Fix incorrect images/samplers definitions
ps_param_gen and fix interpolators being copied incorrectly
This commit is contained in:
parent
08a287d2ad
commit
6109e0b03a
|
@ -164,6 +164,7 @@ void SpirvShaderTranslator::StartTranslation() {
|
|||
push_constants_type, "push_consts");
|
||||
|
||||
// Texture bindings
|
||||
Id samplers_t = b.makeSamplerType();
|
||||
Id img_t[] = {
|
||||
b.makeImageType(float_type_, spv::Dim::Dim1D, false, false, false, 1,
|
||||
spv::ImageFormat::ImageFormatUnknown),
|
||||
|
@ -173,35 +174,24 @@ void SpirvShaderTranslator::StartTranslation() {
|
|||
spv::ImageFormat::ImageFormatUnknown),
|
||||
b.makeImageType(float_type_, spv::Dim::DimCube, false, false, false, 1,
|
||||
spv::ImageFormat::ImageFormatUnknown)};
|
||||
Id samplers_t = b.makeSamplerType();
|
||||
|
||||
Id samplers_a = b.makeArrayType(samplers_t, b.makeUintConstant(32), 0);
|
||||
Id img_a_t[] = {b.makeArrayType(img_t[0], b.makeUintConstant(32), 0),
|
||||
b.makeArrayType(img_t[1], b.makeUintConstant(32), 0),
|
||||
b.makeArrayType(img_t[2], b.makeUintConstant(32), 0),
|
||||
b.makeArrayType(img_t[3], b.makeUintConstant(32), 0)};
|
||||
Id samplers_a = b.makeArrayType(samplers_t, b.makeUintConstant(32), 0);
|
||||
|
||||
Id img_s[] = {
|
||||
b.makeStructType({img_a_t[0]}, "img1D_type"),
|
||||
b.makeStructType({img_a_t[1]}, "img2D_type"),
|
||||
b.makeStructType({img_a_t[2]}, "img3D_type"),
|
||||
b.makeStructType({img_a_t[3]}, "imgCube_type"),
|
||||
};
|
||||
Id samplers_s = b.makeStructType({samplers_a}, "samplers_type");
|
||||
|
||||
samplers_ = b.createVariable(spv::StorageClass::StorageClassUniform,
|
||||
samplers_a, "samplers");
|
||||
b.addDecoration(samplers_, spv::Decoration::DecorationDescriptorSet, 1);
|
||||
b.addDecoration(samplers_, spv::Decoration::DecorationBinding, 0);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
img_[i] = b.createVariable(spv::StorageClass::StorageClassUniformConstant,
|
||||
img_s[i],
|
||||
xe::format_string("images%dD", i + 1).c_str());
|
||||
b.addDecoration(img_[i], spv::Decoration::DecorationBlock);
|
||||
img_[i] =
|
||||
b.createVariable(spv::StorageClass::StorageClassUniform, img_a_t[i],
|
||||
xe::format_string("images%dD", i + 1).c_str());
|
||||
b.addDecoration(img_[i], spv::Decoration::DecorationDescriptorSet, 1);
|
||||
b.addDecoration(img_[i], spv::Decoration::DecorationBinding, i + 1);
|
||||
}
|
||||
samplers_ = b.createVariable(spv::StorageClass::StorageClassUniformConstant,
|
||||
samplers_s, "samplers");
|
||||
b.addDecoration(samplers_, spv::Decoration::DecorationBlock);
|
||||
b.addDecoration(samplers_, spv::Decoration::DecorationDescriptorSet, 1);
|
||||
b.addDecoration(samplers_, spv::Decoration::DecorationBinding, 0);
|
||||
|
||||
// Interpolators.
|
||||
Id interpolators_type =
|
||||
|
@ -255,7 +245,6 @@ void SpirvShaderTranslator::StartTranslation() {
|
|||
|
||||
interpolators_ = b.createVariable(spv::StorageClass::StorageClassOutput,
|
||||
interpolators_type, "interpolators");
|
||||
b.addDecoration(interpolators_, spv::Decoration::DecorationNoPerspective);
|
||||
b.addDecoration(interpolators_, spv::Decoration::DecorationLocation, 0);
|
||||
|
||||
pos_ = b.createVariable(spv::StorageClass::StorageClassOutput,
|
||||
|
@ -266,22 +255,68 @@ void SpirvShaderTranslator::StartTranslation() {
|
|||
// Pixel inputs from vertex shader.
