[D3D12] Minor deferred command list refactoring

This commit is contained in:
Triang3l 2020-10-04 21:53:52 +03:00
parent 81ee7b4c39
commit 75bf2d3c7d
4 changed files with 67 additions and 61 deletions

View File

@ -62,7 +62,8 @@ namespace d3d12 {
D3D12CommandProcessor::D3D12CommandProcessor(
D3D12GraphicsSystem* graphics_system, kernel::KernelState* kernel_state)
: CommandProcessor(graphics_system, kernel_state) {}
: CommandProcessor(graphics_system, kernel_state),
deferred_command_list_(*this) {}
D3D12CommandProcessor::~D3D12CommandProcessor() = default;
void D3D12CommandProcessor::ClearCaches() {
@ -151,7 +152,7 @@ void D3D12CommandProcessor::PushUAVBarrier(ID3D12Resource* resource) {
void D3D12CommandProcessor::SubmitBarriers() {
UINT barrier_count = UINT(barriers_.size());
if (barrier_count != 0) {
deferred_command_list_->D3DResourceBarrier(barrier_count, barriers_.data());
deferred_command_list_.D3DResourceBarrier(barrier_count, barriers_.data());
barriers_.clear();
}
}
@ -446,7 +447,7 @@ uint64_t D3D12CommandProcessor::RequestViewBindfulDescriptors(
ID3D12DescriptorHeap* heap = view_bindful_heap_pool_->GetLastRequestHeap();
if (view_bindful_heap_current_ != heap) {
view_bindful_heap_current_ = heap;
deferred_command_list_->SetDescriptorHeaps(view_bindful_heap_current_,
deferred_command_list_.SetDescriptorHeaps(view_bindful_heap_current_,
sampler_bindful_heap_current_);
}
auto& provider = GetD3D12Context().GetD3D12Provider();
@ -618,7 +619,7 @@ uint64_t D3D12CommandProcessor::RequestSamplerBindfulDescriptors(
ID3D12DescriptorHeap* heap = sampler_bindful_heap_pool_->GetLastRequestHeap();
if (sampler_bindful_heap_current_ != heap) {
sampler_bindful_heap_current_ = heap;
deferred_command_list_->SetDescriptorHeaps(view_bindful_heap_current_,
deferred_command_list_.SetDescriptorHeaps(view_bindful_heap_current_,
sampler_bindful_heap_current_);
}
auto& provider = GetD3D12Context().GetD3D12Provider();
@ -734,10 +735,10 @@ void D3D12CommandProcessor::SetSamplePositions(
d3d_sample_positions[3].X = 4;
d3d_sample_positions[3].Y = 4 - 4;
}
deferred_command_list_->D3DSetSamplePositions(1, 4,
deferred_command_list_.D3DSetSamplePositions(1, 4,
d3d_sample_positions);
} else {
deferred_command_list_->D3DSetSamplePositions(0, 0, nullptr);
deferred_command_list_.D3DSetSamplePositions(0, 0, nullptr);
}
}
}
@ -747,7 +748,7 @@ void D3D12CommandProcessor::SetSamplePositions(
void D3D12CommandProcessor::SetComputePipelineState(
ID3D12PipelineState* pipeline_state) {
if (current_external_pipeline_state_ != pipeline_state) {
deferred_command_list_->D3DSetPipelineState(pipeline_state);
deferred_command_list_.D3DSetPipelineState(pipeline_state);
current_external_pipeline_state_ = pipeline_state;
current_cached_pipeline_state_ = nullptr;
}
@ -796,7 +797,7 @@ std::unique_ptr<xe::ui::RawImage> D3D12CommandProcessor::Capture() {
location_dest.pResource = readback_buffer;
location_dest.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
location_dest.PlacedFootprint = swap_texture_copy_footprint_;
deferred_command_list_->CopyTexture(location_dest, location_source);
deferred_command_list_.CopyTexture(location_dest, location_source);
PushTransitionBarrier(swap_texture_, D3D12_RESOURCE_STATE_COPY_SOURCE,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
if (!AwaitAllQueueOperationsCompletion()) {
@ -891,7 +892,6 @@ bool D3D12CommandProcessor::SetupContext() {
command_list_->Close();
// Optional - added in Creators Update (SDK 10.0.15063.0).
