[Vulkan] 32-bit index fetch without fullDrawIndexUint32
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37579d3bf0
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77e85ecaa4
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@ -691,6 +691,7 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
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// Writing to the trace irrespective of the cache lookup result
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// because cache behavior depends on runtime configuration and
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// state.
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// Example of 16-bit reset index replacement: 415607D4.
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trace_writer_.WriteMemoryRead(guest_index_base,
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guest_index_buffer_needed_bytes);
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// Not specifying the primitive type in the cache key because not
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@ -31,6 +31,7 @@ SpirvShaderTranslator::Features::Features(bool all)
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max_storage_buffer_range(all ? UINT32_MAX : (128 * 1024 * 1024)),
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clip_distance(all),
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cull_distance(all),
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full_draw_index_uint32(all),
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image_view_format_swizzle(all),
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signed_zero_inf_nan_preserve_float32(all),
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denorm_flush_to_zero_float32(all) {}
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@ -40,7 +41,8 @@ SpirvShaderTranslator::Features::Features(
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: max_storage_buffer_range(
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provider.device_properties().limits.maxStorageBufferRange),
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clip_distance(provider.device_features().shaderClipDistance),
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cull_distance(provider.device_features().shaderCullDistance) {
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cull_distance(provider.device_features().shaderCullDistance),
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full_draw_index_uint32(provider.device_features().fullDrawIndexUint32) {
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uint32_t device_version = provider.device_properties().apiVersion;
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const ui::vulkan::VulkanProvider::DeviceExtensions& device_extensions =
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provider.device_extensions();
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@ -221,6 +223,8 @@ void SpirvShaderTranslator::StartTranslation() {
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sizeof(uint32_t) * 4);
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const SystemConstant system_constants[] = {
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{"flags", offsetof(SystemConstants, flags), type_uint_},
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{"vertex_index_load_address",
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offsetof(SystemConstants, vertex_index_load_address), type_uint_},
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{"vertex_index_endian", offsetof(SystemConstants, vertex_index_endian),
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type_uint_},
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{"vertex_base_index", offsetof(SystemConstants, vertex_base_index),
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@ -1129,18 +1133,73 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
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if (register_count()) {
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// TODO(Triang3l): Barycentric coordinates and patch index.
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if (IsSpirvVertexShader()) {
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// TODO(Triang3l): Fetch the vertex index from the shared memory when
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// fullDrawIndexUint32 isn't available and the index is 32-bit and needs
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// endian swap.
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// TODO(Triang3l): Close line loop primitive.
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// Load the unswapped index as uint for swapping.
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// Load the unswapped index as uint for swapping, or for indirect loading
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// if needed.
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spv::Id vertex_index = builder_->createUnaryOp(
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spv::OpBitcast, type_uint_,
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builder_->createLoad(input_vertex_index_, spv::NoPrecision));
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if (!features_.full_draw_index_uint32) {
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// Check if the full 32-bit index needs to be loaded indirectly.
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spv::Id load_vertex_index = builder_->createBinOp(
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spv::OpINotEqual, type_bool_,
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builder_->createBinOp(
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spv::OpBitwiseAnd, type_uint_, main_system_constant_flags_,
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builder_->makeUintConstant(
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static_cast<unsigned int>(kSysFlag_VertexIndexLoad))),
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const_uint_0_);
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spv::Block& block_load_vertex_index_pre = *builder_->getBuildPoint();
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spv::Block& block_load_vertex_index_start = builder_->makeNewBlock();
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spv::Block& block_load_vertex_index_merge = builder_->makeNewBlock();
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SpirvCreateSelectionMerge(block_load_vertex_index_merge.getId(),
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spv::SelectionControlDontFlattenMask);
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builder_->createConditionalBranch(load_vertex_index,
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&block_load_vertex_index_start,
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&block_load_vertex_index_merge);
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builder_->setBuildPoint(&block_load_vertex_index_start);
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// Load the 32-bit index.
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// TODO(Triang3l): Bounds checking.
