Always give an error on querying a file for compression information. This fixes Banjo-Kazooie and other games that rely on XtcdDecompression.
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@ -514,23 +514,22 @@ SHIM_CALL NtQueryInformationFile_shim(PPCContext* ppc_state,
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}
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break;
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case XFileXctdCompressionInformation:
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// Read timeout.
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if (length == 4) {
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assert_true(length == 4);
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/*
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// This is wrong and puts files into wrong states for games that use XctdDecompression.
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uint32_t magic;
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size_t bytes_read;
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result = file->Read(&magic, sizeof(magic), 0, &bytes_read);
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if (XSUCCEEDED(result)) {
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if (bytes_read == sizeof(magic)) {
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info = 4;
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SHIM_SET_MEM_32(file_info_ptr,
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magic == xe::byte_swap(0x0FF512ED));
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SHIM_SET_MEM_32(file_info_ptr, magic == xe::byte_swap(0x0FF512ED) ? 1 : 0);
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} else {
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result = X_STATUS_UNSUCCESSFUL;
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}
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}
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} else {
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result = X_STATUS_INFO_LENGTH_MISMATCH;
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}
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*/
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result = X_STATUS_UNSUCCESSFUL;
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break;
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default:
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// Unsupported, for now.
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