[D3D12] Non-indexed triangle fans and resource creation refactoring
This commit is contained in:
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d1f185c744
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5be78ab369
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@ -442,23 +442,12 @@ ID3D12Resource* D3D12CommandProcessor::RequestScratchGPUBuffer(
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auto context = GetD3D12Context();
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auto device = context->GetD3D12Provider()->GetDevice();
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D3D12_RESOURCE_DESC buffer_desc;
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buffer_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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buffer_desc.Alignment = 0;
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buffer_desc.Width = size;
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buffer_desc.Height = 1;
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buffer_desc.DepthOrArraySize = 1;
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buffer_desc.MipLevels = 1;
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buffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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buffer_desc.SampleDesc.Count = 1;
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buffer_desc.SampleDesc.Quality = 0;
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buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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buffer_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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D3D12_HEAP_PROPERTIES heap_properties = {};
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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ui::d3d12::util::FillBufferResourceDesc(
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buffer_desc, size, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
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ID3D12Resource* buffer;
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if (FAILED(device->CreateCommittedResource(
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&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc, state, nullptr,
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IID_PPV_ARGS(&buffer)))) {
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&buffer_desc, state, nullptr, IID_PPV_ARGS(&buffer)))) {
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XELOGE("Failed to create a %u MB scratch GPU buffer", size >> 20);
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return nullptr;
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}
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@ -624,11 +613,12 @@ bool D3D12CommandProcessor::SetupContext() {
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}
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primitive_converter_ = std::make_unique<PrimitiveConverter>(
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context, register_file_, memory_, shared_memory_.get());
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primitive_converter_->Initialize();
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this, register_file_, memory_, shared_memory_.get());
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if (!primitive_converter_->Initialize()) {
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XELOGE("Failed to initialize the geometric primitive converter");
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return false;
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}
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D3D12_HEAP_PROPERTIES swap_texture_heap_properties = {};
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swap_texture_heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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D3D12_RESOURCE_DESC swap_texture_desc;
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swap_texture_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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swap_texture_desc.Alignment = 0;
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@ -643,7 +633,7 @@ bool D3D12CommandProcessor::SetupContext() {
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swap_texture_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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// Can be sampled at any time, switch to render target when needed, then back.
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if (FAILED(device->CreateCommittedResource(
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&swap_texture_heap_properties, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&swap_texture_desc, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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nullptr, IID_PPV_ARGS(&swap_texture_)))) {
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XELOGE("Failed to create the command processor front buffer");
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@ -1055,10 +1045,9 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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uint32_t converted_index_count;
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PrimitiveConverter::ConversionResult conversion_result =
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primitive_converter_->ConvertPrimitives(
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primitive_type, index_buffer_info->guest_base,
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index_buffer_info->count, index_buffer_info->format,
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index_buffer_info->endianness, index_buffer_view.BufferLocation,
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converted_index_count);
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primitive_type, index_buffer_info->guest_base, index_count,
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index_buffer_info->format, index_buffer_info->endianness,
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index_buffer_view.BufferLocation, converted_index_count);
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if (conversion_result == PrimitiveConverter::ConversionResult::kFailed) {
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return false;
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}
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@ -1068,6 +1057,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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}
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if (conversion_result == PrimitiveConverter::ConversionResult::kConverted) {
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index_buffer_view.SizeInBytes = converted_index_count * index_size;
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index_count = converted_index_count;
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} else {
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uint32_t index_buffer_size = index_buffer_info->count * index_size;
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shared_memory_->RequestRange(index_base, index_buffer_size);
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@ -1080,12 +1070,24 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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SubmitBarriers();
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command_list->DrawIndexedInstanced(index_count, 1, 0, 0, 0);
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} else {
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// TODO(Triang3l): Get a static index buffer for unsupported primitive types
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// from the primitive converter.
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// Check if need to draw using a conversion index buffer.
