Implementing a lot of the pipeline state setting.

This commit is contained in:
Ben Vanik 2016-02-20 12:59:18 -08:00
parent 97174dbe4d
commit 731ff52773
5 changed files with 850 additions and 411 deletions

View File

@ -188,8 +188,9 @@ BufferCache::~BufferCache() {
vkDestroyBuffer(device_, transient_vertex_buffer_, nullptr);
}
VkDeviceSize BufferCache::UploadConstantRegisters(
const Shader::ConstantRegisterMap& constant_register_map) {
std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
const Shader::ConstantRegisterMap& vertex_constant_register_map,
const Shader::ConstantRegisterMap& pixel_constant_register_map) {
// Fat struct, including all registers:
// struct {
// vec4 float[512];
@ -202,7 +203,7 @@ VkDeviceSize BufferCache::UploadConstantRegisters(
auto offset = AllocateTransientData(uniform_buffer_alignment_, total_size);
if (offset == VK_WHOLE_SIZE) {
// OOM.
return VK_WHOLE_SIZE;
return {VK_WHOLE_SIZE, VK_WHOLE_SIZE};
}
// Copy over all the registers.
@ -219,7 +220,7 @@ VkDeviceSize BufferCache::UploadConstantRegisters(
32 * 4);
dest_ptr += 32 * 4;
return offset;
return {offset, offset};
// Packed upload code.
// This is not currently supported by the shaders, but would be awesome.

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@ -47,8 +47,10 @@ class BufferCache {
// The registers are tightly packed in order as [floats, ints, bools].
// Returns an offset that can be used with the transient_descriptor_set or
// VK_WHOLE_SIZE if the constants could not be uploaded (OOM).
VkDeviceSize UploadConstantRegisters(
const Shader::ConstantRegisterMap& constant_register_map);
// The returned offsets may alias.
std::pair<VkDeviceSize, VkDeviceSize> UploadConstantRegisters(
const Shader::ConstantRegisterMap& vertex_constant_register_map,
const Shader::ConstantRegisterMap& pixel_constant_register_map);
// Uploads index buffer data from guest memory, possibly eliding with
// recently uploaded data or cached copies.

