[Base/UI] Android globals initialization + WindowedAppContext parts
This commit is contained in:
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acbd22840d
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7aeac37eb6
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@ -7,4 +7,33 @@
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******************************************************************************
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*/
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#include "xenia/base/console_app_posix.cc"
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#include <string>
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#include <vector>
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#include "xenia/base/console_app_main.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/main_android.h"
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extern "C" int main(int argc, char** argv) {
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xe::ConsoleAppEntryInfo entry_info = xe::GetConsoleAppEntryInfo();
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if (!entry_info.transparent_options) {
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cvar::ParseLaunchArguments(argc, argv, entry_info.positional_usage,
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entry_info.positional_options);
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}
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// Initialize Android globals, including logging. Needs parsed cvars.
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// TODO(Triang3l): Obtain the actual API level.
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xe::InitializeAndroidAppFromMainThread(__ANDROID_API__);
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std::vector<std::string> args;
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for (int n = 0; n < argc; n++) {
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args.emplace_back(argv[n]);
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}
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int result = entry_info.entry_point(args);
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xe::ShutdownAndroidAppFromMainThread();
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return result;
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}
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@ -0,0 +1,66 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/main_android.h"
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#include <cstddef>
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/memory.h"
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#include "xenia/base/threading.h"
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namespace xe {
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static size_t android_initializations_ = 0;
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static int32_t android_api_level_ = __ANDROID_API__;
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void InitializeAndroidAppFromMainThread(int32_t api_level) {
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if (android_initializations_++) {
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// Already initialized for another component in the process.
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return;
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}
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// Set the API level before everything else if available - may be needed by
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// subsystem initialization itself.
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android_api_level_ = api_level;
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// Logging uses threading.
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xe::threading::AndroidInitialize();
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// Multiple apps can be launched within one process - don't pass the actual
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// app name.
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xe::InitializeLogging("xenia");
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xe::memory::AndroidInitialize();
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}
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void ShutdownAndroidAppFromMainThread() {
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assert_not_zero(android_initializations_);
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if (!android_initializations_) {
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return;
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}
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if (--android_initializations_) {
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// Other components are still running.
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return;
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}
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xe::memory::AndroidShutdown();
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xe::ShutdownLogging();
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xe::threading::AndroidShutdown();
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android_api_level_ = __ANDROID_API__;
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}
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int32_t GetAndroidApiLevel() { return android_api_level_; }
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} // namespace xe
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@ -0,0 +1,40 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_MAIN_ANDROID_H_
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#define XENIA_BASE_MAIN_ANDROID_H_
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#include <cstdint>
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#include "xenia/base/platform.h"
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namespace xe {
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// In activities, these functions must be called in onCreate and onDestroy.
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//
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// Multiple components may run in the same process, and they will be
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// instantiated in the main thread, which is, for regular applications (the
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// system application exception doesn't apply to Xenia), the UI thread.
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//
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// For this reason, it's okay to call these functions multiple times if
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// different Xenia windowed applications run in one process - there is call
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// counting internally.
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//
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// In standalone console apps built with $(BUILD_EXECUTABLE), these functions
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// must be called in `main`.
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void InitializeAndroidAppFromMainThread(int32_t api_level);
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void ShutdownAndroidAppFromMainThread();
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// May be the minimum supported level if the initialization was done without a
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// configuration.
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int32_t GetAndroidApiLevel();
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} // namespace xe
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#endif // XENIA_BASE_MAIN_ANDROID_H_
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@ -24,6 +24,11 @@
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namespace xe {
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namespace memory {
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#if XE_PLATFORM_ANDROID
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void AndroidInitialize();
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void AndroidShutdown();
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#endif
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// Returns the native page size of the system, in bytes.
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// This should be ~4KiB.
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size_t page_size();
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@ -12,22 +12,52 @@
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#include <fcntl.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include <cstddef>
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#include "xenia/base/math.h"
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#include "xenia/base/platform.h"
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#include "xenia/base/string.h"
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#if XE_PLATFORM_ANDROID
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#include <dlfcn.h>
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#include <linux/ashmem.h>
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#include <string.h>
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#include <sys/ioctl.h>
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#include "xenia/base/platform_android.h"
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#include "xenia/base/main_android.h"
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#endif
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namespace xe {
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namespace memory {
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#if XE_PLATFORM_ANDROID
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// May be null if no dynamically loaded functions are required.
