[CPU] Reduce complexity of Value::Round.

This commit is contained in:
gibbed 2021-06-19 16:53:50 -05:00 committed by Rick Gibbed
parent 92242f3f7d
commit 6c0d03fad3
1 changed files with 20 additions and 51 deletions

View File

@ -245,65 +245,34 @@ void Value::Convert(TypeName target_type, RoundMode round_mode) {
} }
} }
template <typename T>
T __inline RoundValue(RoundMode round_mode, T value) {
switch (round_mode) {
case ROUND_TO_ZERO:
return std::trunc(value);
case ROUND_TO_NEAREST:
return std::round(value);
case ROUND_TO_MINUS_INFINITY:
return std::floor(value);
case ROUND_TO_POSITIVE_INFINITY:
return std::ceil(value);
default:
assert_unhandled_case(round_mode);
return value;
}
}
void Value::Round(RoundMode round_mode) { void Value::Round(RoundMode round_mode) {
switch (type) { switch (type) {
case FLOAT32_TYPE: case FLOAT32_TYPE:
switch (round_mode) { constant.f32 = RoundValue(round_mode, constant.f32);
case ROUND_TO_ZERO:
constant.f32 = std::trunc(constant.f32);
break;
case ROUND_TO_NEAREST:
constant.f32 = std::round(constant.f32);
return;
case ROUND_TO_MINUS_INFINITY:
constant.f32 = std::floor(constant.f32);
break;
case ROUND_TO_POSITIVE_INFINITY:
constant.f32 = std::ceil(constant.f32);
break;
default:
assert_unhandled_case(round_mode);
return;
}
return; return;
case FLOAT64_TYPE: case FLOAT64_TYPE:
switch (round_mode) { constant.f64 = RoundValue(round_mode, constant.f64);
case ROUND_TO_ZERO:
constant.f64 = std::trunc(constant.f64);
break;
case ROUND_TO_NEAREST:
constant.f64 = std::round(constant.f64);
return;
case ROUND_TO_MINUS_INFINITY:
constant.f64 = std::floor(constant.f64);
break;
case ROUND_TO_POSITIVE_INFINITY:
constant.f64 = std::ceil(constant.f64);
break;
default:
assert_unhandled_case(round_mode);
return;
}
return; return;
case VEC128_TYPE: case VEC128_TYPE:
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
switch (round_mode) { constant.v128.f32[i] = RoundValue(round_mode, constant.v128.f32[i]);
case ROUND_TO_ZERO:
constant.v128.f32[i] = std::trunc(constant.v128.f32[i]);
break;
case ROUND_TO_NEAREST:
constant.v128.f32[i] = std::round(constant.v128.f32[i]);
break;
case ROUND_TO_MINUS_INFINITY:
constant.v128.f32[i] = std::floor(constant.v128.f32[i]);
break;
case ROUND_TO_POSITIVE_INFINITY:
constant.v128.f32[i] = std::ceil(constant.v128.f32[i]);
break;
default:
assert_unhandled_case(round_mode);
return;
}
} }
return; return;
default: default: