[SDL] Add global helper to setup the library.
Call to SDLHelper::Prepare() is needed before first SDL_InitSubSystem(). - Sets hints (SDL configuration vars). - Configures logging.
This commit is contained in:
parent
5463798631
commit
6267c73c4c
|
@ -243,6 +243,7 @@ solution("xenia")
|
|||
include("src/xenia/gpu/null")
|
||||
include("src/xenia/gpu/vk")
|
||||
include("src/xenia/gpu/vulkan")
|
||||
include("src/xenia/helper/sdl")
|
||||
include("src/xenia/hid")
|
||||
include("src/xenia/hid/nop")
|
||||
include("src/xenia/hid/sdl")
|
||||
|
|
|
@ -34,6 +34,7 @@ project("xenia-app")
|
|||
"xenia-gpu-null",
|
||||
"xenia-gpu-vk",
|
||||
"xenia-gpu-vulkan",
|
||||
"xenia-helper-sdl",
|
||||
"xenia-hid",
|
||||
"xenia-hid-nop",
|
||||
"xenia-hid-sdl",
|
||||
|
|
|
@ -7,8 +7,9 @@ project("xenia-apu-sdl")
|
|||
kind("StaticLib")
|
||||
language("C++")
|
||||
links({
|
||||
"xenia-base",
|
||||
"xenia-apu",
|
||||
"xenia-base",
|
||||
"xenia-helper-sdl",
|
||||
"SDL2",
|
||||
})
|
||||
defines({
|
||||
|
|
|
@ -13,9 +13,7 @@
|
|||
|
||||
#include "xenia/apu/apu_flags.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#if XE_PLATFORM_WIN32
|
||||
#include "xenia/base/platform_win.h"
|
||||
#endif // XE_PLATFORM_WIN32
|
||||
#include "xenia/helper/sdl/sdl_helper.h"
|
||||
|
||||
namespace xe {
|
||||
namespace apu {
|
||||
|
@ -31,7 +29,6 @@ SDLAudioDriver::~SDLAudioDriver() {
|
|||
};
|
||||
|
||||
bool SDLAudioDriver::Initialize() {
|
||||
XELOG_SDL_INIT()
|
||||
SDL_version ver = {};
|
||||
SDL_GetVersion(&ver);
|
||||
if ((ver.major < 2) || (ver.major == 2 && ver.minor == 0 && ver.patch < 8)) {
|
||||
|
@ -41,6 +38,9 @@ bool SDLAudioDriver::Initialize() {
|
|||
ver.major, ver.minor, ver.patch);
|
||||
}
|
||||
|
||||
if (!xe::helper::sdl::SDLHelper::Prepare()) {
|
||||
return false;
|
||||
}
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -119,40 +119,6 @@ void XELOGFS(const char* format, const Args&... args) {
|
|||
xe::logging::AppendLogLineFormat(xe::LogLevel::Info, 'F', format, args...);
|
||||
}
|
||||
|
||||
// Redirect SDL_Log* output (internal library stuff) to our log system.
|
||||
// Can't execute this code here without linking SDL2 into all projects.
|
||||
// Use this macro everywhere SDL_InitSubSystem() is called.
|
||||
#define XELOG_SDL_INIT() \
|
||||
{ \
|
||||
SDL_LogSetOutputFunction( \
|
||||
[](void* userdata, int category, SDL_LogPriority priority, \
|
||||
const char* message) { \
|
||||
const char* msg_fmt = "SDL: {}"; \
|
||||
switch (priority) { \
|
||||
case SDL_LOG_PRIORITY_VERBOSE: \
|
||||
case SDL_LOG_PRIORITY_DEBUG: \
|
||||
XELOGD(msg_fmt, message); \
|
||||
break; \
|
||||
case SDL_LOG_PRIORITY_INFO: \
|
||||
XELOGI(msg_fmt, message); \
|
||||
break; \
|
||||
case SDL_LOG_PRIORITY_WARN: \
|
||||
XELOGW(msg_fmt, message); \
|
||||
break; \
|
||||
case SDL_LOG_PRIORITY_ERROR: \
|
||||
case SDL_LOG_PRIORITY_CRITICAL: \
|
||||
XELOGE(msg_fmt, message); \
|
||||
break; \
|
||||
default: \
|
||||
XELOGI(msg_fmt, message); \
|
||||
assert_always("SDL: Unknown log priority"); \
|
||||
break; \
|
||||
} \
|
||||
}, \
|
||||
nullptr); \
|
||||
SDL_LogSetAllPriority(SDL_LogPriority::SDL_LOG_PRIORITY_VERBOSE); \
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#define XELOGDUMMY \
|
||||
|
@ -169,8 +135,6 @@ void XELOGFS(const char* format, const Args&... args) {
|
|||
#define XELOGKERNEL(...) XELOGDUMMY
|
||||
#define XELOGFS(...) XELOGDUMMY
|
||||
|
||||
#define XELOG_SDL_INIT() XELOGDUMMY
|
||||
|
||||
#undef XELOGDUMMY
|
||||
|
||||
#endif // ENABLE_LOGGING
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
project_root = "../../../.."
