[Qt] Initial Qt main window

This commit is contained in:
Dr. Chat 2018-05-14 10:07:05 -05:00
parent 723abd43a1
commit 76fb04eaf3
6 changed files with 82 additions and 612 deletions

View File

@ -2,411 +2,51 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
// Autogenerated by `xb premake`.
#include "build/version.h"
#include "xenia/ui/vulkan/vulkan_instance.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
#include "third_party/imgui/imgui.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/platform.h"
#include "xenia/base/profiling.h"
#include "xenia/base/threading.h"
#include "xenia/emulator.h"
#include "xenia/gpu/graphics_system.h"
#include <QVulkanWindow>
#include "xenia/ui/file_picker.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
DEFINE_string(gpu, "any", "Graphics system. Use: [any, vulkan, null]");
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
DEFINE_bool(fullscreen, false, "Toggles fullscreen");
namespace xe {
namespace app {
using xe::ui::FileDropEvent;
using xe::ui::KeyEvent;
using xe::ui::MenuItem;
using xe::ui::MouseEvent;
using xe::ui::UIEvent;
EmulatorWindow::EmulatorWindow() {}
const std::wstring kBaseTitle = L"xenia";
EmulatorWindow::EmulatorWindow(Emulator* emulator)
: emulator_(emulator),
loop_(ui::Loop::Create()),
window_(ui::Window::Create(loop_.get(), kBaseTitle)) {
base_title_ = kBaseTitle +
#ifdef DEBUG
#if _NO_DEBUG_HEAP == 1
L" DEBUG" +
#else
L" CHECKED" +
#endif
#endif
L" (" + xe::to_wstring(XE_BUILD_BRANCH) + L"/" +
xe::to_wstring(XE_BUILD_COMMIT_SHORT) + L"/" +
xe::to_wstring(XE_BUILD_DATE) + L")";
bool EmulatorWindow::Setup() {
// TODO(DrChat): We own xe::Emulator. Create it and set it up.
return false;
}
EmulatorWindow::~EmulatorWindow() {
loop_->PostSynchronous([this]() { window_.reset(); });
}
bool EmulatorWindow::InitializeVulkan() {
auto provider = xe::ui::vulkan::VulkanProvider::Create(nullptr);
auto device = provider->device();
std::unique_ptr<EmulatorWindow> EmulatorWindow::Create(Emulator* emulator) {
std::unique_ptr<EmulatorWindow> emulator_window(new EmulatorWindow(emulator));
// Create a Qt wrapper around our vulkan instance.
vulkan_instance_ = std::make_unique<QVulkanInstance>();
vulkan_instance_->setVkInstance(*provider->instance());
emulator_window->loop()->PostSynchronous([&emulator_window]() {
xe::threading::set_name("Win32 Loop");
xe::Profiler::ThreadEnter("Win32 Loop");
if (!emulator_window->Initialize()) {
xe::FatalError("Failed to initialize main window");
return;
}
});
return emulator_window;
}
bool EmulatorWindow::Initialize() {
if (!window_->Initialize()) {
XELOGE("Failed to initialize platform window");
return false;
}
UpdateTitle();
window_->on_closed.AddListener([this](UIEvent* e) { loop_->Quit(); });
loop_->on_quit.AddListener([this](UIEvent* e) { window_.reset(); });
window_->on_file_drop.AddListener(
[this](FileDropEvent* e) { FileDrop(e->filename()); });
window_->on_key_down.AddListener([this](KeyEvent* e) {
bool handled = true;
switch (e->key_code()) {
case 0x4F: { // o
if (e->is_ctrl_pressed()) {
FileOpen();
}
} break;
case 0x6A: { // numpad *
CpuTimeScalarReset();
} break;
case 0x6D: { // numpad minus
CpuTimeScalarSetHalf();
} break;
case 0x6B: { // numpad plus
CpuTimeScalarSetDouble();
} break;
case 0x72: { // F3
Profiler::ToggleDisplay();
} break;
case 0x73: { // VK_F4
GpuTraceFrame();
} break;
case 0x74: { // VK_F5
GpuClearCaches();
} break;
case 0x76: { // VK_F7
// Save to file
// TODO: Choose path based on user input, or from options
// TODO: Spawn a new thread to do this.
emulator()->SaveToFile(L"test.sav");
} break;
case 0x77: { // VK_F8
// Restore from file
// TODO: Choose path from user
// TODO: Spawn a new thread to do this.
emulator()->RestoreFromFile(L"test.sav");
} break;
case 0x7A: { // VK_F11
ToggleFullscreen();
} break;
case 0x1B: { // VK_ESCAPE
// Allow users to escape fullscreen (but not enter it).
if (window_->is_fullscreen()) {
window_->ToggleFullscreen(false);
} else {
handled = false;
}
} break;
case 0x13: { // VK_PAUSE
CpuBreakIntoDebugger();
} break;
case 0x70: { // VK_F1
ShowHelpWebsite();
} break;
default: { handled = false; } break;
}
e->set_handled(handled);
});
window_->on_mouse_move.AddListener([this](MouseEvent* e) {
if (window_->is_fullscreen() && (e->dx() > 2 || e->dy() > 2)) {
if (!window_->is_cursor_visible()) {
window_->set_cursor_visible(true);
}
cursor_hide_time_ = Clock::QueryHostSystemTime() + 30000000;
}
e->set_handled(false);
});
window_->on_paint.AddListener([this](UIEvent* e) { CheckHideCursor(); });
// Main menu.
// FIXME: This code is really messy.
auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&File");
{
file_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Open", L"Ctrl+O",
std::bind(&EmulatorWindow::FileOpen, this)));
file_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"Close",
std::bind(&EmulatorWindow::FileClose, this)));
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, L"E&xit",
L"Alt+F4",
[this]() { window_->Close(); }));
}
main_menu->AddChild(std::move(file_menu));
// CPU menu.
auto cpu_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&CPU");
{
cpu_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"&Reset Time Scalar", L"Numpad *",
std::bind(&EmulatorWindow::CpuTimeScalarReset, this)));
cpu_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"Time Scalar /= 2", L"Numpad -",
std::bind(&EmulatorWindow::CpuTimeScalarSetHalf, this)));
cpu_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"Time Scalar *= 2", L"Numpad +",
