[D3D12] Update D3D12RenderTargetCache::Update write mask argument name
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@ -1251,10 +1251,10 @@ void D3D12RenderTargetCache::BeginSubmission() {
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bool D3D12RenderTargetCache::Update(
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bool D3D12RenderTargetCache::Update(
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bool is_rasterization_done, reg::RB_DEPTHCONTROL normalized_depth_control,
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bool is_rasterization_done, reg::RB_DEPTHCONTROL normalized_depth_control,
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uint32_t shader_writes_color_targets, const Shader& vertex_shader) {
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uint32_t normalized_color_mask, const Shader& vertex_shader) {
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if (!RenderTargetCache::Update(is_rasterization_done,
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if (!RenderTargetCache::Update(is_rasterization_done,
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normalized_depth_control,
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normalized_depth_control,
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shader_writes_color_targets, vertex_shader)) {
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normalized_color_mask, vertex_shader)) {
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return false;
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return false;
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}
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}
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switch (GetPath()) {
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switch (GetPath()) {
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@ -65,7 +65,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
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bool Update(bool is_rasterization_done,
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bool Update(bool is_rasterization_done,
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reg::RB_DEPTHCONTROL normalized_depth_control,
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reg::RB_DEPTHCONTROL normalized_depth_control,
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uint32_t shader_writes_color_targets,
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uint32_t normalized_color_mask,
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const Shader& vertex_shader) override;
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const Shader& vertex_shader) override;
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void InvalidateCommandListRenderTargets() {
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void InvalidateCommandListRenderTargets() {
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