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id_vector_temp_.clear();
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id_vector_temp_.push_back(
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builder_->makeIntConstant(kSystemConstantVertexIndexLoadAddress));
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spv::Id loaded_vertex_index =
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LoadUint32FromSharedMemory(builder_->createUnaryOp(
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spv::OpBitcast, type_int_,
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builder_->createBinOp(
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spv::OpIAdd, type_uint_,
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builder_->createBinOp(
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spv::OpShiftRightLogical, type_uint_,
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builder_->createLoad(
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builder_->createAccessChain(
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spv::StorageClassUniform,
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uniform_system_constants_, id_vector_temp_),
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spv::NoPrecision),
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builder_->makeUintConstant(2)),
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vertex_index)));
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// Get the actual build point for phi.
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spv::Block& block_load_vertex_index_end = *builder_->getBuildPoint();
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builder_->createBranch(&block_load_vertex_index_merge);
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// Select between the loaded index and the original index from Vulkan.
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builder_->setBuildPoint(&block_load_vertex_index_merge);
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{
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std::unique_ptr<spv::Instruction> loaded_vertex_index_phi_op =
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std::make_unique<spv::Instruction>(builder_->getUniqueId(),
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type_uint_, spv::OpPhi);
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loaded_vertex_index_phi_op->addIdOperand(loaded_vertex_index);
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loaded_vertex_index_phi_op->addIdOperand(
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block_load_vertex_index_end.getId());
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loaded_vertex_index_phi_op->addIdOperand(vertex_index);
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loaded_vertex_index_phi_op->addIdOperand(
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block_load_vertex_index_pre.getId());
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vertex_index = loaded_vertex_index_phi_op->getResultId();
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builder_->getBuildPoint()->addInstruction(
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std::move(loaded_vertex_index_phi_op));
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}
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}
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// Endian-swap the index and convert to int.
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id_vector_temp_.clear();
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id_vector_temp_.push_back(
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builder_->makeIntConstant(kSystemConstantIndexVertexIndexEndian));
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builder_->makeIntConstant(kSystemConstantVertexIndexEndian));
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spv::Id vertex_index_endian =
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builder_->createLoad(builder_->createAccessChain(
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spv::StorageClassUniform,
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@ -1152,7 +1211,7 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
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// Add the base to the index.
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id_vector_temp_.clear();
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id_vector_temp_.push_back(
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builder_->makeIntConstant(kSystemConstantIndexVertexBaseIndex));
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builder_->makeIntConstant(kSystemConstantVertexBaseIndex));
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vertex_index = builder_->createBinOp(
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spv::OpIAdd, type_int_, vertex_index,
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builder_->createLoad(builder_->createAccessChain(
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@ -83,6 +83,9 @@ class SpirvShaderTranslator : public ShaderTranslator {
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};
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enum : uint32_t {
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kSysFlag_VertexIndexLoad_Shift,
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kSysFlag_ComputeOrPrimitiveVertexIndexLoad_Shift,
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kSysFlag_ComputeOrPrimitiveVertexIndexLoad32Bit_Shift,
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kSysFlag_XYDividedByW_Shift,
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kSysFlag_ZDividedByW_Shift,
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kSysFlag_WNotReciprocal_Shift,
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@ -98,6 +101,22 @@ class SpirvShaderTranslator : public ShaderTranslator {
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kSysFlag_Count,
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// For HostVertexShaderType kVertex, if fullDrawIndexUint32 is not
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// supported (ignored otherwise), whether to fetch the index manually
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// (32-bit only - 16-bit indices are always fetched via the Vulkan index
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// buffer).
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kSysFlag_VertexIndexLoad = 1u << kSysFlag_VertexIndexLoad_Shift,
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// For HostVertexShaderTypes kMemexportCompute, kPointListAsTriangleStrip,
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// kRectangleListAsTriangleStrip, whether the vertex index needs to be
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// loaded from the index buffer (rather than using autogenerated indices),
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// and whether it's 32-bit. This is separate from kSysFlag_VertexIndexLoad
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// because the same system constants may be used for the memexporting
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// compute shader and the vertex shader for the same draw, but
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// kSysFlag_VertexIndexLoad may be not needed.