std::bind(&EmulatorWindow::CpuTimeScalarSetDouble, this)));
}
cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
{
cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
L"Toggle Profiler &Display", L"F3",
[]() { Profiler::ToggleDisplay(); }));
cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
L"&Pause/Resume Profiler", L"`",
[]() { Profiler::TogglePause(); }));
}
cpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
{
cpu_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"&Break and Show Debugger", L"Pause/Break",
std::bind(&EmulatorWindow::CpuBreakIntoDebugger, this)));
}
main_menu->AddChild(std::move(cpu_menu));
// GPU menu.
auto gpu_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&GPU");
{
gpu_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Trace Frame", L"F4",
std::bind(&EmulatorWindow::GpuTraceFrame, this)));
}
gpu_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
{
gpu_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Clear Caches", L"F5",
std::bind(&EmulatorWindow::GpuClearCaches, this)));
}
main_menu->AddChild(std::move(gpu_menu));
// Window menu.
auto window_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&Window");
{
window_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Fullscreen", L"F11",
std::bind(&EmulatorWindow::ToggleFullscreen, this)));
}
main_menu->AddChild(std::move(window_menu));
// Help menu.
auto help_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&Help");
{
help_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"Build commit on GitHub...", [this]() {
std::string url =
std::string("https://github.com/benvanik/xenia/tree/") +
XE_BUILD_COMMIT + "/";
LaunchBrowser(url.c_str());
}));
help_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"Recent changes on GitHub...", [this]() {
std::string url =
std::string("https://github.com/benvanik/xenia/compare/") +
XE_BUILD_COMMIT + "..." + XE_BUILD_BRANCH;
LaunchBrowser(url.c_str());
}));
help_menu->AddChild(MenuItem::Create(MenuItem::Type::kSeparator));
help_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Website...", L"F1",
std::bind(&EmulatorWindow::ShowHelpWebsite, this)));
help_menu->AddChild(MenuItem::Create(
MenuItem::Type::kString, L"&About...",
[this]() { LaunchBrowser("http://xenia.jp/about/"); }));
}
main_menu->AddChild(std::move(help_menu));
window_->set_main_menu(std::move(main_menu));
window_->Resize(1280, 720);
window_->DisableMainMenu();
graphics_window_ = std::make_unique<QVulkanWindow>();
graphics_window_->setVulkanInstance(vulkan_instance_.get());
graphics_provider_ = std::move(provider);
return true;
}
void EmulatorWindow::FileDrop(wchar_t* filename) {
std::wstring path = filename;
auto result = emulator_->LaunchPath(path);
if (XFAILED(result)) {
// TODO: Display a message box.
XELOGE("Failed to launch target: %.8X", result);
}
}
void EmulatorWindow::FileOpen() {
std::wstring path;
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show(window_->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
auto result = emulator_->LaunchPath(abs_path);
if (XFAILED(result)) {
// TODO: Display a message box.
XELOGE("Failed to launch target: %.8X", result);
}
}
}
void EmulatorWindow::FileClose() {
if (emulator_->is_title_open()) {
emulator_->TerminateTitle();
}
}
void EmulatorWindow::CheckHideCursor() {
if (!window_->is_fullscreen()) {
// Only hide when fullscreen.
return;
}
if (Clock::QueryHostSystemTime() > cursor_hide_time_) {
window_->set_cursor_visible(false);
}
}
void EmulatorWindow::CpuTimeScalarReset() {
Clock::set_guest_time_scalar(1.0);
UpdateTitle();
}
void EmulatorWindow::CpuTimeScalarSetHalf() {
Clock::set_guest_time_scalar(Clock::guest_time_scalar() / 2.0);
UpdateTitle();
}
void EmulatorWindow::CpuTimeScalarSetDouble() {
Clock::set_guest_time_scalar(Clock::guest_time_scalar() * 2.0);
UpdateTitle();
}
void EmulatorWindow::CpuBreakIntoDebugger() {
if (!FLAGS_debug) {
xe::ui::ImGuiDialog::ShowMessageBox(window_.get(), "Xenia Debugger",
"Xenia must be launched with the "
"--debug flag in order to enable "
"debugging.");
return;
}
auto processor = emulator()->processor();
if (processor->execution_state() == cpu::ExecutionState::kRunning) {
// Currently running, so interrupt (and show the debugger).
processor->Pause();
} else {
// Not running, so just bring the debugger into focus.
processor->ShowDebugger();
}
}
void EmulatorWindow::GpuTraceFrame() {
emulator()->graphics_system()->RequestFrameTrace();
}
void EmulatorWindow::GpuClearCaches() {
emulator()->graphics_system()->ClearCaches();
}
void EmulatorWindow::ToggleFullscreen() {
window_->ToggleFullscreen(!window_->is_fullscreen());
// Hide the cursor after a second if we're going fullscreen
cursor_hide_time_ = Clock::QueryHostSystemTime() + 30000000;
if (!window_->is_fullscreen()) {
window_->set_cursor_visible(true);
}
}
void EmulatorWindow::ShowHelpWebsite() { LaunchBrowser("http://xenia.jp"); }
void EmulatorWindow::UpdateTitle() {
std::wstring title(base_title_);
if (emulator()->is_title_open()) {
auto game_title = emulator()->game_title();
title += xe::format_string(L" | [%.8X] %s", emulator()->title_id(),
game_title.c_str());
}
auto graphics_system = emulator()->graphics_system();
if (graphics_system) {
auto graphics_name = graphics_system->name();
title += L" <" + graphics_name + L">";
}
if (Clock::guest_time_scalar() != 1.0) {
title += xe::format_string(L" (@%.2fx)", Clock::guest_time_scalar());
}
window_->set_title(title);
}
} // namespace app
} // namespace xe
} // namespace xe

