[GPU] Slightly better shader_compiler_main variable name
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@ -105,8 +105,8 @@ int shader_compiler_main(const std::vector<std::string>& args) {
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auto shader = std::make_unique<Shader>(
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shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
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StringBuffer buffer;
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shader->AnalyzeUcode(buffer);
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StringBuffer ucode_disasm_buffer;
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shader->AnalyzeUcode(ucode_disasm_buffer);
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std::unique_ptr<ShaderTranslator> translator;
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if (cvars::shader_output_type == "spirv" ||
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