Removing the debugger and dependencies. Needs rethinking.

This commit is contained in:
Ben Vanik 2014-07-09 21:21:40 -07:00
parent f3e7d0a442
commit 6b197c4c92
63 changed files with 2 additions and 6173 deletions

6
.gitmodules vendored
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@ -13,12 +13,6 @@
[submodule "third_party/beaengine"] [submodule "third_party/beaengine"]
path = third_party/beaengine path = third_party/beaengine
url = https://github.com/benvanik/beaengine.git url = https://github.com/benvanik/beaengine.git
[submodule "third_party/wslay"]
path = third_party/wslay
url = https://github.com/benvanik/wslay.git
[submodule "third_party/jansson"]
path = third_party/jansson
url = https://github.com/akheron/jansson.git
[submodule "third_party/xbyak"] [submodule "third_party/xbyak"]
path = third_party/xbyak path = third_party/xbyak
url = https://github.com/herumi/xbyak.git url = https://github.com/herumi/xbyak.git

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@ -1,468 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
.full-width {
width: 100%;
}
.left-align {
text-align: left;
}
body {
margin: 0;
}
.app-main {
position: absolute;
left: 0;
right: 0;
top: 0;
bottom: 0;
overflow: hidden;
min-width: 900px;
min-height: 350px;
display: flex;
flex-flow: column nowrap;
}
.app-header {
order: 1;
flex: 0 0 auto;
align-self: auto;
}
.app-header .navbar {
border-radius: 0;
min-height: 0;
margin-bottom: 0;
}
.app-body {
order: 2;
flex: 1 1 auto;
align-self: auto;
position: relative;
left: 0;
top: 0;
right: 0;
bottom: 0;
}
.disconnected .app-body {
opacity: 0.25;
pointer-events: none;
}
.tab-pane {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
}
.app-console {
order: 3;
flex: 0 0 auto;
align-self: auto;
border-top-width: 2px;
border-top-style: solid;
}
.console {
display: flex;
flex-flow: column nowrap;
padding: 5px;
}
.console-part-log {
order: 1;
flex: 1 1 auto;
align-self: auto;
}
.console-log-outer {
position: relative;
left: 0;
top: 0;
right: 0;
bottom: 0;
border: 1px solid #ddd;
overflow-y: scroll;
height: 100px;
}
.console-part-input {
order: 2;
flex: 0 0 auto;
align-self: auto;
display: flex;
flex-flow: row nowrap;
padding-top: 5px;
}
.console-input-left {
order: 1;
flex: 0 0 auto;
min-width: 0;
}
.console-input-middle {
order: 2;
flex: 1 1 auto;
}
.console-input-right {
order: 3;
flex: 0 0 auto;
padding-left: 10px;
}
.debugger-main {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
flex-flow: column nowrap;
}
.debugger-header {
order: 1;
flex: 0 0 auto;
align-self: auto;
border-bottom: 1px solid #ddd;
padding: 5px;
}
.debugger-body {
order: 2;
flex: 1 1 auto;
align-self: auto;
display: flex;
flex-flow: row nowrap;
}
.debugger-fnlist {
order: 1;
flex: 0 0 auto;
display: flex;
flex-flow: column nowrap;
min-width: 270px;
}
.debugger-fnlist-header {
order: 1;
flex: 0 0 auto;
padding: 5px;
display: flex;
flex-flow: row nowrap;
}
.debugger-fnlist-header-left {
order: 1;
flex: 1 1 auto;
padding-right: 5px;
}
.debugger-fnlist-header-right {
order: 2;
flex: 0 0 auto;
}
.debugger-fnlist-body {
order: 2;
flex: 1 1 auto;
padding: 5px;
border-top: 1px solid #ddd;
border-bottom: 1px solid #ddd;
position: relative;
}
.debugger-fnlist-list {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
padding: 5px;
overflow-x: auto;
overflow-y: scroll;
}
.debugger-fnlist-list > table > tbody > tr > td {
padding: 0;
line-height: 1.2em;
font-family: monospace;
border: 0;
}
.debugger-fnlist-footer {
order: 3;
flex: 0 0 auto;
padding: 5px;
}
.debugger-fnlist-footer .input-group {
width: 100%;
}
.debugger-fnview-outer {
order: 2;
flex: 1 1 auto;
position: relative;
border-left: 2px solid #ddd;
border-right: 2px solid #ddd;
min-width: 720px;
}
.debugger-fnview {
position: absolute;
left: 0;
top: 0;
bottom: 0;
right: 0;
display: flex;
flex-flow: column nowrap;
}
.debugger-fnview-header {
order: 1;
flex: 0 0 auto;
padding: 5px;
display: flex;
flex-flow: row nowrap;
}
.debugger-fnview-header-left {
order: 1;
flex: 1 1 auto;
padding: 5px;
line-height: 1;
}
.debugger-fnview-header-name {
font-size: 21px;
font-family: monospace;
}
.debugger-fnview-header-address {
font-family: monospace;
}
.debugger-fnview-header-right {
order: 2;
flex: 0 0 auto;
padding: 5px;
margin-top: 3px;
}
.debugger-fnview-body {
order: 2;
flex: 1 1 auto;
border-top: 1px solid #ddd;
border-bottom: 1px solid #ddd;
display: flex;
flex-flow: row nowrap;
}
.debugger-fnview-codeview {
order: 1;
flex: 1 1 auto;
position: relative;
}
.debugger-fnview-codeview .CodeMirror {
position: absolute;
left: 0;
right: 0;
top: 0;
bottom: 0;
height: 100%;
}
.debugger-fnview-gutter-icon {
width: 30px;
}
.debugger-fnview-gutter-icon-el {
padding-left: 7px;
position: relative;
top: -6px;
display: inline-block;
-webkit-font-smoothing: antialiased;
font-style: normal;
font-weight: normal;
line-height: 1;
font-size: 28px;
}
.debugger-fnview-gutter-addr {
width: 70px;
}
.debugger-fnview-gutter-addr-el {
}
.debugger-fnview-gutter-addr-el-inactive {
color: #999;
}
.debugger-fnview-gutter-code {
width: 76px;
background-color: #fff;
border-left: 1px solid #ddd;
}
.debugger-fnview-gutter-code-el {
padding-left: 6px;
color: #aaa;
}
.debugger-fnview-line-highlight-bg {
background-color: red;
}
.debugger-fnview-graphview {
order: 2;
flex: 0 0 auto;
position: relative;
border-left: 1px solid #ddd;
min-width: 100px;
}
.debugger-fnview-footer {
order: 3;
flex: 0 0 auto;
padding: 5px;
}
.debugger-tools {
order: 3;
flex: 0 0 auto;
display: flex;
flex-flow: column nowrap;
width: 40%;
}
.debugger-tools-threads {
order: 1;
flex: 0 0 auto;
padding: 5px;
}
.debugger-tools-threads {
order: 1;
flex: 0 0 auto;
padding: 5px;
display: flex;
flex-flow: row nowrap;
}
.debugger-tools-threads-header-left {
order: 1;
flex: 1 1 auto;
padding-right: 5px;
}
.debugger-tools-threads-header-right {
order: 2;
flex: 0 0 auto;
}
.debugger-tools-callstack {
order: 2;
flex: 0 0 auto;
padding: 5px;
border-top: 1px solid #ddd;
border-bottom: 1px solid #ddd;
position: relative;
height: 100px;
}
.debugger-tools-registers {
order: 3;
flex: 1 1 auto;
padding: 5px;
overflow-y: auto;
}
.debugger-tools-registers-container {
display: flex;
flex-direction: column;
flex-wrap: wrap;
justify-content: flex-start;
align-content: flex-start;
align-items: flex-start;
margin-bottom: 5px;
}
.debugger-tools-registers-entry {
flex: 0 0 auto;
font-family: monospace;
padding-right: 5px;
width: 160px;
}
.debugger-tools-registers-entry .name {
font-weight: bold;
width: 26px;
display: inline-block;
text-align: right;
}
.debugger-tools-registers-entry .value {
}
.debugger-tools-registers-container.special {
height: 46px;
}
.debugger-tools-registers-container.gpr {
height: 332px;
}
.special .debugger-tools-registers-entry,
.gpr .debugger-tools-registers-entry {
width: 300px;
}
.debugger-tools-registers-entry .hex-value {
border-style: none;
padding: 0;
width: 130px;
text-align: right;
}
.debugger-tools-registers-entry .int-value {
display: inline-block;
border-style: none;
padding: 0;
width: 92px;
text-align: right;
}
.debugger-tools-registers-container.fpr {
height: 172px;
}
.fpr .debugger-tools-registers-entry {
width: 170px;
}
.fpr .debugger-tools-registers-entry .value {
white-space: pre;
}
.vec .debugger-tools-registers-entry {
width: 160px;
}
.vec .debugger-tools-registers-entry .name {
width: 35px;
}
.debugger-module-info {
display: block;
pointer-events: none;
}
.debugger-module-info .modal-dialog {
width: 60vw;
}
.debugger-module-info.fade .modal-dialog {
-webkit-transition: none;
-webkit-transform: translate(0,0);
}
.debugger-module-info div {
pointer-events: auto;
}
.debugger-module-info .modal-body {
max-width: 60vw;
max-height: 80vh;
overflow-y: auto;
}
.debugger-module-info-outer-table {
}
.debugger-module-info-outer-table tbody tr td:nth-child(1) {
width: 110px;
}
.debugger-module-info-inner-table {
width: 300px;
}
.debugger-module-info-inner-table td:nth-child(1) {
text-align: right;
}
.debugger-module-info-headers {
width: 400px;
}
.debugger-module-info-sections {
width: 400px;
}
.debugger-module-info-static-libraries {
width: 400px;
}
.debugger-module-info-imports {
width: 900px;
}
.debugger-module-info-imports td:nth-child(1) {
width: 40px;
}
.debugger-module-info-imports td:nth-child(2) {
width: 64px;
}
.debugger-module-info-imports td:nth-child(3) {
width: 60px;
}
.debugger-module-info-imports td:nth-child(4) {
width: 100%;
}
.debugger-module-info-imports td:nth-child(5) {
width: 80px;
}
.debugger-module-info-imports td:nth-child(6) {
width: 80px;
}

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@ -1 +0,0 @@
TODO: APU

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@ -1,135 +0,0 @@
<div class="debugger-main" ng-controller="CodeTabController">
<div class="debugger-header">
<div class="btn-group btn-group-sm">
<button type="button" class="btn btn-success" ng-click="app.session.continueExecution()" ng-disabled="!app.session.paused">
<span class="glyphicon glyphicon-play"></span>
</button>
<button type="button" class="btn btn-danger" ng-click="app.session.breakExecution()" ng-disabled="app.session.paused">
<span class="glyphicon glyphicon-pause"></span>
</button>
</div>
<div class="btn-group btn-group-sm">
<button type="button" class="btn btn-default" ng-click="showLocation()" ng-disabled="!app.session.paused">
<span class="glyphicon glyphicon glyphicon-arrow-right"></span>
</button>
<button type="button" class="btn btn-default" ng-click="app.session.stepNext()" ng-disabled="!app.session.paused">
<span class="glyphicon glyphicon-step-forward"></span>
</button>
</div>
</div>
<div class="debugger-body">
<div class="debugger-fnlist">
<div class="debugger-fnlist-header">
<div class="debugger-fnlist-header-left btn-group btn-group-xs full-width">
<button type="button" class="btn btn-default dropdown-toggle left-align full-width" data-toggle="dropdown">
{{selectedModule.name}} <span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu">
<li ng-repeat="module in moduleList"><a href="" ng-click="selectModule(module)">{{module.name}}</a></li>
</ul>
</div>
<div class="debugger-fnlist-header-right btn-group btn-group-xs">
<button type="button" class="btn btn-default" ng-click="showModuleInfo()">
Info
</button>
</div>
</div>
<div class="debugger-fnlist-body">
<div class="debugger-fnlist-list">
<table class="table table-hover">
<tr ng-repeat="fn in functionList track by $index | orderBy:'address'">
<td><a xe-coderef="{{fn.address|hex32}}">{{fn.name}}</a></td>
</tr>
</table>
</div>
</div>
<div class="debugger-fnlist-footer">
<div class="input-group input-group-sm">
<input type="text" class="form-control" placeholder="Filter" ng-model="functionFilter.$" ui-escape="functionFilter = ''">
</div>
</div>
</div>
<div class="debugger-fnview-outer" ui-view></div>
<div class="debugger-tools">
<div class="debugger-tools-threads">
<div class="debugger-tools-threads-header-left btn-group btn-group-xs full-width">
<button type="button" class="btn btn-default left-align dropdown-toggle full-width" data-toggle="dropdown">
Thread {{app.session.activeThread.id}}: {{app.session.activeThread.name}} <span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu">
<li ng-repeat="thread in app.session.state.threadList | orderBy:'id'">
<a href="" ng-click="app.session.activeThread = thread;">Thread {{thread.id}}: {{thread.name}}</a>
</li>
</ul>
</div>
<div class="debugger-tools-threads-header-right btn-group btn-group-xs">
<button type="button" class="btn btn-default" ng-click="showThreadInfo()">
Info
</button>
</div>
</div>
<div class="debugger-tools-callstack">
callstack
</div>
<div class="debugger-tools-registers">
<div class="debugger-tools-registers-container special">
<div class="debugger-tools-registers-entry">
<span class="name">pc</span>
<input class="hex-value"
value="{{app.session.activeThread.context.pc|hex32}}"
popover="TODO: template to link to code/memory"
popover-trigger="focus"
onclick="this.select()">
</div>
<div class="debugger-tools-registers-entry">
<span class="name">lr</span>
<input class="hex-value"
value="{{app.session.activeThread.context.lr|hex32}}"
popover="TODO: template to link to code/memory"
popover-trigger="focus"
onclick="this.select()">
</div>
<div class="debugger-tools-registers-entry">
<span class="name">ctr</span>
<input class="hex-value"
value="{{app.session.activeThread.context.ctrh}}"
popover="TODO: template to link to code/memory"
popover-trigger="focus"
onclick="this.select()">
<input class="int-value"
value="{{app.session.activeThread.context.ctrs}}"
onclick="this.select()">
</div>
</div>
<div class="debugger-tools-registers-container gpr">
<div ng-repeat="v in app.session.activeThread.context.r track by $index"
class="debugger-tools-registers-entry">
<span class="name">r{{$index}}</span>
<input class="hex-value"
value="{{app.session.activeThread.context.rh[$index]}}"
popover="TODO: template to link to code/memory"
popover-trigger="focus"
onclick="this.select()">
<input class="int-value"
value="{{app.session.activeThread.context.rs[$index]}}"
onclick="this.select()">
</div>
</div>
<div class="debugger-tools-registers-container fpr">
<div ng-repeat="v in app.session.activeThread.context.f track by $index"
class="debugger-tools-registers-entry">
<span class="name">f{{$index}}</span>
<span class="value" tooltip="{{app.session.activeThread.context.fh[$index]}}">{{v|exp8}}</span>
</div>
</div>
<div class="debugger-tools-registers-container">
<div ng-repeat="v in app.session.activeThread.context.v track by $index"
class="debugger-tools-registers-entry vec">
<span class="name">v{{$index}}</span>
<span class="value">{{v}}</span>
</div>
</div>
</div>
</div>
</div>
</div>

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@ -1,93 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.ui.code', [
'ui.bootstrap',
'xe.log',
'xe.session'
]);
module.controller('CodeTabController', function(
$rootScope, $scope, $modal, app, log) {
$scope.app = app;
$scope.moduleList = [];
$scope.selectedModule = null;
$scope.functionList = [];
function refresh() {
if (!app.session) {
$scope.moduleList = [];
return;
}
$scope.moduleList = app.session.state.getModuleList();
if (!$scope.selectedModule) {
if ($scope.moduleList.length) {
$scope.selectModule($scope.moduleList[0]);
}
} else {
$scope.selectModule($scope.selectedModule);
}
console.log('refresh');
};
$rootScope.$on('refresh', refresh);
$scope.selectModule = function(module) {
var moduleChange = module != $scope.selectedModule;
$scope.selectedModule = module;
if (moduleChange) {
$scope.functionList = [];
}
$scope.functionList = app.session.state.getFunctionList(module.name);
};
$scope.showModuleInfo = function() {
var modalInstance = $modal.open({
templateUrl: 'assets/ui/code/module-info.html',
controller: 'ModuleInfoController',
windowClass: 'debugger-module-info',
resolve: {
moduleName: function() {
return $scope.selectedModule.name;
},
moduleInfo: function() {
return app.session.state.getModule(
$scope.selectedModule.name);
}
}
});
};
$scope.showThreadInfo = function() {
var modalInstance = $modal.open({
templateUrl: 'assets/ui/code/thread-info.html',
controller: 'ThreadInfoController',
windowClass: 'debugger-module-info',
resolve: {
thread: function() {
return app.session.activeThread;
}
}
});
};
$scope.showLocation = function() {
//
};
if (app.session.dataSource) {
refresh();
}
});

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@ -1,47 +0,0 @@
<div class="debugger-fnview" ng-controller="FunctionViewController">
<div class="debugger-fnview-header">
<div class="debugger-fnview-header-left">
<span class="debugger-fnview-header-name" ng-bind="fn.name"></span><br/>
<span class="debugger-fnview-header-address">(0x{{fn.startAddress | hex32}}-0x{{fn.endAddress | hex32}})</span>
</div>
<div class="debugger-fnview-header-right">
<div class="btn-toolbar" role="toolbar">
<div class="btn-group btn-group-sm">
<button type="button" class="btn btn-default" ng-model="codeType" btn-radio="'source'">PPC</button>
<button type="button" class="btn btn-default" ng-model="codeType" btn-radio="'rawHir'">HIR (raw)</button>
<button type="button" class="btn btn-default" ng-model="codeType" btn-radio="'hir'">HIR</button>
<button type="button" class="btn btn-default" ng-model="codeType" btn-radio="'rawLir'">LIR (raw)</button>
<button type="button" class="btn btn-default" ng-model="codeType" btn-radio="'lir'">LIR</button>
<button type="button" class="btn btn-default" ng-model="codeType" btn-radio="'machineCode'">MC</button>
</div>
<!--
<div class="btn-group btn-group-sm">
<button type="button" class="btn btn-default">1</button>
<button type="button" class="btn btn-default">2</button>
<div class="btn-group btn-group-sm">
<button type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown">
Dropdown
<span class="caret"></span>
</button>
<ul class="dropdown-menu">
<li><a href="#">Dropdown link</a></li>
<li><a href="#">Dropdown link</a></li>
</ul>
</div>
</div>
-->
</div>
</div>
</div>
<div class="debugger-fnview-body">
<div class="debugger-fnview-codeview">
<textarea class="debugger-fnview-textarea"></textarea>
</div>
<div class="debugger-fnview-graphview">
graph!
</div>
</div>
<div class="debugger-fnview-footer">
footer
</div>
</div>