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uint32_t converted_index_count;
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D3D12_GPU_VIRTUAL_ADDRESS conversion_gpu_address =
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primitive_converter_->GetStaticIndexBuffer(primitive_type, index_count,
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converted_index_count);
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shared_memory_->UseForReading();
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SubmitBarriers();
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if (conversion_gpu_address) {
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D3D12_INDEX_BUFFER_VIEW index_buffer_view;
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index_buffer_view.BufferLocation = conversion_gpu_address;
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index_buffer_view.SizeInBytes = converted_index_count * sizeof(uint16_t);
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index_buffer_view.Format = DXGI_FORMAT_R16_UINT;
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command_list->IASetIndexBuffer(&index_buffer_view);
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command_list->DrawIndexedInstanced(converted_index_count, 1, 0, 0, 0);
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} else {
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command_list->DrawInstanced(index_count, 1, 0, 0);
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}
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}
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return true;
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}
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@ -1164,7 +1166,7 @@ bool D3D12CommandProcessor::BeginFrame() {
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render_target_cache_->BeginFrame();
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primitive_converter_->BeginFrame(GetCurrentCommandList());
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primitive_converter_->BeginFrame();
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return true;
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}
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@ -9,40 +9,123 @@
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#include "xenia/gpu/d3d12/primitive_converter.h"
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#include <algorithm>
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/platform.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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namespace xe {
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namespace gpu {
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namespace d3d12 {
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PrimitiveConverter::PrimitiveConverter(ui::d3d12::D3D12Context* context,
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PrimitiveConverter::PrimitiveConverter(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file,
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Memory* memory,
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SharedMemory* shared_memory)
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: context_(context),
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: command_processor_(command_processor),
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register_file_(register_file),
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memory_(memory),
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shared_memory_(shared_memory) {}
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PrimitiveConverter::~PrimitiveConverter() { Shutdown(); }
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void PrimitiveConverter::Initialize() {
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bool PrimitiveConverter::Initialize() {
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auto context = command_processor_->GetD3D12Context();
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auto device = context->GetD3D12Provider()->GetDevice();
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// There can be at most 65535 indices in a Xenos draw call, but they can be up
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// to 4 bytes large, and conversion can add more indices (almost triple the
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// count for triangle strips, for instance).
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buffer_pool_ =
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std::make_unique<ui::d3d12::UploadBufferPool>(context_, 4 * 1024 * 1024);
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std::make_unique<ui::d3d12::UploadBufferPool>(context, 4 * 1024 * 1024);
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// Create the static index buffer for non-indexed drawing.
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D3D12_RESOURCE_DESC static_ib_desc;
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ui::d3d12::util::FillBufferResourceDesc(
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static_ib_desc, kStaticIBTotalCount * sizeof(uint16_t),
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D3D12_RESOURCE_FLAG_NONE);
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
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&static_ib_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS(&static_ib_upload_)))) {
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XELOGE(
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"Failed to create the upload buffer for the primitive conversion "
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"static index buffer");
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Shutdown();
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return false;
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}
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D3D12_RANGE static_ib_read_range;
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static_ib_read_range.Begin = 0;
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static_ib_read_range.End = 0;
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void* static_ib_mapping;
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if (FAILED(static_ib_upload_->Map(0, &static_ib_read_range,
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&static_ib_mapping))) {
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XELOGE(
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"Failed to map the upload buffer for the primitive conversion "
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"static index buffer");
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Shutdown();
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return false;
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}
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uint16_t* static_ib_data = reinterpret_cast<uint16_t*>(static_ib_mapping);
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// Triangle fans as triangle lists.
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// https://docs.microsoft.com/en-us/windows/desktop/direct3d9/triangle-fans
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// Ordered as (v1, v2, v0), (v2, v3, v0).
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uint16_t* static_ib_data_triangle_fan =
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&static_ib_data[kStaticIBTriangleFanOffset];
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for (uint32_t i = 2; i < kMaxNonIndexedVertices; ++i) {
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*(static_ib_data_triangle_fan++) = i;
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*(static_ib_data_triangle_fan++) = i - 1;
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*(static_ib_data_triangle_fan++) = 0;
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}
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static_ib_upload_->Unmap(0, nullptr);
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// Not uploaded yet.
