UI/Vulkan: Fixed graphics context recreation on HiDPI systems.
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@ -150,8 +150,8 @@ void VulkanContext::BeginSwap() {
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// If it has been, we'll need to reinitialize the swap chain before we
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// If it has been, we'll need to reinitialize the swap chain before we
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// start touching it.
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// start touching it.
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if (target_window_) {
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if (target_window_) {
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if (target_window_->width() != swap_chain_->surface_width() ||
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if (target_window_->scaled_width() != swap_chain_->surface_width() ||
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target_window_->height() != swap_chain_->surface_height()) {
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target_window_->scaled_height() != swap_chain_->surface_height()) {
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// Resized!
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// Resized!
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swap_chain_->Reinitialize();
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swap_chain_->Reinitialize();
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}
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}
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