command_list_->QueryInterface(IID_PPV_ARGS(&command_list_1_));
deferred_command_list_ = std::make_unique<DeferredCommandList>(*this);
bindless_resources_used_ =
cvars::d3d12_bindless &&
@ -1543,7 +1543,7 @@ void D3D12CommandProcessor::ShutdownContext() {
}
constant_buffer_pool_.reset();
deferred_command_list_.reset();
deferred_command_list_.Reset();
ui::d3d12::util::ReleaseAndNull(command_list_1_);
ui::d3d12::util::ReleaseAndNull(command_list_);
ClearCommandAllocatorCache();
@ -1653,7 +1653,7 @@ void D3D12CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
location_dest.pResource = gamma_ramp_texture_;
location_dest.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
location_dest.SubresourceIndex = 0;
deferred_command_list_->CopyTexture(location_dest, location_source);
deferred_command_list_.CopyTexture(location_dest, location_source);
dirty_gamma_ramp_normal_ = false;
}
if (dirty_gamma_ramp_pwl_) {
@ -1678,7 +1678,7 @@ void D3D12CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
location_dest.pResource = gamma_ramp_texture_;
location_dest.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
location_dest.SubresourceIndex = 1;
deferred_command_list_->CopyTexture(location_dest, location_source);
deferred_command_list_.CopyTexture(location_dest, location_source);
dirty_gamma_ramp_pwl_ = false;
}
@ -1735,7 +1735,7 @@ void D3D12CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
auto swap_texture_size = GetSwapTextureSize();
// Draw the stretching rectangle.
deferred_command_list_->D3DOMSetRenderTargets(1, &swap_texture_rtv_, TRUE,
deferred_command_list_.D3DOMSetRenderTargets(1, &swap_texture_rtv_, TRUE,
nullptr);
D3D12_VIEWPORT viewport;
viewport.TopLeftX = 0.0f;
@ -1744,19 +1744,19 @@ void D3D12CommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
viewport.Height = float(swap_texture_size.second);
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 0.0f;
deferred_command_list_->RSSetViewport(viewport);
deferred_command_list_.RSSetViewport(viewport);
D3D12_RECT scissor;
scissor.left = 0;
scissor.top = 0;
scissor.right = swap_texture_size.first;
scissor.bottom = swap_texture_size.second;
deferred_command_list_->RSSetScissorRect(scissor);
deferred_command_list_.RSSetScissorRect(scissor);
D3D12GraphicsSystem* graphics_system =
static_cast<D3D12GraphicsSystem*>(graphics_system_);
graphics_system->StretchTextureToFrontBuffer(
descriptor_swap_texture.second, &descriptor_gamma_ramp.second,
use_pwl_gamma_ramp ? (1.0f / 128.0f) : (1.0f / 256.0f),
*deferred_command_list_);
deferred_command_list_);
// Ending the current frame anyway, so no need to reset the current render
// targets when using ROV.
@ -1929,7 +1929,7 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
}
if (primitive_topology_ != primitive_topology) {
primitive_topology_ = primitive_topology;
deferred_command_list_->D3DIASetPrimitiveTopology(primitive_topology);
deferred_command_list_.D3DIASetPrimitiveTopology(primitive_topology);
}
uint32_t line_loop_closing_index;
if (primitive_type == xenos::PrimitiveType::kLineLoop && !indexed &&
@ -1973,7 +1973,7 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
return false;
}
if (current_cached_pipeline_state_ != pipeline_state_handle) {
deferred_command_list_->SetPipelineStateHandle(
deferred_command_list_.SetPipelineStateHandle(
reinterpret_cast<void*>(pipeline_state_handle));
current_cached_pipeline_state_ = pipeline_state_handle;
current_external_pipeline_state_ = nullptr;
@ -2198,7 +2198,7 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
}
shared_memory_->UseAsCopySource();
SubmitBarriers();
deferred_command_list_->D3DCopyBufferRegion(
deferred_command_list_.D3DCopyBufferRegion(
scratch_index_buffer, 0, shared_memory_->GetBuffer(), index_base,
index_buffer_size);
PushTransitionBarrier(scratch_index_buffer,
@ -2218,8 +2218,8 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
