[D3D12] DXBC RDEF types

This commit is contained in:
Triang3l 2018-08-29 16:57:29 +03:00
parent 443e371a94
commit 6d783fd3bf
2 changed files with 236 additions and 12 deletions

View File

@ -28,6 +28,8 @@ void DxbcShaderTranslator::Reset() {
ShaderTranslator::Reset(); ShaderTranslator::Reset();
shader_code_.clear(); shader_code_.clear();
rdef_constants_used_ = 0;
} }
std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() { std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
@ -89,20 +91,43 @@ uint32_t DxbcShaderTranslator::AppendString(std::vector<uint32_t>& dest,
return uint32_t(size_aligned); return uint32_t(size_aligned);
} }
const DxbcShaderTranslator::RdefStructMember
DxbcShaderTranslator::rdef_float_constant_page_member_ = {
"c", RdefTypeIndex::kFloat4Array32, 0};
const DxbcShaderTranslator::RdefType DxbcShaderTranslator::rdef_types_[size_t(
DxbcShaderTranslator::RdefTypeIndex::kCount)] = {
{"float", 0, 3, 1, 1, 0, 0, RdefTypeIndex::kUnknown, nullptr},
{"float2", 1, 3, 1, 2, 0, 0, RdefTypeIndex::kUnknown, nullptr},
{"float3", 1, 3, 1, 3, 0, 0, RdefTypeIndex::kUnknown, nullptr},
{"float4", 1, 3, 1, 4, 0, 0, RdefTypeIndex::kUnknown, nullptr},
{"int", 0, 2, 1, 1, 0, 0, RdefTypeIndex::kUnknown, nullptr},
{"uint", 0, 19, 1, 1, 0, 0, RdefTypeIndex::kUnknown, nullptr},
{"uint4", 1, 19, 1, 4, 0, 0, RdefTypeIndex::kUnknown, nullptr},
{nullptr, 1, 3, 1, 4, 20, 0, RdefTypeIndex::kFloat4, nullptr},
{nullptr, 1, 19, 1, 4, 8, 0, RdefTypeIndex::kUint4, nullptr},
{nullptr, 1, 19, 1, 4, 32, 0, RdefTypeIndex::kUint4, nullptr},
{nullptr, 1, 19, 1, 4, 48, 0, RdefTypeIndex::kUint4, nullptr},
{"XeFloatConstantPage", 5, 0, 1, 128, 1, 1, RdefTypeIndex::kUnknown,
&rdef_float_constant_page_member_},
};
void DxbcShaderTranslator::WriteResourceDefinitions() { void DxbcShaderTranslator::WriteResourceDefinitions() {
uint32_t chunk_position_dwords = uint32_t(shader_object_.size()); uint32_t chunk_position_dwords = uint32_t(shader_object_.size());
uint32_t new_offset;
// Write the header. // TODO(Triang3l): Include shared memory, textures, samplers.
uint32_t binding_count = uint32_t(RdefConstantBufferIndex::kCount);
// ***************************************************************************
// Header
// ***************************************************************************
// Constant buffer count. // Constant buffer count.
// b0 - Xenia system constants. shader_object_.push_back(uint32_t(RdefConstantBufferIndex::kCount));
// b1 - bool and loop constants.
// b2 - fetch constants.
// b3-b10 - float constants.
shader_object_.push_back(4);
// Constant buffer offset (set later). // Constant buffer offset (set later).
shader_object_.push_back(0); shader_object_.push_back(0);
// TODO(Triang3l): Bound resource count (CBV + other views) (set later). // Bound resource count (CBV, SRV, UAV, samplers).
shader_object_.push_back(4); shader_object_.push_back(binding_count);
// TODO(Triang3l): Bound resource buffer offset (set later). // TODO(Triang3l): Bound resource buffer offset (set later).
shader_object_.push_back(0); shader_object_.push_back(0);
if (is_vertex_shader()) { if (is_vertex_shader()) {
@ -131,10 +156,72 @@ void DxbcShaderTranslator::WriteResourceDefinitions() {
// Generator name. // Generator name.
AppendString(shader_object_, "Xenia"); AppendString(shader_object_, "Xenia");
// Constant buffers. // ***************************************************************************
uint32_t cbuffer_position_dwords = uint32_t(shader_object_.size()); // Constant types
shader_object_[chunk_position_dwords + 1] = // ***************************************************************************
cbuffer_position_dwords * sizeof(uint32_t); // Type names.
new_offset = (uint32_t(shader_object_.size()) - chunk_position_dwords) *
sizeof(uint32_t);
uint32_t type_name_offsets[size_t(RdefTypeIndex::kCount)];
for (uint32_t i = 0; i < uint32_t(RdefTypeIndex::kCount); ++i) {
const RdefType& type = rdef_types_[i];
if (type.name == nullptr) {
// Array - use the name of the element type.
type_name_offsets[i] =
type_name_offsets[uint32_t(type.array_element_type)];
continue;
}
type_name_offsets[i] = new_offset;
new_offset += AppendString(shader_object_, type.name);
}
// Types.
uint32_t types_position_dwords = uint32_t(shader_object_.size());
const uint32_t type_size_dwords = 9;
uint32_t types_offset =
(types_position_dwords - chunk_position_dwords) * sizeof(uint32_t);
const uint32_t type_size = type_size_dwords * sizeof(uint32_t);
for (uint32_t i = 0; i < uint32_t(RdefTypeIndex::kCount); ++i) {
const RdefType& type = rdef_types_[i];
shader_object_.push_back(type.type_class | (type.type << 16));
shader_object_.push_back(type.row_count | (type.column_count << 16));
shader_object_.push_back(type.element_count |
(type.struct_member_count << 16));
// Struct member offset (set later).
shader_object_.push_back(0);
// Unknown.
shader_object_.push_back(0);
shader_object_.push_back(0);
shader_object_.push_back(0);
shader_object_.push_back(0);
shader_object_.push_back(type_name_offsets[i]);
}
// Struct members.
for (uint32_t i = 0; i < uint32_t(RdefTypeIndex::kCount); ++i) {
const RdefType& type = rdef_types_[i];
const RdefStructMember* struct_members = type.struct_members;
if (struct_members == nullptr) {
continue;
}
uint32_t struct_member_position_dwords = uint32_t(shader_object_.size());
shader_object_[types_position_dwords + i * type_size_dwords + 3] =
(struct_member_position_dwords - chunk_position_dwords) *
sizeof(uint32_t);
uint32_t struct_member_count = type.struct_member_count;
// Reserve space for names and write types and offsets.
for (uint32_t j = 0; j < struct_member_count; ++j) {
shader_object_.push_back(0);
shader_object_.push_back(types_offset +
uint32_t(struct_members[j].type) * type_size);
shader_object_.push_back(struct_members[j].offset);
}
// Write member names.
new_offset = (uint32_t(shader_object_.size()) - chunk_position_dwords) *
sizeof(uint32_t);
for (uint32_t j = 0; j < struct_member_count; ++j) {
shader_object_[struct_member_position_dwords + j * 3] = new_offset;
new_offset += AppendString(shader_object_, struct_members[j].name);
}
}
} }
} // namespace gpu } // namespace gpu