|
||||
interpolators_ = b.createVariable(spv::StorageClass::StorageClassInput,
|
||||
interpolators_type, "interpolators");
|
||||
b.addDecoration(interpolators_, spv::Decoration::DecorationNoPerspective);
|
||||
b.addDecoration(interpolators_, spv::Decoration::DecorationLocation, 0);
|
||||
|
||||
// Pixel fragment outputs (one per render target).
|
||||
Id frag_outputs_type =
|
||||
b.makeArrayType(vec4_float_type_, b.makeUintConstant(4), 0);
|
||||
frag_outputs_ = b.createVariable(spv::StorageClass::StorageClassOutput,
|
||||
frag_outputs_type, "o");
|
||||
frag_outputs_type, "oC");
|
||||
b.addDecoration(frag_outputs_, spv::Decoration::DecorationLocation, 0);
|
||||
|
||||
// TODO(benvanik): frag depth, etc.
|
||||
|
||||
// Copy interpolators to r[0..16].
|
||||
b.createNoResultOp(spv::Op::OpCopyMemorySized,
|
||||
{registers_ptr_, interpolators_,
|
||||
b.makeUintConstant(16 * 4 * sizeof(float))});
|
||||
// TODO: Need physical addressing in order to do this.
|
||||
// b.createNoResultOp(spv::Op::OpCopyMemorySized,
|
||||
// {registers_ptr_, interpolators_,
|
||||
// b.makeUintConstant(16 * 4 * sizeof(float))});
|
||||
for (int i = 0; i < 16; i++) {
|
||||
// For now, copy interpolators register-by-register :/
|
||||
auto idx = b.makeUintConstant(i);
|
||||
auto i_a = b.createAccessChain(spv::StorageClass::StorageClassInput,
|
||||
interpolators_, std::vector<Id>({idx}));
|
||||
auto r_a = b.createAccessChain(spv::StorageClass::StorageClassFunction,
|
||||
registers_ptr_, std::vector<Id>({idx}));
|
||||
b.createNoResultOp(spv::Op::OpCopyMemory, std::vector<Id>({r_a, i_a}));
|
||||
}
|
||||
|
||||
// Setup ps_param_gen
|
||||
auto ps_param_gen_idx_ptr = b.createAccessChain(
|
||||
spv::StorageClass::StorageClassPushConstant, push_consts_,
|
||||
std::vector<Id>({b.makeUintConstant(3)}));
|
||||
auto ps_param_gen_idx = b.createLoad(ps_param_gen_idx_ptr);
|
||||
|
||||
auto frag_coord = b.createVariable(spv::StorageClass::StorageClassInput,
|
||||
vec4_float_type_, "gl_FragCoord");
|
||||
b.addDecoration(frag_coord, spv::Decoration::DecorationBuiltIn,
|
||||
spv::BuiltIn::BuiltInFragCoord);
|
||||
|
||||
auto point_coord = b.createVariable(spv::StorageClass::StorageClassInput,
|
||||
vec2_float_type_, "gl_PointCoord");
|
||||
b.addDecoration(point_coord, spv::Decoration::DecorationBuiltIn,
|
||||
spv::BuiltIn::BuiltInPointCoord);
|
||||
auto param = b.createOp(spv::Op::OpVectorShuffle, vec4_float_type_,
|
||||
{frag_coord, point_coord, 0, 1, 4, 5});
|
||||
/*
|
||||
// TODO: gl_FrontFacing
|
||||
auto param_x = b.createCompositeExtract(param, float_type_, 0);
|
||||
auto param_x_inv = b.createBinOp(spv::Op::OpFMul, float_type_, param_x,
|
||||
b.makeFloatConstant(-1.f));
|
||||
param_x = b.createCompositeInsert(param_x_inv, param, vec4_float_type_, 0);
|
||||
*/
|
||||
|
||||
auto cond = b.createBinOp(spv::Op::OpINotEqual, bool_type_,
|
||||
ps_param_gen_idx, b.makeUintConstant(-1));
|
||||
spv::Builder::If ifb(cond, b);
|
||||
|
||||
// Index is specified
|
||||
auto reg_ptr = b.createAccessChain(spv::StorageClass::StorageClassFunction,
