[D3D12] Use shader model 5_1 because of dynamic indexing
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@ -803,7 +803,7 @@ class BuildHlslCommand(Command):
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shell_call([
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shell_call([
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fxc,
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fxc,
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'/nologo',
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'/nologo',
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'/T', identifier[-2:] + '_5_0',
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'/T', identifier[-2:] + '_5_1',
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'/Fo', cso_file,
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'/Fo', cso_file,
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'/Fc', txt_file,
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'/Fc', txt_file,
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src_file,
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src_file,
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