Basic ringbuffer worker. Super hacky, not yet writing back to CPU.
This commit is contained in:
parent
3667821be3
commit
5b0fa8f17e
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@ -11,7 +11,7 @@
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#include <xenia/gpu/gpu-private.h>
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#if XE_PLATFORM(WIN32)
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#include <xenia/gpu/d3d11/d3d11.h>
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//#include <xenia/gpu/d3d11/d3d11.h>
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#endif // WIN32
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#include <xenia/gpu/nop/nop.h>
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@ -9,6 +9,8 @@
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#include <xenia/gpu/graphics_system.h>
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#include <xenia/gpu/ring_buffer_worker.h>
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using namespace xe;
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using namespace xe::gpu;
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@ -16,12 +18,40 @@ using namespace xe::gpu;
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GraphicsSystem::GraphicsSystem(const CreationParams* params) {
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memory_ = xe_memory_retain(params->memory);
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worker_ = new RingBufferWorker(memory_);
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}
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GraphicsSystem::~GraphicsSystem() {
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// TODO(benvanik): worker join/etc.
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delete worker_;
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xe_memory_release(memory_);
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}
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xe_memory_ref GraphicsSystem::memory() {
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return xe_memory_retain(memory_);
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}
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void GraphicsSystem::InitializeRingBuffer(uint32_t ptr, uint32_t page_count) {
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worker_->Initialize(ptr, page_count);
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}
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uint64_t GraphicsSystem::ReadRegister(uint32_t r) {
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XELOGGPU("ReadRegister(%.4X)", r);
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return 0;
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}
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void GraphicsSystem::WriteRegister(uint32_t r, uint64_t value) {
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XELOGGPU("WriteRegister(%.4X, %.8X)", r, value);
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switch (r) {
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case 0x0714: // CP_RB_WPTR
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worker_->UpdateWritePointer((uint32_t)value);
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break;
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default:
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XELOGW("Unknown GPU register %.4X write: %.8X", r, value);
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break;
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}
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}
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@ -16,6 +16,8 @@
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namespace xe {
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namespace gpu {
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class RingBufferWorker;
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class CreationParams {
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public:
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@ -31,9 +33,13 @@ public:
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xe_memory_ref memory();
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virtual uint64_t ReadRegister(uint32_t r) = 0;
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virtual void WriteRegister(uint32_t r, uint64_t value) = 0;
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virtual void Initialize() = 0;
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void InitializeRingBuffer(uint32_t ptr, uint32_t page_count);
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virtual uint64_t ReadRegister(uint32_t r);
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virtual void WriteRegister(uint32_t r, uint64_t value);
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public:
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static uint64_t ReadRegisterThunk(GraphicsSystem* this_ptr, uint32_t r) {
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return this_ptr->ReadRegister(r);
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}
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@ -44,7 +50,9 @@ public:
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protected:
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GraphicsSystem(const CreationParams* params);
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xe_memory_ref memory_;
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xe_memory_ref memory_;
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RingBufferWorker* worker_;
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};
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@ -24,11 +24,5 @@ NopGraphicsSystem::NopGraphicsSystem(const CreationParams* params) :
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NopGraphicsSystem::~NopGraphicsSystem() {
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}
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uint64_t NopGraphicsSystem::ReadRegister(uint32_t r) {
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XELOGGPU("ReadRegister(%.4X)", r);
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return 0;
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}
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void NopGraphicsSystem::WriteRegister(uint32_t r, uint64_t value) {
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XELOGGPU("WriteRegister(%.4X, %.8X)", r, value);
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void NopGraphicsSystem::Initialize() {
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}
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@ -26,8 +26,7 @@ public:
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NopGraphicsSystem(const CreationParams* params);
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virtual ~NopGraphicsSystem();
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virtual uint64_t ReadRegister(uint32_t r);
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virtual void WriteRegister(uint32_t r, uint64_t value);
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virtual void Initialize();
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};
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@ -0,0 +1,103 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/ring_buffer_worker.h>
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using namespace xe;
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using namespace xe::gpu;
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RingBufferWorker::RingBufferWorker(xe_memory_ref memory) :
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memory_(memory) {
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running_ = true;
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read_ptr_index_event_ = CreateEvent(
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NULL, FALSE, FALSE, NULL);
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write_ptr_index_event_ = CreateEvent(
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NULL, FALSE, FALSE, NULL);
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thread_ = xe_thread_create(
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"RingBufferWorker",
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(xe_thread_callback)ThreadStartThunk, this);
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}
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RingBufferWorker::~RingBufferWorker() {
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// TODO(benvanik): thread join.