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kSysFlag_ComputeOrPrimitiveVertexIndexLoad =
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1u << kSysFlag_ComputeOrPrimitiveVertexIndexLoad_Shift,
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kSysFlag_ComputeOrPrimitiveVertexIndexLoad32Bit =
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1u << kSysFlag_ComputeOrPrimitiveVertexIndexLoad32Bit_Shift,
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kSysFlag_XYDividedByW = 1u << kSysFlag_XYDividedByW_Shift,
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kSysFlag_ZDividedByW = 1u << kSysFlag_ZDividedByW_Shift,
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kSysFlag_WNotReciprocal = 1u << kSysFlag_WNotReciprocal_Shift,
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@ -116,11 +135,14 @@ class SpirvShaderTranslator : public ShaderTranslator {
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// IF SYSTEM CONSTANTS ARE CHANGED OR ADDED, THE FOLLOWING MUST BE UPDATED:
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// - SystemConstantIndex enum.
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// - Structure members in BeginTranslation.
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//
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// Using the std140 layout - vec2 must be aligned to 8 bytes, vec3 and vec4 to
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// 16 bytes.
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struct SystemConstants {
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uint32_t flags;
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uint32_t vertex_index_load_address;
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xenos::Endian vertex_index_endian;
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int32_t vertex_base_index;
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uint32_t padding_vertex_base_index;
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float ndc_scale[3];
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uint32_t padding_ndc_scale;
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@ -216,6 +238,7 @@ class SpirvShaderTranslator : public ShaderTranslator {
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uint32_t max_storage_buffer_range;
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bool clip_distance;
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bool cull_distance;
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bool full_draw_index_uint32;
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bool image_view_format_swizzle;
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bool signed_zero_inf_nan_preserve_float32;
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bool denorm_flush_to_zero_float32;
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@ -576,8 +599,9 @@ class SpirvShaderTranslator : public ShaderTranslator {
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enum SystemConstantIndex : unsigned int {
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kSystemConstantFlags,
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kSystemConstantIndexVertexIndexEndian,
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kSystemConstantIndexVertexBaseIndex,
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kSystemConstantVertexIndexLoadAddress,
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kSystemConstantVertexIndexEndian,
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kSystemConstantVertexBaseIndex,
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kSystemConstantNdcScale,
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kSystemConstantNdcOffset,
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kSystemConstantTextureSwizzledSigns,
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@ -2383,9 +2383,10 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
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normalized_depth_control);
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// Update system constants before uploading them.
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UpdateSystemConstantValues(primitive_polygonal,
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primitive_processing_result.host_index_endian,
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viewport_info, used_texture_mask);
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bool vertex_shader_index_load;
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UpdateSystemConstantValues(primitive_polygonal, primitive_processing_result,
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viewport_info, used_texture_mask,
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vertex_shader_index_load);
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// Update uniform buffers and descriptor sets after binding the pipeline with
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// the new layout.
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@ -2451,7 +2452,8 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
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// Draw.
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if (primitive_processing_result.index_buffer_type ==
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PrimitiveProcessor::ProcessedIndexBufferType::kNone) {
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PrimitiveProcessor::ProcessedIndexBufferType::kNone ||
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vertex_shader_index_load) {
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deferred_command_buffer_.CmdVkDraw(
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primitive_processing_result.host_draw_vertex_count, 1, 0, 0);
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} else {
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@ -3338,8 +3340,10 @@ void VulkanCommandProcessor::UpdateDynamicState(
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}
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void VulkanCommandProcessor::UpdateSystemConstantValues(
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bool primitive_polygonal, xenos::Endian index_endian,
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const draw_util::ViewportInfo& viewport_info, uint32_t used_texture_mask) {
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bool primitive_polygonal,
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const PrimitiveProcessor::ProcessingResult& primitive_processing_result,
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const draw_util::ViewportInfo& viewport_info, uint32_t used_texture_mask,
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bool& vertex_shader_index_load_out) {
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#if XE_UI_VULKAN_FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // XE_UI_VULKAN_FINE_GRAINED_DRAW_SCOPES
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@ -3362,6 +3366,52 @@ void VulkanCommandProcessor::UpdateSystemConstantValues(
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// Flags.
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uint32_t flags = 0;
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// Vertex index shader loading.
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bool vertex_shader_index_load = false;
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// Only for ProcessedIndexBufferType kGuest since kHostConverted indices may
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// be not loaded into the GPU memory (only read on the CPU), though
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// kHostConverted must never be used for point lists and rectangle lists
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// without geometry shaders anyway. For regular 32-bit index fetching without
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// fullDrawIndexUint32, kHostConverted indices are already byte-swapped and
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// truncated to 24 bits, so indirect fetch is not needed.
