Super basic vertex buffer display in trace viewer.

This commit is contained in:
Ben Vanik 2015-03-20 21:54:52 -07:00
parent 8ce30448f8
commit 6b7b57cecf
3 changed files with 266 additions and 5 deletions

View File

@ -2320,8 +2320,8 @@ CommandProcessor::UpdateStatus CommandProcessor::PopulateVertexBuffers() {
++buffer_index) {
const auto& desc = buffer_inputs.descs[buffer_index];
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + (desc.fetch_slot / 3) * 6;
auto group = reinterpret_cast<xe_gpu_fetch_group_t*>(&regs.values[r]);
xe_gpu_vertex_fetch_t* fetch = nullptr;
const auto group = reinterpret_cast<xe_gpu_fetch_group_t*>(&regs.values[r]);
const xe_gpu_vertex_fetch_t* fetch = nullptr;
switch (desc.fetch_slot % 3) {
case 0:
fetch = &group->vertex_fetch_0;

View File

@ -1166,6 +1166,208 @@ void DrawTextureInfo(TracePlayer& player, const Shader::SamplerDesc& desc) {
ImGui::Columns(1);
}
void DrawVertexFetcher(const uint8_t* membase, gl4::GL4Shader* shader,
const Shader::BufferDesc& desc,
const xe_gpu_vertex_fetch_t* fetch) {
const uint8_t* addr = membase + (fetch->address << 2);
uint32_t vertex_count = (fetch->size * 4) / desc.stride_words;
int column_count = 0;
for (uint32_t el_index = 0; el_index < desc.element_count; ++el_index) {
const auto& el = desc.elements[el_index];
switch (el.format) {
case VertexFormat::k_32:
case VertexFormat::k_32_FLOAT:
++column_count;
break;
case VertexFormat::k_16_16:
case VertexFormat::k_16_16_FLOAT:
case VertexFormat::k_32_32:
case VertexFormat::k_32_32_FLOAT:
column_count += 2;
break;
case VertexFormat::k_10_11_11:
case VertexFormat::k_11_11_10:
case VertexFormat::k_32_32_32_FLOAT:
column_count += 3;
break;
case VertexFormat::k_8_8_8_8:
++column_count;
break;
case VertexFormat::k_2_10_10_10:
case VertexFormat::k_16_16_16_16:
case VertexFormat::k_32_32_32_32:
case VertexFormat::k_16_16_16_16_FLOAT:
case VertexFormat::k_32_32_32_32_FLOAT:
column_count += 4;
break;
}
}
ImGui::BeginChild("#indices", ImVec2(0, 300));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
int display_start, display_end;
ImGui::CalcListClipping(1 + vertex_count, ImGui::GetTextLineHeight(),
&display_start, &display_end);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() +
(display_start)*ImGui::GetTextLineHeight());
ImGui::Columns(column_count);
if (display_start <= 1) {
for (uint32_t el_index = 0; el_index < desc.element_count; ++el_index) {
const auto& el = desc.elements[el_index];
switch (el.format) {
case VertexFormat::k_32:
case VertexFormat::k_32_FLOAT:
ImGui::Text("e%d.x", el_index);
ImGui::NextColumn();
break;
case VertexFormat::k_16_16:
case VertexFormat::k_16_16_FLOAT:
case VertexFormat::k_32_32:
case VertexFormat::k_32_32_FLOAT:
ImGui::Text("e%d.x", el_index);
ImGui::NextColumn();
ImGui::Text("e%d.y", el_index);
ImGui::NextColumn();
break;
case VertexFormat::k_10_11_11:
case VertexFormat::k_11_11_10:
case VertexFormat::k_32_32_32_FLOAT:
ImGui::Text("e%d.x", el_index);
ImGui::NextColumn();
ImGui::Text("e%d.y", el_index);
ImGui::NextColumn();
ImGui::Text("e%d.z", el_index);
ImGui::NextColumn();
break;
case VertexFormat::k_8_8_8_8:
ImGui::Text("e%d.xyzw", el_index);
ImGui::NextColumn();
break;
case VertexFormat::k_2_10_10_10:
case VertexFormat::k_16_16_16_16:
case VertexFormat::k_32_32_32_32:
case VertexFormat::k_16_16_16_16_FLOAT:
case VertexFormat::k_32_32_32_32_FLOAT:
ImGui::Text("e%d.x", el_index);
ImGui::NextColumn();
ImGui::Text("e%d.y", el_index);
ImGui::NextColumn();
ImGui::Text("e%d.z", el_index);
ImGui::NextColumn();
ImGui::Text("e%d.w", el_index);
ImGui::NextColumn();
break;
}
}
ImGui::Separator();
}
for (int i = display_start; i < display_end; ++i) {
const uint8_t* vstart = addr + i * desc.stride_words * 4;
for (uint32_t el_index = 0; el_index < desc.element_count; ++el_index) {
const auto& el = desc.elements[el_index];
#define LOADEL(type, wo) \
GpuSwap(poly::load<type>(vstart + (el.offset_words + wo) * 4), \
Endian(fetch->endian))
switch (el.format) {
case VertexFormat::k_32:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
ImGui::NextColumn();
break;
case VertexFormat::k_32_FLOAT:
ImGui::Text("%.2f", LOADEL(float, 0));
ImGui::NextColumn();
break;
case VertexFormat::k_16_16:
case VertexFormat::k_16_16_FLOAT:
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
break;
case VertexFormat::k_32_32:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
ImGui::NextColumn();
ImGui::Text("%.8X", LOADEL(uint32_t, 1));
ImGui::NextColumn();
break;
case VertexFormat::k_32_32_FLOAT:
ImGui::Text("%.2f", LOADEL(float, 0));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 1));
ImGui::NextColumn();
break;
case VertexFormat::k_10_11_11:
case VertexFormat::k_11_11_10:
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
break;
case VertexFormat::k_32_32_32_FLOAT:
ImGui::Text("%.2f", LOADEL(float, 0));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 1));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 2));
ImGui::NextColumn();
break;
case VertexFormat::k_8_8_8_8:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
ImGui::NextColumn();
break;
case VertexFormat::k_2_10_10_10:
case VertexFormat::k_16_16_16_16:
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
break;
case VertexFormat::k_32_32_32_32:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
ImGui::NextColumn();
ImGui::Text("%.8X", LOADEL(uint32_t, 1));
ImGui::NextColumn();
ImGui::Text("%.8X", LOADEL(uint32_t, 2));
ImGui::NextColumn();
ImGui::Text("%.8X", LOADEL(uint32_t, 3));
ImGui::NextColumn();
break;
case VertexFormat::k_16_16_16_16_FLOAT:
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
break;
case VertexFormat::k_32_32_32_32_FLOAT:
ImGui::Text("%.2f", LOADEL(float, 0));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 1));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 2));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 3));
ImGui::NextColumn();
break;
}
}
}
ImGui::Columns(1);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() +
(vertex_count - display_end) *
ImGui::GetTextLineHeight());
ImGui::PopStyleVar();
ImGui::EndChild();
}
static const char* kCompareFuncNames[] = {
"<false>", "<", "==", "<=", ">", "!=", ">=", "<true>",
};
@ -1600,7 +1802,44 @@ void DrawStateUI(xe::ui::MainWindow* window, TracePlayer& player,
}
}
if (ImGui::CollapsingHeader("Vertex Buffers")) {
ImGui::Text("vertex buffers");
auto shader = cp->active_vertex_shader();
if (shader) {
const auto& buffer_inputs = shader->buffer_inputs();
for (uint32_t buffer_index = 0; buffer_index < buffer_inputs.count;
++buffer_index) {
const auto& desc = buffer_inputs.descs[buffer_index];
int r =
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + (desc.fetch_slot / 3) * 6;
const auto group =
reinterpret_cast<xe_gpu_fetch_group_t*>(&regs.values[r]);
const xe_gpu_vertex_fetch_t* fetch = nullptr;
switch (desc.fetch_slot % 3) {
case 0:
fetch = &group->vertex_fetch_0;
break;
case 1:
fetch = &group->vertex_fetch_1;
break;
case 2:
fetch = &group->vertex_fetch_2;
break;
}
assert_true(fetch->endian == 2);
char tree_root_id[32];
sprintf(tree_root_id, "#vertices_root_%d", desc.fetch_slot);
if (ImGui::TreeNode(tree_root_id, "vf%d: 0x%.8X (%db), %s",
desc.fetch_slot, fetch->address << 2,
fetch->size * 4,
kEndiannessNames[int(fetch->endian)])) {
ImGui::BeginChild("#vertices", ImVec2(0, 300));
DrawVertexFetcher(membase, shader, desc, fetch);
ImGui::EndChild();
ImGui::TreePop();
}
}
} else {
ImGui::TextColored(kColorError, "ERROR: no vertex shader set");
}
}
if (ImGui::CollapsingHeader("Vertex Textures")) {
auto shader = cp->active_vertex_shader();