File diff suppressed because it is too large Load Diff

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@ -57,10 +57,19 @@ class PipelineCache {
void ClearCache();
private:
// Creates or retrieves an existing pipeline for the currently configured
// state.
VkPipeline GetPipeline(const RenderState* render_state);
// Gets a geometry shader used to emulate the given primitive type.
// Returns nullptr if the primitive doesn't need to be emulated.
VkShaderModule GetGeometryShader(PrimitiveType primitive_type);
// Sets required dynamic state on the command buffer.
// Only state that has changed since the last call will be set unless
// full_update is true.
bool SetDynamicState(VkCommandBuffer command_buffer, bool full_update);
RegisterFile* register_file_ = nullptr;
VkDevice device_ = nullptr;
@ -80,6 +89,11 @@ class PipelineCache {
// TODO(benvanik): geometry shader cache.
// Previously used pipeline. This matches our current state settings
// and allows us to quickly(ish) reuse the pipeline if no registers have
// changed.
VkPipeline current_pipeline_ = nullptr;
private:
enum class UpdateStatus {
kCompatible,
@ -87,13 +101,21 @@ class PipelineCache {
kError,
};
UpdateStatus UpdateShaders(PrimitiveType prim_type);
UpdateStatus UpdateRenderTargets();
UpdateStatus UpdateState(PrimitiveType prim_type);
UpdateStatus UpdateState(VulkanShader* vertex_shader,
VulkanShader* pixel_shader,
PrimitiveType primitive_type);
UpdateStatus UpdateShaderStages(VulkanShader* vertex_shader,
VulkanShader* pixel_shader,
PrimitiveType primitive_type);
UpdateStatus UpdateVertexInputState(VulkanShader* vertex_shader);
UpdateStatus UpdateInputAssemblyState(PrimitiveType primitive_type);
UpdateStatus UpdateViewportState();
UpdateStatus UpdateRasterizerState(PrimitiveType prim_type);
UpdateStatus UpdateBlendState();
UpdateStatus UpdateRasterizationState(PrimitiveType primitive_type);
UpdateStatus UpdateMultisampleState();
UpdateStatus UpdateDepthStencilState();
UpdateStatus UpdateColorBlendState();
bool SetShadowRegister(uint32_t* dest, uint32_t register_name);
bool SetShadowRegister(float* dest, uint32_t register_name);
@ -113,6 +135,45 @@ class PipelineCache {
UpdateRenderTargetsRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} update_render_targets_regs_;
struct UpdateShaderStagesRegisters {
PrimitiveType prim_type;
uint32_t pa_su_sc_mode_cntl;
uint32_t sq_program_cntl;
uint32_t sq_context_misc;
VulkanShader* vertex_shader;
VulkanShader* pixel_shader;
UpdateShaderStagesRegisters() { Reset(); }
void Reset() {
sq_program_cntl = 0;
vertex_shader = pixel_shader = nullptr;
}
} update_shader_stages_regs_;
VkPipelineShaderStageCreateInfo update_shader_stages_info_[3];
uint32_t update_shader_stages_stage_count_ = 0;
struct UpdateVertexInputStateRegisters {
VulkanShader* vertex_shader;
UpdateVertexInputStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} update_vertex_input_state_regs_;
VkPipelineVertexInputStateCreateInfo update_vertex_input_state_info_;
VkVertexInputBindingDescription update_vertex_input_state_binding_descrs_[64];
VkVertexInputAttributeDescription
update_vertex_input_state_attrib_descrs_[64];
struct UpdateInputAssemblyStateRegisters {
PrimitiveType primitive_type;
uint32_t pa_su_sc_mode_cntl;
uint32_t multi_prim_ib_reset_index;
UpdateInputAssemblyStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} update_input_assembly_state_regs_;
VkPipelineInputAssemblyStateCreateInfo update_input_assembly_state_info_;
struct UpdateViewportStateRegisters {
// uint32_t pa_cl_clip_cntl;
uint32_t rb_surface_info;
@ -131,23 +192,26 @@ class PipelineCache {
UpdateViewportStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} update_viewport_state_regs_;
struct UpdateRasterizerStateRegisters {
VkPipelineViewportStateCreateInfo update_viewport_state_info_;
struct UpdateRasterizationStateRegisters {
uint32_t pa_su_sc_mode_cntl;
uint32_t pa_sc_screen_scissor_tl;
uint32_t pa_sc_screen_scissor_br;
uint32_t multi_prim_ib_reset_index;
PrimitiveType prim_type;
UpdateRasterizerStateRegisters() { Reset(); }
UpdateRasterizationStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} update_rasterizer_state_regs_;
struct UpdateBlendStateRegisters {
uint32_t rb_blendcontrol[4];
float rb_blend_rgba[4];
} update_rasterization_state_regs_;
VkPipelineRasterizationStateCreateInfo update_rasterization_state_info_;
UpdateBlendStateRegisters() { Reset(); }
struct UpdateMultisampleStateeRegisters {
UpdateMultisampleStateeRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} update_blend_state_regs_;
} update_multisample_state_regs_;
VkPipelineMultisampleStateCreateInfo update_multisample_state_info_;
struct UpdateDepthStencilStateRegisters {
uint32_t rb_depthcontrol;
uint32_t rb_stencilrefmask;
@ -155,20 +219,40 @@ class PipelineCache {
UpdateDepthStencilStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} update_depth_stencil_state_regs_;
struct UpdateShadersRegisters {
PrimitiveType prim_type;
uint32_t pa_su_sc_mode_cntl;
uint32_t sq_program_cntl;
uint32_t sq_context_misc;
VulkanShader* vertex_shader;
VulkanShader* pixel_shader;
VkPipelineDepthStencilStateCreateInfo update_depth_stencil_state_info_;
UpdateShadersRegisters() { Reset(); }
void Reset() {
sq_program_cntl = 0;
vertex_shader = pixel_shader = nullptr;
}
} update_shaders_regs_;
struct UpdateColorBlendStateRegisters {
uint32_t rb_colorcontrol;
uint32_t rb_color_mask;
uint32_t rb_blendcontrol[4];
UpdateColorBlendStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} update_color_blend_state_regs_;
VkPipelineColorBlendStateCreateInfo update_color_blend_state_info_;
VkPipelineColorBlendAttachmentState update_color_blend_attachment_states_[4];
struct SetDynamicStateRegisters {
uint32_t pa_sc_window_offset;
uint32_t pa_su_sc_mode_cntl;
uint32_t pa_sc_window_scissor_tl;
uint32_t pa_sc_window_scissor_br;
uint32_t rb_surface_info;
uint32_t pa_cl_vte_cntl;
float pa_cl_vport_xoffset;
float pa_cl_vport_yoffset;
float pa_cl_vport_zoffset;
float pa_cl_vport_xscale;
float pa_cl_vport_yscale;
float pa_cl_vport_zscale;
float rb_blend_rgba[4];
SetDynamicStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }
} set_dynamic_state_registers_;
};
} // namespace vulkan

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@ -321,12 +321,11 @@ bool VulkanCommandProcessor::PopulateConstants(VkCommandBuffer command_buffer,
VulkanShader* pixel_shader) {
// Upload the constants the shaders require.
// These are optional, and if none are defined 0 will be returned.
VkDeviceSize vertex_constant_offset = buffer_cache_->UploadConstantRegisters(
vertex_shader->constant_register_map());
VkDeviceSize pixel_constant_offset = buffer_cache_->UploadConstantRegisters(
auto constant_offsets = buffer_cache_->UploadConstantRegisters(
vertex_shader->constant_register_map(),
pixel_shader->constant_register_map());
if (vertex_constant_offset == VK_WHOLE_SIZE ||
pixel_constant_offset == VK_WHOLE_SIZE) {
if (constant_offsets.first == VK_WHOLE_SIZE ||
constant_offsets.second == VK_WHOLE_SIZE) {
// Shader wants constants but we couldn't upload them.
return false;
}
@ -334,12 +333,14 @@ bool VulkanCommandProcessor::PopulateConstants(VkCommandBuffer command_buffer,
// Configure constant uniform access to point at our offsets.
auto constant_descriptor_set = buffer_cache_->constant_descriptor_set();
auto pipeline_layout = pipeline_cache_->pipeline_layout();
uint32_t constant_offsets[2] = {static_cast<uint32_t>(vertex_constant_offset),
static_cast<uint32_t>(pixel_constant_offset)};
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline_layout, 0, 1, &constant_descriptor_set,
static_cast<uint32_t>(xe::countof(constant_offsets)),
constant_offsets);
uint32_t set_constant_offsets[2] = {
static_cast<uint32_t>(constant_offsets.first),
static_cast<uint32_t>(constant_offsets.second)};
vkCmdBindDescriptorSets(
command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&constant_descriptor_set,
static_cast<uint32_t>(xe::countof(set_constant_offsets)),
set_constant_offsets);
return true;
}