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static void* libandroid_;
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// API 26+.
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static int (*android_ASharedMemory_create_)(const char* name, size_t size);
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void AndroidInitialize() {
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if (xe::GetAndroidApiLevel() >= 26) {
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libandroid_ = dlopen("libandroid.so", RTLD_NOW);
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assert_not_null(libandroid_);
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if (libandroid_) {
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android_ASharedMemory_create_ =
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reinterpret_cast<decltype(android_ASharedMemory_create_)>(
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dlsym(libandroid_, "ASharedMemory_create"));
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assert_not_null(android_ASharedMemory_create_);
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}
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}
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}
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void AndroidShutdown() {
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android_ASharedMemory_create_ = nullptr;
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if (libandroid_) {
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dlclose(libandroid_);
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libandroid_ = nullptr;
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}
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}
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#endif
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size_t page_size() { return getpagesize(); }
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size_t allocation_granularity() { return page_size(); }
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size_t length, PageAccess access,
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bool commit) {
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#if XE_PLATFORM_ANDROID
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if (xe::platform::android::api_level() >= 26) {
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// TODO(Triang3l): Check if memfd can be used instead on API 30+.
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int sharedmem_fd =
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xe::platform::android::api_functions().api_26.ASharedMemory_create(
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path.c_str(), length);
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// TODO(Triang3l): Check if memfd can be used instead on API 30+.
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if (android_ASharedMemory_create_) {
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int sharedmem_fd = android_ASharedMemory_create_(path.c_str(), length);
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return sharedmem_fd >= 0 ? sharedmem_fd : kFileMappingHandleInvalid;
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}
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@ -1,65 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/platform_android.h"
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#include <android/configuration.h>
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#include <dlfcn.h>
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#include "xenia/base/assert.h"
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namespace xe {
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namespace platform {
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namespace android {
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static bool initialized = false;
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static int32_t api_level_ = __ANDROID_API__;
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static ApiFunctions api_functions_;
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void Initialize(const ANativeActivity* activity) {
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if (initialized) {
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return;
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}
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AConfiguration* configuration = AConfiguration_new();
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AConfiguration_fromAssetManager(configuration, activity->assetManager);
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api_level_ = AConfiguration_getSdkVersion(configuration);
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AConfiguration_delete(configuration);
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if (api_level_ >= 26) {
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// Leaked intentionally as these will be usable anywhere, already loaded
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// into the address space as the application is linked against them.
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// https://chromium.googlesource.com/chromium/src/+/master/third_party/ashmem/ashmem-dev.c#201
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void* libandroid = dlopen("libandroid.so", RTLD_NOW);
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assert_not_null(libandroid);
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void* libc = dlopen("libc.so", RTLD_NOW);
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assert_not_null(libc);
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#define XE_PLATFORM_ANDROID_LOAD_API_FUNCTION(lib, name, api) \
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api_functions_.api_##api.name = \
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reinterpret_cast<decltype(api_functions_.api_##api.name)>( \
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dlsym(lib, #name)); \
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assert_not_null(api_functions_.api_##api.name);
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XE_PLATFORM_ANDROID_LOAD_API_FUNCTION(libandroid, ASharedMemory_create, 26);
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// pthreads are a part of Bionic libc on Android.
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XE_PLATFORM_ANDROID_LOAD_API_FUNCTION(libc, pthread_getname_np, 26);
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#undef XE_PLATFORM_ANDROID_LOAD_API_FUNCTION
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}
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initialized = true;
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}
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int32_t api_level() { return api_level_; }
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const ApiFunctions& api_functions() { return api_functions_; }
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} // namespace android
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} // namespace platform
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} // namespace xe
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@ -1,48 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_PLATFORM_ANDROID_H_
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#define XENIA_BASE_PLATFORM_ANDROID_H_
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// NOTE: if you're including this file it means you are explicitly depending
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// on Android-specific headers. This is bad for portability and should be
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// avoided!
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#include <android/native_activity.h>
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#include <pthread.h>
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#include <cstddef>
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#include <cstdint>
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namespace xe {
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namespace platform {
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namespace android {
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// Must be called in onCreate of the first activity.