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@ -1,268 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.ui.code.functionView', [
'xe.log',
'xe.session'
]);
module.controller('FunctionViewController', function(
$rootScope, $scope, $location, app, log, Breakpoint) {
$scope.codeType = 'source';
$scope.highlightInfo = null;
function refresh() {
if (!app.session) {
$scope.fn = null;
return;
}
app.session.state.fetchFunction($scope.functionAddress).then(function(fn) {
$scope.fn = fn;
updateCode();
}, function(e) {
log.error('Unable to fetch function.');
});
};
$rootScope.$on('refresh', refresh);
$scope.$watch('functionAddress', refresh);
function updateHighlight(address) {
if (!$scope.sourceLines || $scope.codeType != 'source') {
return;
}
if ($scope.highlightInfo) {
if ($scope.highlightInfo.address == address) {
return;
}
var oldLine = $scope.highlightInfo.line;
if ($scope.highlightInfo.widget) {
$scope.highlightInfo.widget.clear();
}
$scope.highlightInfo = null;
updateLine(oldLine);
}
// TODO(benvanik): a better mapping.
var line = -1;
for (var n = 0; n < $scope.sourceLines.length; n++) {
var sourceLine = $scope.sourceLines[n];
if (sourceLine[0] == 'i' &&
sourceLine[1] == address) {
line = n;
break;
}
}
if (line != -1) {
$scope.highlightInfo = {
address: address,
line: line,
widget: null
};
updateLine(line);
}
};
$scope.$watch(function() {
return $location.search();
}, function(search) {
updateHighlight(parseInt(search.a, 16));
});
var textArea = document.querySelector('.debugger-fnview-textarea');
$scope.codeMirror = CodeMirror.fromTextArea(textArea, {
mode: 'javascript',
theme: 'default',
indentUnit: 2,
tabSize: 2,
lineNumbers: false,
gutters: [
'debugger-fnview-gutter-icon',
'debugger-fnview-gutter-addr',
'debugger-fnview-gutter-code'
],
readOnly: true
});
function hex32(number) {
var str = "" + number.toString(16).toUpperCase();
while (str.length < 8) str = "0" + str;
return str;
};
function updateSourceCode(fn) {
var cm = $scope.codeMirror;
if (!fn) {
$scope.sourceLines = [];
cm.setValue('');
return;
}
var doc = cm.getDoc();
var lines = fn.disasm.source.lines;
$scope.sourceLines = lines;
var textContent = [];
for (var n = 0; n < lines.length; n++) {
var line = lines[n];
textContent.push(line[3]);
}
cm.setValue(textContent.join('\n'));
for (var n = 0; n < lines.length; n++) {
var line = lines[n];
var el = document.createElement('div');
el.classList.add('debugger-fnview-gutter-addr-el');
el.innerText = hex32(line[1]);
cm.setGutterMarker(n, 'debugger-fnview-gutter-addr', el);
if (line[0] != 'i') {
el.classList.add('debugger-fnview-gutter-addr-el-inactive');
}
if (line[0] == 'i') {
el = document.createElement('div');
el.classList.add('debugger-fnview-gutter-code-el');
el.innerText = hex32(line[2]);
cm.setGutterMarker(n, 'debugger-fnview-gutter-code', el);
updateLine(n);
}
}
};
function updateCode() {
var cm = $scope.codeMirror;
var fn = $scope.fn || null;
var codeType = $scope.codeType;
var gutters;
switch (codeType) {
case 'source':
gutters = [
'debugger-fnview-gutter-icon',
'debugger-fnview-gutter-addr',
'debugger-fnview-gutter-code'
];
break;
default:
gutters = [
'debugger-fnview-gutter-icon',
'debugger-fnview-gutter-addr'
];
break;
}
cm.setOption('gutters', gutters);
cm.clearGutter('debugger-fnview-gutter-icon');
cm.clearGutter('debugger-fnview-gutter-addr');
cm.clearGutter('debugger-fnview-gutter-code');
// Set last to make all option changes stick.
switch (codeType) {
case 'source':
cm.operation(function() {
updateSourceCode(fn);
});
break;
default:
var value = fn ? fn.disasm[codeType] : null;
cm.setValue(value || '');
break;
}
};
$scope.$watch('codeType', updateCode);
function updateLine(line) {
var sourceLine = $scope.sourceLines[line];
var cm = $scope.codeMirror;
if (sourceLine[0] != 'i') {
return;
}
var address = sourceLine[1];
var breakpoint = app.session.breakpoints[address];
var el;
if (breakpoint && breakpoint.type == 'code') {
el = document.createElement('span');
el.classList.add('debugger-fnview-gutter-icon-el');
if (breakpoint.enabled) {
el.innerHTML = '&#9679;';
} else {
el.innerHTML = '&#9676;';
}
} else {
el = null;
}
cm.setGutterMarker(line, 'debugger-fnview-gutter-icon', el);
var highlightInfo = $scope.highlightInfo;
if (highlightInfo && highlightInfo.line == line) {
/*
if (!highlightInfo.widget) {
el = document.createElement('div');
el.style.width = '100%';
el.style.height = '20px';
el.style.backgroundColor = 'red';
el.innerHTML = 'hi!';
highlightInfo.widget = cm.addLineWidget(line, el, {
coverGutter: false
});
cm.scrollIntoView(line, 50);
}
*/
cm.addLineClass(line, 'background', 'debugger-fnview-line-highlight-bg');
} else {
cm.removeLineClass(line, 'background');
}
};
function toggleBreakpoint(line, sourceLine, shiftKey) {
var address = sourceLine[1];
var breakpoint = app.session.breakpoints[address];
if (breakpoint) {
// Existing breakpoint - toggle or remove.
if (shiftKey || !breakpoint.enabled) {
app.session.toggleBreakpoint(breakpoint, !breakpoint.enabled);
} else {
app.session.removeBreakpoint(breakpoint);
}
} else {
// New breakpoint needed.
breakpoint = app.session.addCodeBreakpoint(
$scope.functionAddress, address);
}
updateLine(line);
};
$scope.codeMirror.on('gutterClick', function(
instance, line, gutterClass, e) {
if (e.which == 1) {
if (gutterClass == 'debugger-fnview-gutter-icon' ||
gutterClass == 'debugger-fnview-gutter-addr') {
var sourceLine = $scope.sourceLines[line];
if (!sourceLine || sourceLine[0] != 'i') {
return;
}
e.preventDefault();
toggleBreakpoint(line, sourceLine, e.shiftKey);
}
}
});
// $scope.codeMirror.on('gutterContextMenu', function(
// instance, line, gutterClass, e) {
// console.log('context menu');
// e.preventDefault();
// });
// $scope.codeMirror.on('contextmenu', function(
// instance, e) {
// console.log('context menu main');
// e.preventDefault();
// });
});

View File

@ -1,218 +0,0 @@
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal" aria-hidden="true" ng-click="close()">&times;</button>
<h4 class="modal-title">{{ moduleName }}</h4>
</div>
<div class="modal-body">
<table class="table debugger-module-info-outer-table">
<tbody>
<tr>
<td>Module</td>
<td>
<table class="table table-hover table-condensed debugger-module-info-inner-table">
<tbody>
<tr>
<td>Module Flags</td>
<td>{{ moduleInfo.moduleFlags | hex32 }}</td>
</tr>
<tr>
<td>System Flags</td>
<td>{{ moduleInfo.systemFlags | hex32 }}</td>
</tr>
<tr>
<td>EXE Address</td>
<td><a xe-memref="{{ moduleInfo.exeAddress | hex32 }}" ng-click="$close()">{{ moduleInfo.exeAddress | hex32 }}</a></td>
</tr>
<tr>
<td>Entry Point</td>
<td><a xe-coderef="{{ moduleInfo.exeEntryPoint | hex32 }}" ng-click="$close()">{{ moduleInfo.exeEntryPoint | hex32 }}</a></td>
</tr>
<tr>
<td>Stack Size</td>
<td>{{ moduleInfo.exeStackSize }}b</td>
</tr>
<tr>
<td>Heap Size</td>
<td>{{ moduleInfo.exeHeapSize }}b</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>Execution</td>
<td>
<table class="table table-hover table-condensed debugger-module-info-inner-table">
<tbody>
<tr>
<td>Media ID</td>
<td>{{ moduleInfo.executionInfo.mediaId | hex32 }}</td>
</tr>
<tr>
<td>Version</td>
<td>{{ moduleInfo.executionInfo.version }}</td>
</tr>
<tr>
<td>Base Version</td>
<td>{{ moduleInfo.executionInfo.baseVersion }}</td>
</tr>
<tr>
<td>Title ID</td>
<td>{{ moduleInfo.executionInfo.titleId | hex32 }}</td>
</tr>
<tr>
<td>Platform</td>
<td>{{ moduleInfo.executionInfo.platform | hex32 }}</td>
</tr>
<tr>
<td>Executable Table</td>
<td>{{ moduleInfo.executionInfo.executableTable | hex32 }}</td>
</tr>
<tr>
<td>Disc</td>
<td>{{ moduleInfo.executionInfo.discNumber }} / {{ moduleInfo.executionInfo.discCount }}</td>
</tr>
<tr>
<td>Save Game ID</td>
<td>{{ moduleInfo.executionInfo.savegameId | hex32 }}</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>Loader</td>
<td>
<table class="table table-hover table-condensed debugger-module-info-inner-table">
<tbody>
<tr>
<td>Image Flags</td>
<td>{{ moduleInfo.loaderInfo.imageFlags | hex32 }}</td>
</tr>
<tr>
<td>Game Regions</td>
<td>{{ moduleInfo.loaderInfo.gameRegions | hex32 }}</td>
</tr>
<tr>
<td>Media Flags</td>
<td>{{ moduleInfo.loaderInfo.mediaFlags | hex32 }}</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>TLS</td>
<td>
<table class="table table-hover table-condensed debugger-module-info-inner-table">
<tbody>
<tr>
<td>Slot Count</td>
<td>{{ moduleInfo.tlsInfo.slotCount }}</td>
</tr>
<tr>
<td>Data Size</td>
<td>{{ moduleInfo.tlsInfo.dataSize }}b</td>
</tr>
<tr>
<td>Raw Data Address</td>
<td>{{ moduleInfo.tlsInfo.rawDataAddress | hex32 }}</td>
</tr>
<tr>
<td>Raw Data Size</td>
<td>{{ moduleInfo.tlsInfo.rawDataSize }}b</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table class="table table-hover table-condensed debugger-module-info-headers">
<thead>
<tr>
<th><a href="" ng-click="changeSort(headerSort, 'key')">Key</a></th>
<th><a href="" ng-click="changeSort(headerSort, 'value')">Value</a></th>
<th><a href="" ng-click="changeSort(headerSort, 'length')">Length</a></th>
</tr>
</thead>
<tbody>
<tr ng-repeat="header in moduleInfo.headers | orderBy:headerSort.column:headerSort.reverse">
<td>{{ header.key | hex32 }}</td>
<td>{{ header.value | hex32 }}</td>
<td>{{ header.length }}b</td>
</tr>
</tbody>
</table>
<h3>Sections</h3>
<table class="table table-hover table-condensed debugger-module-info-sections">
<thead>
<tr>
<th><a href="" ng-click="changeSort(sectionSort, '$index')">#</a></th>
<th><a href="" ng-click="changeSort(sectionSort, 'type')">Type</a></th>
<th><a href="" ng-click="changeSort(sectionSort, 'startAddress')">Start</a></th>
<th><a href="" ng-click="changeSort(sectionSort, 'endAddress')">End</a></th>
<th><a href="" ng-click="changeSort(sectionSort, 'totalLength')">Length</a></th>
</tr>
</thead>
<tbody>
<tr ng-repeat="section in moduleInfo.sections | orderBy:sectionSort.column:sectionSort.reverse">
<td>{{ $index }}</td>
<td>{{ section.type }}</td>
<td><a xe-memref="{{section.startAddress|hex32}}" ng-click="$close()">{{ section.startAddress | hex32 }}</a></td>
<td><a xe-memref="{{section.endAddress|hex32}}" ng-click="$close()">{{ section.endAddress | hex32 }}</a></td>
<td>{{ section.totalLength }}b</td>
</tr>
</tbody>
</table>
<h3>Static Libraries</h3>
<table class="table table-hover table-condensed debugger-module-info-static-libraries">
<thead>
<tr>
<th><a href="" ng-click="changeSort(staticLibrarySort, 'name')">Name</a></th>
<th><a href="" ng-click="changeSort(staticLibrarySort, 'version')">Version</a></th>
</tr>
</thead>
<tbody>
<tr ng-repeat="library in moduleInfo.staticLibraries | orderBy:staticLibrarySort.column:staticLibrarySort.reverse">
<td>{{ library.name }}</td>
<td>{{ library.version }}</td>
</tr>
</tbody>
</table>
<h3>Imports</h3>
<div ng-repeat="library in moduleInfo.libraryImports | orderBy:'name'">
<h4>{{ library.name }}</h4>
Version: {{ library.version }} / min version: {{ library.minVersion }}<br/>
<table class="table table-hover table-condensed debugger-module-info-imports">
<thead>
<tr>
<th><a href="" ng-click="changeSort(importSort, 'implemented')">Impl</a></th>
<th><a href="" ng-click="changeSort(importSort, 'ordinal')">Ordinal</a></th>
<th><a href="" ng-click="changeSort(importSort, 'type')">Type</a></th>
<th><a href="" ng-click="changeSort(importSort, 'name')">Name</a></th>
<th><a href="" ng-click="changeSort(importSort, 'valueAddress')">Value</a></th>
<th><a href="" ng-click="changeSort(importSort, 'thunkAddress')">Thunk</a></th>
</tr>
</thead>
<tbody>
<tr ng-repeat="import in library.imports | orderBy:importSort.column:importSort.reverse"
ng-class="{danger: !import.implemented}">
<td>{{ import.implemented }}</td>
<td>{{ import.ordinal | hex16 }}</td>
<td>{{ import.type }}</td>
<td><a href="https://www.google.com/search?as_epq={{import.name}}" target="_blank">{{ import.name }}</a></td>
<td><a xe-memref="{{import.valueAddress|hex32}}" ng-click="$close()">{{ import.valueAddress | hex32 }}</a></td>
<td><a xe-coderef="{{import.thunkAddress|hex32}}" ng-click="$close()">{{ import.thunkAddress | hex32 }}</a></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div>

View File

@ -1,52 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.ui.code.moduleInfo', [
'ui.bootstrap',
'xe.log',
'xe.session'
]);
module.controller('ModuleInfoController', function(
$rootScope, $scope, $modal, log, moduleName, moduleInfo) {
$scope.moduleName = moduleName;
$scope.moduleInfo = moduleInfo;
$scope.headerSort = {
column: 'key',
reverse: false
};
$scope.sectionSort = {
column: 'startAddress',
reverse: false
};
$scope.staticLibrarySort = {
column: 'name',
reverse: false
};
$scope.importSort = {
column: 'ordinal',
reverse: false
};
$scope.changeSort = function(sort, column) {
if (sort.column == column) {
sort.reverse = !sort.reverse;
} else {
sort.column = column;
sort.reverse = false;
}
};
$scope.close = function() {
$scope.$close(null);
};
});

View File

@ -1,35 +0,0 @@
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal" aria-hidden="true" ng-click="close()">&times;</button>
<h4 class="modal-title">Thread {{ thread.id }}: {{ thread.name }}</h4>
</div>
<div class="modal-body">
<table class="table debugger-module-info-outer-table">
<tbody>
<tr>
<td>Thread</td>
<td>
<table class="table table-hover table-condensed debugger-module-info-inner-table">
<tbody>
<tr>
<td>Stack Address</td>
<td><a xe-memref="{{ thread.stackAddress | hex32 }}" ng-click="$close()">{{ thread.stackAddress | hex32 }}</a></td>
</tr>
<tr>
<td>Stack Size</td>
<td>{{ thread.stackSize }}b</td>
</tr>
<tr>
<td>State Address</td>
<td><a xe-memref="{{ thread.threadStateAddress | hex32 }}" ng-click="$close()">{{ thread.threadStateAddress | hex32 }}</a></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>

View File

@ -1,51 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.ui.code.threadInfo', [
'ui.bootstrap',
'xe.log',
'xe.session'
]);
module.controller('ThreadInfoController', function(
$rootScope, $scope, $modal, log, thread) {
$scope.thread = thread;
$scope.headerSort = {
column: 'key',
reverse: false
};
$scope.sectionSort = {
column: 'startAddress',
reverse: false
};
$scope.staticLibrarySort = {
column: 'name',
reverse: false
};
$scope.importSort = {
column: 'ordinal',
reverse: false
};
$scope.changeSort = function(sort, column) {
if (sort.column == column) {
sort.reverse = !sort.reverse;
} else {
sort.column = column;
sort.reverse = false;
}
};
$scope.close = function() {
$scope.$close(null);
};
});

View File

@ -1,26 +0,0 @@
<div class="console" ng-controller="ConsoleController">
<div class="console-part-log">
<div class="console-log-outer" ui-scroll-down-on="log.lines.length">
<ul>
<li ng-repeat="line in log.lines track by $index">{{line}}</li>
</ul>
</div>
</div>
<div class="console-part-input">
<div class="console-input-left">
</div>
<div class="console-input-middle">
<div class="input-group input-group-sm">
<span class="input-group-addon">@</span>
<input type="text" class="form-control" placeholder="Command" ng-model="commandText" ui-enter="issueCommand()">
</div>
</div>
<div class="console-input-right">
<div class="btn-group btn-group-sm">
<button type="button" class="btn btn-default">A</button>
<button type="button" class="btn btn-default">B</button>
<button type="button" class="btn btn-default">C</button>
</div>
</div>
</div>
</div>

View File

@ -1,34 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.ui.console', [
'xe.log'
]);
module.controller('ConsoleController', function($scope, log) {
$scope.log = log;
$scope.commandText = '';
$scope.issueCommand = function() {
var command = $scope.commandText;
$scope.commandText = '';
if (!command) {
return;
}
log.appendLine('@' + command);
// TODO(benvanik): execute.
console.log(command);
};
});

View File

@ -1 +0,0 @@
TODO: GPU

View File

@ -1 +0,0 @@
TODO: kernel

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@ -1 +0,0 @@
TODO: memory

View File

@ -1,40 +0,0 @@
<nav class="navbar navbar-default" role="navigation" ng-controller="NavbarController">
<div class="navbar-header">
<a class="navbar-brand" href="http://xenia.jp/" target="_blank">Xenia</a>
</div>
<ul class="nav navbar-nav" ng-show="app.session">
<li ng-class="{ active: $state.includes('session.code') }"><a ui-sref="session.code">Code</a></li>
<li ng-class="{ active: $state.includes('session.memory') }"><a ui-sref="session.memory">Memory</a></li>
<li ng-class="{ active: $state.includes('session.kernel') }"><a ui-sref="session.kernel">Kernel</a></li>
<li ng-class="{ active: $state.includes('session.gpu') }"><a ui-sref="session.gpu">GPU</a></li>
<li ng-class="{ active: $state.includes('session.apu') }"><a ui-sref="session.apu">APU</a></li>
</ul>
<p class="navbar-text navbar-right"></p>
<ul class="nav navbar-nav navbar-right">
<li class="dropdown">
<div class="btn-group navbar-btn">
<button type="button" class="btn btn-default" ng-click="connect()" ng-disabled="app.loading">
<span class="glyphicon glyphicon-link"></span> Connect
</button>
<!--<button type="button" class="btn btn-default" ng-click="open()" ng-disabled="app.loading">
<span class="glyphicon glyphicon-file"></span> Open
</button>-->
<button type="button" class="btn btn-default" ng-click="refresh()" ng-disabled="app.loading">
<span class="glyphicon glyphicon-refresh"></span> Refresh
</button>
<button type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown" ng-disabled="app.loading">
<span class="glyphicon glyphicon-cog"></span> <span class="caret"></span>
</button>
<ul class="dropdown-menu" role="menu">
<li><a href="#">Action</a></li>
<li><a href="#">Another action</a></li>
<li><a href="#">Something else here</a></li>
<li class="divider"></li>
<li><a href="#">Separated link</a></li>
</ul>
</div>
</li>
</ul>
<p class="navbar-text navbar-right"></p>
<p class="navbar-text navbar-right" ng-show="app.session">{{app.session.source}}</p>
</nav>

View File

@ -1,56 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.ui.navbar', []);
module.controller('NavbarController', function(
$rootScope, $scope, $state, app, log) {
$scope.refresh = function() {
$rootScope.$emit('refresh');
};
$scope.connect = function() {
// TODO(benvanik): show a fancy dialog or something.
var oldSession = app.session;
app.connect().then(function(session) {
if (!oldSession || oldSession.id != session.id) {
$state.go('session', {
'sessionId': session.id
}, {
notify: true
});
}
}, function(e) {
$state.go('/', {
}, {
notify: true
});
});
};
$scope.open = function() {
var inputEl = document.createElement('input');
inputEl.type = 'file';
inputEl.accept = '.xe-trace,application/x-extension-xe-trace';
inputEl.onchange = function(e) {
$scope.$apply(function() {
if (inputEl.files.length) {
//app.open(inputEl.files[0]);
log.info('Not implemented yet');
}
});
};
inputEl.click();
};
});