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static_ib_upload_frame_ = UINT64_MAX;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&static_ib_desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(&static_ib_)))) {
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XELOGE("Failed to create the primitive conversion static index buffer");
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Shutdown();
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return false;
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}
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static_ib_gpu_address_ = static_ib_->GetGPUVirtualAddress();
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return true;
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}
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void PrimitiveConverter::Shutdown() { buffer_pool_.reset(); }
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void PrimitiveConverter::Shutdown() {
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ui::d3d12::util::ReleaseAndNull(static_ib_);
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ui::d3d12::util::ReleaseAndNull(static_ib_upload_);
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buffer_pool_.reset();
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}
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void PrimitiveConverter::ClearCache() { buffer_pool_->ClearCache(); }
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void PrimitiveConverter::BeginFrame(ID3D12GraphicsCommandList* command_list) {
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void PrimitiveConverter::BeginFrame() {
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buffer_pool_->BeginFrame();
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// TODO(Triang3l): Create the static index buffer for unindexed triangle fans.
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// Got a command list now - upload and transition the static index buffer if
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// needed.
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if (static_ib_upload_ != nullptr) {
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auto context = command_processor_->GetD3D12Context();
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if (static_ib_upload_frame_ == UINT64_MAX) {
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// Not uploaded yet - upload.
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command_processor_->GetCurrentCommandList()->CopyResource(
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static_ib_, static_ib_upload_);
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command_processor_->PushTransitionBarrier(
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static_ib_, D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_RESOURCE_STATE_INDEX_BUFFER);
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static_ib_upload_frame_ = context->GetCurrentFrame();
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} else if (context->GetLastCompletedFrame() >= static_ib_upload_frame_) {
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// Completely uploaded - release the upload buffer.
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static_ib_upload_->Release();
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static_ib_upload_ = nullptr;
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}
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}
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}
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void PrimitiveConverter::EndFrame() { buffer_pool_->EndFrame(); }
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@ -194,6 +277,21 @@ void* PrimitiveConverter::AllocateIndices(
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return mapping + simd_offset;
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}
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D3D12_GPU_VIRTUAL_ADDRESS PrimitiveConverter::GetStaticIndexBuffer(
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PrimitiveType source_type, uint32_t index_count,
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uint32_t& index_count_out) const {
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if (index_count >= kMaxNonIndexedVertices) {
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assert_always();
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return D3D12_GPU_VIRTUAL_ADDRESS(0);
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}
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if (source_type == PrimitiveType::kTriangleFan) {
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index_count_out = (std::max(index_count, uint32_t(2)) - 2) * 3;
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return static_ib_gpu_address_ +
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kStaticIBTriangleFanOffset * sizeof(uint16_t);
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}
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return D3D12_GPU_VIRTUAL_ADDRESS(0);
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}
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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@ -24,6 +24,8 @@ namespace xe {
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namespace gpu {
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namespace d3d12 {
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class D3D12CommandProcessor;
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// Index buffer cache for primitive types not natively supported by Direct3D 12:
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// - Triangle and line strips with non-0xFFFF/0xFFFFFFFF reset index.
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// - Triangle fans.
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@ -32,16 +34,16 @@ namespace d3d12 {
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// vertex count value).
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class PrimitiveConverter {
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public:
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PrimitiveConverter(ui::d3d12::D3D12Context* context,
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PrimitiveConverter(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file, Memory* memory,
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SharedMemory* shared_memory);
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~PrimitiveConverter();
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void Initialize();
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bool Initialize();
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void Shutdown();
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void ClearCache();
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void BeginFrame(ID3D12GraphicsCommandList* command_list);
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void BeginFrame();
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void EndFrame();
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// Returns the primitive type that the original type will be converted to.