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void Initialize(const ANativeActivity* activity);
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// Returns the device API level - if not initialized, will return the minimum
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// level supported by Xenia.
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int32_t api_level();
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// Android API functions added after the minimum supported API version.
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struct ApiFunctions {
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struct {
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// libandroid
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int (*ASharedMemory_create)(const char* name, size_t size);
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// libc
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int (*pthread_getname_np)(pthread_t pthread, char* buf, size_t n);
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} api_26;
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};
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const ApiFunctions& api_functions();
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} // namespace android
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} // namespace platform
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} // namespace xe
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#endif // XENIA_BASE_PLATFORM_ANDROID_H_
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#include <vector>
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#include "xenia/base/assert.h"
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#include "xenia/base/platform.h"
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namespace xe {
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namespace threading {
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#if XE_PLATFORM_ANDROID
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void AndroidInitialize();
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void AndroidShutdown();
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#endif
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// This is more like an Event with self-reset when returning from Wait()
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class Fence {
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public:
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#include <sys/types.h>
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#include <unistd.h>
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <ctime>
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#include <memory>
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#if XE_PLATFORM_ANDROID
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#include <dlfcn.h>
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#include <sched.h>
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#include "xenia/base/platform_android.h"
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#include "xenia/base/main_android.h"
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#include "xenia/base/string_util.h"
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#endif
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namespace xe {
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namespace threading {
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#if XE_PLATFORM_ANDROID
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// May be null if no dynamically loaded functions are required.
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static void* android_libc_;
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// API 26+.
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static int (*android_pthread_getname_np_)(pthread_t pthread, char* buf,
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size_t n);
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void AndroidInitialize() {
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if (xe::GetAndroidApiLevel() >= 26) {
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android_libc_ = dlopen("libc.so", RTLD_NOW);
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assert_not_null(android_libc_);
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if (android_libc_) {
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android_pthread_getname_np_ =
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reinterpret_cast<decltype(android_pthread_getname_np_)>(
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dlsym(android_libc_, "pthread_getname_np"));
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assert_not_null(android_pthread_getname_np_);
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}
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}
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}
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void AndroidShutdown() {
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android_pthread_getname_np_ = nullptr;
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if (android_libc_) {
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dlclose(android_libc_);
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android_libc_ = nullptr;
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}
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}
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#endif
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template <typename _Rep, typename _Period>
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inline timespec DurationToTimeSpec(
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std::chrono::duration<_Rep, _Period> duration) {
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// pthread_getname_np was added in API 26 - below that, store the name in
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// this object, which may be only modified through Xenia threading, but
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// should be enough in most cases.
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if (xe::platform::android::api_level() >= 26) {
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if (xe::platform::android::api_functions().api_26.pthread_getname_np(
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thread_, result.data(), result.size() - 1) != 0) {
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if (android_pthread_getname_np_) {
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if (android_pthread_getname_np_(thread_, result.data(),
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result.size() - 1) != 0) {
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assert_always();
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}
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} else {
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@ -608,7 +639,7 @@ class PosixCondition<Thread> : public PosixConditionBase {
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#if XE_PLATFORM_ANDROID
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void SetAndroidPreApi26Name(const std::string_view name) {
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if (xe::platform::android::api_level() >= 26) {
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if (android_pthread_getname_np_) {
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return;
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}
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std::lock_guard<std::mutex> lock(android_pre_api_26_name_mutex_);
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@ -1145,7 +1176,7 @@ void Thread::Exit(int exit_code) {
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void set_name(const std::string_view name) {
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pthread_setname_np(pthread_self(), std::string(name).c_str());
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#if XE_PLATFORM_ANDROID
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if (xe::platform::android::api_level() < 26 && current_thread_) {
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if (!android_pthread_getname_np_ && current_thread_) {
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current_thread_->condition().SetAndroidPreApi26Name(name);
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}
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#endif
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@ -0,0 +1,54 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
|
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/window_android.h"
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#include <memory>
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#include <utility>
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#include "xenia/base/assert.h"
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#include "xenia/ui/windowed_app_context_android.h"
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namespace xe {
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namespace ui {
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std::unique_ptr<Window> Window::Create(WindowedAppContext& app_context,
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const std::string& title) {
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// The window is a proxy between the main activity and Xenia, so there can be
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// only one for an activity.
