Merge branch 'master' into vulkan

This commit is contained in:
Triang3l 2022-06-28 22:05:45 +03:00
commit 5d9061cf99
7 changed files with 82 additions and 15 deletions

View File

@ -1281,7 +1281,7 @@ bool CommandProcessor::ExecutePacketType3Draw(RingBuffer* reader,
--count_remaining;
WriteRegister(XE_GPU_REG_VGT_DRAW_INITIATOR, vgt_draw_initiator.value);
bool success = true;
bool draw_succeeded = true;
// TODO(Triang3l): Remove IndexBufferInfo and replace handling of all this
// with PrimitiveProcessor when the old Vulkan renderer is removed.
bool is_indexed = false;
@ -1330,7 +1330,7 @@ bool CommandProcessor::ExecutePacketType3Draw(RingBuffer* reader,
"{}: Using immediate vertex indices, which are not supported yet. "
"Report the game to Xenia developers!",
opcode_name, uint32_t(vgt_draw_initiator.source_select));
success = false;
draw_succeeded = false;
assert_always();
} break;
case xenos::SourceSelect::kAutoIndex: {
@ -1340,7 +1340,7 @@ bool CommandProcessor::ExecutePacketType3Draw(RingBuffer* reader,
} break;
default: {
// Invalid source selection.
success = false;
draw_succeeded = false;
assert_unhandled_case(vgt_draw_initiator.source_select);
} break;
}
@ -1349,19 +1349,19 @@ bool CommandProcessor::ExecutePacketType3Draw(RingBuffer* reader,
// we don't support yet.
reader->AdvanceRead(count_remaining * sizeof(uint32_t));
if (success) {
if (draw_succeeded) {
auto viz_query = register_file_->Get<reg::PA_SC_VIZ_QUERY>();
if (!(viz_query.viz_query_ena && viz_query.kill_pix_post_hi_z)) {
// TODO(Triang3l): Don't drop the draw call completely if the vertex
// shader has memexport.
// TODO(Triang3l || JoelLinn): Handle this properly in the render
// backends.
success = IssueDraw(
draw_succeeded = IssueDraw(
vgt_draw_initiator.prim_type, vgt_draw_initiator.num_indices,
is_indexed ? &index_buffer_info : nullptr,
xenos::IsMajorModeExplicit(vgt_draw_initiator.major_mode,
vgt_draw_initiator.prim_type));
if (!success) {
if (!draw_succeeded) {
XELOGE("{}({}, {}, {}): Failed in backend", opcode_name,
vgt_draw_initiator.num_indices,
uint32_t(vgt_draw_initiator.prim_type),
@ -1370,7 +1370,11 @@ bool CommandProcessor::ExecutePacketType3Draw(RingBuffer* reader,
}
}
return success;
// If read the packed correctly, but merely couldn't execute it (because of,
// for instance, features not supported by the host), don't terminate command
// buffer processing as that would leave rendering in a way more inconsistent
// state than just a single dropped draw command.
return true;
}
bool CommandProcessor::ExecutePacketType3_DRAW_INDX(RingBuffer* reader,

View File

@ -965,10 +965,19 @@ D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
SamplerParameters parameters;
parameters.clamp_x = fetch.clamp_x;
parameters.clamp_y = fetch.clamp_y;
parameters.clamp_z = fetch.clamp_z;
parameters.border_color = fetch.border_color;
xenos::ClampMode fetch_clamp_x, fetch_clamp_y, fetch_clamp_z;
texture_util::GetClampModesForDimension(fetch, fetch_clamp_x, fetch_clamp_y,
fetch_clamp_z);
parameters.clamp_x = NormalizeClampMode(fetch_clamp_x);
parameters.clamp_y = NormalizeClampMode(fetch_clamp_y);
parameters.clamp_z = NormalizeClampMode(fetch_clamp_z);
if (xenos::ClampModeUsesBorder(parameters.clamp_x) ||
xenos::ClampModeUsesBorder(parameters.clamp_y) ||
xenos::ClampModeUsesBorder(parameters.clamp_z)) {
parameters.border_color = fetch.border_color;
} else {
parameters.border_color = xenos::BorderColor::k_ABGR_Black;
}
uint32_t mip_min_level;
texture_util::GetSubresourcesFromFetchConstant(fetch, nullptr, nullptr,
@ -976,6 +985,7 @@ D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
&mip_min_level, nullptr);
parameters.mip_min_level = mip_min_level;
// TODO(Triang3l): Disable filtering for texture formats not supporting it.
xenos::AnisoFilter aniso_filter =
binding.aniso_filter == xenos::AnisoFilter::kUseFetchConst
? fetch.aniso_filter
@ -2204,6 +2214,22 @@ D3D12_CPU_DESCRIPTOR_HANDLE D3D12TextureCache::GetTextureDescriptorCPUHandle(
return provider.OffsetViewDescriptor(heap_start, heap_offset);
}
xenos::ClampMode D3D12TextureCache::NormalizeClampMode(
xenos::ClampMode clamp_mode) const {
if (clamp_mode == xenos::ClampMode::kClampToHalfway) {
// No GL_CLAMP (clamp to half edge, half border) equivalent in Direct3D 12,
// but there's no Direct3D 9 equivalent anyway, and too weird to be suitable
// for intentional real usage.
return xenos::ClampMode::kClampToEdge;
}
if (clamp_mode == xenos::ClampMode::kMirrorClampToHalfway ||
clamp_mode == xenos::ClampMode::kMirrorClampToBorder) {
// No Direct3D 12 equivalents.
return xenos::ClampMode::kMirrorClampToEdge;
}
return clamp_mode;
}
} // namespace d3d12
} // namespace gpu
} // namespace xe

