[UI] Windows AdjustWindowRect and GetClientRect usage cleanup
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@ -2,18 +2,13 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/surface_win.h"
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#include <algorithm>
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#include <memory>
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#include "xenia/base/logging.h"
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namespace xe {
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namespace ui {
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@ -24,9 +19,9 @@ bool Win32HwndSurface::GetSizeImpl(uint32_t& width_out,
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if (!GetClientRect(hwnd(), &client_rect)) {
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return false;
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}
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width_out = uint32_t(std::max(client_rect.right - client_rect.left, LONG(0)));
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height_out =
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uint32_t(std::max(client_rect.bottom - client_rect.top, LONG(0)));
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// GetClientRect returns a rectangle with 0 origin.
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width_out = uint32_t(client_rect.right);
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height_out = uint32_t(client_rect.bottom);
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return true;
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}
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#endif
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@ -9,6 +9,7 @@
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#include "xenia/ui/window_win.h"
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#include <algorithm>
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#include <memory>
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#include <string>
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@ -238,26 +239,31 @@ bool Win32Window::OpenImpl() {
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shown_placement.length = sizeof(shown_placement);
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if (GetWindowPlacement(hwnd_, &shown_placement)) {
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// Get the size of the non-client area to subtract it from the size of the
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// entire window in its non-maximized state, to get the client area.
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// entire window in its non-maximized state, to get the client area. For
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// safety, in case the window is somehow smaller than its non-client area
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// (AdjustWindowRect is not exact in various cases also, such as when the
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// menu becomes multiline), clamp to 0.
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RECT non_client_area_rect = {};
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AdjustWindowRectangle(non_client_area_rect);
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OnDesiredLogicalSizeUpdate(
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SizeToLogical(uint32_t(
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SizeToLogical(uint32_t(std::max(
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(shown_placement.rcNormalPosition.right -
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shown_placement.rcNormalPosition.left) -
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(non_client_area_rect.right - non_client_area_rect.left))),
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SizeToLogical(uint32_t(
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(non_client_area_rect.right - non_client_area_rect.left),
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LONG(0)))),
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SizeToLogical(uint32_t(std::max(
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(shown_placement.rcNormalPosition.bottom -
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shown_placement.rcNormalPosition.top) -
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(non_client_area_rect.bottom - non_client_area_rect.top))));
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(non_client_area_rect.bottom - non_client_area_rect.top),
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LONG(0)))));
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}
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// Report the actual physical size in the current state.
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// GetClientRect returns a rectangle with 0 origin.
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RECT shown_client_rect;
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if (GetClientRect(hwnd_, &shown_client_rect)) {
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OnActualSizeUpdate(
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uint32_t(shown_client_rect.right - shown_client_rect.left),
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uint32_t(shown_client_rect.bottom - shown_client_rect.top),
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OnActualSizeUpdate(uint32_t(shown_client_rect.right),
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uint32_t(shown_client_rect.bottom),
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destruction_receiver);
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if (destruction_receiver.IsWindowDestroyedOrClosed()) {
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return true;
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@ -632,17 +638,22 @@ void Win32Window::ApplyFullscreenEntry(
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// Preserve values for DPI rescaling of the window in the non-maximized state
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// if DPI is changed mid-fullscreen.
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// Get the size of the non-client area to subtract it from the size of the
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// entire window in its non-maximized state, to get the client area.
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// entire window in its non-maximized state, to get the client area. For
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// safety, in case the window is somehow smaller than its non-client area
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// (AdjustWindowRect is not exact in various cases also, such as when the menu
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// becomes multiline), clamp to 0.
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RECT non_client_area_rect = {};
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AdjustWindowRectangle(non_client_area_rect);
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pre_fullscreen_normal_client_width_ =
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uint32_t((pre_fullscreen_placement_.rcNormalPosition.right -
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pre_fullscreen_normal_client_width_ = uint32_t(
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std::max((pre_fullscreen_placement_.rcNormalPosition.right -
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pre_fullscreen_placement_.rcNormalPosition.left) -
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(non_client_area_rect.right - non_client_area_rect.left));
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pre_fullscreen_normal_client_height_ =
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uint32_t((pre_fullscreen_placement_.rcNormalPosition.bottom -
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(non_client_area_rect.right - non_client_area_rect.left),
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LONG(0)));
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pre_fullscreen_normal_client_height_ = uint32_t(
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std::max((pre_fullscreen_placement_.rcNormalPosition.bottom -
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pre_fullscreen_placement_.rcNormalPosition.top) -
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(non_client_area_rect.bottom - non_client_area_rect.top));
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(non_client_area_rect.bottom - non_client_area_rect.top),
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LONG(0)));
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// Changing the style and the menu may change the size too, don't handle the
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// resize multiple times (also potentially with the listeners changing the
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@ -716,27 +727,32 @@ void Win32Window::HandleSizeUpdate(
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// window_placement.rcNormalPosition is the entire window's rectangle, not
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// only the client area - convert to client.
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// https://devblogs.microsoft.com/oldnewthing/20131017-00/?p=2903
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RECT non_client_rect = {};
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if (AdjustWindowRectangle(non_client_rect)) {
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// For safety, in case the window is somehow smaller than its non-client
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// area (AdjustWindowRect is not exact in various cases also, such as when
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// the menu becomes multiline), clamp to 0.
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RECT non_client_area_rect = {};
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if (AdjustWindowRectangle(non_client_area_rect)) {
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OnDesiredLogicalSizeUpdate(
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SizeToLogical(uint32_t((window_placement.rcNormalPosition.right -
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non_client_rect.right) -
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(window_placement.rcNormalPosition.left -
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non_client_rect.left))),
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SizeToLogical(uint32_t((window_placement.rcNormalPosition.bottom -
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non_client_rect.bottom) -
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(window_placement.rcNormalPosition.top -
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non_client_rect.top))));
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SizeToLogical(uint32_t(std::max(
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(window_placement.rcNormalPosition.right -
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window_placement.rcNormalPosition.left) -
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(non_client_area_rect.right - non_client_area_rect.left),
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LONG(0)))),
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SizeToLogical(uint32_t(std::max(
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(window_placement.rcNormalPosition.bottom -
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window_placement.rcNormalPosition.top) -
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(non_client_area_rect.bottom - non_client_area_rect.top),
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LONG(0)))));
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}
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}
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}
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// For the actual state.
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// GetClientRect returns a rectangle with 0 origin.
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RECT client_rect;
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if (GetClientRect(hwnd_, &client_rect)) {
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OnActualSizeUpdate(uint32_t(client_rect.right - client_rect.left),
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uint32_t(client_rect.bottom - client_rect.top),
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destruction_receiver);
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OnActualSizeUpdate(uint32_t(client_rect.right),
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uint32_t(client_rect.bottom), destruction_receiver);
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if (destruction_receiver.IsWindowDestroyedOrClosed()) {
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return;
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}
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