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@ -389,6 +389,7 @@
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<ClInclude Include="src\xenia\gpu\ucode_disassembler.h" />
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<ClInclude Include="src\xenia\gpu\xenos.h" />
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<ClInclude Include="src\xenia\hid\hid_flags.h" />
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<ClInclude Include="src\xenia\hid\input.h" />
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<ClInclude Include="src\xenia\hid\input_driver.h" />
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<ClInclude Include="src\xenia\hid\input_system.h" />
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<ClInclude Include="src\xenia\hid\nop\nop_hid.h" />
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@ -1485,6 +1485,9 @@
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<ClInclude Include="src\xenia\apu\nop\nop_apu_flags.h">
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<Filter>src\xenia\apu\nop</Filter>
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</ClInclude>
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<ClInclude Include="src\xenia\hid\input.h">
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<Filter>src\xenia\hid</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="src\xenia\cpu\backend\x64\x64_sequence.inl">
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@ -0,0 +1,86 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_INPUT_H_
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#define XENIA_HID_INPUT_H_
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#include "xenia/base/assert.h"
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#include "xenia/base/byte_order.h"
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namespace xe {
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namespace hid {
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enum X_INPUT_FLAG {
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X_INPUT_FLAG_GAMEPAD = 0x00000001,
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};
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enum X_INPUT_GAMEPAD_BUTTON {
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X_INPUT_GAMEPAD_DPAD_UP = 0x0001,
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X_INPUT_GAMEPAD_DPAD_DOWN = 0x0002,
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X_INPUT_GAMEPAD_DPAD_LEFT = 0x0004,
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X_INPUT_GAMEPAD_DPAD_RIGHT = 0x0008,
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X_INPUT_GAMEPAD_START = 0x0010,
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X_INPUT_GAMEPAD_BACK = 0x0020,
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X_INPUT_GAMEPAD_LEFT_THUMB = 0x0040,
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X_INPUT_GAMEPAD_RIGHT_THUMB = 0x0080,
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X_INPUT_GAMEPAD_LEFT_SHOULDER = 0x0100,
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X_INPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200,
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X_INPUT_GAMEPAD_A = 0x1000,
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X_INPUT_GAMEPAD_B = 0x2000,
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X_INPUT_GAMEPAD_X = 0x4000,
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X_INPUT_GAMEPAD_Y = 0x8000,
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};
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struct X_INPUT_GAMEPAD {
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be<uint16_t> buttons;
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be<uint8_t> left_trigger;
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be<uint8_t> right_trigger;
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be<int16_t> thumb_lx;
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be<int16_t> thumb_ly;
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be<int16_t> thumb_rx;
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be<int16_t> thumb_ry;
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};
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static_assert_size(X_INPUT_GAMEPAD, 12);
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struct X_INPUT_STATE {
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be<uint32_t> packet_number;
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X_INPUT_GAMEPAD gamepad;
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};
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static_assert_size(X_INPUT_STATE, sizeof(X_INPUT_GAMEPAD) + 4);
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struct X_INPUT_VIBRATION {
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be<uint16_t> left_motor_speed;
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be<uint16_t> right_motor_speed;
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};
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static_assert_size(X_INPUT_VIBRATION, 4);
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struct X_INPUT_CAPABILITIES {
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be<uint8_t> type;
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be<uint8_t> sub_type;
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be<uint16_t> flags;
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X_INPUT_GAMEPAD gamepad;
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X_INPUT_VIBRATION vibration;
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};
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static_assert_size(X_INPUT_CAPABILITIES,
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sizeof(X_INPUT_GAMEPAD) + sizeof(X_INPUT_VIBRATION) + 4);
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// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinput_keystroke(v=vs.85).aspx
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struct X_INPUT_KEYSTROKE {
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be<uint16_t> virtual_key;
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be<uint16_t> unicode;
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be<uint16_t> flags;
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be<uint8_t> user_index;
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be<uint8_t> hid_code;
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};
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static_assert_size(X_INPUT_KEYSTROKE, 8);
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_INPUT_H_
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@ -10,6 +10,7 @@
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#ifndef XENIA_HID_INPUT_DRIVER_H_
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#define XENIA_HID_INPUT_DRIVER_H_