View File

@ -1 +0,0 @@
<div ui-view></div>

View File

@ -1,8 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/

View File

@ -1,42 +0,0 @@
<!DOCTYPE html>
<html ng-app="app">
<head>
<title>Xenia Debugger</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//ajax.googleapis.com/ajax/libs/angularjs/1.2.5/angular.min.js"></script>
<script src="//angular-ui.github.io/bootstrap/ui-bootstrap-tpls-0.7.0.js"></script>
<script src="//angular-ui.github.io/ui-router/release/angular-ui-router.js"></script>
<link rel="stylesheet" href="//netdna.bootstrapcdn.com/bootstrap/3.0.3/css/bootstrap.min.css">
<link rel="stylesheet" href="//codemirror.net/lib/codemirror.css">
<link rel="stylesheet" href="assets/styles/app.css">
<style>
</style>
</head>
<body ng-controller="AppController">
<div class="app-main" ng-class="{disconnected: !app.session.dataSource || !app.session.dataSource.online}">
<div class="app-header" ng-include="'assets/ui/navbar.html'"></div>
<div class="app-body tab-content" ui-view></div>
<div class="app-console navbar-default" ng-include="'assets/ui/console/console.html'"></div>
</div>
<script src="http://codemirror.net/lib/codemirror.js"></script>
<script src="src/base.js"></script>
<script src="src/app.js"></script>
<script src="src/datasources.js"></script>
<script src="src/directives.js"></script>
<script src="src/filters.js"></script>
<script src="src/log.js"></script>
<script src="src/router.js"></script>
<script src="src/session.js"></script>
<script src="assets/ui/navbar.js"></script>
<script src="assets/ui/console/console.js"></script>
<script src="assets/ui/code/code-tab.js"></script>
<script src="assets/ui/code/function-view.js"></script>
<script src="assets/ui/code/module-info.js"></script>
<script src="assets/ui/code/thread-info.js"></script>
<script src="debugger.js"></script>
</body>
</html>

View File

@ -1,125 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('app', [
'ui.bootstrap',
'ui.router',
'xe.datasources',
'xe.directives',
'xe.filters',
'xe.log',
'xe.router',
'xe.session',
'xe.ui.code',
'xe.ui.code.functionView',
'xe.ui.code.moduleInfo',
'xe.ui.code.threadInfo',
'xe.ui.console',
'xe.ui.navbar'
]);
module.controller('AppController', function($scope, app) {
this.app = app;
});
module.service('app', function(
$rootScope, $q, $state, log, Session) {
var App = function() {
this.loading = false;
this.session = null;
};
App.prototype.setSession = function(session) {
this.close();
this.session = session;
$rootScope.$emit('refresh');
};
App.prototype.close = function() {
this.loading = false;
if (this.session) {
this.session.dispose();
this.session = null;
}
};
App.prototype.open = function(sessionId) {
var d = $q.defer();
// Ignore if already open.
if (this.session && this.session.id == sessionId) {
d.resolve(this.session);
return d.promise;
}
// Close existing.
this.close();
this.loading = true;
log.info('Opening session ' + sessionId);
// Open session.
var session = new Session(sessionId);
this.loading = false;
this.setSession(session);
d.resolve(session);
return d.promise;
};
App.prototype.connect = function(opt_host) {
this.close();
var d = $q.defer();
this.loading = true;
Session.query(opt_host).then((function(infos) {
var info = infos[0];
var id = info.titleId;
if (id == '00000000') {
id = info.name;
}
var session = new Session(id);
var p = session.connect(opt_host);
p.then((function(session) {
this.loading = false;
this.setSession(session);
d.resolve(session);
}).bind(this), (function(e) {
this.loading = false;
d.reject(e);
}).bind(this), function(update) {
d.notify(update);
});
}).bind(this), (function(e) {
this.loading = false;
log.info('No sessions found at ' + Session.getHost(opt_host));
d.reject(e);
}).bind(this));
return d.promise;
};
return new App();
});
module.run(function($rootScope, $state, $stateParams, app, log) {
$rootScope.$state = $state;
$rootScope.$stateParams = $stateParams;
$rootScope.app = app;
$rootScope.log = log;
});

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@ -1,61 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
function inherits(childCtor, parentCtor) {
function tempCtor() {};
tempCtor.prototype = parentCtor.prototype;
childCtor.superClass_ = parentCtor.prototype;
childCtor.prototype = new tempCtor();
childCtor.prototype.constructor = childCtor;
};
var EventEmitter = function() {
this.events_ = {};
};
EventEmitter.prototype.dispose = function() {
this.events_ = {};
};
EventEmitter.prototype.on = function(name, listener, opt_scope) {
var listeners = this.events_[name];
if (!listeners) {
listeners = this.events_[name] = [];
}
listeners.push({
callback: listener,
scope: opt_scope || null
});
};
EventEmitter.prototype.off = function(name, listener, opt_scope) {
var listeners = this.events_[name];
if (!listeners) {
return;
}
for (var n = 0; n < listeners.length; n++) {
if (listeners[n].callback == listener) {
listeners.splice(n, 1);
if (!listeners.length) {
delete this.events_[name];
}
return;
}
}
}
EventEmitter.prototype.emit = function(name, args) {
var listeners = this.events_[name];
if (!listeners) {
return;
}
for (var n = 0; n < listeners.length; n++) {
var listener = listeners[n];
listener.callback.apply(listener.scope, args);
}
};

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@ -1,317 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.datasources', []);
module.service('Breakpoint', function() {
// http://stackoverflow.com/a/2117523/377392
var uuidFormat = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx';
function uuid4() {
return uuidFormat.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c === 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
};
var Breakpoint = function(opt_id) {
this.id = opt_id || uuid4();
this.type = Breakpoint.Type.TEMP;
this.fnAddress = 0;
this.address = 0;
this.enabled = true;
};
Breakpoint.Type = {
TEMP: 'temp',
CODE: 'code'
};
Breakpoint.fromJSON = function(json) {
var breakpoint = new Breakpoint(json.id);
breakpoint.type = json.type;
breakpoint.fnAddress = json.fnAddress;
breakpoint.address = json.address;
breakpoint.enabled = json.enabled;
return breakpoint;
};
Breakpoint.prototype.toJSON = function() {
return {
'id': this.id,
'type': this.type,
'fnAddress': this.fnAddress,
'address': this.address,
'enabled': this.enabled
};
};
return Breakpoint;
});
module.service('DataSource', function($q) {
var DataSource = function(source, delegate) {
EventEmitter.call(this);
this.source = source;
this.delegate = delegate;
this.online = false;
this.status = 'disconnected';
};
inherits(DataSource, EventEmitter);
DataSource.prototype.open = function() {};
DataSource.prototype.dispose = function() {};
DataSource.prototype.issue = function(command) {};
DataSource.prototype.makeReady = function() {
return this.issue({
command: 'debug.make_ready'
});
};
DataSource.prototype.getModuleList = function() {
return this.issue({
command: 'cpu.get_module_list'
});
};
DataSource.prototype.getModule = function(moduleName) {
return this.issue({
command: 'cpu.get_module',
module: moduleName
});
};
DataSource.prototype.getFunctionList = function(moduleName, opt_since) {
return this.issue({
command: 'cpu.get_function_list',
module: moduleName,
since: opt_since || 0
});
};
DataSource.prototype.getFunction = function(address) {
return this.issue({
command: 'cpu.get_function',
address: address
});
};
DataSource.prototype.getThreadStates = function() {
return this.issue({
command: 'cpu.get_thread_states'
});
};
// set registers/etc?
DataSource.prototype.addBreakpoint = function(breakpoint) {
return this.addBreakpoints([breakpoint]);
};
DataSource.prototype.addBreakpoints = function(breakpoints) {
if (!breakpoints.length) {
var d = $q.defer();
d.resolve();
return d.promise;
}
return this.issue({
command: 'cpu.add_breakpoints',
breakpoints: breakpoints.map(function(breakpoint) {
return breakpoint.toJSON();
})
});
};
DataSource.prototype.removeBreakpoint = function(breakpointId) {
return this.removeBreakpoints([breakpointId]);
};
DataSource.prototype.removeBreakpoints = function(breakpointIds) {
return this.issue({
command: 'cpu.remove_breakpoints',
breakpointIds: breakpointIds
});
};
DataSource.prototype.removeAllBreakpoints = function() {
return this.issue({
command: 'cpu.remove_all_breakpoints'
});
};
DataSource.prototype.continueExecution = function() {
return this.issue({
command: 'cpu.continue'
});
};
DataSource.prototype.breakExecution = function() {
return this.issue({
command: 'cpu.break'
});
};
DataSource.prototype.stepNext = function(threadId) {
return this.issue({
command: 'cpu.step',
threadId: threadId
});
};
return DataSource;
});
module.service('RemoteDataSource', function(
$rootScope, $q, log, DataSource) {
var RemoteDataSource = function(url, delegate) {
DataSource.call(this, url, delegate);
this.url = url;
this.socket = null;
this.nextRequestId_ = 1;
this.pendingRequests_ = {};
};
inherits(RemoteDataSource, DataSource);
RemoteDataSource.prototype.open = function() {
var url = this.url;
this.online = false;
this.status = 'connecting';
var d = $q.defer();
this.socket = new WebSocket(url, []);
this.socket.onopen = (function() {
$rootScope.$apply((function() {
// TODO(benvanik): handshake
this.online = true;
this.status = 'connected';
this.emit('online');
d.resolve();
}).bind(this));
}).bind(this);
this.socket.onclose = (function(e) {
$rootScope.$apply((function() {
this.online = false;
if (this.status == 'connecting') {
this.status = 'disconnected';
d.reject(e.code + ' ' + e.reason);
} else {
this.status = 'disconnected';
log.info('Disconnected');
this.emit('offline');
}
}).bind(this));
}).bind(this);
this.socket.onerror = (function(e) {
// ?
}).bind(this);
this.socket.onmessage = (function(e) {
$rootScope.$apply((function() {
this.socketMessage(e);
}).bind(this));
}).bind(this);
return d.promise;
};
RemoteDataSource.prototype.socketMessage = function(e) {
console.log('message', e.data);
var json = JSON.parse(e.data);
if (json.requestId) {
// Response to a previous request.
var request = this.pendingRequests_[json.requestId];
if (request) {
delete this.pendingRequests_[json.requestId];
if (json.status) {
request.deferred.resolve(json.result);
} else {
request.deferred.reject(json.result);
}
}
} else {
// Notification.
switch (json.type) {
case 'breakpoint':
this.delegate.onBreakpointHit(
json.breakpointId, json.threadId);
break;
default:
log.error('Unknown notification type: ' + json.type);
break;
}
}
};
RemoteDataSource.prototype.dispose = function() {
this.pendingRequests_ = {};
this.online = false;
this.status = 'disconnected';
if (this.socket) {
this.socket.close();
this.socket = null;
}
DataSource.prototype.dispose.call(this);
};
RemoteDataSource.prototype.issue = function(command) {
var d = $q.defer();
command.requestId = this.nextRequestId_++;
this.socket.send(JSON.stringify(command));
command.deferred = d;
this.pendingRequests_[command.requestId] = command;
return d.promise;
};
return RemoteDataSource;
});
module.service('FileDataSource', function($q, DataSource) {
var FileDataSource = function(file, delegate) {
DataSource.call(this, file.name, delegate);
this.file = file;
};
inherits(FileDataSource, DataSource);
FileDataSource.prototype.open = function() {
this.status = 'connecting';
var d = $q.defer();
var self = this;
window.setTimeout(function() {
$scope.$apply((function() {
// TODO(benvanik): scan/load trace
this.online = true;
this.status = 'connected';
d.resolve();
}).bind(self));
});
return d.promise;
};
FileDataSource.prototype.dispose = function() {
this.online = false;
if (this.file) {
if (this.file.close) {
this.file.close();
}
this.file = null;
}
DataSource.prototype.dispose.call(this);
};
return FileDataSource;
});

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@ -1,89 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.directives', [
'ui.router'
]);
module.directive('uiEnter', function() {
return function($scope, element, attrs) {
element.bind('keydown keypress', function(e) {
if(e.which === 13) {
$scope.$apply(function(){
$scope.$eval(attrs.uiEnter);
});
e.preventDefault();
}
});
};
});
module.directive('uiEscape', function() {
return function($scope, element, attrs) {
element.bind('keydown keypress', function(e) {
if(e.which === 27) {
$scope.$apply(function(){
$scope.$eval(attrs.uiEscape);
});
e.preventDefault();
}
});
};
});
module.directive('uiScrollDownOn', function() {
return {
priority: 1,
link: function($scope, element, attrs) {
$scope.$watch(attrs.uiScrollDownOn, function() {
element[0].scrollTop = element[0].scrollHeight;
});
}
};
});
module.directive('xeCoderef', function($state) {
return {
priority: 1,
link: function($scope, element, attrs) {
var target = attrs.xeCoderef;
var stateName = 'session.code.function';
var stateParams = {
function: target,
a: null
};
element.attr('href', $state.href(stateName, stateParams));
element.bind('click', function(e) {
e.preventDefault();
$state.go(stateName, stateParams);
});
}
};
});
module.directive('xeMemref', function($state) {
return {
priority: 1,
link: function($scope, element, attrs) {
var target = attrs.xeMemref;
var stateName = 'session.memory';
var stateParams = {
a: target
};
element.attr('href', $state.href(stateName, stateParams));
element.bind('click', function(e) {
e.preventDefault();
$state.go(stateName, stateParams);
});
}
};
});

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@ -1,45 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.filters', []);
module.filter('hex16', function() {
return function(number) {
if (number !== null && number !== undefined) {
var str = '' + number.toString(16).toUpperCase();
while (str.length < 4) str = '0' + str;
return str;
}
};
});
module.filter('hex32', function() {
return function(number) {
if (number !== null && number !== undefined) {
var str = '' + number.toString(16).toUpperCase();
while (str.length < 8) str = '0' + str;
return str;
}
};
});
module.filter('exp8', function() {
return function(number) {
if (number !== null && number !== undefined) {
var str = number.toExponential(8);
if (number >= 0) {
str = ' ' + str;
}
return str;
}
}
});

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@ -1,45 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.log', []);
module.service('log', function($rootScope) {
var Log = function() {
this.lines = [];
this.progressActive = false;
this.progress = 0;
};
Log.prototype.appendLine = function(line) {
this.lines.push(line);
};
Log.prototype.info = function(line) {
this.appendLine('I ' + line);
};
Log.prototype.error = function(line) {
this.appendLine('E ' + line);
};
Log.prototype.setProgress = function(value) {
this.progressActive = true;
this.progress = value;
};
Log.prototype.clearProgress = function() {
this.progressActive = false;
};
return new Log();
});

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.router', [
'ui.router',
]);
module.config(function($stateProvider, $urlRouterProvider) {
$urlRouterProvider.otherwise('/');
$stateProvider.state('/', {
template: 'empty'
});
$stateProvider.state('session', {
url: '/:sessionId',
templateUrl: 'assets/ui/session.html',
resolve: {
app: 'app',
session: function($stateParams, $state, $q,
Session, app) {
// If we are given a session we assume the user is trying to connect to
// it. Attempt that now. If we fail we redirect to home, otherwise we
// check whether it's the same game down below.
var d = $q.defer();
if ($stateParams.sessionId) {
if (!app.session ||
app.session.id != $stateParams.sessionId) {
Session.query().then(function(infos) {
var id = (infos[0].titleId == '00000000') ?
infos[0].name : infos[0].titleId;
if (!app.session || app.session.id == id) {
// Same session, continue.
var p = app.connect();
p.then(function(session) {
d.resolve(session);
}, function(e) {
$state.go('session', {
'sessionId': session.id
}, {
notify: true
});
d.reject(e);
})
} else {
// Different session. Create without connection.
var p = app.open(id);
p.then(function(session) {
d.resolve(session);
}, function(e) {
d.reject(e);
});
}
}, function(e) {
var p = app.open($stateParams.sessionId);
p.then(function(session) {
d.resolve(session);
}, function(e) {
d.reject(e);
});
});
} else {
var p = app.open($stateParams.sessionId);
p.then(function(session) {
d.resolve(session);
}, function(e) {
d.reject(e);
});
}
} else {
d.resolve(null);
}
return d.promise;
}
},
controller: function($scope, $stateParams, $q, app, session) {
},
onEnter: function() {
},
onExit: function() {}
});
$stateProvider.state('session.code', {
url: '/code',
templateUrl: 'assets/ui/code/code-tab.html',
controller: function($stateParams) {
},
onEnter: function() {},
onExit: function() {}
});
$stateProvider.state('session.code.function', {
url: '/:function?a',
templateUrl: 'assets/ui/code/function-view.html',
controller: function($scope, $stateParams) {
$scope.functionAddress = parseInt($stateParams.function, 16);
$scope.highlightAddress = parseInt($stateParams.a, 16);
},
onEnter: function() {},
onExit: function() {}
});
$stateProvider.state('session.memory', {
url: '/memory?a',
templateUrl: 'assets/ui/memory/memory-tab.html',
controller: function($stateParams) {
},
onEnter: function() {},
onExit: function() {}
});
$stateProvider.state('session.kernel', {
url: '/kernel',
templateUrl: 'assets/ui/kernel/kernel-tab.html',
controller: function($stateParams) {
},
onEnter: function() {},
onExit: function() {}
});
$stateProvider.state('session.gpu', {
url: '/gpu',
templateUrl: 'assets/ui/gpu/gpu-tab.html',
controller: function($stateParams) {
},
onEnter: function() {},
onExit: function() {}
});
$stateProvider.state('session.apu', {
url: '/apu',
templateUrl: 'assets/ui/apu/apu-tab.html',
controller: function($stateParams) {
},
onEnter: function() {},
onExit: function() {}
});
});

