[DXBC] Update PsParamGen comment [ci skip]
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@ -713,10 +713,9 @@ void DxbcShaderTranslator::StartPixelShader() {
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: dxbc::Src::LF(0.0f));
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}
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// Write the pixel parameters - screen (XY absolute value) and point sprite
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// (ZW absolute value) coordinates, facing (X sign bit) - to the specified
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// interpolator register (PsParamGen). The negate modified in DXBC flips the
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// sign bit.
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// Write the pixel parameters to the specified interpolator register
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// (PsParamGen). The negate modified in DXBC flips the sign bit, so it can be
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// used to write the flags.
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if (param_gen_interpolator != UINT32_MAX) {
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uint32_t param_gen_temp = uses_register_dynamic_addressing
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? PushSystemTemp()
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