[D3D12] Fix a typo in a blending register name
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@ -353,7 +353,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateBlendStateAndRenderTargets(
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regs.color_mask = color_mask;
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bool blend_enable =
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color_mask != 0 &&
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!(register_file_->values[XE_GPU_REG_RB_COLOR_MASK].u32 & 0x20);
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!(register_file_->values[XE_GPU_REG_RB_COLORCONTROL].u32 & 0x20);
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dirty |= regs.colorcontrol_blend_enable != blend_enable;
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regs.colorcontrol_blend_enable = blend_enable;
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static const Register kBlendControlRegs[] = {
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