View File

@ -2,67 +2,51 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_APP_EMULATOR_WINDOW_H_
#define XENIA_APP_EMULATOR_WINDOW_H_
#ifndef XENIA_APP_MAIN_WINDOW_H_
#define XENIA_APP_MAIN_WINDOW_H_
#include <memory>
#include <string>
#include <QMainWindow>
#include <QVulkanInstance>
#include <QWindow>
#include "xenia/ui/loop.h"
#include "xenia/ui/menu_item.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
namespace xe {
class Emulator;
} // namespace xe
#include "xenia/emulator.h"
#include "xenia/ui/graphics_context.h"
#include "xenia/ui/graphics_provider.h"
namespace xe {
namespace app {
class EmulatorWindow {
class EmulatorWindow : public QMainWindow {
Q_OBJECT
public:
virtual ~EmulatorWindow();
EmulatorWindow();
static std::unique_ptr<EmulatorWindow> Create(Emulator* emulator);
bool Setup();
bool InitializeVulkan();
Emulator* emulator() const { return emulator_; }
ui::Loop* loop() const { return loop_.get(); }
ui::Window* window() const { return window_.get(); }
protected:
// Events
void UpdateTitle();
void ToggleFullscreen();
private slots:
private:
explicit EmulatorWindow(Emulator* emulator);
void CreateMenuBar();
bool Initialize();
std::unique_ptr<xe::Emulator*> emulator_;
void FileDrop(wchar_t* filename);
void FileOpen();
void FileClose();
void CheckHideCursor();
void CpuTimeScalarReset();
void CpuTimeScalarSetHalf();
void CpuTimeScalarSetDouble();
void CpuBreakIntoDebugger();
void GpuTraceFrame();
void GpuClearCaches();
void ShowHelpWebsite();
std::unique_ptr<QWindow> graphics_window_;
std::unique_ptr<ui::GraphicsProvider> graphics_provider_;
Emulator* emulator_;
std::unique_ptr<ui::Loop> loop_;
std::unique_ptr<ui::Window> window_;
std::wstring base_title_;
uint64_t cursor_hide_time_ = 0;
std::unique_ptr<QVulkanInstance> vulkan_instance_;
};
} // namespace app
} // namespace xe
#endif // XENIA_APP_EMULATOR_WINDOW_H_
#endif // XENIA_UI_QT_MAIN_WINDOW_H_