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@ -1,489 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
'use strict';
var module = angular.module('xe.session', []);
module.service('Session', function(
$rootScope, $q, $http, $state, log,
Breakpoint, FileDataSource, RemoteDataSource) {
var State = function(session) {
this.session = session;
this.clear();
};
State.prototype.clear = function() {
this.cache_ = {
moduleList: [],
modules: {},
moduleFunctionLists: {},
functions: {},
threadStates: {},
threadList: []
};
};
State.prototype.sync = function() {
var cache = this.cache_;
var dataSource = this.session.dataSource;
if (!dataSource) {
var d = $q.defer();
d.resolve();
return d.promise;
}
var ps = [];
// Update all modules/functions.
var modulesUpdated = $q.defer();
ps.push(modulesUpdated.promise);
dataSource.getModuleList().then((function(list) {
cache.moduleList = list;
// Update module information.
var moduleFetches = [];
list.forEach(function(module) {
if (cache.modules[module.name]) {
return;
}
var moduleFetch = $q.defer();
moduleFetches.push(moduleFetch.promise);
dataSource.getModule(module.name).
then(function(moduleInfo) {
cache.modules[module.name] = moduleInfo;
moduleFetch.resolve();
}, function(e) {
moduleFetch.reject(e);
});
});
// Update function lists for each module.
list.forEach(function(module) {
var cached = cache.moduleFunctionLists[module.name];
var functionListFetch = $q.defer();
moduleFetches.push(functionListFetch);
dataSource.getFunctionList(module.name, cached ? cached.version : 0).
then(function(result) {
if (cached) {
cached.version = result.version;
for (var n = 0; n < result.list.length; n++) {
cached.list.push(result.list[n]);
}
} else {
cached = cache.moduleFunctionLists[module.name] = {
version: result.version,
list: result.list
};
}
functionListFetch.resolve();
}, function(e) {
functionListFetch.reject(e);
});
});
$q.all(moduleFetches).then(function() {
modulesUpdated.resolve();
}, function(e) {
modulesUpdated.reject();
});
}).bind(this), function(e) {
modulesUpdated.reject(e);
});
// Update threads/thread states.
var threadsUpdated = $q.defer();
ps.push(threadsUpdated.promise);
dataSource.getThreadStates().then((function(states) {
cache.threadStates = states;
cache.threadList = [];
for (var threadId in states) {
cache.threadList.push(states[threadId]);
}
threadsUpdated.resolve();
}).bind(this), function(e) {
threadsUpdated.reject(e);
});
var d = $q.defer();
$q.all(ps).then((function() {
d.resolve();
}).bind(this), (function(e) {
d.reject(e);
}).bind(this));
return d.promise;
};
State.prototype.getModuleList = function() {
return this.cache_.moduleList;
};
State.prototype.getModule = function(moduleName) {
return this.cache_.modules[moduleName] || null;
};
State.prototype.getFunctionList = function(moduleName) {
var cached = this.cache_.moduleFunctionLists[moduleName];
return cached ? cached.list : [];
};
State.prototype.getFunction = function(address) {
return this.cache_.functions[address] || null;
};
State.prototype.fetchFunction = function(address) {
var cache = this.cache_;
var d = $q.defer();
var cached = cache.functions[address];
if (cached) {
d.resolve(cached);
return d.promise;
}
var dataSource = this.session.dataSource;
if (!dataSource) {
d.reject(new Error('Not online.'));
return d.promise;
}
dataSource.getFunction(address).then(function(result) {
cache.functions[address] = result;
d.resolve(result);
}, function(e) {
d.reject(e);
});
return d.promise;
}
Object.defineProperty(State.prototype, 'threadList', {
get: function() {
return this.cache_.threadList || [];
}
});
State.prototype.getThreadStates = function() {
return this.cache_.threadStates || {};
};
State.prototype.getThreadState = function(threadId) {
return this.cache_.threadStates[threadId] || null;
};
var Session = function(id, opt_dataSource) {
this.id = id;
this.breakpoints = {};
this.breakpointsById = {};
this.dataSource = opt_dataSource || null;
this.state = new State(this);
this.activeThread = null;
this.paused = false;
this.loadState();
};
Session.prototype.dispose = function() {
this.saveState();
this.disconnect();
};
Session.prototype.loadState = function() {
var raw = window.localStorage[this.id];
if (!raw) {
return;
}
var json = JSON.parse(raw);
if (!json) {
return;
}
var breakpointList = json.breakpoints;
this.breakpoints = {};
for (var n = 0; n < breakpointList.length; n++) {
var breakpointJson = breakpointList[n];
var breakpoint = Breakpoint.fromJSON(breakpointJson);
this.breakpoints[breakpointJson.address] = breakpoint;
this.breakpointsById[breakpoint.id] = breakpoint;
}
};
Session.prototype.saveState = function() {
var json = {
id: this.id,
breakpoints: []
};
for (var key in this.breakpointsById) {
var breakpoint = this.breakpointsById[key];
if (breakpoint.type != Breakpoint.TEMP) {
json.breakpoints.push(breakpoint.toJSON());
}
}
window.localStorage[this.id] = JSON.stringify(json);
};
Session.DEFAULT_HOST = '127.0.0.1:6200';
Session.getHost = function(opt_host) {
return opt_host || Session.DEFAULT_HOST;
};
Session.query = function(opt_host) {
var url = 'http://' + Session.getHost(opt_host);
var p = $http({
method: 'GET',
url: url + '/sessions',
cache: false,
timeout: 500,
responseType: 'json'
});
var d = $q.defer();
p.then(function(response) {
if (!response.data || !response.data.length) {
d.reject(new Error('No session data'));
return;
}
d.resolve(response.data);
}, function(e) {
d.reject(e);
});
return d.promise;
};
Session.prototype.connect = function(opt_host) {
this.disconnect();
var url = 'ws://' + Session.getHost(opt_host);
log.info('Connecting to ' + url + '...');
log.setProgress(0);
var d = $q.defer();
var dataSource = new RemoteDataSource(url, this);
var p = dataSource.open();
p.then((function() {
log.info('Connected!');
log.clearProgress();
this.setDataSource(dataSource).then((function() {
d.resolve(this);
}).bind(this), (function(e) {
d.reject(e);
}).bind(this));
}).bind(this), (function(e) {
log.error('Unable to connect: ' + e);
log.clearProgress();
d.reject(e);
}).bind(this), function(update) {
log.setProgress(update.progress);
d.notify(update);
});
return d.promise;
};
Session.prototype.disconnect = function() {
this.setDataSource(null);
};
Session.prototype.setDataSource = function(dataSource) {
var self = this;
var d = $q.defer();
if (this.dataSource) {
this.dataSource.dispose();
this.dataSource = null;
}
$rootScope.$emit('refresh');
if (!dataSource) {
d.resolve();
return d.promise;
}
this.state.clear();
this.activeThread = null;
this.dataSource = dataSource;
this.dataSource.on('online', function() {
//
}, this);
this.dataSource.on('offline', function() {
this.setDataSource(null);
}, this);
var ps = [];
// Add breakpoints.
var breakpointList = [];
for (var key in this.breakpoints) {
var breakpoint = this.breakpoints[key];
if (breakpoint.enabled) {
breakpointList.push(breakpoint);
}
}
ps.push(this.dataSource.addBreakpoints(breakpointList));
// Perform a full sync.
var syncDeferred = $q.defer();
ps.push(syncDeferred.promise);
this.state.sync().then((function() {
// Put a breakpoint at the entry point.
// TODO(benvanik): make an option?
var moduleList = this.state.getModuleList();
if (!moduleList.length) {
log.error('No modules found!');
syncDeferred.reject(new Error('No modules found.'));
return;
}
var moduleInfo = this.state.getModule(moduleList[0].name);
if (!moduleInfo) {
log.error('Main module not found!');
syncDeferred.reject(new Error('Main module not found.'));
return;
}
var entryPoint = moduleInfo.exeEntryPoint;
self.addTempBreakpoint(entryPoint, entryPoint);
syncDeferred.resolve();
}).bind(this), (function(e) {
syncDeferred.reject(e);
}).bind(this));
$q.all(ps).then((function() {
this.dataSource.makeReady().then(function() {
d.resolve();
}, function(e) {
log.error('Error making target ready: ' + e);
d.reject(e);
});
}).bind(this), (function(e) {
log.error('Errors preparing target: ' + e);
this.disconnect();
d.reject(e);
}).bind(this));
return d.promise;
};
Session.prototype.addBreakpoint = function(breakpoint) {
this.breakpoints[breakpoint.address] = breakpoint;
this.breakpointsById[breakpoint.id] = breakpoint;
if (this.dataSource) {
this.dataSource.addBreakpoint(breakpoint);
}
this.saveState();
return breakpoint;
};
Session.prototype.addTempBreakpoint = function(fnAddress, address) {
var breakpoint = new Breakpoint();
breakpoint.type = Breakpoint.Type.TEMP;
breakpoint.fnAddress = fnAddress;
breakpoint.address = address;
breakpoint.enabled = true;
return this.addBreakpoint(breakpoint);
};
Session.prototype.addCodeBreakpoint = function(fnAddress, address) {
var breakpoint = new Breakpoint();
breakpoint.type = Breakpoint.Type.CODE;
breakpoint.fnAddress = fnAddress;
breakpoint.address = address;
breakpoint.enabled = true;
return this.addBreakpoint(breakpoint);
};
Session.prototype.removeBreakpoint = function(breakpoint) {
delete this.breakpoints[breakpoint.address];
delete this.breakpointsById[breakpoint.id];
if (this.dataSource) {
this.dataSource.removeBreakpoint(breakpoint.id);
}
this.saveState();
};
Session.prototype.toggleBreakpoint = function(breakpoint, enabled) {
var oldEnabled = enabled;
breakpoint.enabled = enabled;
if (this.dataSource) {
if (breakpoint.enabled) {
this.dataSource.addBreakpoint(breakpoint);
} else {
this.dataSource.removeBreakpoint(breakpoint.id);
}
}
this.saveState();
};
Session.prototype.onBreakpointHit = function(breakpointId, threadId) {
// Now paused!
this.paused = true;
this.state.sync().then((function() {
// Switch active thread.
var thread = this.state.getThreadState(threadId);
this.activeThread = thread;
if (!breakpointId) {
// Just a general pause.
log.info('Execution paused.');
return;
}
var breakpoint = this.breakpointsById[breakpointId];
if (!breakpoint) {
log.error('Breakpoint hit but not found.');
return;
}
// TODO(benvanik): stash current breakpoint/thread/etc.
log.info('Breakpoint hit at 0x' +
breakpoint.address.toString(16).toUpperCase() + '.');
$state.go('session.code.function', {
sessionId: this.id,
function: breakpoint.fnAddress.toString(16).toUpperCase(),
a: breakpoint.address.toString(16).toUpperCase()
}, {
notify: true,
reloadOnSearch: false
});
}).bind(this), (function(e) {
log.error('Unable to synchronize state,');
}).bind(this));
};
Session.prototype.continueExecution = function() {
if (!this.dataSource) {
return;
}
this.paused = false;
this.dataSource.continueExecution().then(function() {
log.info('Execution resumed.');
}, function(e) {
log.error('Unable to continue: ' + e);
});
};
Session.prototype.breakExecution = function() {
if (!this.dataSource) {
return;
}
this.paused = true;
this.dataSource.breakExecution().then(function() {
log.info('Execution paused.');
$rootScope.$emit('refresh');
}, function(e) {
log.error('Unable to break: ' + e);
});
};
Session.prototype.stepNext = function(threadId) {
if (!this.dataSource) {
return;
}
this.paused = false;
this.dataSource.stepNext(threadId).then(function() {
}, function(e) {
log.error('Unable to step: ' + e);
});
};
return Session;
});

