Load game config on game load
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@ -648,6 +648,7 @@ X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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if (module->title_id()) {
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if (module->title_id()) {
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char title_id[9] = {0};
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char title_id[9] = {0};
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std::snprintf(title_id, xe::countof(title_id), "%08X", module->title_id());
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std::snprintf(title_id, xe::countof(title_id), "%08X", module->title_id());
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config::LoadGameConfig(xe::to_wstring(title_id));
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uint32_t resource_data = 0;
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uint32_t resource_data = 0;
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uint32_t resource_size = 0;
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uint32_t resource_size = 0;
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if (XSUCCEEDED(
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if (XSUCCEEDED(
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