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running_ = false;
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SetEvent(write_ptr_index_event_);
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xe_thread_release(thread_);
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CloseHandle(write_ptr_index_event_);
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}
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void RingBufferWorker::Initialize(uint32_t ptr, uint32_t page_count) {
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primary_buffer_ptr_ = ptr;
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primary_buffer_size_ = page_count * 4 * 1024;
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read_ptr_index_ = 0;
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xe_thread_start(thread_);
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}
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void RingBufferWorker::UpdateWritePointer(uint32_t value) {
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write_ptr_index_ = value;
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SetEvent(write_ptr_index_event_);
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}
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void RingBufferWorker::ThreadStart() {
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uint8_t* p = xe_memory_addr(memory_);
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while (running_) {
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if (write_ptr_index_ == 0xBAADF00D ||
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read_ptr_index_ == write_ptr_index_) {
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// Wait for the command buffer pointer to move.
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// TODO(benvanik): only wait for a bit and check running_.
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WaitForSingleObject(write_ptr_index_event_, INFINITE);
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if (!running_) {
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break;
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}
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}
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if (read_ptr_index_ == write_ptr_index_) {
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continue;
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}
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// Process the new commands.
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XELOGGPU("Ring buffer thread work");
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#define READ_UINT32() \
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XEGETUINT32BE(p + primary_buffer_ptr_ + read_ptr_index_ * 4); \
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read_ptr_index_ = (read_ptr_index_ + 1) % (primary_buffer_size_ / 4);
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while (true) {
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uint32_t command = READ_UINT32();
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XELOGGPU("Command(%.8X)", command);
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switch (command) {
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case 0xC0114800:
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// Init packet.
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// Will have 18-19 ops after it. Maybe.
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for (int n = 0; n < 18; n++) {
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READ_UINT32();
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}
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break;
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case 0xC0013F00:
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// Kick segment.
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uint32_t segment_ptr = READ_UINT32();
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uint32_t length = READ_UINT32();
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XELOGGPU("Command(%.8X): kick segment %.8X (%db)",
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command, segment_ptr, length);
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break;
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}
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if (read_ptr_index_ == write_ptr_index_) {
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break;
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}
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}
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SetEvent(read_ptr_index_event_);
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}
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}
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@ -0,0 +1,57 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_RING_BUFFER_WORKER_H_
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#define XENIA_GPU_RING_BUFFER_WORKER_H_
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#include <xenia/core.h>
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namespace xe {
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namespace gpu {
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class RingBufferWorker {
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public:
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RingBufferWorker(xe_memory_ref memory);
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virtual ~RingBufferWorker();
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xe_memory_ref memory();
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void Initialize(uint32_t ptr, uint32_t page_count);
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void UpdateWritePointer(uint32_t value);
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protected:
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static void ThreadStartThunk(RingBufferWorker* this_ptr) {
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this_ptr->ThreadStart();
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}
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void ThreadStart();
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protected:
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xe_memory_ref memory_;
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xe_thread_ref thread_;
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bool running_;
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HANDLE read_ptr_index_event_;
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HANDLE write_ptr_index_event_;
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uint32_t primary_buffer_ptr_;
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uint32_t primary_buffer_size_;
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uint32_t secondary_buffer_ptr_;
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uint32_t secondary_buffer_size_;
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uint32_t read_ptr_index_;
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uint32_t write_ptr_index_;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_RING_BUFFER_WORKER_H_
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'gpu.h',
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'graphics_system.cc',
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'graphics_system.h',
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'ring_buffer_worker.cc',
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'ring_buffer_worker.h',
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],
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'includes': [
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'conditions': [
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['OS == "win"', {
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'includes': [
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'd3d11/sources.gypi',
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#'d3d11/sources.gypi',
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],
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}],
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],
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@ -9,6 +9,7 @@
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#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_video.h>
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#include <xenia/gpu/gpu.h>
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#include <xenia/kernel/shim_utils.h>
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#include <xenia/kernel/modules/xboxkrnl/kernel_state.h>
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#include <xenia/kernel/modules/xboxkrnl/xboxkrnl_private.h>
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using namespace xe;
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using namespace xe::gpu;
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using namespace xe::kernel;
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using namespace xe::kernel::xboxkrnl;
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void xeVdInitializeEngines(uint32_t unk0, uint32_t callback, uint32_t unk1,
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uint32_t unk2_ptr, uint32_t unk3_ptr) {
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KernelState* state = shared_kernel_state_;
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XEASSERTNOTNULL(state);
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GraphicsSystem* gs = state->processor()->graphics_system().get();
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if (!gs) {
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return;
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}
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// r3 = 0x4F810000
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// r4 = function ptr (ready callback?)