shared_memory_->UseForReading();
}
SubmitBarriers();
deferred_command_list_->D3DIASetIndexBuffer(&index_buffer_view);
deferred_command_list_->D3DDrawIndexedInstanced(index_count, 1, 0, 0, 0);
deferred_command_list_.D3DIASetIndexBuffer(&index_buffer_view);
deferred_command_list_.D3DDrawIndexedInstanced(index_count, 1, 0, 0, 0);
if (scratch_index_buffer != nullptr) {
ReleaseScratchGPUBuffer(scratch_index_buffer,
D3D12_RESOURCE_STATE_INDEX_BUFFER);
@ -2242,11 +2242,11 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
index_buffer_view.BufferLocation = conversion_gpu_address;
index_buffer_view.SizeInBytes = converted_index_count * sizeof(uint16_t);
index_buffer_view.Format = DXGI_FORMAT_R16_UINT;
deferred_command_list_->D3DIASetIndexBuffer(&index_buffer_view);
deferred_command_list_->D3DDrawIndexedInstanced(converted_index_count, 1,
deferred_command_list_.D3DIASetIndexBuffer(&index_buffer_view);
deferred_command_list_.D3DDrawIndexedInstanced(converted_index_count, 1,
0, 0, 0);
} else {
deferred_command_list_->D3DDrawInstanced(index_count, 1, 0, 0);
deferred_command_list_.D3DDrawInstanced(index_count, 1, 0, 0);
}
}
@ -2280,7 +2280,7 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
for (uint32_t i = 0; i < memexport_range_count; ++i) {
const MemExportRange& memexport_range = memexport_ranges[i];
uint32_t memexport_range_size = memexport_range.size_dwords << 2;
deferred_command_list_->D3DCopyBufferRegion(
deferred_command_list_.D3DCopyBufferRegion(
readback_buffer, readback_buffer_offset, shared_memory_buffer,
memexport_range.base_address_dwords << 2, memexport_range_size);
readback_buffer_offset += memexport_range_size;
@ -2353,7 +2353,7 @@ bool D3D12CommandProcessor::IssueCopy() {
shared_memory_->UseAsCopySource();
SubmitBarriers();
ID3D12Resource* shared_memory_buffer = shared_memory_->GetBuffer();
deferred_command_list_->D3DCopyBufferRegion(
deferred_command_list_.D3DCopyBufferRegion(
readback_buffer, 0, shared_memory_buffer, written_address,
written_length);
if (AwaitAllQueueOperationsCompletion()) {
@ -2513,7 +2513,7 @@ void D3D12CommandProcessor::BeginSubmission(bool is_guest_command) {
// Start a new deferred command list - will submit it to the real one in the
// end of the submission (when async pipeline state object creation requests
// are fulfilled).
deferred_command_list_->Reset();
deferred_command_list_.Reset();
// Reset cached state of the command list.
ff_viewport_update_needed_ = true;
@ -2526,8 +2526,8 @@ void D3D12CommandProcessor::BeginSubmission(bool is_guest_command) {
current_graphics_root_signature_ = nullptr;
current_graphics_root_up_to_date_ = 0;
if (bindless_resources_used_) {
deferred_command_list_->SetDescriptorHeaps(
view_bindless_heap_, sampler_bindless_heap_current_);
deferred_command_list_.SetDescriptorHeaps(view_bindless_heap_,
sampler_bindless_heap_current_);
} else {
view_bindful_heap_current_ = nullptr;
sampler_bindful_heap_current_ = nullptr;
@ -2633,7 +2633,7 @@ bool D3D12CommandProcessor::EndSubmission(bool is_swap) {
command_allocator_writable_first_->command_allocator;
command_allocator->Reset();
command_list_->Reset(command_allocator, nullptr);
deferred_command_list_->Execute(command_list_, command_list_1_);
deferred_command_list_.Execute(command_list_, command_list_1_);
command_list_->Close();
ID3D12CommandList* execute_command_lists[] = {command_list_};
direct_queue->ExecuteCommandLists(1, execute_command_lists);
@ -2827,7 +2827,7 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
ff_viewport_update_needed_ |= ff_viewport_.MaxDepth != viewport.MaxDepth;
if (ff_viewport_update_needed_) {
ff_viewport_ = viewport;
deferred_command_list_->RSSetViewport(viewport);
deferred_command_list_.RSSetViewport(viewport);
ff_viewport_update_needed_ = false;
}
@ -2859,7 +2859,7 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
