[Kernel] Add XSymbolicLink.
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@ -22,6 +22,7 @@
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#include "xenia/kernel/xmutant.h"
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#include "xenia/kernel/xmutant.h"
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#include "xenia/kernel/xnotifylistener.h"
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#include "xenia/kernel/xnotifylistener.h"
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#include "xenia/kernel/xsemaphore.h"
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#include "xenia/kernel/xsemaphore.h"
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#include "xenia/kernel/xsymboliclink.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/kernel/xthread.h"
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namespace xe {
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namespace xe {
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@ -146,6 +147,8 @@ object_ref<XObject> XObject::Restore(KernelState* kernel_state, Type type,
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break;
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break;
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case kTypeSocket:
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case kTypeSocket:
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break;
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break;
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case kTypeSymbolicLink:
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return XSymbolicLink::Restore(kernel_state, stream);
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case kTypeThread:
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case kTypeThread:
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return XThread::Restore(kernel_state, stream);
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return XThread::Restore(kernel_state, stream);
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case kTypeTimer:
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case kTypeTimer:
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@ -121,6 +121,7 @@ class XObject {
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kTypeSemaphore,
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kTypeSemaphore,
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kTypeSession,
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kTypeSession,
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kTypeSocket,
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kTypeSocket,
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kTypeSymbolicLink,
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kTypeThread,
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kTypeThread,
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kTypeTimer,
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kTypeTimer,
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};
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};
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@ -0,0 +1,58 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/xsymboliclink.h"
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#include "xenia/base/byte_stream.h"
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#include "xenia/kernel/kernel_state.h"
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namespace xe {
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namespace kernel {
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XSymbolicLink::XSymbolicLink(KernelState* kernel_state)
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: XObject(kernel_state, kType), path_(), target_() {}
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XSymbolicLink::XSymbolicLink() : XObject(kType), path_(), target_() {}
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XSymbolicLink::~XSymbolicLink() {}
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void XSymbolicLink::Initialize(const std::string& path,
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const std::string& target) {
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path_ = path;
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target_ = target;
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// TODO(gibbed): kernel_state_->RegisterSymbolicLink(this);
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}
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bool XSymbolicLink::Save(ByteStream* stream) {
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if (!SaveObject(stream)) {
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return false;
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}
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stream->Write(path_);
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stream->Write(target_);
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return true;
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}
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object_ref<XSymbolicLink> XSymbolicLink::Restore(KernelState* kernel_state,
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ByteStream* stream) {
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auto symlink = new XSymbolicLink();
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symlink->kernel_state_ = kernel_state;
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if (!symlink->RestoreObject(stream)) {
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delete symlink;
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return nullptr;
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}
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auto path = stream->Read<std::string>();
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auto target = stream->Read<std::string>();
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symlink->Initialize(path, target);
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return object_ref<XSymbolicLink>(symlink);
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}
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} // namespace kernel
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} // namespace xe
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@ -0,0 +1,50 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XSYMBOLICLINK_H_
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#define XENIA_KERNEL_XSYMBOLICLINK_H_
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#include <memory>
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#include <unordered_map>
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#include "xenia/base/mutex.h"
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#include "xenia/base/threading.h"
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#include "xenia/kernel/xobject.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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class XSymbolicLink : public XObject {
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public:
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static const Type kType = kTypeSymbolicLink;
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explicit XSymbolicLink(KernelState* kernel_state);
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~XSymbolicLink() override;
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void Initialize(const std::string& path, const std::string& target);
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bool Save(ByteStream* stream) override;
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static object_ref<XSymbolicLink> Restore(KernelState* kernel_state,
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ByteStream* stream);
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const std ::string& path() const { return path_; }
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const std ::string& target() const { return target_; }
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private:
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XSymbolicLink();
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std::string path_;
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std::string target_;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XSYMBOLICLINK_H_
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