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@ -70,6 +72,12 @@ class PrimitiveConverter {
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D3D12_GPU_VIRTUAL_ADDRESS& gpu_address_out,
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uint32_t& index_count_out);
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// Returns the 16-bit index buffer for drawing unsupported non-indexed
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// primitives in INDEX_BUFFER state, for non-indexed drawing. Returns 0 if
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// conversion is not available (can draw natively).
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D3D12_GPU_VIRTUAL_ADDRESS GetStaticIndexBuffer(
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PrimitiveType source_type, uint32_t index_count,
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uint32_t& index_count_out) const;
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// TODO(Triang3l): A function that returns a static index buffer for
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// non-indexed drawing of unsupported primitives
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@ -81,13 +89,30 @@ class PrimitiveConverter {
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uint32_t simd_offset,
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D3D12_GPU_VIRTUAL_ADDRESS& gpu_address_out);
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ui::d3d12::D3D12Context* context_;
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D3D12CommandProcessor* command_processor_;
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RegisterFile* register_file_;
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Memory* memory_;
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SharedMemory* shared_memory_;
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std::unique_ptr<ui::d3d12::UploadBufferPool> buffer_pool_ = nullptr;
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// Static index buffers for emulating unsupported primitive types when drawing
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// without an index buffer.
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// CPU-side, used only for uploading - destroyed once the copy commands have
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// been completed.
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ID3D12Resource* static_ib_upload_ = nullptr;
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uint64_t static_ib_upload_frame_;
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// GPU-side - used for drawing.
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ID3D12Resource* static_ib_ = nullptr;
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D3D12_GPU_VIRTUAL_ADDRESS static_ib_gpu_address_;
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// In PM4 draw packets, 16 bits are used for the vertex count.
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static constexpr uint32_t kMaxNonIndexedVertices = 65535;
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static constexpr uint32_t kStaticIBTriangleFanOffset = 0;
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static constexpr uint32_t kStaticIBTriangleFanCount =
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(kMaxNonIndexedVertices - 2) * 3;
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static constexpr uint32_t kStaticIBTotalCount =
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kStaticIBTriangleFanOffset + kStaticIBTriangleFanCount;
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struct ConvertedIndices {
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
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PrimitiveType primitive_type;
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@ -76,23 +76,13 @@ bool RenderTargetCache::Initialize() {
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// Create the buffer for reinterpreting EDRAM contents.
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D3D12_RESOURCE_DESC edram_buffer_desc;
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edram_buffer_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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edram_buffer_desc.Alignment = 0;
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edram_buffer_desc.Width = kEDRAMBufferSize;
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edram_buffer_desc.Height = 1;
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edram_buffer_desc.DepthOrArraySize = 1;
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edram_buffer_desc.MipLevels = 1;
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edram_buffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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edram_buffer_desc.SampleDesc.Count = 1;
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edram_buffer_desc.SampleDesc.Quality = 0;
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edram_buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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edram_buffer_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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D3D12_HEAP_PROPERTIES edram_buffer_heap_properties = {};
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edram_buffer_heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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ui::d3d12::util::FillBufferResourceDesc(
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edram_buffer_desc, kEDRAMBufferSize,
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D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
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// The first operation will be a clear.