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if (primitive_processing_result.index_buffer_type ==
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PrimitiveProcessor::ProcessedIndexBufferType::kGuest) {
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switch (primitive_processing_result.host_vertex_shader_type) {
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case Shader::HostVertexShaderType::kVertex: {
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// For guest (usually big-endian) 32-bit indices when they're not
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// supported by the device.
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if (vgt_draw_initiator.index_size == xenos::IndexFormat::kInt32) {
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const ui::vulkan::VulkanProvider& provider = GetVulkanProvider();
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const VkPhysicalDeviceFeatures& device_features =
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provider.device_features();
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if (!device_features.fullDrawIndexUint32) {
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vertex_shader_index_load = true;
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flags |= SpirvShaderTranslator::kSysFlag_VertexIndexLoad;
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}
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}
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} break;
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// kMemexportCompute never comes out of the PrimitiveProcessor, as
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// memexport compute shaders are executed alongside their vertex
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// counterparts, since they may still result in drawing.
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case Shader::HostVertexShaderType::kPointListAsTriangleStrip:
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case Shader::HostVertexShaderType::kRectangleListAsTriangleStrip: {
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// Always loading the guest index buffer indirectly if it's used, as
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// host indexing contains a part needed specifically for the host for
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// the construction of the primitive - host vertices don't map 1:1 to
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// guest ones.
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vertex_shader_index_load = true;
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flags |=
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SpirvShaderTranslator::kSysFlag_ComputeOrPrimitiveVertexIndexLoad;
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if (vgt_draw_initiator.index_size == xenos::IndexFormat::kInt32) {
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flags |= SpirvShaderTranslator ::
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kSysFlag_ComputeOrPrimitiveVertexIndexLoad32Bit;
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}
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} break;
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default:
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break;
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}
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}
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vertex_shader_index_load_out = vertex_shader_index_load;
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// W0 division control.
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// http://www.x.org/docs/AMD/old/evergreen_3D_registers_v2.pdf
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// 8: VTX_XY_FMT = true: the incoming XY have already been multiplied by 1/W0.
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@ -3404,9 +3454,21 @@ void VulkanCommandProcessor::UpdateSystemConstantValues(
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dirty |= system_constants_.flags != flags;
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system_constants_.flags = flags;
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// Index buffer address for loading in the shaders.
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if (flags &
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(SpirvShaderTranslator::kSysFlag_VertexIndexLoad |
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SpirvShaderTranslator::kSysFlag_ComputeOrPrimitiveVertexIndexLoad)) {
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dirty |= system_constants_.vertex_index_load_address !=
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primitive_processing_result.guest_index_base;
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system_constants_.vertex_index_load_address =
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primitive_processing_result.guest_index_base;
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}
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// Index or tessellation edge factor buffer endianness.
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dirty |= system_constants_.vertex_index_endian != index_endian;
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system_constants_.vertex_index_endian = index_endian;
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dirty |= system_constants_.vertex_index_endian !=
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primitive_processing_result.host_index_endian;
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system_constants_.vertex_index_endian =
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primitive_processing_result.host_index_endian;
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// Vertex index offset.
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dirty |= system_constants_.vertex_base_index != vgt_indx_offset;
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@ -433,10 +433,11 @@ class VulkanCommandProcessor : public CommandProcessor {
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void UpdateDynamicState(const draw_util::ViewportInfo& viewport_info,
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bool primitive_polygonal,
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reg::RB_DEPTHCONTROL normalized_depth_control);
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void UpdateSystemConstantValues(bool primitive_polygonal,
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xenos::Endian index_endian,
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const draw_util::ViewportInfo& viewport_info,
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uint32_t used_texture_mask);
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void UpdateSystemConstantValues(
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bool primitive_polygonal,
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const PrimitiveProcessor::ProcessingResult& primitive_processing_result,
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const draw_util::ViewportInfo& viewport_info, uint32_t used_texture_mask,
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bool& vertex_shader_index_load_out);
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bool UpdateBindings(const VulkanShader* vertex_shader,
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const VulkanShader* pixel_shader);
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// Allocates a descriptor set and fills one or two VkWriteDescriptorSet
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@ -208,6 +208,7 @@ enum class Endian128 : uint32_t {
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enum class IndexFormat : uint32_t {
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kInt16,
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// Not very common, but used for some world draws in 545407E0.
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kInt32,
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};
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