ff_scissor_update_needed_ |= ff_scissor_.bottom != scissor.bottom;
if (ff_scissor_update_needed_) {
ff_scissor_ = scissor;
deferred_command_list_->RSSetScissorRect(scissor);
deferred_command_list_.RSSetScissorRect(scissor);
ff_scissor_update_needed_ = false;
}
@ -2878,7 +2878,7 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
ff_blend_factor_[1] = regs[XE_GPU_REG_RB_BLEND_GREEN].f32;
ff_blend_factor_[2] = regs[XE_GPU_REG_RB_BLEND_BLUE].f32;
ff_blend_factor_[3] = regs[XE_GPU_REG_RB_BLEND_ALPHA].f32;
deferred_command_list_->D3DOMSetBlendFactor(ff_blend_factor_);
deferred_command_list_.D3DOMSetBlendFactor(ff_blend_factor_);
ff_blend_factor_update_needed_ = false;
}
@ -2898,7 +2898,7 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(bool primitive_two_faced) {
ff_stencil_ref_update_needed_ |= ff_stencil_ref_ != stencil_ref;
if (ff_stencil_ref_update_needed_) {
ff_stencil_ref_ = stencil_ref;
deferred_command_list_->D3DOMSetStencilRef(stencil_ref);
deferred_command_list_.D3DOMSetStencilRef(stencil_ref);
ff_stencil_ref_update_needed_ = false;
}
}
@ -3526,7 +3526,7 @@ bool D3D12CommandProcessor::UpdateBindings(
}
// Changing the root signature invalidates all bindings.
current_graphics_root_up_to_date_ = 0;
deferred_command_list_->D3DSetGraphicsRootSignature(root_signature);
deferred_command_list_.D3DSetGraphicsRootSignature(root_signature);
}
// Select the root parameter indices depending on the used binding model.
@ -3854,7 +3854,7 @@ bool D3D12CommandProcessor::UpdateBindings(
// The only thing the heap is used for now is texture cache samplers -
// invalidate all of them.
texture_cache_bindless_sampler_map_.clear();
deferred_command_list_->SetDescriptorHeaps(
deferred_command_list_.SetDescriptorHeaps(
view_bindless_heap_, sampler_bindless_heap_current_);
current_graphics_root_up_to_date_ &=
~(1u << kRootParameter_Bindless_SamplerHeap);
@ -4189,13 +4189,13 @@ bool D3D12CommandProcessor::UpdateBindings(
// Update the root parameters.
if (!(current_graphics_root_up_to_date_ &
(1u << root_parameter_fetch_constants))) {
deferred_command_list_->D3DSetGraphicsRootConstantBufferView(
deferred_command_list_.D3DSetGraphicsRootConstantBufferView(
root_parameter_fetch_constants, cbuffer_binding_fetch_.address);
current_graphics_root_up_to_date_ |= 1u << root_parameter_fetch_constants;
}
if (!(current_graphics_root_up_to_date_ &
(1u << root_parameter_float_constants_vertex))) {
deferred_command_list_->D3DSetGraphicsRootConstantBufferView(
deferred_command_list_.D3DSetGraphicsRootConstantBufferView(
root_parameter_float_constants_vertex,
cbuffer_binding_float_vertex_.address);
current_graphics_root_up_to_date_ |=
@ -4203,7 +4203,7 @@ bool D3D12CommandProcessor::UpdateBindings(
}
if (!(current_graphics_root_up_to_date_ &
(1u << root_parameter_float_constants_pixel))) {
deferred_command_list_->D3DSetGraphicsRootConstantBufferView(
deferred_command_list_.D3DSetGraphicsRootConstantBufferView(
root_parameter_float_constants_pixel,
cbuffer_binding_float_pixel_.address);
current_graphics_root_up_to_date_ |=
@ -4211,13 +4211,13 @@ bool D3D12CommandProcessor::UpdateBindings(
}
if (!(current_graphics_root_up_to_date_ &
(1u << root_parameter_system_constants))) {
deferred_command_list_->D3DSetGraphicsRootConstantBufferView(
deferred_command_list_.D3DSetGraphicsRootConstantBufferView(
root_parameter_system_constants, cbuffer_binding_system_.address);
current_graphics_root_up_to_date_ |= 1u << root_parameter_system_constants;
}
if (!(current_graphics_root_up_to_date_ &
(1u << root_parameter_bool_loop_constants))) {
deferred_command_list_->D3DSetGraphicsRootConstantBufferView(
deferred_command_list_.D3DSetGraphicsRootConstantBufferView(
root_parameter_bool_loop_constants, cbuffer_binding_bool_loop_.address);
current_graphics_root_up_to_date_ |= 1u
<< root_parameter_bool_loop_constants;