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edram_buffer_state_ = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
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if (FAILED(device->CreateCommittedResource(
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&edram_buffer_heap_properties, D3D12_HEAP_FLAG_NONE,
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&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
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&edram_buffer_desc, edram_buffer_state_, nullptr,
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IID_PPV_ARGS(&edram_buffer_)))) {
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XELOGE("Failed to create the EDRAM buffer");
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@ -42,19 +42,10 @@ bool SharedMemory::Initialize() {
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auto context = command_processor_->GetD3D12Context();
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auto device = context->GetD3D12Provider()->GetDevice();
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buffer_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
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D3D12_RESOURCE_DESC buffer_desc;
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buffer_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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buffer_desc.Alignment = 0;
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buffer_desc.Width = kBufferSize;
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buffer_desc.Height = 1;
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buffer_desc.DepthOrArraySize = 1;
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buffer_desc.MipLevels = 1;
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buffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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buffer_desc.SampleDesc.Count = 1;
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buffer_desc.SampleDesc.Quality = 0;
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buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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buffer_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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ui::d3d12::util::FillBufferResourceDesc(
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buffer_desc, kBufferSize, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
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buffer_state_ = D3D12_RESOURCE_STATE_COPY_DEST;
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if (FLAGS_d3d12_tiled_resources) {
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if (FAILED(device->CreateReservedResource(
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&buffer_desc, buffer_state_, nullptr, IID_PPV_ARGS(&buffer_)))) {
|
||||
|
@ -63,11 +54,9 @@ bool SharedMemory::Initialize() {
|
|||
return false;
|
||||
}
|
||||
} else {
|
||||
D3D12_HEAP_PROPERTIES heap_properties = {};
|
||||
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc, buffer_state_,
|
||||
nullptr, IID_PPV_ARGS(&buffer_)))) {
|
||||
&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE,
|
||||
&buffer_desc, buffer_state_, nullptr, IID_PPV_ARGS(&buffer_)))) {
|
||||
XELOGE("Shared memory: Failed to create the 512 MB buffer");
|
||||
Shutdown();
|
||||
return false;
|
||||
|
|
|
@ -819,14 +819,12 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
|
|||
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
auto device =
|
||||
command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
|
||||
D3D12_HEAP_PROPERTIES heap_properties = {};
|
||||
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
// Assuming untiling will be the next operation.
|
||||
D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
ID3D12Resource* resource;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&heap_properties, D3D12_HEAP_FLAG_NONE, &desc, state, nullptr,
|
||||
IID_PPV_ARGS(&resource)))) {
|
||||
&ui::d3d12::util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &desc,
|
||||
state, nullptr, IID_PPV_ARGS(&resource)))) {
|
||||
LogTextureKeyAction(key, "Failed to create");
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -62,8 +62,6 @@ bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
|
|||
// The first operation will likely be copying the contents.
|
||||
state_ = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
|
||||
D3D12_HEAP_PROPERTIES heap_properties = {};
|
||||
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
resource_desc.Alignment = 0;
|
||||
|
@ -77,8 +75,8 @@ bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
|
|||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, state_,
|
||||
nullptr, IID_PPV_ARGS(&resource_)))) {
|
||||
&util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
state_, nullptr, IID_PPV_ARGS(&resource_)))) {
