[Vulkan] More details in texture upload logging.
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@ -1002,10 +1002,10 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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size_t unpack_length = ComputeTextureStorage(src);
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size_t unpack_length = ComputeTextureStorage(src);
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XELOGGPU(
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XELOGGPU(
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"Uploading texture @ 0x%.8X (%dx%d, length: 0x%.8X, format: %s, dim: %s, "
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"Uploading texture @ 0x%.8X (%dx%dx%d, length: 0x%.8X, format: %s, dim: "
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"levels: %d, tiled: %s)",
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"%s, levels: %d, tiled: %s)",
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src.guest_address, src.width + 1, src.height + 1, unpack_length,
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src.guest_address, src.width + 1, src.height + 1, src.depth + 1,
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src.format_info()->name, get_dimension_name(src.dimension),
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unpack_length, src.format_info()->name, get_dimension_name(src.dimension),
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src.mip_levels, src.is_tiled ? "yes" : "no");
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src.mip_levels, src.is_tiled ? "yes" : "no");
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if (!unpack_length) {
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if (!unpack_length) {
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@ -1353,7 +1353,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
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update_set_info, pixel_bindings) ||
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update_set_info, pixel_bindings) ||
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any_failed;
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any_failed;
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if (any_failed) {
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if (any_failed) {
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XELOGW("Failed to setup one or more texture bindings");
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XELOGW("Failed to setup one or more texture bindings!");
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// TODO(benvanik): actually bail out here?
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// TODO(benvanik): actually bail out here?
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}
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}
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