View File

@ -1,5 +1,6 @@
project_root = "../../.."
include(project_root.."/tools/build")
local qt = premake.extensions.qt
group("src")
project("xenia-app")
@ -32,11 +33,22 @@ project("xenia-app")
"xenia-hid-nop",
"xenia-kernel",
"xenia-ui",
"xenia-ui-qt",
"xenia-ui-spirv",
"xenia-ui-vulkan",
"xenia-vfs",
"xxhash",
})
-- Setup Qt libraries
qt.enable()
qtmodules{"core", "gui", "widgets"}
qtprefix "Qt5"
configuration {"Debug"}
qtsuffix "d"
configuration {}
flags({
"WinMain", -- Use WinMain instead of main.
})
@ -84,4 +96,7 @@ project("xenia-app")
"2>&1",
"1>scratch/stdout.txt",
})
debugenvs({
"PATH=" .. qt.defaultpath .. "/bin",
})
end

4
src/xenia/app/xenia.qrc Normal file
View File

@ -0,0 +1,4 @@
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
</qresource>
</RCC>

View File

@ -9,40 +9,16 @@
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
#include "xenia/base/debugging.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/base/profiling.h"
#include "xenia/base/threading.h"
#include "xenia/debug/ui/debug_window.h"
#include "xenia/emulator.h"
#include "xenia/ui/file_picker.h"
#include "xenia/vfs/devices/host_path_device.h"
// Available audio systems:
#include "xenia/apu/nop/nop_audio_system.h"
#if XE_PLATFORM_WIN32
#include "xenia/apu/xaudio2/xaudio2_audio_system.h"
#endif // XE_PLATFORM_WIN32
#include "xenia/app/emulator_window.h"
// Available graphics systems:
#include "xenia/gpu/null/null_graphics_system.h"
#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
// Available input drivers:
#include "xenia/hid/nop/nop_hid.h"
#if XE_PLATFORM_WIN32
#include "xenia/hid/winkey/winkey_hid.h"
#include "xenia/hid/xinput/xinput_hid.h"
#endif // XE_PLATFORM_WIN32
DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
DEFINE_string(gpu, "any", "Graphics system. Use: [any, vulkan, null]");
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
DEFINE_bool(fullscreen, false, "Toggles fullscreen");
#include <QApplication>
DEFINE_bool(mount_scratch, false, "Enable scratch mount");
DEFINE_bool(mount_cache, false, "Enable cache mount");
@ -50,101 +26,19 @@ DEFINE_bool(mount_cache, false, "Enable cache mount");
namespace xe {
namespace app {
std::unique_ptr<apu::AudioSystem> CreateAudioSystem(cpu::Processor* processor) {
if (FLAGS_apu.compare("nop") == 0) {
return apu::nop::NopAudioSystem::Create(processor);
#if XE_PLATFORM_WIN32
} else if (FLAGS_apu.compare("xaudio2") == 0) {
return apu::xaudio2::XAudio2AudioSystem::Create(processor);
#endif // XE_PLATFORM_WIN32
} else {
// Create best available.
std::unique_ptr<apu::AudioSystem> best;
#if XE_PLATFORM_WIN32
best = apu::xaudio2::XAudio2AudioSystem::Create(processor);
if (best) {
return best;
}
#endif // XE_PLATFORM_WIN32
// Fallback to nop.
return apu::nop::NopAudioSystem::Create(processor);
}
}
std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
if (FLAGS_gpu.compare("vulkan") == 0) {
return std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::vulkan::VulkanGraphicsSystem());
} else if (FLAGS_gpu.compare("null") == 0) {
return std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::null::NullGraphicsSystem());
} else {
// Create best available.
std::unique_ptr<gpu::GraphicsSystem> best;
best = std::unique_ptr<gpu::GraphicsSystem>(
new xe::gpu::vulkan::VulkanGraphicsSystem());
if (best) {
return best;
}
// Nothing!
return nullptr;
}
}
std::vector<std::unique_ptr<hid::InputDriver>> CreateInputDrivers(
ui::Window* window) {
std::vector<std::unique_ptr<hid::InputDriver>> drivers;
if (FLAGS_hid.compare("nop") == 0) {
drivers.emplace_back(xe::hid::nop::Create(window));