View File

@ -9,9 +9,6 @@
#include <xenia/cpu/processor.h> #include <xenia/cpu/processor.h>
#include <jansson.h>
#include <alloy/runtime/debugger.h>
#include <xenia/emulator.h> #include <xenia/emulator.h>
#include <xenia/export_resolver.h> #include <xenia/export_resolver.h>
#include <xenia/cpu/xenon_memory.h> #include <xenia/cpu/xenon_memory.h>
@ -56,28 +53,11 @@ Processor::Processor(Emulator* emulator) :
emulator_(emulator), export_resolver_(emulator->export_resolver()), emulator_(emulator), export_resolver_(emulator->export_resolver()),
runtime_(0), memory_(emulator->memory()), runtime_(0), memory_(emulator->memory()),
interrupt_thread_lock_(NULL), interrupt_thread_state_(NULL), interrupt_thread_lock_(NULL), interrupt_thread_state_(NULL),
interrupt_thread_block_(0), interrupt_thread_block_(0) {
DebugTarget(emulator->debug_server()) {
InitializeIfNeeded(); InitializeIfNeeded();
debug_client_states_lock_ = xe_mutex_alloc();
emulator_->debug_server()->AddTarget("cpu", this);
} }
Processor::~Processor() { Processor::~Processor() {
emulator_->debug_server()->RemoveTarget("cpu");
xe_mutex_lock(debug_client_states_lock_);
for (auto it = debug_client_states_.begin();
it != debug_client_states_.end(); ++it) {
DebugClientState* client_state = it->second;
delete client_state;
}
debug_client_states_.clear();
xe_mutex_unlock(debug_client_states_lock_);
xe_mutex_free(debug_client_states_lock_);
if (interrupt_thread_block_) { if (interrupt_thread_block_) {
memory_->HeapFree(interrupt_thread_block_, 2048); memory_->HeapFree(interrupt_thread_block_, 2048);
delete interrupt_thread_state_; delete interrupt_thread_state_;
@ -105,31 +85,6 @@ int Processor::Setup() {
return result; return result;
} }
// Setup debugger events.
auto debugger = runtime_->debugger();
auto debug_server = emulator_->debug_server();
debugger->breakpoint_hit.AddListener(
[debug_server](BreakpointHitEvent& e) {
const char* breakpoint_id = e.breakpoint()->id();
if (!breakpoint_id) {
// This is not a breakpoint we know about. Ignore.
return;
}
json_t* event_json = json_object();
json_t* type_json = json_string("breakpoint");
json_object_set_new(event_json, "type", type_json);
json_t* thread_id_json = json_integer(e.thread_state()->thread_id());
json_object_set_new(event_json, "threadId", thread_id_json);
json_t* breakpoint_id_json = json_string(breakpoint_id);
json_object_set_new(event_json, "breakpointId", breakpoint_id_json);
debug_server->BroadcastEvent(event_json);
json_decref(event_json);
});
interrupt_thread_lock_ = xe_mutex_alloc(10000); interrupt_thread_lock_ = xe_mutex_alloc(10000);
interrupt_thread_state_ = new XenonThreadState( interrupt_thread_state_ = new XenonThreadState(
runtime_, 0, 16 * 1024, 0); runtime_, 0, 16 * 1024, 0);
@ -199,640 +154,3 @@ uint64_t Processor::ExecuteInterrupt(
xe_mutex_unlock(interrupt_thread_lock_); xe_mutex_unlock(interrupt_thread_lock_);
return result; return result;
} }
void Processor::OnDebugClientConnected(uint32_t client_id) {
DebugClientState* client_state = new DebugClientState(runtime_);
xe_mutex_lock(debug_client_states_lock_);
debug_client_states_[client_id] = client_state;
xe_mutex_unlock(debug_client_states_lock_);
}
void Processor::OnDebugClientDisconnected(uint32_t client_id) {
DebugClientState* client_state = debug_client_states_[client_id];
xe_mutex_lock(debug_client_states_lock_);
debug_client_states_.erase(client_id);
xe_mutex_unlock(debug_client_states_lock_);
delete client_state;
// Whenever we support multiple clients we will need to respect pause
// settings. For now, resume until running.
runtime_->debugger()->ResumeAllThreads(true);
}
json_t* json_object_set_string_new(
json_t* object, const char* key, const char* value) {
json_t* value_json = json_string(value);
json_object_set_new(object, key, value_json);
return value_json;
}
json_t* json_object_set_string_format_new(
json_t* object, const char* key, const char* format, ...) {
char buffer[1024];
va_list args;
va_start(args, format);
xevsnprintfa(buffer, XECOUNT(buffer), format, args);
va_end(args);
json_t* value_json = json_string(buffer);
json_object_set_new(object, key, value_json);
return value_json;
}
json_t* json_object_set_integer_new(
json_t* object, const char* key, json_int_t value) {
json_t* value_json = json_integer(value);
json_object_set_new(object, key, value_json);
return value_json;
}
json_t* Processor::OnDebugRequest(
uint32_t client_id, const char* command, json_t* request,
bool& succeeded) {
xe_mutex_lock(debug_client_states_lock_);
DebugClientState* client_state = debug_client_states_[client_id];
xe_mutex_unlock(debug_client_states_lock_);
XEASSERTNOTNULL(client_state);
succeeded = true;
if (xestrcmpa(command, "get_module_list") == 0) {
json_t* list = json_array();
Runtime::ModuleList modules = runtime_->GetModules();
for (auto it = modules.begin(); it != modules.end(); ++it) {
XexModule* module = (XexModule*)(*it);
json_t* module_json = json_object();
json_object_set_string_new(module_json, "name", module->name());
json_array_append_new(list, module_json);
}
return list;
} else if (xestrcmpa(command, "get_module") == 0) {
json_t* module_name_json = json_object_get(request, "module");
if (!module_name_json || !json_is_string(module_name_json)) {
succeeded = false;
return json_string("Module name not specified");
}
const char* module_name = json_string_value(module_name_json);
XexModule* module = (XexModule*)runtime_->GetModule(module_name);
if (!module) {
succeeded = false;
return json_string("Module not found");
}
return DumpModule(module, succeeded);
} else if (xestrcmpa(command, "get_function_list") == 0) {
json_t* module_name_json = json_object_get(request, "module");
if (!module_name_json || !json_is_string(module_name_json)) {
succeeded = false;
return json_string("Module name not specified");
}
const char* module_name = json_string_value(module_name_json);
XexModule* module = (XexModule*)runtime_->GetModule(module_name);
if (!module) {
succeeded = false;
return json_string("Module not found");
}
json_t* since_json = json_object_get(request, "since");
if (since_json && !json_is_number(since_json)) {
succeeded = false;
return json_string("Version since is an invalid type");
}
size_t since = since_json ?
(size_t)json_number_value(since_json) : 0;
json_t* list = json_array();
size_t version = 0;
module->ForEachFunction(since, version, [&](FunctionInfo* info) {
json_t* fn_json = json_object();
const char* name = info->name();
char name_buffer[32];
if (!name) {
xesnprintfa(name_buffer, XECOUNT(name_buffer), "sub_%.8X",
info->address());
name = name_buffer;
}
json_object_set_string_new(fn_json, "name", name);
json_object_set_integer_new(fn_json, "address", info->address());
json_object_set_integer_new(fn_json, "linkStatus", info->status());
json_array_append_new(list, fn_json);
});
json_t* result = json_object();
json_object_set_integer_new(result, "version", version);
json_object_set_new(result, "list", list);
return result;
} else if (xestrcmpa(command, "get_function") == 0) {
json_t* address_json = json_object_get(request, "address");
if (!address_json || !json_is_number(address_json)) {
succeeded = false;
return json_string("Function address not specified");
}
uint64_t address = (uint64_t)json_number_value(address_json);
return DumpFunction(address, succeeded);
} else if (xestrcmpa(command, "get_thread_states") == 0) {
json_t* result = json_object();
runtime_->debugger()->ForEachThread([&](ThreadState* thread_state) {
json_t* state_json = DumpThreadState((XenonThreadState*)thread_state);
char threadIdString[32];
xesnprintfa(
threadIdString, XECOUNT(threadIdString),
"%d", thread_state->thread_id());
json_object_set_new(result, threadIdString, state_json);
});
return result;
} else if (xestrcmpa(command, "add_breakpoints") == 0) {
// breakpoints: [{}]
json_t* breakpoints_json = json_object_get(request, "breakpoints");
if (!breakpoints_json || !json_is_array(breakpoints_json)) {
succeeded = false;
return json_string("Breakpoints not specified");
}
if (!json_array_size(breakpoints_json)) {
// No-op;
return json_null();
}
for (size_t n = 0; n < json_array_size(breakpoints_json); n++) {
json_t* breakpoint_json = json_array_get(breakpoints_json, n);
if (!breakpoint_json || !json_is_object(breakpoint_json)) {
succeeded = false;
return json_string("Invalid breakpoint type");
}
json_t* breakpoint_id_json = json_object_get(breakpoint_json, "id");
json_t* type_json = json_object_get(breakpoint_json, "type");
json_t* address_json = json_object_get(breakpoint_json, "address");
if (!breakpoint_id_json || !json_is_string(breakpoint_id_json) ||
!type_json || !json_is_string(type_json) ||
!address_json || !json_is_number(address_json)) {
succeeded = false;
return json_string("Invalid breakpoint members");
}
const char* breakpoint_id = json_string_value(breakpoint_id_json);
const char* type_str = json_string_value(type_json);
uint64_t address = (uint64_t)json_number_value(address_json);
Breakpoint::Type type;
if (xestrcmpa(type_str, "temp") == 0) {
type = Breakpoint::TEMP_TYPE;
} else if (xestrcmpa(type_str, "code") == 0) {
type = Breakpoint::CODE_TYPE;
} else {
succeeded = false;
return json_string("Unknown breakpoint type");
}
Breakpoint* breakpoint = new Breakpoint(
type, address);
breakpoint->set_id(breakpoint_id);
if (client_state->AddBreakpoint(breakpoint_id, breakpoint)) {
succeeded = false;
return json_string("Error adding breakpoint");
}
}
return json_null();
} else if (xestrcmpa(command, "remove_breakpoints") == 0) {
// breakpointIds: ['id']
json_t* breakpoint_ids_json = json_object_get(request, "breakpointIds");
if (!breakpoint_ids_json || !json_is_array(breakpoint_ids_json)) {
succeeded = false;
return json_string("Breakpoint IDs not specified");
}
if (!json_array_size(breakpoint_ids_json)) {
// No-op;
return json_null();
}
for (size_t n = 0; n < json_array_size(breakpoint_ids_json); n++) {
json_t* breakpoint_id_json = json_array_get(breakpoint_ids_json, n);
if (!breakpoint_id_json || !json_is_string(breakpoint_id_json)) {
succeeded = false;
return json_string("Invalid breakpoint ID type");
}
const char* breakpoint_id = json_string_value(breakpoint_id_json);
if (client_state->RemoveBreakpoint(breakpoint_id)) {
succeeded = false;
return json_string("Unable to remove breakpoints");
}
}
return json_null();
} else if (xestrcmpa(command, "remove_all_breakpoints") == 0) {
if (client_state->RemoveAllBreakpoints()) {
succeeded = false;
return json_string("Unable to remove breakpoints");
}
return json_null();
} else if (xestrcmpa(command, "continue") == 0) {
if (runtime_->debugger()->ResumeAllThreads()) {
succeeded = false;
return json_string("Unable to resume threads");
}
return json_null();
} else if (xestrcmpa(command, "break") == 0) {
if (runtime_->debugger()->SuspendAllThreads()) {
succeeded = false;
return json_string("Unable to suspend threads");
}
return json_null();
} else if (xestrcmpa(command, "step") == 0) {
// threadId
return json_null();
} else {
succeeded = false;
return json_string("Unknown command");
}
}
json_t* Processor::DumpModule(XexModule* module, bool& succeeded) {
auto xex = module->xex();
auto header = xe_xex2_get_header(xex);
auto export_resolver = runtime_->export_resolver();
json_t* module_json = json_object();
json_object_set_integer_new(
module_json, "moduleFlags", header->module_flags);
json_object_set_integer_new(
module_json, "systemFlags", header->system_flags);
json_object_set_integer_new(
module_json, "exeAddress", header->exe_address);
json_object_set_integer_new(
module_json, "exeEntryPoint", header->exe_entry_point);
json_object_set_integer_new(
module_json, "exeStackSize", header->exe_stack_size);
json_object_set_integer_new(
module_json, "exeHeapSize", header->exe_heap_size);
json_t* exec_info_json = json_object();
json_object_set_integer_new(
exec_info_json, "mediaId", header->execution_info.media_id);
json_object_set_string_format_new(
exec_info_json, "version", "%d.%d.%d.%d",
header->execution_info.version.major,
header->execution_info.version.minor,
header->execution_info.version.build,
header->execution_info.version.qfe);
json_object_set_string_format_new(
exec_info_json, "baseVersion", "%d.%d.%d.%d",
header->execution_info.base_version.major,
header->execution_info.base_version.minor,
header->execution_info.base_version.build,
header->execution_info.base_version.qfe);
json_object_set_integer_new(
exec_info_json, "titleId", header->execution_info.title_id);
json_object_set_integer_new(
exec_info_json, "platform", header->execution_info.platform);
json_object_set_integer_new(
exec_info_json, "executableTable", header->execution_info.executable_table);
json_object_set_integer_new(
exec_info_json, "discNumber", header->execution_info.disc_number);
json_object_set_integer_new(
exec_info_json, "discCount", header->execution_info.disc_count);
json_object_set_integer_new(
exec_info_json, "savegameId", header->execution_info.savegame_id);
json_object_set_new(module_json, "executionInfo", exec_info_json);
json_t* loader_info_json = json_object();
json_object_set_integer_new(
loader_info_json, "imageFlags", header->loader_info.image_flags);
json_object_set_integer_new(
loader_info_json, "gameRegions", header->loader_info.game_regions);
json_object_set_integer_new(
loader_info_json, "mediaFlags", header->loader_info.media_flags);
json_object_set_new(module_json, "loaderInfo", loader_info_json);
json_t* tls_info_json = json_object();
json_object_set_integer_new(
tls_info_json, "slotCount", header->tls_info.slot_count);
json_object_set_integer_new(
tls_info_json, "dataSize", header->tls_info.data_size);
json_object_set_integer_new(
tls_info_json, "rawDataAddress", header->tls_info.raw_data_address);
json_object_set_integer_new(
tls_info_json, "rawDataSize", header->tls_info.raw_data_size);
json_object_set_new(module_json, "tlsInfo", tls_info_json);
json_t* headers_json = json_array();
for (size_t n = 0; n < header->header_count; n++) {
auto opt_header = &header->headers[n];
json_t* header_entry_json = json_object();
json_object_set_integer_new(
header_entry_json, "key", opt_header->key);
json_object_set_integer_new(
header_entry_json, "length", opt_header->length);
json_object_set_integer_new(
header_entry_json, "value", opt_header->value);
json_array_append_new(headers_json, header_entry_json);
}
json_object_set_new(module_json, "headers", headers_json);
json_t* resource_infos_json = json_array();
for (size_t n = 0; n < header->resource_info_count; n++) {
auto& res = header->resource_infos[n];
json_t* resource_info_json = json_object();
json_object_set_string_new(
resource_info_json, "name", res.name);
json_object_set_integer_new(
resource_info_json, "address", res.address);
json_object_set_integer_new(
resource_info_json, "size", res.size);
json_array_append_new(resource_infos_json, resource_info_json);
}
json_object_set_new(module_json, "resourceInfos", resource_infos_json);
json_t* sections_json = json_array();
for (size_t n = 0, i = 0; n < header->section_count; n++) {
const xe_xex2_section_t* section = &header->sections[n];
const char* type = "unknown";
switch (section->info.type) {
case XEX_SECTION_CODE:
type = "code";
break;
case XEX_SECTION_DATA:
type = "rwdata";
break;
case XEX_SECTION_READONLY_DATA:
type = "rodata";
break;
}
const size_t start_address =
header->exe_address + (i * xe_xex2_section_length);
const size_t end_address =
start_address + (section->info.page_count * xe_xex2_section_length);
json_t* section_entry_json = json_object();
json_object_set_string_new(
section_entry_json, "type", type);
json_object_set_integer_new(
section_entry_json, "pageCount", section->info.page_count);
json_object_set_integer_new(
section_entry_json, "startAddress", start_address);
json_object_set_integer_new(
section_entry_json, "endAddress", end_address);
json_object_set_integer_new(
section_entry_json, "totalLength",
section->info.page_count * xe_xex2_section_length);
json_array_append_new(sections_json, section_entry_json);
i += section->info.page_count;
}
json_object_set_new(module_json, "sections", sections_json);
json_t* static_libraries_json = json_array();
for (size_t n = 0; n < header->static_library_count; n++) {
const xe_xex2_static_library_t *library = &header->static_libraries[n];
json_t* static_library_entry_json = json_object();
json_object_set_string_new(
static_library_entry_json, "name", library->name);
json_object_set_string_format_new(
static_library_entry_json, "version", "%d.%d.%d.%d",
library->major, library->minor, library->build, library->qfe);
json_array_append_new(static_libraries_json, static_library_entry_json);
}
json_object_set_new(module_json, "staticLibraries", static_libraries_json);
json_t* library_imports_json = json_array();
for (size_t n = 0; n < header->import_library_count; n++) {
const xe_xex2_import_library_t* library = &header->import_libraries[n];
xe_xex2_import_info_t* import_infos;
size_t import_info_count;
if (xe_xex2_get_import_infos(
xex, library, &import_infos, &import_info_count)) {
continue;
}
json_t* import_library_json = json_object();
json_object_set_string_new(
import_library_json, "name", library->name);
json_object_set_string_format_new(
import_library_json, "version", "%d.%d.%d.%d",
library->version.major, library->version.minor,
library->version.build, library->version.qfe);
json_object_set_string_format_new(
import_library_json, "minVersion", "%d.%d.%d.%d",
library->min_version.major, library->min_version.minor,
library->min_version.build, library->min_version.qfe);
json_t* imports_json = json_array();
for (size_t m = 0; m < import_info_count; m++) {
auto info = &import_infos[m];
auto kernel_export = export_resolver->GetExportByOrdinal(
library->name, info->ordinal);
json_t* import_json = json_object();
if (kernel_export) {
json_object_set_string_new(
import_json, "name", kernel_export->name);
json_object_set_new(
import_json, "implemented",
kernel_export->is_implemented ? json_true() : json_false());
} else {
json_object_set_new(import_json, "name", json_null());
json_object_set_new(import_json, "implemented", json_false());
}
json_object_set_integer_new(
import_json, "ordinal", info->ordinal);
json_object_set_integer_new(
import_json, "valueAddress", info->value_address);
if (kernel_export && kernel_export->type == KernelExport::Variable) {
json_object_set_string_new(
import_json, "type", "variable");
} else if (kernel_export) {
json_object_set_string_new(
import_json, "type", "function");
json_object_set_integer_new(
import_json, "thunkAddress", info->thunk_address);
} else {
json_object_set_string_new(
import_json, "type", "unknown");
}
json_array_append_new(imports_json, import_json);
}
json_object_set_new(import_library_json, "imports", imports_json);
json_array_append_new(library_imports_json, import_library_json);
}
json_object_set_new(module_json, "libraryImports", library_imports_json);
// TODO(benvanik): exports?
return module_json;
}
json_t* Processor::DumpFunction(uint64_t address, bool& succeeded) {
FunctionInfo* info;
if (runtime_->LookupFunctionInfo(address, &info)) {
succeeded = false;
return json_string("Function not found");
}
// Demand a new function with all debug info retained.
// If we ever wanted absolute x64 addresses/etc we could
// use the x64 from the function in the symbol table.
Function* fn;
if (runtime_->frontend()->DefineFunction(
info, DEBUG_INFO_ALL_DISASM, &fn)) {
succeeded = false;
return json_string("Unable to resolve function");
}
DebugInfo* debug_info = fn->debug_info();
if (!debug_info) {
succeeded = false;
return json_string("No debug info present for function");
}
json_t* fn_json = json_object();
const char* name = info->name();
char name_buffer[32];
if (!name) {
xesnprintfa(name_buffer, XECOUNT(name_buffer), "sub_%.8X",
info->address());
name = name_buffer;
}
json_t* name_json = json_string(name);
json_object_set_new(fn_json, "name", name_json);
json_t* start_address_json = json_integer(info->address());
json_object_set_new(fn_json, "startAddress", start_address_json);
json_t* end_address_json = json_integer(info->end_address());
json_object_set_new(fn_json, "endAddress", end_address_json);
json_t* link_status_json = json_integer(info->status());
json_object_set_new(fn_json, "linkStatus", link_status_json);
json_t* disasm_json = json_object();
json_t* disasm_str_json;
disasm_str_json = json_loads(debug_info->source_disasm(), 0, NULL);
json_object_set_new(disasm_json, "source", disasm_str_json);
disasm_str_json = json_string(debug_info->raw_hir_disasm());
json_object_set_new(disasm_json, "rawHir", disasm_str_json);
disasm_str_json = json_string(debug_info->hir_disasm());
json_object_set_new(disasm_json, "hir", disasm_str_json);
disasm_str_json = json_string(debug_info->machine_code_disasm());
json_object_set_new(disasm_json, "machineCode", disasm_str_json);
json_object_set_new(fn_json, "disasm", disasm_json);
delete fn;
succeeded = true;
return fn_json;
}
json_t* Processor::DumpThreadState(XenonThreadState* thread_state) {
json_t* result = json_object();
json_object_set_integer_new(result, "id", thread_state->thread_id());
json_object_set_string_new(result, "name", thread_state->name());
json_object_set_integer_new(
result, "stackAddress", thread_state->stack_address());
json_object_set_integer_new(
result, "stackSize", thread_state->stack_size());
json_object_set_integer_new(
result, "threadStateAddress", thread_state->thread_state_address());
char value[32];
json_t* context_json = json_object();
auto context = thread_state->context();
json_object_set_new(
context_json, "pc", json_integer(0));
json_object_set_new(
context_json, "lr", json_integer(context->lr));
json_object_set_new(
context_json, "ctr", json_integer(context->ctr));
xesnprintfa(value, XECOUNT(value), "%.16llX", context->ctr);
json_object_set_new(
context_json, "ctrh", json_string(value));
xesnprintfa(value, XECOUNT(value), "%lld", context->ctr);
json_object_set_new(
context_json, "ctrs", json_string(value));
// xer
// cr*
// fpscr
json_t* r_json = json_array();
for (size_t n = 0; n < 32; n++) {
json_array_append_new(r_json, json_integer(context->r[n]));
}
json_object_set_new(context_json, "r", r_json);
json_t* rh_json = json_array();
for (size_t n = 0; n < 32; n++) {
xesnprintfa(value, XECOUNT(value), "%.16llX", context->r[n]);
json_array_append_new(rh_json, json_string(value));
}
json_object_set_new(context_json, "rh", rh_json);
json_t* rs_json = json_array();
for (size_t n = 0; n < 32; n++) {
xesnprintfa(value, XECOUNT(value), "%lld", context->r[n]);
json_array_append_new(rs_json, json_string(value));
}
json_object_set_new(context_json, "rs", rs_json);
json_t* f_json = json_array();
for (size_t n = 0; n < 32; n++) {
json_array_append_new(f_json, json_real(context->f[n]));
}
json_object_set_new(context_json, "f", f_json);
json_t* fh_json = json_array();
for (size_t n = 0; n < 32; n++) {
union {
double f;
uint64_t i;
} fi = { context->f[n] };
xesnprintfa(value, XECOUNT(value), "%.16llX", fi.i);
json_array_append_new(fh_json, json_string(value));
}
json_object_set_new(context_json, "fh", fh_json);
json_t* v_json = json_array();
for (size_t n = 0; n < 128; n++) {
auto& v = context->v[n];
json_t* vec4_json = json_array();
json_array_append_new(vec4_json, json_integer(v.ix));
json_array_append_new(vec4_json, json_integer(v.iy));
json_array_append_new(vec4_json, json_integer(v.iz));
json_array_append_new(vec4_json, json_integer(v.iw));
json_array_append_new(v_json, vec4_json);
}
json_object_set_new(context_json, "v", v_json);
json_object_set_new(result, "context", context_json);
// TODO(benvanik): callstack
return result;
}
Processor::DebugClientState::DebugClientState(XenonRuntime* runtime) :
runtime_(runtime) {
breakpoints_lock_ = xe_mutex_alloc(10000);
}
Processor::DebugClientState::~DebugClientState() {
RemoveAllBreakpoints();
xe_mutex_free(breakpoints_lock_);
}
int Processor::DebugClientState::AddBreakpoint(
const char* breakpoint_id, Breakpoint* breakpoint) {
xe_mutex_lock(breakpoints_lock_);
breakpoints_[breakpoint_id] = breakpoint;
int result = runtime_->debugger()->AddBreakpoint(breakpoint);
xe_mutex_unlock(breakpoints_lock_);
return result;
}
int Processor::DebugClientState::RemoveBreakpoint(const char* breakpoint_id) {
xe_mutex_lock(breakpoints_lock_);
Breakpoint* breakpoint = breakpoints_[breakpoint_id];
if (breakpoint) {
breakpoints_.erase(breakpoint_id);
runtime_->debugger()->RemoveBreakpoint(breakpoint);
delete breakpoint;
}
xe_mutex_unlock(breakpoints_lock_);
return 0;
}
int Processor::DebugClientState::RemoveAllBreakpoints() {
xe_mutex_lock(breakpoints_lock_);
for (auto it = breakpoints_.begin(); it != breakpoints_.end(); ++it) {
Breakpoint* breakpoint = it->second;
runtime_->debugger()->RemoveBreakpoint(breakpoint);
delete breakpoint;
}
breakpoints_.clear();
xe_mutex_unlock(breakpoints_lock_);
return 0;
}

View File

@ -11,7 +11,6 @@
#define XENIA_CPU_PROCESSOR_H_ #define XENIA_CPU_PROCESSOR_H_
#include <xenia/core.h> #include <xenia/core.h>
#include <xenia/debug/debug_target.h>
#include <vector> #include <vector>
@ -28,7 +27,7 @@ namespace xe {
namespace cpu { namespace cpu {
class Processor : public debug::DebugTarget { class Processor {
public: public:
Processor(Emulator* emulator); Processor(Emulator* emulator);
~Processor(); ~Processor();
@ -48,17 +47,6 @@ public:
uint64_t ExecuteInterrupt( uint64_t ExecuteInterrupt(
uint32_t cpu, uint64_t address, uint64_t args[], size_t arg_count); uint32_t cpu, uint64_t address, uint64_t args[], size_t arg_count);
virtual void OnDebugClientConnected(uint32_t client_id);
virtual void OnDebugClientDisconnected(uint32_t client_id);
virtual json_t* OnDebugRequest(
uint32_t client_id, const char* command, json_t* request,
bool& succeeded);
private:
json_t* DumpModule(XexModule* module, bool& succeeded);
json_t* DumpFunction(uint64_t address, bool& succeeded);
json_t* DumpThreadState(XenonThreadState* thread_state);
private: private:
Emulator* emulator_; Emulator* emulator_;
ExportResolver* export_resolver_; ExportResolver* export_resolver_;
@ -69,27 +57,6 @@ private:
xe_mutex_t* interrupt_thread_lock_; xe_mutex_t* interrupt_thread_lock_;
XenonThreadState* interrupt_thread_state_; XenonThreadState* interrupt_thread_state_;
uint64_t interrupt_thread_block_; uint64_t interrupt_thread_block_;
class DebugClientState {
public:
DebugClientState(XenonRuntime* runtime);
~DebugClientState();
int AddBreakpoint(const char* breakpoint_id,
alloy::runtime::Breakpoint* breakpoint);
int RemoveBreakpoint(const char* breakpoint_id);
int RemoveAllBreakpoints();
private:
XenonRuntime* runtime_;
xe_mutex_t* breakpoints_lock_;
typedef std::unordered_map<std::string, alloy::runtime::Breakpoint*> BreakpointMap;
BreakpointMap breakpoints_;
};
xe_mutex_t* debug_client_states_lock_;
typedef std::unordered_map<uint32_t, DebugClientState*> DebugClientStateMap;
DebugClientStateMap debug_client_states_;
}; };

View File

@ -1,39 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/debug_client.h>
#include <xenia/debug/debug_server.h>
using namespace xe;
using namespace xe::debug;
uint32_t DebugClient::next_client_id_ = 1;
DebugClient::DebugClient(DebugServer* debug_server) :
debug_server_(debug_server),
readied_(false) {
client_id_ = next_client_id_++;
debug_server_->AddClient(this);
}
DebugClient::~DebugClient() {
debug_server_->RemoveClient(this);
}
void DebugClient::MakeReady() {
if (readied_) {
return;
}
debug_server_->ReadyClient(this);
readied_ = true;
}

View File

@ -1,54 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_DEBUG_CLIENT_H_
#define XENIA_DEBUG_DEBUG_CLIENT_H_
#include <xenia/common.h>
#include <xenia/core.h>
XEDECLARECLASS2(xe, debug, DebugServer);
struct json_t;
namespace xe {
namespace debug {
class DebugClient {
public:
DebugClient(DebugServer* debug_server);
virtual ~DebugClient();
uint32_t client_id() const { return client_id_; }
virtual int Setup() = 0;
virtual void Close() = 0;
virtual void SendEvent(json_t* event_json) = 0;
protected:
void MakeReady();
protected:
static uint32_t next_client_id_;
DebugServer* debug_server_;
uint32_t client_id_;
bool readied_;
};
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_DEBUG_CLIENT_H_