|
||||
XELOGE("Failed to create a %ux%u texture for immediate drawing", width,
|
||||
height);
|
||||
return false;
|
||||
|
@ -173,8 +171,7 @@ bool D3D12ImmediateDrawer::Initialize() {
|
|||
root_signature_desc.pStaticSamplers = nullptr;
|
||||
root_signature_desc.Flags =
|
||||
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
|
||||
root_signature_ =
|
||||
ui::d3d12::util::CreateRootSignature(device, root_signature_desc);
|
||||
root_signature_ = util::CreateRootSignature(device, root_signature_desc);
|
||||
if (root_signature_ == nullptr) {
|
||||
XELOGE("Failed to create the immediate drawer root signature");
|
||||
Shutdown();
|
||||
|
@ -362,23 +359,12 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
|
|||
UINT64 upload_size;
|
||||
device->GetCopyableFootprints(&texture_desc, 0, 1, 0, &upload_footprint,
|
||||
nullptr, nullptr, &upload_size);
|
||||
D3D12_HEAP_PROPERTIES heap_properties = {};
|
||||
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
D3D12_RESOURCE_DESC buffer_desc;
|
||||
buffer_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
buffer_desc.Alignment = 0;
|
||||
buffer_desc.Width = upload_size;
|
||||
buffer_desc.Height = 1;
|
||||
buffer_desc.DepthOrArraySize = 1;
|
||||
buffer_desc.MipLevels = 1;
|
||||
buffer_desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
buffer_desc.SampleDesc.Count = 1;
|
||||
buffer_desc.SampleDesc.Quality = 0;
|
||||
buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
buffer_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
util::FillBufferResourceDesc(buffer_desc, upload_size,
|
||||
D3D12_RESOURCE_FLAG_NONE);
|
||||
ID3D12Resource* buffer;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc,
|
||||
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE, &buffer_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&buffer)))) {
|
||||
XELOGE(
|
||||
"Failed to create an upload buffer for a %ux%u texture for "
|
||||
|
|
|
@ -17,6 +17,9 @@ namespace ui {
|
|||
namespace d3d12 {
|
||||
namespace util {
|
||||
|
||||
const D3D12_HEAP_PROPERTIES kHeapPropertiesDefault = {D3D12_HEAP_TYPE_DEFAULT};
|
||||
const D3D12_HEAP_PROPERTIES kHeapPropertiesUpload = {D3D12_HEAP_TYPE_UPLOAD};
|
||||
|
||||
ID3D12RootSignature* CreateRootSignature(
|
||||
ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc) {
|
||||
ID3DBlob* blob;
|
||||
|
|
|
@ -17,6 +17,9 @@ namespace ui {
|
|||
namespace d3d12 {
|
||||
namespace util {
|
||||
|
||||
extern const D3D12_HEAP_PROPERTIES kHeapPropertiesDefault;
|
||||
extern const D3D12_HEAP_PROPERTIES kHeapPropertiesUpload;
|
||||
|
||||
template <typename T>
|
||||
inline bool ReleaseAndNull(T& object) {
|
||||
if (object != nullptr) {
|
||||
|
@ -35,6 +38,21 @@ ID3D12PipelineState* CreateComputePipeline(ID3D12Device* device,
|
|||
size_t shader_size,
|
||||
ID3D12RootSignature* root_signature);
|
||||
|
||||
inline void FillBufferResourceDesc(D3D12_RESOURCE_DESC& desc, UINT64 size,
|
||||
D3D12_RESOURCE_FLAGS flags) {
|
||||
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
desc.Alignment = 0;
|
||||
desc.Width = size;
|
||||
desc.Height = 1;
|
||||
desc.DepthOrArraySize = 1;
|
||||
desc.MipLevels = 1;
|
||||
desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
desc.Flags = flags;
|
||||
}
|
||||
|
||||
void CreateRawBufferSRV(ID3D12Device* device,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle,
|
||||
ID3D12Resource* buffer, uint32_t size,
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/ui/d3d12/d3d12_util.h"
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
@ -157,23 +158,12 @@ bool UploadBufferPool::BeginNextPage() {
|
|||
|
||||
if (unsent_ == nullptr) {
|
||||
auto device = context_->GetD3D12Provider()->GetDevice();
|
||||
D3D12_HEAP_PROPERTIES heap_properties = {};
|
||||
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
D3D12_RESOURCE_DESC buffer_desc;
|
||||
buffer_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
buffer_desc.Alignment = 0;
|
||||
buffer_desc.Width = page_size_;
|
||||
buffer_desc.Height = 1;
|
||||
buffer_desc.DepthOrArraySize = 1;
|
||||
buffer_desc.MipLevels = 1;
|
||||
buffer_desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
buffer_desc.SampleDesc.Count = 1;
|
||||
buffer_desc.SampleDesc.Quality = 0;
|
||||
buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
buffer_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
util::FillBufferResourceDesc(buffer_desc, page_size_,
|
||||
D3D12_RESOURCE_FLAG_NONE);
|
||||
ID3D12Resource* buffer_resource;
|
||||
if (FAILED(device->CreateCommittedResource(
|
||||
&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc,
|
||||
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE, &buffer_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
||||
IID_PPV_ARGS(&buffer_resource)))) {
|
||||
XELOGE("Failed to create a D3D upload buffer with %u bytes", page_size_);
|
||||
|
|
Loading…
Reference in New Issue