[D3D12] Fix non-ROV clearing always giving 'failed in backend'
This commit is contained in:
parent
51c2c9e5f2
commit
71fbfdb63e
|
@ -1518,6 +1518,8 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||||
case Path::kHostRenderTargets: {
|
case Path::kHostRenderTargets: {
|
||||||
Transfer::Rectangle clear_rectangle;
|
Transfer::Rectangle clear_rectangle;
|
||||||
RenderTarget* clear_render_targets[2];
|
RenderTarget* clear_render_targets[2];
|
||||||
|
// If PrepareHostRenderTargetsResolveClear returns false, may be just an
|
||||||
|
// empty region (success) or an error - don't care.
|
||||||
if (PrepareHostRenderTargetsResolveClear(
|
if (PrepareHostRenderTargetsResolveClear(
|
||||||
resolve_info, clear_rectangle, clear_render_targets[0],
|
resolve_info, clear_rectangle, clear_render_targets[0],
|
||||||
clear_transfers_[0], clear_render_targets[1],
|
clear_transfers_[0], clear_render_targets[1],
|
||||||
|
@ -1529,10 +1531,8 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||||
PerformTransfersAndResolveClears(2, clear_render_targets,
|
PerformTransfersAndResolveClears(2, clear_render_targets,
|
||||||
clear_transfers_, clear_values,
|
clear_transfers_, clear_values,
|
||||||
&clear_rectangle);
|
&clear_rectangle);
|
||||||
} else {
|
|
||||||
// May be just an empty region (success) or an error - don't care.
|
|
||||||
cleared = true;
|
|
||||||
}
|
}
|
||||||
|
cleared = true;
|
||||||
} break;
|
} break;
|
||||||
case Path::kPixelShaderInterlock: {
|
case Path::kPixelShaderInterlock: {
|
||||||
ui::d3d12::util::DescriptorCpuGpuHandlePair descriptor_edram;
|
ui::d3d12::util::DescriptorCpuGpuHandlePair descriptor_edram;
|
||||||
|
|
Loading…
Reference in New Issue