@ -4225,7 +4225,7 @@ bool D3D12CommandProcessor::UpdateBindings(
if (bindless_resources_used_) {
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_Bindless_DescriptorIndicesPixel))) {
deferred_command_list_->D3DSetGraphicsRootConstantBufferView(
deferred_command_list_.D3DSetGraphicsRootConstantBufferView(
kRootParameter_Bindless_DescriptorIndicesPixel,
cbuffer_binding_descriptor_indices_pixel_.address);
current_graphics_root_up_to_date_ |=
@ -4233,7 +4233,7 @@ bool D3D12CommandProcessor::UpdateBindings(
}
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_Bindless_DescriptorIndicesVertex))) {
deferred_command_list_->D3DSetGraphicsRootConstantBufferView(
deferred_command_list_.D3DSetGraphicsRootConstantBufferView(
kRootParameter_Bindless_DescriptorIndicesVertex,
cbuffer_binding_descriptor_indices_vertex_.address);
current_graphics_root_up_to_date_ |=
@ -4241,7 +4241,7 @@ bool D3D12CommandProcessor::UpdateBindings(
}
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_Bindless_SamplerHeap))) {
deferred_command_list_->D3DSetGraphicsRootDescriptorTable(
deferred_command_list_.D3DSetGraphicsRootDescriptorTable(
kRootParameter_Bindless_SamplerHeap,
sampler_bindless_heap_gpu_start_);
current_graphics_root_up_to_date_ |=
@ -4249,7 +4249,7 @@ bool D3D12CommandProcessor::UpdateBindings(
}
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_Bindless_ViewHeap))) {
deferred_command_list_->D3DSetGraphicsRootDescriptorTable(
deferred_command_list_.D3DSetGraphicsRootDescriptorTable(
kRootParameter_Bindless_ViewHeap, view_bindless_heap_gpu_start_);
current_graphics_root_up_to_date_ |= 1u
<< kRootParameter_Bindless_ViewHeap;
@ -4257,7 +4257,7 @@ bool D3D12CommandProcessor::UpdateBindings(
} else {
if (!(current_graphics_root_up_to_date_ &
(1u << kRootParameter_Bindful_SharedMemoryAndEdram))) {
deferred_command_list_->D3DSetGraphicsRootDescriptorTable(
deferred_command_list_.D3DSetGraphicsRootDescriptorTable(
kRootParameter_Bindful_SharedMemoryAndEdram,
gpu_handle_shared_memory_and_edram_);
current_graphics_root_up_to_date_ |=
@ -4267,28 +4267,28 @@ bool D3D12CommandProcessor::UpdateBindings(
extra_index = current_graphics_root_bindful_extras_.textures_pixel;
if (extra_index != RootBindfulExtraParameterIndices::kUnavailable &&
!(current_graphics_root_up_to_date_ & (1u << extra_index))) {
deferred_command_list_->D3DSetGraphicsRootDescriptorTable(
deferred_command_list_.D3DSetGraphicsRootDescriptorTable(
extra_index, gpu_handle_textures_pixel_);
current_graphics_root_up_to_date_ |= 1u << extra_index;
}
extra_index = current_graphics_root_bindful_extras_.samplers_pixel;
if (extra_index != RootBindfulExtraParameterIndices::kUnavailable &&
!(current_graphics_root_up_to_date_ & (1u << extra_index))) {
deferred_command_list_->D3DSetGraphicsRootDescriptorTable(
deferred_command_list_.D3DSetGraphicsRootDescriptorTable(
extra_index, gpu_handle_samplers_pixel_);
current_graphics_root_up_to_date_ |= 1u << extra_index;
}
extra_index = current_graphics_root_bindful_extras_.textures_vertex;
if (extra_index != RootBindfulExtraParameterIndices::kUnavailable &&
!(current_graphics_root_up_to_date_ & (1u << extra_index))) {
deferred_command_list_->D3DSetGraphicsRootDescriptorTable(
deferred_command_list_.D3DSetGraphicsRootDescriptorTable(
extra_index, gpu_handle_textures_vertex_);
current_graphics_root_up_to_date_ |= 1u << extra_index;
}
extra_index = current_graphics_root_bindful_extras_.samplers_vertex;
if (extra_index != RootBindfulExtraParameterIndices::kUnavailable &&
!(current_graphics_root_up_to_date_ & (1u << extra_index))) {
deferred_command_list_->D3DSetGraphicsRootDescriptorTable(
deferred_command_list_.D3DSetGraphicsRootDescriptorTable(
extra_index, gpu_handle_samplers_vertex_);
current_graphics_root_up_to_date_ |= 1u << extra_index;
}

View File

@ -63,7 +63,7 @@ class D3D12CommandProcessor : public CommandProcessor {
// submission.