View File

@ -23,6 +23,37 @@ class DxbcShaderTranslator : public ShaderTranslator {
DxbcShaderTranslator(); DxbcShaderTranslator();
~DxbcShaderTranslator() override; ~DxbcShaderTranslator() override;
struct SystemConstants {
// vec4 0
float mul_rcp_w[3];
uint32_t vertex_base_index;
// vec4 1
float ndc_scale[3];
uint32_t vertex_index_endian;
// vec4 2
float ndc_offset[3];
float pixel_half_pixel_offset;
// vec4 3
float point_size[2];
float ssaa_inv_scale[2];
// vec3 4
uint32_t pixel_pos_reg;
// 0 - disabled, 1 - passes if in range, -1 - fails if in range.
int32_t alpha_test;
// The range is floats as uints so it's easier to pass infinity.
uint32_t alpha_test_range[2];
// vec4 5
float color_exp_bias[4];
// vec4 6
uint32_t color_output_map[4];
};
protected: protected:
void Reset() override; void Reset() override;
@ -39,6 +70,112 @@ class DxbcShaderTranslator : public ShaderTranslator {
// Complete shader object, with all the needed chunks and dcl_ instructions - // Complete shader object, with all the needed chunks and dcl_ instructions -
// generated in the end of translation. // generated in the end of translation.
std::vector<uint32_t> shader_object_; std::vector<uint32_t> shader_object_;
// Data types used in constants buffers. Listed in dependency order.
enum class RdefTypeIndex {
kFloat,
kFloat2,
kFloat3,
kFloat4,
kInt,
kUint,
kUint4,
// Float constants in one page.
kFloat4Array32,
// Bool constants.
kUint4Array8,
// Loop constants.
kUint4Array32,
// Fetch constants.
kUint4Array48,
kFloatConstantPageStruct,
kCount,
kUnknown = kCount
};
struct RdefStructMember {
const char* name;
RdefTypeIndex type;
uint32_t offset;
};
static const RdefStructMember rdef_float_constant_page_member_;
struct RdefType {
// Name ignored for arrays.
const char* name;
// D3D10_SHADER_VARIABLE_CLASS.
uint32_t type_class;
// D3D10_SHADER_VARIABLE_TYPE.
uint32_t type;
uint32_t row_count;
uint32_t column_count;
// 0 for primitive types, 1 for structures, array size for arrays.
uint32_t element_count;
uint32_t struct_member_count;
RdefTypeIndex array_element_type;
const RdefStructMember* struct_members;
};
static const RdefType rdef_types_[size_t(RdefTypeIndex::kCount)];
enum class RdefConstantIndex {
kSystemConstantFirst,
kSysMulRcpW = kSystemConstantFirst,
kSysVertexBaseIndex,
kSysNDCScale,
kSysVertexIndexEndian,
kSysNDCOffset,
kSysPixelHalfPixelOffset,
kSysPointSize,
kSysSSAAInvScale,
kSysPixelPosReg,
kSysAlphaTest,
kSysAlphaTestRange,
kSysColorExpBias,
kSysColorOutputMap,
kSystemConstantLast = kSysColorOutputMap,
kBoolConstants,
kLoopConstants,
kFetchConstants,
kFloatConstants,
kCount,
kSystemConstantCount = kSystemConstantLast - kSystemConstantFirst + 1,
};
struct RdefConstant {
const char* name;
RdefTypeIndex type;
uint32_t offset;
uint32_t size;
};
static const RdefConstant rdef_constants_[size_t(RdefConstantIndex::kCount)];
static_assert(uint32_t(RdefConstantIndex::kCount) <= 64,
"Too many constants in all constant buffers - can't use a 64 "
"bit vector to store which constants are used");
uint64_t rdef_constants_used_;
enum class RdefConstantBufferIndex {
kSystemConstants,
kBoolLoopConstants,
kFetchConstants,
kFloatConstants,
kCount
};
struct RdefConstantBuffer {
const char* name;
RdefConstantIndex first_constant;
uint32_t constant_count;
uint32_t size;
uint32_t register_index;
uint32_t binding_count;
bool dynamic_indexed;
};
static const RdefConstantBuffer
rdef_constant_buffers[size_t(RdefConstantBufferIndex::kCount)];
}; };
} // namespace gpu } // namespace gpu