Constant permute.
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2d765461ff
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@ -4219,13 +4219,28 @@ EMITTER(PERMUTE_I32, MATCH(I<OPCODE_PERMUTE, V128<>, I32<>, V128<>, V128<>>)) {
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(((control >> 18) & 0x1) << 1) |
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(((control >> 10) & 0x1) << 2) |
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(((control >> 2) & 0x1) << 3);
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if (i.dest != i.src3) {
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e.vpshufd(i.dest, i.src2, src_control);
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e.vpshufd(e.xmm0, i.src3, src_control);
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// TODO(benvanik): if src2/src3 are constants, shuffle now!
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Xmm src2;
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if (i.src2.is_constant) {
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src2 = e.xmm1;
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e.LoadConstantXmm(src2, i.src2.constant());
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} else {
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src2 = i.src2;
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}
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Xmm src3;
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if (i.src3.is_constant) {
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src3 = e.xmm2;
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e.LoadConstantXmm(src3, i.src3.constant());
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} else {
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src3 = i.src3;
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}
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if (i.dest != src3) {
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e.vpshufd(i.dest, src2, src_control);
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e.vpshufd(e.xmm0, src3, src_control);
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e.vpblendd(i.dest, e.xmm0, blend_control);
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} else {
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e.vmovaps(e.xmm0, i.src3);
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e.vpshufd(i.dest, i.src2, src_control);
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e.vmovaps(e.xmm0, src3);
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e.vpshufd(i.dest, src2, src_control);
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e.vpshufd(e.xmm0, e.xmm0, src_control);
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e.vpblendd(i.dest, e.xmm0, blend_control);
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}
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