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// r5 = 0
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// r6/r7 = some binary data in .data
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gs->Initialize();
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}
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void xeVdSetGraphicsInterruptCallback(uint32_t callback, uint32_t user_data) {
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KernelState* state = shared_kernel_state_;
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XEASSERTNOTNULL(state);
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GraphicsSystem* gs = state->processor()->graphics_system().get();
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if (!gs) {
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return;
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}
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// callback takes 2 params
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// r3 = bool 0/1 - 0 is normal interrupt, 1 is some acquire/lock mumble
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// r4 = user_data (r4 of VdSetGraphicsInterruptCallback)
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//gs->SetupInterruptCallback(callback, user_data);
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}
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}
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// VdInitializeRingBuffer
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// r3 = result of MmGetPhysicalAddress
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// r4 = number of pages? page size?
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// 0x8000 -> cntlzw=16 -> 0x1C - 16 = 12
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// ring_buffer_t {
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// uint 0
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// uint buffer_0_size
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// uint buffer_0_ptr
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// uint buffer_1_size
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// uint buffer_1_ptr
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// uint segment_count -- 32 common
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// }
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// Buffer pointers are from MmAllocatePhysicalMemory with WRITE_COMBINE.
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// Sizes could be zero? XBLA games seem to do this. Default sizes?
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// D3D does size / region_count - must be > 1024
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void xeVdInitializeRingBuffer(uint32_t ptr, uint32_t page_count) {
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KernelState* state = shared_kernel_state_;
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XEASSERTNOTNULL(state);
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GraphicsSystem* gs = state->processor()->graphics_system().get();
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if (!gs) {
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return;
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}
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// r3 = result of MmGetPhysicalAddress
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// r4 = number of pages? page size?
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// 0x8000 -> cntlzw=16 -> 0x1C - 16 = 12
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// Buffer pointers are from MmAllocatePhysicalMemory with WRITE_COMBINE.
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// Sizes could be zero? XBLA games seem to do this. Default sizes?
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// D3D does size / region_count - must be > 1024
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gs->InitializeRingBuffer(ptr, page_count);
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}
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SHIM_CALL VdInitializeRingBuffer_shim(
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xe_ppc_state_t* ppc_state, KernelState* state) {
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uint32_t ptr = SHIM_GET_ARG_32(0);
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uint32_t page_count = SHIM_GET_ARG_32(1);
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XELOGD(
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"VdInitializeRingBuffer(%.8X, %.8X)",
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ptr, page_count);
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xeVdInitializeRingBuffer(ptr, page_count);
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}
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// void VdEnableRingBufferRPtrWriteBack
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// r4 = 6, usually --- <=19
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// Same value used to calculate the pointer is later written to
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// Maybe GPU-memory relative?
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SHIM_CALL VdEnableRingBufferRPtrWriteBack_shim(
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xe_ppc_state_t* ppc_state, KernelState* state) {
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uint32_t ptr = SHIM_GET_ARG_32(0);
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uint32_t unk1 = SHIM_GET_ARG_32(1);
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XELOGD(
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"VdEnableRingBufferRPtrWriteBack(%.8X, %.8X)",
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ptr, unk1);
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// TODO(benvanik): something?
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}
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// VdSetSystemCommandBufferGpuIdentifierAddress
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SHIM_SET_MAPPING("xboxkrnl.exe", VdQueryVideoMode, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", VdInitializeEngines, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", VdSetGraphicsInterruptCallback, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", VdInitializeRingBuffer, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", VdEnableRingBufferRPtrWriteBack, state);
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xe_memory_ref memory = state->memory();
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uint8_t* mem = xe_memory_addr(memory);
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