|
||||
registers_ptr_,
|
||||
std::vector<Id>({ps_param_gen_idx}));
|
||||
b.createStore(param, reg_ptr);
|
||||
|
||||
ifb.makeEndIf();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -620,22 +655,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
uint32_t dim_idx = 0;
|
||||
switch (instr.dimension) {
|
||||
case TextureDimension::k1D:
|
||||
src = b.createCompositeExtract(src, float_type_, 0);
|
||||
dim_idx = 0;
|
||||
break;
|
||||
case TextureDimension::k2D: {
|
||||
auto s0 = b.createCompositeExtract(src, float_type_, 0);
|
||||
auto s1 = b.createCompositeExtract(src, float_type_, 1);
|
||||
src = b.createCompositeConstruct(vec2_float_type_,
|
||||
std::vector<Id>({s0, s1}));
|
||||
dim_idx = 1;
|
||||
} break;
|
||||
case TextureDimension::k3D: {
|
||||
auto s0 = b.createCompositeExtract(src, float_type_, 0);
|
||||
auto s1 = b.createCompositeExtract(src, float_type_, 1);
|
||||
auto s2 = b.createCompositeExtract(src, float_type_, 2);
|
||||
src = b.createCompositeConstruct(vec3_float_type_,
|
||||
std::vector<Id>({s0, s1, s2}));
|
||||
dim_idx = 2;
|
||||
} break;
|
||||
case TextureDimension::kCube: {
|
||||
|
@ -648,21 +673,22 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
|
|||
switch (instr.opcode) {
|
||||
case FetchOpcode::kTextureFetch: {
|
||||
auto image_index = b.makeUintConstant(instr.operands[1].storage_index);
|
||||
auto image_ptr = b.createAccessChain(
|
||||
spv::StorageClass::StorageClassUniformConstant, img_[dim_idx],
|
||||
std::vector<Id>({b.makeUintConstant(0), image_index}));
|
||||
auto sampler_ptr = b.createAccessChain(
|
||||
spv::StorageClass::StorageClassUniformConstant, samplers_,
|
||||
std::vector<Id>({b.makeUintConstant(0), image_index}));
|
||||
auto image_ptr =
|
||||
b.createAccessChain(spv::StorageClass::StorageClassUniform,
|
||||
img_[dim_idx], std::vector<Id>({image_index}));
|
||||
auto sampler_ptr =
|
||||
b.createAccessChain(spv::StorageClass::StorageClassUniform, samplers_,
|
||||
std::vector<Id>({image_index}));
|
||||
auto image = b.createLoad(image_ptr);
|
||||
auto sampler = b.createLoad(sampler_ptr);
|
||||
|
||||
auto tex = b.createBinOp(spv::Op::OpSampledImage, b.getImageType(image),
|
||||
auto sampled_image_type = b.makeSampledImageType(b.getImageType(image));
|
||||
auto tex = b.createBinOp(spv::Op::OpSampledImage, sampled_image_type,
|
||||
image, sampler);
|
||||
|
||||
spv::Builder::TextureParameters params = {0};
|
||||
params.coords = src;
|
||||
params.sampler = sampler;
|
||||
params.sampler = tex;
|
||||
dest = b.createTextureCall(spv::Decoration::DecorationInvariant,
|
||||
vec4_float_type_, false, false, false, false,
|
||||
false, params);
|
||||
|
|
|
@ -108,7 +108,6 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
|||
spv::Id vec2_float_type_ = 0, vec3_float_type_ = 0, vec4_float_type_ = 0;
|
||||
spv::Id vec4_uint_type_ = 0;
|
||||
spv::Id vec4_bool_type_ = 0;
|
||||
spv::Id sampled_image_type_ = 0;
|
||||
|
||||
// Constants.
|
||||
spv::Id vec4_float_zero_ = 0, vec4_float_one_ = 0;
|
||||
|
|
Loading…
Reference in New Issue