Increasing microprofile stack size, as some of these trees are deep.
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@ -152,8 +152,6 @@ void D3D11GraphicsSystem::Initialize() {
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}
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}
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void D3D11GraphicsSystem::Pump() {
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void D3D11GraphicsSystem::Pump() {
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SCOPE_profile_cpu_f("gpu");
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if (swap_pending_) {
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if (swap_pending_) {
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swap_pending_ = false;
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swap_pending_ = false;
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@ -443,7 +443,7 @@ int64_t MicroProfileGetTick()
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#define MICROPROFILE_BUFFER_SIZE ((MICROPROFILE_PER_THREAD_BUFFER_SIZE)/sizeof(MicroProfileLogEntry))
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#define MICROPROFILE_BUFFER_SIZE ((MICROPROFILE_PER_THREAD_BUFFER_SIZE)/sizeof(MicroProfileLogEntry))
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#define MICROPROFILE_MAX_THREADS 32
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#define MICROPROFILE_MAX_THREADS 32
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#define MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS 256
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#define MICROPROFILE_MAX_CONTEXT_SWITCH_THREADS 256
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#define MICROPROFILE_STACK_MAX 32
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#define MICROPROFILE_STACK_MAX 128
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#define MICROPROFILE_MAX_PRESETS 5
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#define MICROPROFILE_MAX_PRESETS 5
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#define MICROPROFILE_DEBUG 0
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#define MICROPROFILE_DEBUG 0
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#define MICROPROFILE_TOOLTIP_MAX_STRINGS (32 + MICROPROFILE_MAX_GROUPS*2)
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#define MICROPROFILE_TOOLTIP_MAX_STRINGS (32 + MICROPROFILE_MAX_GROUPS*2)
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