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#include "xenia/hid/input.h"
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#include "xenia/xbox.h"
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namespace xe {
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@ -14,6 +14,7 @@
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#include <vector>
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#include "xenia/cpu/processor.h"
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#include "xenia/hid/input.h"
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#include "xenia/memory.h"
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#include "xenia/xbox.h"
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@ -9,6 +9,7 @@
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#include "xenia/base/logging.h"
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#include "xenia/emulator.h"
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#include "xenia/hid/input.h"
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#include "xenia/hid/input_system.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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namespace xe {
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namespace kernel {
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using xe::hid::InputSystem;
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using namespace xe::hid;
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SHIM_CALL XamResetInactivity_shim(PPCContext* ppc_context,
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KernelState* kernel_state) {
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@ -309,70 +309,6 @@ struct X_VIDEO_MODE {
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};
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static_assert_size(X_VIDEO_MODE, 48);
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enum X_INPUT_FLAG {
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X_INPUT_FLAG_GAMEPAD = 0x00000001,
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};
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enum X_INPUT_GAMEPAD_BUTTON {
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X_INPUT_GAMEPAD_DPAD_UP = 0x0001,
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X_INPUT_GAMEPAD_DPAD_DOWN = 0x0002,
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X_INPUT_GAMEPAD_DPAD_LEFT = 0x0004,
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X_INPUT_GAMEPAD_DPAD_RIGHT = 0x0008,
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X_INPUT_GAMEPAD_START = 0x0010,
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X_INPUT_GAMEPAD_BACK = 0x0020,
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X_INPUT_GAMEPAD_LEFT_THUMB = 0x0040,
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X_INPUT_GAMEPAD_RIGHT_THUMB = 0x0080,
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X_INPUT_GAMEPAD_LEFT_SHOULDER = 0x0100,
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X_INPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200,
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X_INPUT_GAMEPAD_A = 0x1000,
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X_INPUT_GAMEPAD_B = 0x2000,
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X_INPUT_GAMEPAD_X = 0x4000,
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X_INPUT_GAMEPAD_Y = 0x8000,
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};
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struct X_INPUT_GAMEPAD {
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be<uint16_t> buttons;
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be<uint8_t> left_trigger;
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be<uint8_t> right_trigger;
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be<int16_t> thumb_lx;
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be<int16_t> thumb_ly;
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be<int16_t> thumb_rx;
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be<int16_t> thumb_ry;
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};
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static_assert_size(X_INPUT_GAMEPAD, 12);
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struct X_INPUT_STATE {
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be<uint32_t> packet_number;
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X_INPUT_GAMEPAD gamepad;
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};
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static_assert_size(X_INPUT_STATE, sizeof(X_INPUT_GAMEPAD) + 4);
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struct X_INPUT_VIBRATION {
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be<uint16_t> left_motor_speed;
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be<uint16_t> right_motor_speed;
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};
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static_assert_size(X_INPUT_VIBRATION, 4);
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struct X_INPUT_CAPABILITIES {
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be<uint8_t> type;
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be<uint8_t> sub_type;
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be<uint16_t> flags;
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X_INPUT_GAMEPAD gamepad;
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X_INPUT_VIBRATION vibration;
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};
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static_assert_size(X_INPUT_CAPABILITIES,
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sizeof(X_INPUT_GAMEPAD) + sizeof(X_INPUT_VIBRATION) + 4);
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// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinput_keystroke(v=vs.85).aspx
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struct X_INPUT_KEYSTROKE {
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be<uint16_t> virtual_key;
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be<uint16_t> unicode;
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be<uint16_t> flags;
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be<uint8_t> user_index;
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be<uint8_t> hid_code;
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};
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static_assert_size(X_INPUT_KEYSTROKE, 8);
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struct X_LIST_ENTRY {
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be<uint32_t> flink_ptr; // next entry / head
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be<uint32_t> blink_ptr; // previous entry / head
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