|
||||
include(project_root.."/tools/build")
|
||||
|
||||
group("src")
|
||||
project("xenia-helper-sdl")
|
||||
uuid("84b00ad3-fba3-4561-96c9-1f9993b14c9c")
|
||||
kind("StaticLib")
|
||||
language("C++")
|
||||
links({
|
||||
"SDL2",
|
||||
})
|
||||
defines({
|
||||
})
|
||||
includedirs({
|
||||
})
|
||||
local_platform_files()
|
||||
sdl2_include()
|
|
@ -0,0 +1,81 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include "xenia/helper/sdl/sdl_helper.h"
|
||||
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/logging.h"
|
||||
|
||||
namespace xe {
|
||||
namespace helper {
|
||||
namespace sdl {
|
||||
bool SDLHelper::is_prepared_ = false;
|
||||
|
||||
bool SDLHelper::Prepare() {
|
||||
if (is_prepared_) {
|
||||
return true;
|
||||
}
|
||||
is_prepared_ = true;
|
||||
|
||||
is_prepared_ &= SetHints();
|
||||
is_prepared_ &= RedirectLog();
|
||||
|
||||
return is_prepared_;
|
||||
}
|
||||
|
||||
bool SDLHelper::SetHints() {
|
||||
bool suc = true;
|
||||
|
||||
// SDL calls timeBeginPeriod(1) but xenia sets this to a lower value before
|
||||
// using NtSetTimerResolution(). Having that value overwritten causes overall
|
||||
// fps drops. Use override priority as timer resolution should always be
|
||||
// managed by xenia. https://bugzilla.libsdl.org/show_bug.cgi?id=5104
|
||||
suc &= SDL_SetHintWithPriority(SDL_HINT_TIMER_RESOLUTION, "0",
|
||||
SDL_HINT_OVERRIDE) == SDL_TRUE;
|
||||
|
||||
return suc;
|
||||
}
|
||||
|
||||
bool SDLHelper::RedirectLog() {
|
||||
// Redirect SDL_Log* output (internal library stuff) to our log system.
|
||||
SDL_LogSetOutputFunction(
|
||||
[](void* userdata, int category, SDL_LogPriority priority,
|
||||
const char* message) {
|
||||
const char* msg_fmt = "SDL: {}";
|
||||
switch (priority) {
|
||||
case SDL_LOG_PRIORITY_VERBOSE:
|
||||
case SDL_LOG_PRIORITY_DEBUG:
|
||||
XELOGD(msg_fmt, message);
|
||||
break;
|
||||
case SDL_LOG_PRIORITY_INFO:
|
||||
XELOGI(msg_fmt, message);
|
||||
break;
|
||||
case SDL_LOG_PRIORITY_WARN:
|
||||
XELOGW(msg_fmt, message);
|
||||
break;
|
||||
case SDL_LOG_PRIORITY_ERROR:
|
||||
case SDL_LOG_PRIORITY_CRITICAL:
|
||||
XELOGE(msg_fmt, message);
|
||||
break;
|
||||
default:
|
||||
XELOGI(msg_fmt, message);
|
||||
assert_always("SDL: Unknown log priority");
|
||||
break;
|
||||
}
|
||||
},
|
||||
nullptr);
|
||||
// SDL itself isn't that talkative. Additionally to this settings there are
|
||||
// hints that can be switched on to output additional internal logging
|
||||
// information.
|
||||
SDL_LogSetAllPriority(SDL_LogPriority::SDL_LOG_PRIORITY_VERBOSE);
|
||||
return true;
|
||||
}
|
||||
} // namespace sdl
|
||||
} // namespace helper
|
||||
} // namespace xe
|
|
@ -0,0 +1,38 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_HELPER_SDL_SDL_HELPER_H_
|
||||
#define XENIA_HELPER_SDL_SDL_HELPER_H_
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
namespace xe {
|
||||
namespace helper {
|
||||
namespace sdl {
|
||||
// This helper class exists to independently use SDL from different parts of
|
||||
// xenia.
|
||||
class SDLHelper {
|
||||
public:
|
||||
// To configure the SDL library for use in xenia call this function before
|
||||
// SDL_InitSubSystem() is called.
|
||||
static bool Prepare();
|
||||
static bool IsPrepared() { return is_prepared_; }
|
||||
|
||||
private:
|
||||
static bool SetHints();
|
||||
static bool RedirectLog();
|
||||
|
||||
private:
|
||||
static bool is_prepared_;
|
||||
};
|
||||
} // namespace sdl
|
||||
} // namespace helper
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_HELPER_SDL_SDL_HELPER_H_
|
|
@ -24,6 +24,7 @@ project("xenia-hid-demo")
|
|||
"imgui",
|
||||
"volk",
|
||||
"xenia-base",
|
||||
"xenia-helper-sdl",
|
||||
"xenia-hid",
|
||||
"xenia-hid-nop",
|
||||
"xenia-hid-sdl",
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "xenia/base/clock.h"
|
||||
#include "xenia/base/cvar.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/helper/sdl/sdl_helper.h"
|
||||
#include "xenia/hid/hid_flags.h"
|
||||
#include "xenia/ui/window.h"
|
||||
|
||||
|
@ -58,7 +59,6 @@ SDLInputDriver::~SDLInputDriver() {
|
|||
}
|
||||
|
||||
X_STATUS SDLInputDriver::Setup() {
|
||||
XELOG_SDL_INIT()
|
||||
if (!TestSDLVersion()) {
|
||||
return X_STATUS_UNSUCCESSFUL;
|
||||
}
|
||||
|
@ -66,6 +66,9 @@ X_STATUS SDLInputDriver::Setup() {
|
|||
// SDL_PumpEvents should only be run in the thread that initialized SDL - we
|
||||
// are hijacking the window loop thread for that.
|
||||
window_->loop()->PostSynchronous([&]() {
|
||||
if (!xe::helper::sdl::SDLHelper::Prepare()) {
|
||||
return;
|
||||
}
|
||||
// Initialize the event system early, so we catch device events for already
|
||||
// connected controllers.
|
||||
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
|
||||
|
|
Loading…
Reference in New Issue