View File

@ -1,186 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/debug_server.h>
#include <gflags/gflags.h>
#include <xenia/emulator.h>
#include <xenia/debug/debug_client.h>
#include <xenia/debug/debug_target.h>
#include <xenia/debug/protocol.h>
#include <xenia/debug/protocols/gdb/gdb_protocol.h>
#include <xenia/debug/protocols/ws/ws_protocol.h>
using namespace xe;
using namespace xe::debug;
DEFINE_bool(wait_for_debugger, false,
"Whether to wait for the debugger to attach before launching.");
DebugServer::DebugServer(Emulator* emulator) :
emulator_(emulator), lock_(0) {
lock_ = xe_mutex_alloc(10000);
client_event_ = CreateEvent(NULL, FALSE, FALSE, NULL);
protocols_.push_back(
new protocols::gdb::GDBProtocol(this));
protocols_.push_back(
new protocols::ws::WSProtocol(this));
}
DebugServer::~DebugServer() {
Shutdown();
CloseHandle(client_event_);
xe_free(lock_);
lock_ = 0;
}
bool DebugServer::has_clients() {
xe_mutex_lock(lock_);
bool has_clients = clients_.size() > 0;
xe_mutex_unlock(lock_);
return has_clients;
}
int DebugServer::Startup() {
return 0;
}
int DebugServer::BeforeEntry() {
// HACK(benvanik): say we are ok even if we have no listener.
if (!protocols_.size()) {
return 0;
}
// Start listeners.
// This may launch threads and such.
for (std::vector<Protocol*>::iterator it = protocols_.begin();
it != protocols_.end(); ++it) {
Protocol* protocol = *it;
if (protocol->Setup()) {
return 1;
}
}
// If desired, wait until the first client connects.
if (FLAGS_wait_for_debugger) {
XELOGI("Waiting for debugger...");
if (WaitForClient()) {
return 1;
}
XELOGI("Debugger attached, continuing...");
}
return 0;
}
void DebugServer::Shutdown() {
xe_mutex_lock(lock_);
std::vector<DebugClient*> clients(clients_.begin(), clients_.end());
clients_.clear();
for (std::vector<DebugClient*>::iterator it = clients.begin();
it != clients.end(); ++it) {
delete *it;
}
std::vector<Protocol*> protocols(protocols_.begin(), protocols_.end());
protocols_.clear();
for (std::vector<Protocol*>::iterator it = protocols.begin();
it != protocols.end(); ++it) {
delete *it;
}
xe_mutex_unlock(lock_);
}
void DebugServer::AddTarget(const char* name, DebugTarget* target) {
xe_mutex_lock(lock_);
targets_[name] = target;
xe_mutex_unlock(lock_);
}
void DebugServer::RemoveTarget(const char* name) {
xe_mutex_lock(lock_);
targets_[name] = NULL;
xe_mutex_unlock(lock_);
}
DebugTarget* DebugServer::GetTarget(const char* name) {
xe_mutex_lock(lock_);
DebugTarget* target = targets_[name];
xe_mutex_unlock(lock_);
return target;
}
void DebugServer::BroadcastEvent(json_t* event_json) {
// TODO(benvanik): avoid lock somehow?
xe_mutex_lock(lock_);
for (auto client : clients_) {
client->SendEvent(event_json);
}
xe_mutex_unlock(lock_);
}
int DebugServer::WaitForClient() {
while (!has_clients()) {
WaitForSingleObject(client_event_, INFINITE);
}
return 0;
}
void DebugServer::AddClient(DebugClient* debug_client) {
xe_mutex_lock(lock_);
// Only one debugger at a time right now. Kill any old one.
while (clients_.size()) {
DebugClient* old_client = clients_.back();
clients_.pop_back();
old_client->Close();
}
clients_.push_back(debug_client);
// Notify targets.
for (auto it = targets_.begin(); it != targets_.end(); ++it) {
it->second->OnDebugClientConnected(debug_client->client_id());
}
xe_mutex_unlock(lock_);
}
void DebugServer::ReadyClient(DebugClient* debug_client) {
SetEvent(client_event_);
}
void DebugServer::RemoveClient(DebugClient* debug_client) {
xe_mutex_lock(lock_);
// Notify targets.
for (auto it = targets_.begin(); it != targets_.end(); ++it) {
it->second->OnDebugClientDisconnected(debug_client->client_id());
}
for (std::vector<DebugClient*>::iterator it = clients_.begin();
it != clients_.end(); ++it) {
if (*it == debug_client) {
clients_.erase(it);
break;
}
}
xe_mutex_unlock(lock_);
}

View File

@ -1,75 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_DEBUG_SERVER_H_
#define XENIA_DEBUG_DEBUG_SERVER_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <vector>
XEDECLARECLASS1(xe, Emulator);
XEDECLARECLASS2(xe, debug, DebugClient);
XEDECLARECLASS2(xe, debug, DebugTarget);
XEDECLARECLASS2(xe, debug, Protocol);
struct json_t;
namespace xe {
namespace debug {
class DebugServer {
public:
DebugServer(Emulator* emulator);
virtual ~DebugServer();
Emulator* emulator() const { return emulator_; }
bool has_clients();
int Startup();
int BeforeEntry();
void Shutdown();
void AddTarget(const char* name, DebugTarget* target);
void RemoveTarget(const char* name);
DebugTarget* GetTarget(const char* name);
void BroadcastEvent(json_t* event_json);
int WaitForClient();
private:
void AddClient(DebugClient* debug_client);
void ReadyClient(DebugClient* debug_client);
void RemoveClient(DebugClient* debug_client);
friend class DebugClient;
private:
Emulator* emulator_;
std::vector<Protocol*> protocols_;
xe_mutex_t* lock_;
typedef std::unordered_map<std::string, DebugTarget*> TargetMap;
TargetMap targets_;
std::vector<DebugClient*> clients_;
HANDLE client_event_;
};
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_DEBUG_SERVER_H_

View File

@ -1,48 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_DEBUG_TARGET_H_
#define XENIA_DEBUG_DEBUG_TARGET_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/debug/debug_server.h>
struct json_t;
namespace xe {
namespace debug {
class DebugTarget {
public:
DebugTarget(DebugServer* debug_server) :
debug_server_(debug_server) {}
virtual ~DebugTarget() {}
DebugServer* debug_server() const { return debug_server_; }
virtual void OnDebugClientConnected(uint32_t client_id) {}
virtual void OnDebugClientDisconnected(uint32_t client_id) {}
virtual json_t* OnDebugRequest(
uint32_t client_id, const char* command, json_t* request,
bool& succeeded) = 0;
protected:
DebugServer* debug_server_;
};
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_DEBUG_TARGET_H_

View File

@ -1,22 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/protocol.h>
using namespace xe;
using namespace xe::debug;
Protocol::Protocol(DebugServer* debug_server) :
debug_server_(debug_server) {
}
Protocol::~Protocol() {
}

View File

@ -1,40 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOL_H_
#define XENIA_DEBUG_PROTOCOL_H_
#include <xenia/common.h>
#include <xenia/core.h>
XEDECLARECLASS2(xe, debug, DebugServer);
namespace xe {
namespace debug {
class Protocol {
public:
Protocol(DebugServer* debug_server);
virtual ~Protocol();
virtual int Setup() = 0;
protected:
DebugServer* debug_server_;
};
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOL_H_

View File

@ -1,456 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/protocols/gdb/gdb_client.h>
#include <xenia/debug/debug_server.h>
#include <xenia/debug/protocols/gdb/message.h>
using namespace xe;
using namespace xe::debug;
using namespace xe::debug::protocols::gdb;
GDBClient::GDBClient(DebugServer* debug_server, socket_t socket_id) :
DebugClient(debug_server),
thread_(NULL),
socket_id_(socket_id),
current_reader_(0), send_queue_stalled_(false) {
mutex_ = xe_mutex_alloc(1000);
loop_ = xe_socket_loop_create(socket_id);
}
GDBClient::~GDBClient() {
xe_mutex_t* mutex = mutex_;
xe_mutex_lock(mutex);
mutex_ = NULL;
delete current_reader_;
for (auto it = message_reader_pool_.begin();
it != message_reader_pool_.end(); ++it) {
delete *it;
}
for (auto it = message_writer_pool_.begin();
it != message_writer_pool_.end(); ++it) {
delete *it;
}
for (auto it = send_queue_.begin(); it != send_queue_.end(); ++it) {
delete *it;
}
xe_socket_close(socket_id_);
socket_id_ = 0;
xe_socket_loop_destroy(loop_);
loop_ = NULL;
xe_mutex_unlock(mutex);
xe_mutex_free(mutex);
xe_thread_release(thread_);
}
int GDBClient::Setup() {
// Prep the socket.
xe_socket_set_keepalive(socket_id_, true);
xe_socket_set_nodelay(socket_id_, true);
thread_ = xe_thread_create("GDB Debugger Client", StartCallback, this);
return xe_thread_start(thread_);
}
void GDBClient::Close() {
xe_socket_close(socket_id_);
socket_id_ = 0;
}
void GDBClient::StartCallback(void* param) {
GDBClient* client = reinterpret_cast<GDBClient*>(param);
client->EventThread();
}
int GDBClient::PerformHandshake() {
return 0;
}
void GDBClient::EventThread() {
// Enable non-blocking IO on the socket.
xe_socket_set_nonblock(socket_id_, true);
// First run the HTTP handshake.
// This will fail if the connection is not for websockets.
if (PerformHandshake()) {
delete this;
return;
}
MakeReady();
// Loop forever.
while (true) {
// Wait on the event.
if (xe_socket_loop_poll(loop_, true, send_queue_stalled_)) {
break;
}
// Handle any self-generated events to queue messages.
xe_mutex_lock(mutex_);
for (auto it = pending_messages_.begin();
it != pending_messages_.end(); it++) {
MessageWriter* message = *it;
send_queue_.push_back(message);
}
pending_messages_.clear();
xe_mutex_unlock(mutex_);
// Handle websocket messages.
if (xe_socket_loop_check_socket_recv(loop_) && CheckReceive()) {
// Error handling the event.
XELOGE("Error handling WebSocket data");
break;
}
if (!send_queue_stalled_ || xe_socket_loop_check_socket_send(loop_)) {
if (PumpSendQueue()) {
// Error handling the event.
XELOGE("Error handling WebSocket data");
break;
}
}
}
}
int GDBClient::CheckReceive() {
uint8_t buffer[4096];
while (true) {
int error_code = 0;
int64_t r = xe_socket_recv(
socket_id_, buffer, sizeof(buffer), 0, &error_code);
if (r == -1) {
if (error_code == EAGAIN || error_code == EWOULDBLOCK) {
return 0;
} else {
return 1;
}
} else if (r == 0) {
return 1;
} else {
// Append current reader until #.
int64_t pos = 0;
if (current_reader_) {
for (; pos < r; pos++) {
if (buffer[pos] == '#') {
pos++;
current_reader_->Append(buffer, pos);
MessageReader* message = current_reader_;
current_reader_ = NULL;
DispatchMessage(message);
break;
}
}
}
// Loop reading all messages in the buffer.
for (; pos < r; pos++) {
if (buffer[pos] == '$') {
if (message_reader_pool_.size()) {
current_reader_ = message_reader_pool_.back();
message_reader_pool_.pop_back();
current_reader_->Reset();
} else {
current_reader_ = new MessageReader();
}
size_t start_pos = pos;
// Scan until next #.
bool found_end = false;
for (; pos < r; pos++) {
if (buffer[pos] == '#') {
pos++;
current_reader_->Append(buffer + start_pos, pos - start_pos);
MessageReader* message = current_reader_;
current_reader_ = NULL;
DispatchMessage(message);
found_end = true;
break;
}
}
if (!found_end) {
// Ran out of bytes before message ended, keep around.
current_reader_->Append(buffer + start_pos, r - start_pos);
}
break;
}
}
}
}
return 0;
}
void GDBClient::DispatchMessage(MessageReader* message) {
// $[message]#
const char* str = message->GetString();
str++; // skip $
printf("GDB: %s", str);
bool handled = false;
switch (str[0]) {
case '!':
// Enable extended mode.
Send("OK");
handled = true;
break;
case 'v':
// Verbose packets.
if (strstr(str, "vRun") == str) {
Send("S05");
handled = true;
} else if (strstr(str, "vCont") == str) {
Send("S05");
handled = true;
}
break;
case 'q':
// Query packets.
switch (str[1]) {
case 'C':
// Get current thread ID.
Send("QC01");
handled = true;
break;
case 'R':
// Command.
Send("OK");
handled = true;
break;
default:
if (strstr(str, "qfThreadInfo") == str) {
// Start of thread list request.
Send("m01");
handled = true;
} else if (strstr(str, "qsThreadInfo") == str) {
// Continuation of thread list.
Send("l"); // l = last
handled = true;
}
break;
}
break;
#if 0
case 'H':
// Set current thread.
break;
#endif
case 'g':
// Read all registers.
HandleReadRegisters(str + 1);
handled = true;
break;
case 'G':
// Write all registers.
HandleWriteRegisters(str + 1);
handled = true;
break;
case 'p':
// Read register.
HandleReadRegister(str + 1);
handled = true;
break;
case 'P':
// Write register.
HandleWriteRegister(str + 1);
handled = true;
break;
case 'm':
// Read memory.
HandleReadMemory(str + 1);
handled = true;
case 'M':
// Write memory.
HandleWriteMemory(str + 1);
handled = true;
break;
case 'Z':
// Insert breakpoint.
HandleAddBreakpoint(str + 1);
handled = true;
break;
case 'z':
// Remove breakpoint.
HandleRemoveBreakpoint(str + 1);
handled = true;
break;
case '?':
// Query halt reason.
Send("S05");
handled = true;
break;
case 'c':
// Continue.
// Deprecated: vCont should be used instead.
// NOTE: reply is sent on halt, not right now.
Send("S05");
handled = true;
break;
case 's':
// Single step.
// NOTE: reply is sent on halt, not right now.
Send("S05");
handled = true;
break;
}
if (!handled) {
// Unknown packet type. We should ACK just to keep IDA happy.
XELOGW("Unknown GDB packet type: %c", str[0]);
Send("");
}
}
int GDBClient::PumpSendQueue() {
send_queue_stalled_ = false;
for (auto it = send_queue_.begin(); it != send_queue_.end(); it++) {
MessageWriter* message = *it;
int error_code = 0;
int64_t r;
const uint8_t* data = message->buffer() + message->offset();
size_t bytes_remaining = message->length();
while (bytes_remaining) {
r = xe_socket_send(
socket_id_, data, bytes_remaining, 0, &error_code);
if (r == -1) {
if (error_code == EAGAIN || error_code == EWOULDBLOCK) {
// Message did not finish sending.
send_queue_stalled_ = true;
return 0;
} else {
return 1;
}
} else {
bytes_remaining -= r;
data += r;
message->set_offset(message->offset() + r);
}
}
if (!bytes_remaining) {
xe_mutex_lock(mutex_);
message_writer_pool_.push_back(message);
xe_mutex_unlock(mutex_);
}
}
return 0;
}
MessageWriter* GDBClient::BeginSend() {
MessageWriter* message = NULL;
xe_mutex_lock(mutex_);
if (message_writer_pool_.size()) {
message = message_writer_pool_.back();
message_writer_pool_.pop_back();
}
xe_mutex_unlock(mutex_);
if (message) {
message->Reset();
} else {
message = new MessageWriter();
}
return message;
}
void GDBClient::EndSend(MessageWriter* message) {
message->Finalize();
xe_mutex_lock(mutex_);
pending_messages_.push_back(message);
bool needs_signal = pending_messages_.size() == 1;
xe_mutex_unlock(mutex_);
if (needs_signal) {
// Notify the poll().
xe_socket_loop_set_queued_write(loop_);
}
}
void GDBClient::Send(const char* format, ...) {
auto message = BeginSend();
va_list args;
va_start(args, format);
message->AppendVarargs(format, args);
va_end(args);
EndSend(message);
}
void GDBClient::HandleReadRegisters(const char* str) {
auto message = BeginSend();
for (int32_t n = 0; n < 32; n++) {
// gpr
message->Append("%08X", n);
}
for (int64_t n = 0; n < 32; n++) {
// fpr
message->Append("%016llX", n);
}
message->Append("%08X", 0x8202FB40); // pc
message->Append("%08X", 65); // msr
message->Append("%08X", 66); // cr
message->Append("%08X", 67); // lr
message->Append("%08X", 68); // ctr
message->Append("%08X", 69); // xer
message->Append("%08X", 70); // fpscr
EndSend(message);
}
void GDBClient::HandleWriteRegisters(const char* str) {
Send("OK");
}
void GDBClient::HandleReadRegister(const char* str) {
// p...HH
// HH = hex digit indicating register #
auto message = BeginSend();
message->Append("%.8X", 0x8202FB40);
EndSend(message);
}
void GDBClient::HandleWriteRegister(const char* str) {
Send("OK");
}
void GDBClient::HandleReadMemory(const char* str) {
// m...ADDR,SIZE
uint32_t addr;
uint32_t size;
scanf("%X,%X", &addr, &size);
auto message = BeginSend();
for (size_t n = 0; n < size; n++) {
message->Append("00");
}
EndSend(message);
}
void GDBClient::HandleWriteMemory(const char* str) {
Send("OK");
}
void GDBClient::HandleAddBreakpoint(const char* str) {
Send("OK");
}
void GDBClient::HandleRemoveBreakpoint(const char* str) {
Send("OK");
}

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@ -1,84 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_
#define XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <vector>
#include <xenia/debug/debug_client.h>
namespace xe {
namespace debug {
namespace protocols {
namespace gdb {
class MessageReader;
class MessageWriter;
class GDBClient : public DebugClient {
public:
GDBClient(DebugServer* debug_server, socket_t socket_id);
virtual ~GDBClient();
socket_t socket_id() const { return socket_id_; }
virtual int Setup();
virtual void Close();
virtual void SendEvent(json_t* event_json) {}
private:
static void StartCallback(void* param);
int PerformHandshake();
void EventThread();
int CheckReceive();
void DispatchMessage(MessageReader* message);
int PumpSendQueue();
MessageWriter* BeginSend();
void EndSend(MessageWriter* message);
void Send(const char* format, ...);
void HandleReadRegisters(const char* str);
void HandleWriteRegisters(const char* str);
void HandleReadRegister(const char* str);
void HandleWriteRegister(const char* str);
void HandleReadMemory(const char* str);
void HandleWriteMemory(const char* str);
void HandleAddBreakpoint(const char* str);
void HandleRemoveBreakpoint(const char* str);
xe_thread_ref thread_;
socket_t socket_id_;
xe_socket_loop_t* loop_;
xe_mutex_t* mutex_;
std::vector<MessageReader*> message_reader_pool_;
std::vector<MessageWriter*> message_writer_pool_;
std::vector<MessageWriter*> pending_messages_;
MessageReader* current_reader_;
std::vector<MessageWriter*> send_queue_;
bool send_queue_stalled_;
};
} // namespace gdb
} // namespace protocols
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOLS_GDB_GDB_CLIENT_H_

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/protocols/gdb/gdb_protocol.h>
#include <xenia/debug/protocols/gdb/gdb_client.h>
#include <gflags/gflags.h>
DEFINE_int32(gdb_debug_port, 6201,
"Remote debugging port for GDB TCP connections.");
using namespace xe;
using namespace xe::debug;
using namespace xe::debug::protocols::gdb;
GDBProtocol::GDBProtocol(DebugServer* debug_server) :
port_(0), socket_id_(0), thread_(0), running_(false),
Protocol(debug_server) {
port_ = FLAGS_gdb_debug_port;
}
GDBProtocol::~GDBProtocol() {
if (thread_) {
// Join thread.
running_ = false;
xe_thread_release(thread_);
thread_ = 0;
}
if (socket_id_) {
xe_socket_close(socket_id_);
}
}
int GDBProtocol::Setup() {
if (port_ == 0 || port_ == -1) {
return 0;
}
xe_socket_init();
socket_id_ = xe_socket_create_tcp();
if (socket_id_ == XE_INVALID_SOCKET) {
return 1;
}
xe_socket_set_keepalive(socket_id_, true);
xe_socket_set_reuseaddr(socket_id_, true);
xe_socket_set_nodelay(socket_id_, true);
if (xe_socket_bind(socket_id_, port_)) {
XELOGE("Could not bind listen socket: %d", errno);
return 1;
}
if (xe_socket_listen(socket_id_)) {
xe_socket_close(socket_id_);
return 1;
}
thread_ = xe_thread_create("GDB Debugger Listener", StartCallback, this);
running_ = true;
return xe_thread_start(thread_);
return 0;
}
void GDBProtocol::StartCallback(void* param) {
GDBProtocol* protocol = reinterpret_cast<GDBProtocol*>(param);
protocol->AcceptThread();
}
void GDBProtocol::AcceptThread() {
while (running_) {
if (!socket_id_) {
break;
}
// Accept the first connection we get.
xe_socket_connection_t client_info;
if (xe_socket_accept(socket_id_, &client_info)) {
XELOGE("WS debugger failed to accept connection");
break;
}
XELOGI("WS debugger connected from %s", client_info.addr);
// Create the client object.
// Note that the client will delete itself when done.
GDBClient* client = new GDBClient(debug_server_, client_info.socket);
if (client->Setup()) {
// Client failed to setup - abort.
continue;
}
}
}

