),
LONG(0)))),
SizeToLogical(uint32_t(std::max(
(window_placement.rcNormalPosition.bottom -
window_placement.rcNormalPosition.top) -
(non_client_area_rect.bottom - non_client_area_rect.top),
LONG(0)))));
}
}
}
// For the actual state.
// GetClientRect returns a rectangle with 0 origin.
RECT client_rect;
if (GetClientRect(hwnd_, &client_rect)) {
OnActualSizeUpdate(uint32_t(client_rect.right - client_rect.left),
uint32_t(client_rect.bottom - client_rect.top),
destruction_receiver);
OnActualSizeUpdate(uint32_t(client_rect.right),
uint32_t(client_rect.bottom), destruction_receiver);
if (destruction_receiver.IsWindowDestroyedOrClosed()) {
return;
}