GL4: Fix incorrectly calculating the base offset for IssueCopy
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@ -1691,12 +1691,12 @@ bool GL4CommandProcessor::IssueCopy() {
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case ColorFormat::k_16_16_16_16:
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read_format = GL_RGBA16;
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read_type = GL_UNSIGNED_SHORT;
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read_size = 32;
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read_size = 64;
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break;
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case ColorFormat::k_16_16_16_16_FLOAT:
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read_format = GL_RGBA16F;
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read_type = GL_HALF_FLOAT;
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read_size = 32;
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read_size = 64;
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break;
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case ColorFormat::k_32_FLOAT:
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read_format = GL_R32F;
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@ -1816,8 +1816,8 @@ bool GL4CommandProcessor::IssueCopy() {
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// offset, so to ensure texture lookup works we need to offset it.
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// TODO(benvanik): allow texture cache to lookup partial textures.
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// TODO(benvanik): change based on format.
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int32_t dest_offset = window_offset_y * copy_dest_pitch * 4;
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dest_offset += window_offset_x * 32 * 4;
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int32_t dest_offset = window_offset_y * copy_dest_pitch * int(read_size / 8);
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dest_offset += window_offset_x * 32 * int(read_size / 8);
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copy_dest_base += dest_offset;
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// Destination pointer in guest memory.
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