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@ -1,55 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_
#define XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/debug/protocol.h>
XEDECLARECLASS2(xe, debug, DebugServer);
namespace xe {
namespace debug {
namespace protocols {
namespace gdb {
class GDBProtocol : public Protocol {
public:
GDBProtocol(DebugServer* debug_server);
virtual ~GDBProtocol();
virtual int Setup();
private:
static void StartCallback(void* param);
void AcceptThread();
protected:
uint32_t port_;
socket_t socket_id_;
xe_thread_ref thread_;
bool running_;
};
} // namespace gdb
} // namespace protocols
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOLS_GDB_GDB_PROTOCOL_H_

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/protocols/gdb/message.h>
using namespace xe;
using namespace xe::debug;
using namespace xe::debug::protocols::gdb;
MessageReader::MessageReader() {
Reset();
}
MessageReader::~MessageReader() {
}
void MessageReader::Reset() {
buffer_.Reset();
}
void MessageReader::Append(const uint8_t* buffer, size_t length) {
buffer_.AppendBytes(buffer, length);
}
bool MessageReader::CheckComplete() {
// TODO(benvanik): verify checksum.
return true;
}
const char* MessageReader::GetString() {
return buffer_.GetString();
}
MessageWriter::MessageWriter() :
offset_(0) {
Reset();
}
MessageWriter::~MessageWriter() {
}
const uint8_t* MessageWriter::buffer() const {
return (const uint8_t*)buffer_.GetString();
}
size_t MessageWriter::length() const {
return buffer_.length() + 1;
}
void MessageWriter::Reset() {
buffer_.Reset();
buffer_.Append("$");
offset_ = 0;
}
void MessageWriter::Append(const char* format, ...) {
va_list args;
va_start(args, format);
buffer_.AppendVarargs(format, args);
va_end(args);
}
void MessageWriter::AppendVarargs(const char* format, va_list args) {
buffer_.AppendVarargs(format, args);
}
void MessageWriter::Finalize() {
uint8_t checksum = 0;
const uint8_t* data = (const uint8_t*)buffer_.GetString();
data++; // skip $
while (true) {
uint8_t c = *data;
if (!c) {
break;
}
checksum += c;
data++;
}
buffer_.Append("#%.2X", checksum);
}

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOLS_GDB_MESSAGE_H_
#define XENIA_DEBUG_PROTOCOLS_GDB_MESSAGE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <alloy/string_buffer.h>
namespace xe {
namespace debug {
namespace protocols {
namespace gdb {
class MessageReader {
public:
MessageReader();
~MessageReader();
void Reset();
void Append(const uint8_t* buffer, size_t length);
bool CheckComplete();
const char* GetString();
private:
alloy::StringBuffer buffer_;
};
class MessageWriter {
public:
MessageWriter();
~MessageWriter();
const uint8_t* buffer() const;
size_t length() const;
size_t offset() const { return offset_; }
void set_offset(size_t value) { offset_ = value; }
void Reset();
void Append(const char* format, ...);
void AppendVarargs(const char* format, va_list args);
void Finalize();
private:
alloy::StringBuffer buffer_;
size_t offset_;
};
} // namespace gdb
} // namespace protocols
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOLS_GDB_MESSAGE_H_

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@ -1,11 +0,0 @@
# Copyright 2013 Ben Vanik. All Rights Reserved.
{
'sources': [
'gdb_client.cc',
'gdb_client.h',
'gdb_protocol.cc',
'gdb_protocol.h',
'message.cc',
'message.h',
],
}

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@ -1,7 +0,0 @@
# Copyright 2013 Ben Vanik. All Rights Reserved.
{
'includes': [
'gdb/sources.gypi',
'ws/sources.gypi',
],
}

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@ -1,235 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/protocols/ws/simple_sha1.h>
#if XE_PLATFORM_WIN32
#include <winsock2.h>
#else
#include <arpa/inet.h>
#endif // WIN32
using namespace xe;
using namespace xe::debug::protocols::ws;
namespace {
// http://git.kernel.org/?p=git/git.git;a=blob;f=block-sha1/sha1.c
/*
* SHA1 routine optimized to do word accesses rather than byte accesses,
* and to avoid unnecessary copies into the context array.
*
* This was initially based on the Mozilla SHA1 implementation, although
* none of the original Mozilla code remains.
*/
typedef struct {
size_t size;
uint32_t H[5];
uint32_t W[16];
} SHA_CTX;
#define SHA_ROT(X,l,r) (((X) << (l)) | ((X) >> (r)))
#define SHA_ROL(X,n) SHA_ROT(X,n,32-(n))
#define SHA_ROR(X,n) SHA_ROT(X,32-(n),n)
#define setW(x, val) (*(volatile unsigned int *)&W(x) = (val))
#define get_be32(p) ntohl(*(unsigned int *)(p))
#define put_be32(p, v) do { *(unsigned int *)(p) = htonl(v); } while (0)
#define W(x) (array[(x)&15])
#define SHA_SRC(t) get_be32((unsigned char *) block + (t)*4)
#define SHA_MIX(t) SHA_ROL(W((t)+13) ^ W((t)+8) ^ W((t)+2) ^ W(t), 1);
#define SHA_ROUND(t, input, fn, constant, A, B, C, D, E) do { \
unsigned int TEMP = input(t); setW(t, TEMP); \
E += TEMP + SHA_ROL(A,5) + (fn) + (constant); \
B = SHA_ROR(B, 2); } while (0)
#define T_0_15(t, A, B, C, D, E) SHA_ROUND(t, SHA_SRC, (((C^D)&B)^D) , 0x5a827999, A, B, C, D, E )
#define T_16_19(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (((C^D)&B)^D) , 0x5a827999, A, B, C, D, E )
#define T_20_39(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (B^C^D) , 0x6ed9eba1, A, B, C, D, E )
#define T_40_59(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, ((B&C)+(D&(B^C))) , 0x8f1bbcdc, A, B, C, D, E )
#define T_60_79(t, A, B, C, D, E) SHA_ROUND(t, SHA_MIX, (B^C^D) , 0xca62c1d6, A, B, C, D, E )
static void SHA1_Block(SHA_CTX *ctx, const void *block) {
uint32_t A = ctx->H[0];
uint32_t B = ctx->H[1];
uint32_t C = ctx->H[2];
uint32_t D = ctx->H[3];
uint32_t E = ctx->H[4];
uint32_t array[16];
/* Round 1 - iterations 0-16 take their input from 'block' */
T_0_15( 0, A, B, C, D, E);
T_0_15( 1, E, A, B, C, D);
T_0_15( 2, D, E, A, B, C);
T_0_15( 3, C, D, E, A, B);
T_0_15( 4, B, C, D, E, A);
T_0_15( 5, A, B, C, D, E);
T_0_15( 6, E, A, B, C, D);
T_0_15( 7, D, E, A, B, C);
T_0_15( 8, C, D, E, A, B);
T_0_15( 9, B, C, D, E, A);
T_0_15(10, A, B, C, D, E);
T_0_15(11, E, A, B, C, D);
T_0_15(12, D, E, A, B, C);
T_0_15(13, C, D, E, A, B);
T_0_15(14, B, C, D, E, A);
T_0_15(15, A, B, C, D, E);
/* Round 1 - tail. Input from 512-bit mixing array */
T_16_19(16, E, A, B, C, D);
T_16_19(17, D, E, A, B, C);
T_16_19(18, C, D, E, A, B);
T_16_19(19, B, C, D, E, A);
/* Round 2 */
T_20_39(20, A, B, C, D, E);
T_20_39(21, E, A, B, C, D);
T_20_39(22, D, E, A, B, C);
T_20_39(23, C, D, E, A, B);
T_20_39(24, B, C, D, E, A);
T_20_39(25, A, B, C, D, E);
T_20_39(26, E, A, B, C, D);
T_20_39(27, D, E, A, B, C);
T_20_39(28, C, D, E, A, B);
T_20_39(29, B, C, D, E, A);
T_20_39(30, A, B, C, D, E);
T_20_39(31, E, A, B, C, D);
T_20_39(32, D, E, A, B, C);
T_20_39(33, C, D, E, A, B);
T_20_39(34, B, C, D, E, A);
T_20_39(35, A, B, C, D, E);
T_20_39(36, E, A, B, C, D);
T_20_39(37, D, E, A, B, C);
T_20_39(38, C, D, E, A, B);
T_20_39(39, B, C, D, E, A);
/* Round 3 */
T_40_59(40, A, B, C, D, E);
T_40_59(41, E, A, B, C, D);
T_40_59(42, D, E, A, B, C);
T_40_59(43, C, D, E, A, B);
T_40_59(44, B, C, D, E, A);
T_40_59(45, A, B, C, D, E);
T_40_59(46, E, A, B, C, D);
T_40_59(47, D, E, A, B, C);
T_40_59(48, C, D, E, A, B);
T_40_59(49, B, C, D, E, A);
T_40_59(50, A, B, C, D, E);
T_40_59(51, E, A, B, C, D);
T_40_59(52, D, E, A, B, C);
T_40_59(53, C, D, E, A, B);
T_40_59(54, B, C, D, E, A);
T_40_59(55, A, B, C, D, E);
T_40_59(56, E, A, B, C, D);
T_40_59(57, D, E, A, B, C);
T_40_59(58, C, D, E, A, B);
T_40_59(59, B, C, D, E, A);
/* Round 4 */
T_60_79(60, A, B, C, D, E);
T_60_79(61, E, A, B, C, D);
T_60_79(62, D, E, A, B, C);
T_60_79(63, C, D, E, A, B);
T_60_79(64, B, C, D, E, A);
T_60_79(65, A, B, C, D, E);
T_60_79(66, E, A, B, C, D);
T_60_79(67, D, E, A, B, C);
T_60_79(68, C, D, E, A, B);
T_60_79(69, B, C, D, E, A);
T_60_79(70, A, B, C, D, E);
T_60_79(71, E, A, B, C, D);
T_60_79(72, D, E, A, B, C);
T_60_79(73, C, D, E, A, B);
T_60_79(74, B, C, D, E, A);
T_60_79(75, A, B, C, D, E);
T_60_79(76, E, A, B, C, D);
T_60_79(77, D, E, A, B, C);
T_60_79(78, C, D, E, A, B);
T_60_79(79, B, C, D, E, A);
ctx->H[0] += A;
ctx->H[1] += B;
ctx->H[2] += C;
ctx->H[3] += D;
ctx->H[4] += E;
}
void SHA1_Update(SHA_CTX *ctx, const void *data, unsigned long len)
{
uint32_t lenW = ctx->size & 63;
ctx->size += len;
if (lenW) {
uint32_t left = 64 - lenW;
if (len < left) {
left = len;
}
memcpy(lenW + (char *)ctx->W, data, left);
lenW = (lenW + left) & 63;
len -= left;
data = ((const char *)data + left);
if (lenW) {
return;
}
SHA1_Block(ctx, ctx->W);
}
while (len >= 64) {
SHA1_Block(ctx, data);
data = ((const char *)data + 64);
len -= 64;
}
if (len) {
memcpy(ctx->W, data, len);
}
}
}
void xe::debug::protocols::ws::SHA1(
const uint8_t* data, size_t length, uint8_t out_hash[20]) {
static const uint8_t pad[64] = { 0x80 };
SHA_CTX ctx = {
0,
{
0x67452301,
0xefcdab89,
0x98badcfe,
0x10325476,
0xc3d2e1f0,
},
{ 0 }
};
SHA1_Update(&ctx, data, (unsigned long)length);
uint32_t padlen[2] = {
htonl((uint32_t)(ctx.size >> 29)),
htonl((uint32_t)(ctx.size << 3)),
};
size_t i = ctx.size & 63;
SHA1_Update(&ctx, pad, 1 + (63 & (55 - i)));
SHA1_Update(&ctx, padlen, 8);
for (size_t n = 0; n < 5; n++) {
put_be32(out_hash + n * 4, ctx.H[n]);
}
}

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@ -1,35 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license = see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_
#define XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_
#include <xenia/common.h>
#include <xenia/core.h>
namespace xe {
namespace debug {
namespace protocols {
namespace ws {
// This is a (likely) slow SHA1 designed for use on small values such as
// Websocket security keys. If we need something more complex it'd be best
// to use a real library.
void SHA1(const uint8_t* data, size_t length, uint8_t out_hash[20]);
} // namespace ws
} // namespace protocols
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOLS_WS_SIMPLE_SHA1_H_

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@ -1,11 +0,0 @@
# Copyright 2013 Ben Vanik. All Rights Reserved.
{
'sources': [
'simple_sha1.cc',
'simple_sha1.h',
'ws_client.cc',
'ws_client.h',
'ws_protocol.cc',
'ws_protocol.h',
],
}

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@ -1,531 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/protocols/ws/ws_client.h>
#include <iomanip>
#include <sstream>
#include <jansson.h>
#include <xenia/emulator.h>
#include <xenia/debug/debug_server.h>
#include <xenia/debug/debug_target.h>
#include <xenia/debug/protocols/ws/simple_sha1.h>
#include <xenia/kernel/kernel_state.h>
#include <xenia/kernel/xboxkrnl_module.h>
#include <xenia/kernel/objects/xuser_module.h>
#if XE_PLATFORM_WIN32
// Required for wslay.
typedef SSIZE_T ssize_t;
#endif // WIN32
#include <wslay/wslay.h>
using namespace std;
using namespace xe;
using namespace xe::debug;
using namespace xe::debug::protocols::ws;
using namespace xe::kernel;
WSClient::WSClient(DebugServer* debug_server, socket_t socket_id) :
thread_(NULL),
socket_id_(socket_id),
DebugClient(debug_server) {
mutex_ = xe_mutex_alloc(1000);
loop_ = xe_socket_loop_create(socket_id);
}
WSClient::~WSClient() {
xe_mutex_t* mutex = mutex_;
xe_mutex_lock(mutex);
mutex_ = NULL;
xe_socket_close(socket_id_);
socket_id_ = 0;
xe_socket_loop_destroy(loop_);
loop_ = NULL;
xe_mutex_unlock(mutex);
xe_mutex_free(mutex);
xe_thread_release(thread_);
}
int WSClient::Setup() {
// Prep the socket.
xe_socket_set_keepalive(socket_id_, true);
xe_socket_set_nodelay(socket_id_, true);
thread_ = xe_thread_create("WS Debugger Client", StartCallback, this);
return xe_thread_start(thread_);
}
void WSClient::Close() {
xe_socket_close(socket_id_);
socket_id_ = 0;
}
void WSClient::StartCallback(void* param) {
WSClient* client = reinterpret_cast<WSClient*>(param);
client->EventThread();
}
namespace {
int64_t WSClientSendCallback(wslay_event_context_ptr ctx,
const uint8_t* data, size_t len, int flags,
void* user_data) {
WSClient* client = reinterpret_cast<WSClient*>(user_data);
int error_code = 0;
int64_t r;
while ((r = xe_socket_send(client->socket_id(), data, len, 0,
&error_code)) == -1 && error_code == EINTR);
if (r == -1) {
if (error_code == EAGAIN || error_code == EWOULDBLOCK) {
wslay_event_set_error(ctx, WSLAY_ERR_WOULDBLOCK);
} else {
wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
}
}
return r;
}
int64_t WSClientRecvCallback(wslay_event_context_ptr ctx,
uint8_t* data, size_t len, int flags,
void* user_data) {
WSClient* client = reinterpret_cast<WSClient*>(user_data);
int error_code = 0;
int64_t r;
while ((r = xe_socket_recv(client->socket_id(), data, len, 0,
&error_code)) == -1 && error_code == EINTR);
if (r == -1) {
if (error_code == EAGAIN || error_code == EWOULDBLOCK) {
wslay_event_set_error(ctx, WSLAY_ERR_WOULDBLOCK);
} else {
wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
}
} else if (r == 0) {
wslay_event_set_error(ctx, WSLAY_ERR_CALLBACK_FAILURE);
r = -1;
}
return r;
}
void WSClientOnMsgCallback(wslay_event_context_ptr ctx,
const struct wslay_event_on_msg_recv_arg* arg,
void* user_data) {
if (wslay_is_ctrl_frame(arg->opcode)) {
// Ignore control frames.
return;
}
WSClient* client = reinterpret_cast<WSClient*>(user_data);
switch (arg->opcode) {
case WSLAY_TEXT_FRAME:
client->OnMessage(arg->msg, arg->msg_length);
break;
case WSLAY_BINARY_FRAME:
// Ignored.
break;
default:
// Unknown opcode - some frame stuff?
break;
}
}
std::string EncodeBase64(const uint8_t* input, size_t length) {
static const char b64[] =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
std::string result;
size_t remaining = length;
size_t n = 0;
while (remaining) {
result.push_back(b64[input[n] >> 2]);
result.push_back(b64[((input[n] & 0x03) << 4) |
((input[n + 1] & 0xf0) >> 4)]);
remaining--;
if (remaining) {
result.push_back(b64[((input[n + 1] & 0x0f) << 2) |
((input[n + 2] & 0xc0) >> 6)]);
remaining--;
} else {
result.push_back('=');
}
if (remaining) {
result.push_back(b64[input[n + 2] & 0x3f]);
remaining--;
} else {
result.push_back('=');
}
n += 3;
}
return result;
}
}
int WSClient::PerformHandshake() {
std::string headers;
uint8_t buffer[4096];
int error_code = 0;
int64_t r;
while (true) {
while ((r = xe_socket_recv(socket_id_, buffer, sizeof(buffer), 0,
&error_code)) == -1 && error_code == EINTR);
if (r == -1) {
if (error_code == EWOULDBLOCK || error_code == EAGAIN) {
if (!headers.size()) {
// Nothing read yet - spin.
continue;
}
break;
} else {
XELOGE("HTTP header read failure");
return 1;
}
} else if (r == 0) {
// EOF.
XELOGE("HTTP header EOF");
return 2;
} else {
headers.append(buffer, buffer + r);
if (headers.size() > 8192) {
XELOGE("HTTP headers exceeded max buffer size");
return 3;
}
}
}
if (headers.find("\r\n\r\n") == std::string::npos) {
XELOGE("Incomplete HTTP headers: %s", headers.c_str());
return 1;
}
// If this is a get for the session list, just produce that and return.
// We could stub out better handling here, if we wanted.
if (headers.find("GET /sessions") != std::string::npos) {
Emulator* emulator = debug_server_->emulator();
KernelState* kernel_state = emulator->xboxkrnl()->kernel_state();
XUserModule* module = kernel_state->GetExecutableModule();
const xe_xex2_header_t* header = module->xex_header();
char title_id[9];
xesnprintfa(title_id, XECOUNT(title_id), "%.8X",
header->execution_info.title_id);
ostringstream response_body;
if (module) {
response_body << "[{";
response_body <<
"\"name\": \"" << module->name() << "\",";
response_body <<
"\"titleId\": \"" << title_id << "\"";
response_body << "}]";
} else {
response_body <<
"[]";
}
size_t content_length = response_body.str().length();
ostringstream response;
response <<
"HTTP/1.0 200 OK\r\n"
"Content-Type: application/json\r\n"
"Connection: close\r\n"
"Access-Control-Allow-Origin: *\r\n"
"Content-Length: " << content_length << "\r\n"
"\r\n";
response << response_body.str();
error_code = WriteResponse(response.str());
if (error_code) {
return error_code;
}
// Eh, we just kill the connection here.
return 1;
}
// Parse the headers to verify its a websocket request.
std::string::size_type keyhdstart;
if (headers.find("Upgrade: websocket\r\n") == std::string::npos ||
headers.find("Connection: Upgrade\r\n") == std::string::npos ||
(keyhdstart = headers.find("Sec-WebSocket-Key: ")) ==
std::string::npos) {
XELOGW("HTTP connection does not contain websocket headers");
return 2;
}
keyhdstart += 19;
std::string::size_type keyhdend = headers.find("\r\n", keyhdstart);
std::string client_key = headers.substr(keyhdstart, keyhdend - keyhdstart);
std::string accept_key = client_key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
uint8_t accept_sha[20];
SHA1((uint8_t*)accept_key.c_str(), accept_key.size(), accept_sha);
accept_key = EncodeBase64(accept_sha, sizeof(accept_sha));
// Write the response to upgrade the connection.
std::string response =
"HTTP/1.1 101 Switching Protocols\r\n"
"Upgrade: websocket\r\n"
"Connection: Upgrade\r\n"
"Sec-WebSocket-Accept: " + accept_key + "\r\n"
"\r\n";
return WriteResponse(response);
}
int WSClient::WriteResponse(std::string& response) {
int error_code = 0;
int64_t r;
size_t write_offset = 0;
size_t write_length = response.size();
while (true) {
while ((r = xe_socket_send(socket_id_,
(uint8_t*)response.c_str() + write_offset,
write_length, 0, &error_code)) == -1 &&
error_code == EINTR);
if (r == -1) {
if (error_code == EAGAIN || error_code == EWOULDBLOCK) {
break;
} else {
XELOGE("HTTP response write failure");
return 4;
}
} else {
write_offset += r;
write_length -= r;
if (!write_length) {
break;
}
}
}
return 0;
}
void WSClient::EventThread() {
// Enable non-blocking IO on the socket.
xe_socket_set_nonblock(socket_id_, true);
// First run the HTTP handshake.
// This will fail if the connection is not for websockets.
if (PerformHandshake()) {
delete this;
return;
}
// Prep callbacks.
struct wslay_event_callbacks callbacks = {
(wslay_event_recv_callback)WSClientRecvCallback,
(wslay_event_send_callback)WSClientSendCallback,
NULL,
NULL,
NULL,
NULL,
WSClientOnMsgCallback,
};
// Prep the websocket server context.
wslay_event_context_ptr ctx;
wslay_event_context_server_init(&ctx, &callbacks, this);
// Loop forever.
while (wslay_event_want_read(ctx) || wslay_event_want_write(ctx)) {
// Wait on the event.
if (xe_socket_loop_poll(loop_,
!!wslay_event_want_read(ctx),
!!wslay_event_want_write(ctx))) {
break;
}
// Handle any self-generated events to queue messages.
if (xe_socket_loop_check_queued_write(loop_)) {
xe_mutex_lock(mutex_);
for (std::vector<struct wslay_event_msg>::iterator it =
pending_messages_.begin(); it != pending_messages_.end(); it++) {
struct wslay_event_msg* msg = &*it;
wslay_event_queue_msg(ctx, msg);
}
pending_messages_.clear();
xe_mutex_unlock(mutex_);
}
// Handle websocket messages.
if ((xe_socket_loop_check_socket_recv(loop_) && wslay_event_recv(ctx)) ||
(xe_socket_loop_check_socket_send(loop_) && wslay_event_send(ctx))) {
// Error handling the event.
XELOGE("Error handling WebSocket data");
break;
}
}
wslay_event_context_free(ctx);
delete this;
}
void WSClient::SendEvent(json_t* event_json) {
char* str = json_dumps(event_json, 0);
Write(str);
}
void WSClient::Write(char* value) {
const uint8_t* buffers[] = {
(uint8_t*)value,
};
size_t lengths[] = {
sizeof(char) * xestrlena(value),
};
Write(buffers, lengths, XECOUNT(buffers), false);
}
void WSClient::Write(const uint8_t** buffers, size_t* lengths, size_t count,
bool binary) {
if (!count) {
return;
}
size_t combined_length;
uint8_t* combined_buffer;
if (count == 1) {
// Single buffer, just copy.
combined_length = lengths[0];
combined_buffer = (uint8_t*)xe_malloc(lengths[0]);
XEIGNORE(xe_copy_memory(combined_buffer, combined_length,
buffers[0], lengths[0]));
} else {
// Multiple buffers, merge.
combined_length = 0;
for (size_t n = 0; n < count; n++) {
combined_length += lengths[n];
}
combined_buffer = (uint8_t*)xe_malloc(combined_length);
for (size_t n = 0, offset = 0; n < count; n++) {
XEIGNORE(xe_copy_memory(
combined_buffer + offset, combined_length - offset,
buffers[n], lengths[n]));
offset += lengths[n];
}
}
struct wslay_event_msg msg = {
binary ? WSLAY_BINARY_FRAME : WSLAY_TEXT_FRAME,
combined_buffer,
combined_length,
};
xe_mutex_lock(mutex_);
pending_messages_.push_back(msg);
bool needs_signal = pending_messages_.size() == 1;
xe_mutex_unlock(mutex_);
if (needs_signal) {
// Notify the poll().
xe_socket_loop_set_queued_write(loop_);
}
}
void WSClient::OnMessage(const uint8_t* data, size_t length) {
const char* s = (const char*)data;
json_error_t error;
json_t* request = json_loadb(
(const char*)data, length, JSON_DECODE_INT_AS_REAL, &error);
if (!request) {
// Failed to parse.
XELOGE("Failed to parse JSON request: %d:%d %s %s",
error.line, error.column,
error.source, error.text);
return;
}
if (!json_is_object(request)) {
XELOGE("Expected JSON object");
json_decref(request);
return;
}
json_t* request_id_json = json_object_get(request, "requestId");
if (!request_id_json || !json_is_number(request_id_json)) {
XELOGE("Need requestId field");
json_decref(request);
return;
}
json_t* command_json = json_object_get(request, "command");
if (!command_json || !json_is_string(command_json)) {
XELOGE("Need command field");
json_decref(request);
return;
}
// Handle command.
bool succeeded = false;
const char* command = json_string_value(command_json);
json_t* result_json = HandleMessage(command, request, succeeded);
if (!result_json) {
result_json = json_null();
}
// Prepare response.
json_t* response = json_object();
json_object_set(response, "requestId", request_id_json);
json_t* status_json = succeeded ? json_true() : json_false();
json_object_set_new(response, "status", status_json);
json_object_set_new(response, "result", result_json);
// Encode response to string and send back.
// String freed by Write.
char* response_string = json_dumps(response, JSON_INDENT(2));
Write(response_string);
json_decref(request);
json_decref(response);
}
json_t* WSClient::HandleMessage(const char* command, json_t* request,
bool& succeeded) {
succeeded = false;
// Get target.
char target_name[16] = { 0 };
const char* dot = xestrchra(command, '.');
if (!dot) {
return json_string("No debug target specified.");
}
if (dot - command > XECOUNT(target_name)) {
return NULL;
}
xestrncpya(target_name, XECOUNT(target_name),
command, dot - command);
const char* sub_command = command + (dot - command + 1);
// Check debugger meta commands.
if (xestrcmpa(target_name, "debug") == 0) {
succeeded = true;
if (xestrcmpa(sub_command, "ping") == 0) {
return json_true();
} else if (xestrcmpa(sub_command, "make_ready") == 0) {
MakeReady();
return json_true();
} else {
succeeded = false;
return json_string("Unknown command");
}
}
// Lookup target.
DebugTarget* target = debug_server_->GetTarget(target_name);
if (!target) {
return json_string("Unknown debug target prefix.");
}
// Dispatch.
return target->OnDebugRequest(
client_id(), sub_command, request, succeeded);
}