DeferredCommandList& GetDeferredCommandList() {
assert_true(submission_open_);
return *deferred_command_list_;
return deferred_command_list_;
}
uint64_t GetCurrentSubmission() const { return submission_current_; }
@ -397,7 +397,7 @@ class D3D12CommandProcessor : public CommandProcessor {
CommandAllocator* command_allocator_submitted_last_ = nullptr;
ID3D12GraphicsCommandList* command_list_ = nullptr;
ID3D12GraphicsCommandList1* command_list_1_ = nullptr;
std::unique_ptr<DeferredCommandList> deferred_command_list_;
DeferredCommandList deferred_command_list_;
// Should bindless textures and samplers be used - many times faster
// UpdateBindings than bindful (that becomes a significant bottleneck with

View File

@ -11,6 +11,7 @@
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/base/profiling.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
namespace xe {
@ -18,7 +19,7 @@ namespace gpu {
namespace d3d12 {
DeferredCommandList::DeferredCommandList(
D3D12CommandProcessor& command_processor, size_t initial_size)
const D3D12CommandProcessor& command_processor, size_t initial_size)
: command_processor_(command_processor) {
command_stream_.reserve(initial_size / sizeof(uintmax_t));
}
@ -27,6 +28,9 @@ void DeferredCommandList::Reset() { command_stream_.clear(); }
void DeferredCommandList::Execute(ID3D12GraphicsCommandList* command_list,
ID3D12GraphicsCommandList1* command_list_1) {
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
const uintmax_t* stream = command_stream_.data();
size_t stream_remaining = command_stream_.size();
ID3D12PipelineState* current_pipeline_state = nullptr;
@ -118,6 +122,7 @@ void DeferredCommandList::Execute(ID3D12GraphicsCommandList* command_list,
command_list->OMSetStencilRef(*reinterpret_cast<const UINT*>(stream));
} break;
case Command::kD3DResourceBarrier: {
static_assert(alignof(D3D12_RESOURCE_BARRIER) <= alignof(uintmax_t));
command_list->ResourceBarrier(
*reinterpret_cast<const UINT*>(stream),
reinterpret_cast<const D3D12_RESOURCE_BARRIER*>(

View File

@ -26,7 +26,7 @@ class D3D12CommandProcessor;
class DeferredCommandList {
public:
DeferredCommandList(D3D12CommandProcessor& command_processor,
DeferredCommandList(const D3D12CommandProcessor& command_processor,
size_t initial_size_bytes = 1024 * 1024);
void Reset();
@ -196,6 +196,7 @@ class DeferredCommandList {
if (num_barriers == 0) {
return;
}
static_assert(alignof(D3D12_RESOURCE_BARRIER) <= alignof(uintmax_t));
const size_t header_size =
xe::align(sizeof(UINT), alignof(D3D12_RESOURCE_BARRIER));
uint8_t* args = reinterpret_cast<uint8_t*>(WriteCommand(
@ -333,7 +334,7 @@ class DeferredCommandList {
}
private:
enum class Command : uint32_t {
enum class Command {
kD3DClearUnorderedAccessViewUint,
kD3DCopyBufferRegion,
kD3DCopyResource,
@ -468,7 +469,7 @@ class DeferredCommandList {
void* WriteCommand(Command command, size_t arguments_size_bytes);
D3D12CommandProcessor& command_processor_;
const D3D12CommandProcessor& command_processor_;
// uintmax_t to ensure uint64_t and pointer alignment of all structures.
std::vector<uintmax_t> command_stream_;