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AndroidWindowedAppContext& android_app_context =
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static_cast<AndroidWindowedAppContext&>(app_context);
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AndroidWindow* current_activity_window =
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android_app_context.GetActivityWindow();
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assert_null(current_activity_window);
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if (current_activity_window) {
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return nullptr;
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}
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auto window = std::make_unique<AndroidWindow>(app_context, title);
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android_app_context.SetActivityWindow(window.get());
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return std::move(window);
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}
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AndroidWindow::~AndroidWindow() {
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AndroidWindowedAppContext& android_app_context =
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static_cast<AndroidWindowedAppContext&>(app_context());
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if (android_app_context.GetActivityWindow() == this) {
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android_app_context.SetActivityWindow(nullptr);
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}
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}
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std::unique_ptr<ui::MenuItem> MenuItem::Create(Type type,
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const std::string& text,
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const std::string& hotkey,
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std::function<void()> callback) {
|
||||
return std::make_unique<AndroidMenuItem>(type, text, hotkey, callback);
|
||||
}
|
||||
|
||||
} // namespace ui
|
||||
} // namespace xe
|
|
@ -0,0 +1,64 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2021 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_UI_WINDOW_ANDROID_H_
|
||||
#define XENIA_UI_WINDOW_ANDROID_H_
|
||||
|
||||
#include "xenia/ui/menu_item.h"
|
||||
#include "xenia/ui/window.h"
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
||||
class AndroidWindow : public Window {
|
||||
public:
|
||||
// Many functions are left unimplemented because the layout is configured from
|
||||
// XML and Java.
|
||||
|
||||
AndroidWindow(WindowedAppContext& app_context, const std::string& title)
|
||||
: Window(app_context, title) {}
|
||||
~AndroidWindow();
|
||||
|
||||
NativePlatformHandle native_platform_handle() const override {
|
||||
return nullptr;
|
||||
}
|
||||
// TODO(Triang3l): ANativeWindow for Vulkan surface creation.
|
||||
NativeWindowHandle native_handle() const override { return nullptr; }
|
||||
|
||||
void EnableMainMenu() override {}
|
||||
void DisableMainMenu() override {}
|
||||
|
||||
bool SetIcon(const void* buffer, size_t size) override { return false; }
|
||||
|
||||
bool CaptureMouse() override { return false; }
|
||||
bool ReleaseMouse() override { return false; }
|
||||
|
||||
int get_medium_dpi() const override { return 160; }
|
||||
|
||||
// TODO(Triang3l): Call the close event, which may finish the activity.
|
||||
void Close() override {}
|
||||
};
|
||||
|
||||
// Dummy for the menu item - menus are controlled by the layout.
|
||||
// TODO(Triang3l): Make something like MenuItem work as the basic common action
|
||||
// interface for Java buttons.
|
||||
class AndroidMenuItem final : public MenuItem {
|
||||
public:
|
||||
AndroidMenuItem(Type type, const std::string& text, const std::string& hotkey,
|
||||
std::function<void()> callback)
|
||||
: MenuItem(type, text, hotkey, callback) {}
|
||||
|
||||
void EnableMenuItem(Window& window) override {}
|
||||
void DisableMenuItem(Window& window) override {}
|
||||
};
|
||||
|
||||
} // namespace ui
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_UI_WINDOW_ANDROID_H_
|
|
@ -9,9 +9,12 @@
|
|||
|
||||
#include "xenia/ui/windowed_app_context_android.h"
|
||||
|
||||
#include <android/configuration.h>
|
||||
#include <android/native_activity.h>
|
||||
#include <cstdint>
|
||||
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/main_android.h"
|
||||
#include "xenia/ui/windowed_app.h"
|
||||
|
||||
namespace xe {
|
||||
|
@ -22,6 +25,8 @@ void AndroidWindowedAppContext::StartAppOnNativeActivityCreate(
|
|||
[[maybe_unused]] size_t saved_state_size,
|
||||
std::unique_ptr<WindowedApp> (*app_creator)(
|
||||
WindowedAppContext& app_context)) {
|
||||
// TODO(Triang3l): Pass the launch options from the Intent or the saved
|
||||
// instance state.
