Merge pull request #241 from DrChat/audio_decoding

Hookup libav logging
This commit is contained in:
Ben Vanik 2015-06-04 07:58:22 -07:00
commit 7abed0a033
1 changed files with 18 additions and 2 deletions

View File

@ -14,12 +14,17 @@
#include "xenia/base/logging.h" #include "xenia/base/logging.h"
#include "xenia/base/math.h" #include "xenia/base/math.h"
#include "xenia/base/ring_buffer.h" #include "xenia/base/ring_buffer.h"
#include "xenia/base/string_buffer.h"
#include "xenia/cpu/processor.h" #include "xenia/cpu/processor.h"
#include "xenia/cpu/thread_state.h" #include "xenia/cpu/thread_state.h"
#include "xenia/emulator.h" #include "xenia/emulator.h"
#include "xenia/kernel/objects/xthread.h" #include "xenia/kernel/objects/xthread.h"
#include "xenia/profiling.h" #include "xenia/profiling.h"
extern "C" {
#include "libavutil/log.h"
}
// As with normal Microsoft, there are like twelve different ways to access // As with normal Microsoft, there are like twelve different ways to access
// the audio APIs. Early games use XMA*() methods almost exclusively to touch // the audio APIs. Early games use XMA*() methods almost exclusively to touch
// decoders. Later games use XAudio*() and direct memory writes to the XMA // decoders. Later games use XAudio*() and direct memory writes to the XMA
@ -76,6 +81,13 @@ AudioSystem::~AudioSystem() {
} }
} }
void av_log_callback(void *avcl, int level, const char *fmt, va_list va) {
StringBuffer buff;
buff.AppendVarargs(fmt, va);
xe::log_line(__FILE__, __LINE__, 'i', "libav: %s", buff.GetString());
}
X_STATUS AudioSystem::Setup() { X_STATUS AudioSystem::Setup() {
processor_ = emulator_->processor(); processor_ = emulator_->processor();
@ -107,6 +119,9 @@ X_STATUS AudioSystem::Setup() {
} }
registers_.next_context = 1; registers_.next_context = 1;
// Setup libav logging callback
av_log_set_callback(av_log_callback);
worker_running_ = true; worker_running_ = true;
worker_thread_ = worker_thread_ =
kernel::object_ref<kernel::XHostThread>(new kernel::XHostThread( kernel::object_ref<kernel::XHostThread>(new kernel::XHostThread(
@ -569,7 +584,6 @@ void AudioSystem::WriteRegister(uint32_t addr, uint64_t value) {
// Reset valid flags so our audio decoder knows to process this one. // Reset valid flags so our audio decoder knows to process this one.
data.input_buffer_0_valid = data.input_buffer_0_ptr != 0; data.input_buffer_0_valid = data.input_buffer_0_ptr != 0;
data.input_buffer_1_valid = data.input_buffer_1_ptr != 0; data.input_buffer_1_valid = data.input_buffer_1_ptr != 0;
//data.output_buffer_write_offset = 0;
data.Store(context_ptr); data.Store(context_ptr);
@ -614,7 +628,9 @@ void AudioSystem::WriteRegister(uint32_t addr, uint64_t value) {
data.input_buffer_0_valid = 0; data.input_buffer_0_valid = 0;
data.input_buffer_1_valid = 0; data.input_buffer_1_valid = 0;
data.output_buffer_valid = 0; data.output_buffer_valid = 0;
data.output_buffer_read_offset = 31;
data.output_buffer_read_offset = 0;
data.output_buffer_write_offset = 0;
data.Store(context_ptr); data.Store(context_ptr);
context.lock.unlock(); context.lock.unlock();