#if XE_PLATFORM_WIN32
} else if (FLAGS_hid.compare("winkey") == 0) {
drivers.emplace_back(xe::hid::winkey::Create(window));
} else if (FLAGS_hid.compare("xinput") == 0) {
drivers.emplace_back(xe::hid::xinput::Create(window));
#endif // XE_PLATFORM_WIN32
} else {
#if XE_PLATFORM_WIN32
auto xinput_driver = xe::hid::xinput::Create(window);
if (xinput_driver) {
drivers.emplace_back(std::move(xinput_driver));
}
auto winkey_driver = xe::hid::winkey::Create(window);
if (winkey_driver) {
drivers.emplace_back(std::move(winkey_driver));
}
#endif // XE_PLATFORM_WIN32
if (drivers.empty()) {
// Fallback to nop if none created.
drivers.emplace_back(xe::hid::nop::Create(window));
}
}
return drivers;
}
int xenia_main(const std::vector<std::wstring>& args) {
Profiler::Initialize();
Profiler::ThreadEnter("main");
// Create the emulator but don't initialize so we can setup the window.
auto emulator = std::make_unique<Emulator>(L"");
// Main emulator display window.
auto emulator_window = EmulatorWindow::Create(emulator.get());
// Setup and initialize all subsystems. If we can't do something
// (unsupported system, memory issues, etc) this will fail early.
X_STATUS result =
emulator->Setup(emulator_window->window(), CreateAudioSystem,
CreateGraphicsSystem, CreateInputDrivers);
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: %.8X", result);
int argc = 1;
char* argv[] = {"xenia", nullptr};
QApplication app(argc, argv);
EmulatorWindow main_wnd;
if (!main_wnd.Setup()) {
return 1;
}
/*
if (FLAGS_mount_scratch) {
auto scratch_device = std::make_unique<xe::vfs::HostPathDevice>(
"\\SCRATCH", L"scratch", false);
@ -207,82 +101,14 @@ int xenia_main(const std::vector<std::wstring>& args) {
return debug_window.get();
});
}
*/
auto evt = xe::threading::Event::CreateAutoResetEvent(false);
emulator->on_launch.AddListener([&]() {
emulator_window->UpdateTitle();
evt->Set();
});
emulator_window->window()->on_closing.AddListener([&](ui::UIEvent* e) {
// This needs to shut down before the graphics context.
Profiler::Shutdown();
});
bool exiting = false;
emulator_window->loop()->on_quit.AddListener([&](ui::UIEvent* e) {
exiting = true;
evt->Set();
// TODO(DrChat): Remove this code and do a proper exit.
XELOGI("Cheap-skate exit!");
exit(0);
});
// Enable the main menu now that the emulator is properly loaded
emulator_window->window()->EnableMainMenu();
// Grab path from the flag or unnamed argument.
std::wstring path;
if (!FLAGS_target.empty() || args.size() >= 2) {
if (!FLAGS_target.empty()) {
// Passed as a named argument.
// TODO(benvanik): find something better than gflags that supports
// unicode.
path = xe::to_wstring(FLAGS_target);
} else {
// Passed as an unnamed argument.
path = args[1];
}
}
// Toggles fullscreen
if (FLAGS_fullscreen) emulator_window->ToggleFullscreen();
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
result = emulator->LaunchPath(abs_path);
if (XFAILED(result)) {
xe::FatalError("Failed to launch target: %.8X", result);
emulator.reset();
emulator_window.reset();
return 1;
}
}
// Now, we're going to use the main thread to drive events related to
// emulation.
while (!exiting) {
xe::threading::Wait(evt.get(), false);
while (true) {
emulator->WaitUntilExit();
if (emulator->TitleRequested()) {
emulator->LaunchNextTitle();
} else {
break;
}
}
}
debug_window.reset();
emulator.reset();
main_wnd.show();
int rc = app.exec();
Profiler::Dump();
Profiler::Shutdown();
emulator_window.reset();
return 0;
return rc;
}
} // namespace app

View File

@ -19,6 +19,7 @@ project("xenia-ui-qt")
links({
"xenia-base",
"xenia-core",
})
defines({
})