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@ -1,72 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
#define XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <vector>
#include <xenia/debug/debug_client.h>
struct wslay_event_msg;
struct json_t;
namespace xe {
namespace debug {
namespace protocols {
namespace ws {
class WSClient : public DebugClient {
public:
WSClient(DebugServer* debug_server, socket_t socket_id);
virtual ~WSClient();
socket_t socket_id() const { return socket_id_; }
virtual int Setup();
virtual void Close();
virtual void SendEvent(json_t* event_json);
void Write(char* value);
void Write(const uint8_t** buffers, size_t* lengths, size_t count,
bool binary = true);
void OnMessage(const uint8_t* data, size_t length);
json_t* HandleMessage(const char* command, json_t* request, bool& succeeded);
private:
static void StartCallback(void* param);
int PerformHandshake();
int WriteResponse(std::string& response);
void EventThread();
xe_thread_ref thread_;
socket_t socket_id_;
xe_socket_loop_t* loop_;
xe_mutex_t* mutex_;
std::vector<struct wslay_event_msg> pending_messages_;
};
} // namespace ws
} // namespace protocols
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_CLIENT_H_

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@ -1,104 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/debug/protocols/ws/ws_protocol.h>
#include <xenia/debug/debug_server.h>
#include <xenia/debug/protocols/ws/ws_client.h>
#include <gflags/gflags.h>
using namespace xe;
using namespace xe::debug;
using namespace xe::debug::protocols::ws;
DEFINE_int32(ws_debug_port, 6200,
"Remote debugging port for ws:// connections.");
WSProtocol::WSProtocol(DebugServer* debug_server) :
port_(0), socket_id_(0), thread_(0), running_(false),
Protocol(debug_server) {
port_ = FLAGS_ws_debug_port;
}
WSProtocol::~WSProtocol() {
if (thread_) {
// Join thread.
running_ = false;
xe_thread_release(thread_);
thread_ = 0;
}
if (socket_id_) {
xe_socket_close(socket_id_);
}
}
int WSProtocol::Setup() {
if (port_ == 0 || port_ == -1) {
return 0;
}
xe_socket_init();
socket_id_ = xe_socket_create_tcp();
if (socket_id_ == XE_INVALID_SOCKET) {
return 1;
}
xe_socket_set_keepalive(socket_id_, true);
xe_socket_set_reuseaddr(socket_id_, true);
xe_socket_set_nodelay(socket_id_, true);
if (xe_socket_bind(socket_id_, port_)) {
XELOGE("Could not bind listen socket: %d", errno);
return 1;
}
if (xe_socket_listen(socket_id_)) {
xe_socket_close(socket_id_);
return 1;
}
thread_ = xe_thread_create("WS Debugger Listener", StartCallback, this);
running_ = true;
return xe_thread_start(thread_);
}
void WSProtocol::StartCallback(void* param) {
WSProtocol* protocol = reinterpret_cast<WSProtocol*>(param);
protocol->AcceptThread();
}
void WSProtocol::AcceptThread() {
while (running_) {
if (!socket_id_) {
break;
}
// Accept the first connection we get.
xe_socket_connection_t client_info;
if (xe_socket_accept(socket_id_, &client_info)) {
XELOGE("WS debugger failed to accept connection");
break;
}
XELOGI("WS debugger connected from %s", client_info.addr);
// Create the client object.
// Note that the client will delete itself when done.
WSClient* client = new WSClient(debug_server_, client_info.socket);
if (client->Setup()) {
// Client failed to setup - abort.
continue;
}
}
}

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@ -1,55 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_
#define XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/debug/protocol.h>
XEDECLARECLASS2(xe, debug, DebugServer);
namespace xe {
namespace debug {
namespace protocols {
namespace ws {
class WSProtocol : public Protocol {
public:
WSProtocol(DebugServer* debug_server);
virtual ~WSProtocol();
virtual int Setup();
private:
static void StartCallback(void* param);
void AcceptThread();
protected:
uint32_t port_;
socket_t socket_id_;
xe_thread_ref thread_;
bool running_;
};
} // namespace ws
} // namespace protocols
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_PROTOCOLS_WS_WS_PROTOCOL_H_

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@ -1,16 +0,0 @@
# Copyright 2013 Ben Vanik. All Rights Reserved.
{
'sources': [
'debug_client.cc',
'debug_client.h',
'debug_server.cc',
'debug_server.h',
'debug_target.h',
'protocol.cc',
'protocol.h',
],
'includes': [
'protocols/sources.gypi',
],
}

View File

@ -12,7 +12,6 @@
#include <xenia/apu/apu.h> #include <xenia/apu/apu.h>
#include <xenia/cpu/cpu.h> #include <xenia/cpu/cpu.h>
#include <xenia/cpu/xenon_memory.h> #include <xenia/cpu/xenon_memory.h>
#include <xenia/debug/debug_server.h>
#include <xenia/gpu/gpu.h> #include <xenia/gpu/gpu.h>
#include <xenia/hid/hid.h> #include <xenia/hid/hid.h>
#include <xenia/kernel/kernel.h> #include <xenia/kernel/kernel.h>
@ -25,7 +24,6 @@
using namespace xe; using namespace xe;
using namespace xe::apu; using namespace xe::apu;
using namespace xe::cpu; using namespace xe::cpu;
using namespace xe::debug;
using namespace xe::gpu; using namespace xe::gpu;
using namespace xe::hid; using namespace xe::hid;
using namespace xe::kernel; using namespace xe::kernel;
@ -36,7 +34,6 @@ using namespace xe::ui;
Emulator::Emulator(const xechar_t* command_line) : Emulator::Emulator(const xechar_t* command_line) :
main_window_(0), main_window_(0),
memory_(0), memory_(0),
debug_server_(0),
processor_(0), processor_(0),
audio_system_(0), graphics_system_(0), input_system_(0), audio_system_(0), graphics_system_(0), input_system_(0),
export_resolver_(0), file_system_(0), export_resolver_(0), file_system_(0),
@ -51,11 +48,6 @@ Emulator::~Emulator() {
main_window_->Close(); main_window_->Close();
} }
// Disconnect all debug clients first.
if (debug_server_) {
debug_server_->Shutdown();
}
delete xam_; delete xam_;
delete xboxkrnl_; delete xboxkrnl_;
delete kernel_state_; delete kernel_state_;
@ -72,8 +64,6 @@ Emulator::~Emulator() {
delete processor_; delete processor_;
delete debug_server_;
delete export_resolver_; delete export_resolver_;
} }
@ -90,10 +80,6 @@ X_STATUS Emulator::Setup() {
export_resolver_ = new ExportResolver(); export_resolver_ = new ExportResolver();
XEEXPECTNOTNULL(export_resolver_); XEEXPECTNOTNULL(export_resolver_);
// Create the debugger.
debug_server_ = new DebugServer(this);
XEEXPECTNOTNULL(debug_server_);
// Initialize the CPU. // Initialize the CPU.
processor_ = new Processor(this); processor_ = new Processor(this);
XEEXPECTNOTNULL(processor_); XEEXPECTNOTNULL(processor_);
@ -134,11 +120,6 @@ X_STATUS Emulator::Setup() {
xam_ = new XamModule(this, kernel_state_); xam_ = new XamModule(this, kernel_state_);
XEEXPECTNOTNULL(xam_); XEEXPECTNOTNULL(xam_);
// Prepare the debugger.
// This may pause waiting for connections.
result = debug_server_->Startup();
XEEXPECTZERO(result);
return result; return result;
XECLEANUP: XECLEANUP:

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@ -13,7 +13,6 @@
#include <xenia/emulator.h> #include <xenia/emulator.h>
#include <xenia/export_resolver.h> #include <xenia/export_resolver.h>
#include <xenia/debug/debug_server.h>
#include <xenia/kernel/kernel_state.h> #include <xenia/kernel/kernel_state.h>
#include <xenia/kernel/xboxkrnl_private.h> #include <xenia/kernel/xboxkrnl_private.h>
#include <xenia/kernel/objects/xuser_module.h> #include <xenia/kernel/objects/xuser_module.h>
@ -164,12 +163,6 @@ int XboxkrnlModule::LaunchModule(const char* path) {
return 0; return 0;
} }
// Spin up the debugger and let it know we are starting.
if (emulator_->debug_server()->BeforeEntry()) {
XELOGE("Debugger failed to startup.");
return 2;
}
// Launch the module. // Launch the module.
// NOTE: this won't return until the module exits. // NOTE: this won't return until the module exits.
result_code = module->Launch(0); result_code = module->Launch(0);

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@ -31,7 +31,6 @@
'apu/sources.gypi', 'apu/sources.gypi',
'core/sources.gypi', 'core/sources.gypi',
'cpu/sources.gypi', 'cpu/sources.gypi',
'debug/sources.gypi',
'gpu/sources.gypi', 'gpu/sources.gypi',
'hid/sources.gypi', 'hid/sources.gypi',
'kernel/sources.gypi', 'kernel/sources.gypi',

View File

@ -17,7 +17,6 @@
#include <xenia/apu/apu.h> #include <xenia/apu/apu.h>
#include <xenia/cpu/cpu.h> #include <xenia/cpu/cpu.h>
#include <xenia/debug/debug_server.h>
#include <xenia/gpu/gpu.h> #include <xenia/gpu/gpu.h>
#include <xenia/kernel/kernel.h> #include <xenia/kernel/kernel.h>

1
third_party/jansson vendored

@ -1 +0,0 @@
Subproject commit 4e8c4bfbd209e50cc7b13993bbd56adb9282c465

View File

@ -1,59 +0,0 @@
# Copyright 2013 Ben Vanik. All Rights Reserved.
{
'targets': [
{
'target_name': 'jansson',
'type': '<(library)',
'direct_dependent_settings': {
'include_dirs': [
'jansson/win32/',
'jansson/src/',
],
'defines': [
],
},
'msvs_disabled_warnings': [4267],
'defines': [
],
'conditions': [
['OS != "win"', {
'defines': [
],
}],
['OS == "win"', {
'defines': [
],
}],
],
'include_dirs': [
'jansson/win32/',
'jansson/src/',
],
'sources': [
'jansson/win32/jansson_config.h',
'jansson/src/dump.c',
'jansson/src/error.c',
'jansson/src/hashtable.c',
'jansson/src/hashtable.h',
'jansson/src/jansson.h',
'jansson/src/jansson_private.h',
'jansson/src/load.c',
'jansson/src/memory.c',
'jansson/src/pack_unpack.c',
'jansson/src/strbuffer.c',
'jansson/src/strbuffer.h',
'jansson/src/strconv.c',
'jansson/src/utf.c',
'jansson/src/utf.h',
'jansson/src/value.c',
],
}
]
}

1
third_party/wslay vendored

@ -1 +0,0 @@
Subproject commit b3571f1ed27093e910ab8675d0c8333e5a2818ea

View File

@ -1,59 +0,0 @@
# Copyright 2013 Ben Vanik. All Rights Reserved.
{
'targets': [
{
'target_name': 'wslay',
'type': '<(library)',
'direct_dependent_settings': {
'include_dirs': [
'wslay/lib/includes/',
],
'defines': [
'WSLAY_VERSION=1',
],
# libraries: ws2_32 on windows
},
'defines': [
'WSLAY_VERSION="1"',
],
'conditions': [
['OS != "win"', {
'defines': [
'HAVE_ARPA_INET_H=1',
'HAVE_NETINET_IN_H=1',
],
}],
['OS == "win"', {
'defines': [
'HAVE_WINSOCK2_H=1',
'ssize_t=long long',
],
}],
],
'include_dirs': [
'wslay/lib/',
'wslay/lib/includes/',
],
'sources': [
'wslay/lib/includes/wslay/wslay.h',
'wslay/lib/wslay_event.c',
'wslay/lib/wslay_event.h',
'wslay/lib/wslay_frame.c',
'wslay/lib/wslay_frame.h',
'wslay/lib/wslay_net.c',
'wslay/lib/wslay_net.h',
'wslay/lib/wslay_queue.c',
'wslay/lib/wslay_queue.h',
'wslay/lib/wslay_stack.c',
'wslay/lib/wslay_stack.h',
],
}
]
}

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@ -4,10 +4,8 @@
'tools/tools.gypi', 'tools/tools.gypi',
'third_party/beaengine.gypi', 'third_party/beaengine.gypi',
'third_party/gflags.gypi', 'third_party/gflags.gypi',
'third_party/jansson.gypi',
'third_party/llvm.gypi', 'third_party/llvm.gypi',
'third_party/sparsehash.gypi', 'third_party/sparsehash.gypi',
'third_party/wslay.gypi',
], ],
'default_configuration': 'release', 'default_configuration': 'release',
@ -285,14 +283,10 @@
'dependencies': [ 'dependencies': [
'gflags', 'gflags',
'jansson',
'wslay',
'alloy', 'alloy',
], ],
'export_dependent_settings': [ 'export_dependent_settings': [
'gflags', 'gflags',
'jansson',
'wslay',
'alloy', 'alloy',
], ],