[Kernel] Add XSymbolicLink.

This commit is contained in:
gibbed 2019-07-29 17:52:46 -05:00
parent e72cacc986
commit 54b0e2aff6
4 changed files with 112 additions and 0 deletions

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@ -22,6 +22,7 @@
#include "xenia/kernel/xmutant.h" #include "xenia/kernel/xmutant.h"
#include "xenia/kernel/xnotifylistener.h" #include "xenia/kernel/xnotifylistener.h"
#include "xenia/kernel/xsemaphore.h" #include "xenia/kernel/xsemaphore.h"
#include "xenia/kernel/xsymboliclink.h"
#include "xenia/kernel/xthread.h" #include "xenia/kernel/xthread.h"
namespace xe { namespace xe {
@ -146,6 +147,8 @@ object_ref<XObject> XObject::Restore(KernelState* kernel_state, Type type,
break; break;
case kTypeSocket: case kTypeSocket:
break; break;
case kTypeSymbolicLink:
return XSymbolicLink::Restore(kernel_state, stream);
case kTypeThread: case kTypeThread:
return XThread::Restore(kernel_state, stream); return XThread::Restore(kernel_state, stream);
case kTypeTimer: case kTypeTimer:

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@ -121,6 +121,7 @@ class XObject {
kTypeSemaphore, kTypeSemaphore,
kTypeSession, kTypeSession,
kTypeSocket, kTypeSocket,
kTypeSymbolicLink,
kTypeThread, kTypeThread,
kTypeTimer, kTypeTimer,
}; };

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@ -0,0 +1,58 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/kernel/xsymboliclink.h"
#include "xenia/base/byte_stream.h"
#include "xenia/kernel/kernel_state.h"
namespace xe {
namespace kernel {
XSymbolicLink::XSymbolicLink(KernelState* kernel_state)
: XObject(kernel_state, kType), path_(), target_() {}
XSymbolicLink::XSymbolicLink() : XObject(kType), path_(), target_() {}
XSymbolicLink::~XSymbolicLink() {}
void XSymbolicLink::Initialize(const std::string& path,
const std::string& target) {
path_ = path;
target_ = target;
// TODO(gibbed): kernel_state_->RegisterSymbolicLink(this);
}
bool XSymbolicLink::Save(ByteStream* stream) {
if (!SaveObject(stream)) {
return false;
}
stream->Write(path_);
stream->Write(target_);
return true;
}
object_ref<XSymbolicLink> XSymbolicLink::Restore(KernelState* kernel_state,
ByteStream* stream) {
auto symlink = new XSymbolicLink();
symlink->kernel_state_ = kernel_state;
if (!symlink->RestoreObject(stream)) {
delete symlink;
return nullptr;
}
auto path = stream->Read<std::string>();
auto target = stream->Read<std::string>();
symlink->Initialize(path, target);
return object_ref<XSymbolicLink>(symlink);
}
} // namespace kernel
} // namespace xe

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@ -0,0 +1,50 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XSYMBOLICLINK_H_
#define XENIA_KERNEL_XSYMBOLICLINK_H_
#include <memory>
#include <unordered_map>
#include "xenia/base/mutex.h"
#include "xenia/base/threading.h"
#include "xenia/kernel/xobject.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
class XSymbolicLink : public XObject {
public:
static const Type kType = kTypeSymbolicLink;
explicit XSymbolicLink(KernelState* kernel_state);
~XSymbolicLink() override;
void Initialize(const std::string& path, const std::string& target);
bool Save(ByteStream* stream) override;
static object_ref<XSymbolicLink> Restore(KernelState* kernel_state,
ByteStream* stream);
const std ::string& path() const { return path_; }
const std ::string& target() const { return target_; }
private:
XSymbolicLink();
std::string path_;
std::string target_;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XSYMBOLICLINK_H_