|
||||
AndroidWindowedAppContext* app_context =
|
||||
new AndroidWindowedAppContext(activity);
|
||||
// The pointer is now held by the Activity as its ANativeActivity::instance,
|
||||
|
@ -35,6 +40,8 @@ void AndroidWindowedAppContext::StartAppOnNativeActivityCreate(
|
|||
AndroidWindowedAppContext::~AndroidWindowedAppContext() {
|
||||
// TODO(Triang3l): Unregister activity callbacks.
|
||||
activity_->instance = nullptr;
|
||||
|
||||
xe::ShutdownAndroidAppFromMainThread();
|
||||
}
|
||||
|
||||
void AndroidWindowedAppContext::NotifyUILoopOfPendingFunctions() {
|
||||
|
@ -42,11 +49,21 @@ void AndroidWindowedAppContext::NotifyUILoopOfPendingFunctions() {
|
|||
}
|
||||
|
||||
void AndroidWindowedAppContext::PlatformQuitFromUIThread() {
|
||||
ANativeActivity_finish(activity);
|
||||
ANativeActivity_finish(activity_);
|
||||
}
|
||||
|
||||
AndroidWindowedAppContext::AndroidWindowedAppContext(ANativeActivity* activity)
|
||||
: activity_(activity) {
|
||||
int32_t api_level;
|
||||
{
|
||||
AConfiguration* configuration = AConfiguration_new();
|
||||
AConfiguration_fromAssetManager(configuration, activity->assetManager);
|
||||
api_level = AConfiguration_getSdkVersion(configuration);
|
||||
AConfiguration_delete(configuration);
|
||||
}
|
||||
|
||||
xe::InitializeAndroidAppFromMainThread(api_level);
|
||||
|
||||
activity_->instance = this;
|
||||
// TODO(Triang3l): Register activity callbacks.
|
||||
}
|
||||
|
@ -54,7 +71,7 @@ AndroidWindowedAppContext::AndroidWindowedAppContext(ANativeActivity* activity)
|
|||
bool AndroidWindowedAppContext::InitializeApp(std::unique_ptr<WindowedApp> (
|
||||
*app_creator)(WindowedAppContext& app_context)) {
|
||||
assert_null(app_);
|
||||
app_ = app_creator(this);
|
||||
app_ = app_creator(*this);
|
||||
if (!app_->OnInitialize()) {
|
||||
app_->InvokeOnDestroy();
|
||||
app_.reset();
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
namespace xe {
|
||||
namespace ui {
|
||||
|
||||
class AndroidWindow;
|
||||
class WindowedApp;
|
||||
|
||||
class AndroidWindowedAppContext final : public WindowedAppContext {
|
||||
|
@ -39,6 +40,13 @@ class AndroidWindowedAppContext final : public WindowedAppContext {
|
|||
|
||||
void PlatformQuitFromUIThread() override;
|
||||
|
||||
// The single Window instance that will be receiving window callbacks.
|
||||
// Multiple windows cannot be created as one activity or fragment can have
|
||||
// only one layout. This window acts purely as a proxy between the activity
|
||||
// and the Xenia logic.
|
||||
AndroidWindow* GetActivityWindow() const { return activity_window_; }
|
||||
void SetActivityWindow(AndroidWindow* window) { activity_window_ = window; }
|
||||
|
||||
private:
|
||||
explicit AndroidWindowedAppContext(ANativeActivity* activity);
|
||||
bool InitializeApp(std::unique_ptr<WindowedApp> (*app_creator)(
|
||||
|
@ -50,6 +58,8 @@ class AndroidWindowedAppContext final : public WindowedAppContext {
|
|||
ANativeActivity* activity_;
|
||||
std::unique_ptr<WindowedApp> app_;
|
||||
|
||||
AndroidWindow* activity_window_ = nullptr;
|
||||
|
||||
// TODO(Triang3l): The rest of the context, including quit handler (and the
|
||||
// destructor) calling `finish` on the activity, UI looper notification
|
||||
// posting, etc.
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2021 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
// Not needed - no single entry point, the event loop is polled by the OS.
|
Loading…
Reference in New Issue