View File

@ -211,6 +211,20 @@ typedef enum {
XE_GPU_SWIZZLE_R000 = XE_GPU_MAKE_SWIZZLE(R, 0, 0, 0),
} XE_GPU_SWIZZLE;
inline uint16_t GpuSwap(uint16_t value, Endian endianness) {
switch (endianness) {
case Endian::kUnspecified:
// No swap.
return value;
case Endian::k8in16:
// Swap bytes in half words.
return ((value << 8) & 0xFF00FF00) | ((value >> 8) & 0x00FF00FF);
default:
assert_unhandled_case(endianness);
return value;
}
}
inline uint32_t GpuSwap(uint32_t value, Endian endianness) {
switch (endianness) {
default:
@ -230,10 +244,18 @@ inline uint32_t GpuSwap(uint32_t value, Endian endianness) {
}
}
inline uint32_t GpuToCpu(uint32_t p) {
return p;
inline float GpuSwap(float value, Endian endianness) {
union {
uint32_t i;
float f;
} v;
v.f = value;
v.i = GpuSwap(v.i, endianness);
return v.f;
}
inline uint32_t GpuToCpu(uint32_t p) { return p; }
// XE_GPU_REG_SQ_PROGRAM_CNTL
typedef union {
XEPACKEDSTRUCTANONYMOUS({