View File

@ -463,6 +463,8 @@ class D3D12TextureCache final : public TextureCache {
return *scaled_resolve_buffer;
}
xenos::ClampMode NormalizeClampMode(xenos::ClampMode clamp_mode) const;
static const HostFormat host_formats_[64];
D3D12CommandProcessor& command_processor_;

View File

@ -526,8 +526,10 @@ void TextureCache::Texture::MakeUpToDateAndWatch(
}
void TextureCache::Texture::MarkAsUsed() {
assert_true(last_usage_submission_index_ <=
texture_cache_.current_submission_index_);
// This is called very frequently, don't relink unless needed for caching.
if (last_usage_submission_index_ ==
if (last_usage_submission_index_ >=
texture_cache_.current_submission_index_) {
return;
}
@ -545,9 +547,7 @@ void TextureCache::Texture::MarkAsUsed() {
used_next_->used_previous_ = used_previous_;
used_previous_ = texture_cache_.texture_used_last_;
used_next_ = nullptr;
if (texture_cache_.texture_used_last_ != nullptr) {
texture_cache_.texture_used_last_->used_next_ = this;
}
texture_cache_.texture_used_last_->used_next_ = this;
texture_cache_.texture_used_last_ = this;
}

View File

@ -612,6 +612,29 @@ uint8_t SwizzleSigns(const xenos::xe_gpu_texture_fetch_t& fetch) {
return signs;
}
void GetClampModesForDimension(const xenos::xe_gpu_texture_fetch_t& fetch,
xenos::ClampMode& clamp_x_out,
xenos::ClampMode& clamp_y_out,
xenos::ClampMode& clamp_z_out) {
clamp_x_out = xenos::ClampMode::kClampToEdge;
clamp_y_out = xenos::ClampMode::kClampToEdge;
clamp_z_out = xenos::ClampMode::kClampToEdge;
switch (fetch.dimension) {
case xenos::DataDimension::k3D:
clamp_z_out = fetch.clamp_z;
[[fallthrough]];
case xenos::DataDimension::k2DOrStacked:
clamp_y_out = fetch.clamp_y;
[[fallthrough]];
case xenos::DataDimension::k1D:
clamp_x_out = fetch.clamp_x;
break;
default:
// Not applicable to cube textures.
break;
}
}
} // namespace texture_util
} // namespace gpu
} // namespace xe

View File

@ -334,6 +334,13 @@ constexpr bool IsAnySignSigned(uint8_t packed_signs) {
return ((xor_signed | (xor_signed >> 1)) & 0b01010101) != 0b01010101;
}
// Returns normalized clamp modes specified in the fetch constant based on the
// texture data dimension in it.
void GetClampModesForDimension(const xenos::xe_gpu_texture_fetch_t& fetch,
xenos::ClampMode& clamp_x_out,
xenos::ClampMode& clamp_y_out,
xenos::ClampMode& clamp_z_out);
} // namespace texture_util
} // namespace gpu
} // namespace xe

View File

@ -99,6 +99,11 @@ enum class ClampMode : uint32_t {
kMirrorClampToBorder = 7,
};
constexpr bool ClampModeUsesBorder(ClampMode clamp_mode) {
return clamp_mode == ClampMode::kClampToBorder ||
clamp_mode == ClampMode::kMirrorClampToBorder;
}
// TEX_FORMAT_COMP, known as GPUSIGN on the Xbox 360.
enum class TextureSign : uint32_t {
kUnsigned = 0,