[SPIR-V] Fix tfetches with an offset
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20099e51af
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@ -1465,19 +1465,29 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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params.sampler = image;
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params.lod = b.makeIntConstant(0);
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size = b.createTextureQueryCall(spv::Op::OpImageQuerySizeLod, params);
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if (instr.dimension == TextureDimension::k1D) {
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size = b.createUnaryOp(spv::Op::OpConvertSToF, float_type_, size);
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} else if (instr.dimension == TextureDimension::k2D) {
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size =
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b.createUnaryOp(spv::Op::OpConvertSToF, vec2_float_type_, size);
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} else if (instr.dimension == TextureDimension::k3D) {
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size =
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b.createUnaryOp(spv::Op::OpConvertSToF, vec3_float_type_, size);
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} else if (instr.dimension == TextureDimension::kCube) {
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size =
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b.createUnaryOp(spv::Op::OpConvertSToF, vec4_float_type_, size);
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}
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}
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if (instr.dimension == TextureDimension::k1D) {
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src = b.createCompositeExtract(src, float_type_, 0);
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if (instr.attributes.offset_x) {
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auto offset = b.makeCompositeConstant(
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vec2_float_type_,
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std::vector<Id>(
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{b.makeFloatConstant(instr.attributes.offset_x + 0.5f),
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b.makeFloatConstant(0.f)}));
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offset =
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b.createBinOp(spv::Op::OpFDiv, vec2_float_type_, offset, size);
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src = b.createBinOp(spv::Op::OpFAdd, vec2_float_type_, src, offset);
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auto offset = b.makeFloatConstant(instr.attributes.offset_x + 0.5f);
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offset = b.createBinOp(spv::Op::OpFDiv, float_type_, offset, size);
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src = b.createBinOp(spv::Op::OpFAdd, float_type_, src, offset);
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}
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// https://msdn.microsoft.com/en-us/library/windows/desktop/bb944006.aspx
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// "Because the runtime does not support 1D textures, the compiler will
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// use a 2D texture with the knowledge that the y-coordinate is
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@ -1486,6 +1496,8 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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vec2_float_type_,
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std::vector<Id>({src, b.makeFloatConstant(0.0f)}));
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} else if (instr.dimension == TextureDimension::k2D) {
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src = b.createRvalueSwizzle(spv::NoPrecision, vec2_float_type_, src,
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std::vector<uint32_t>({0, 1}));
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if (instr.attributes.offset_x || instr.attributes.offset_y) {
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auto offset = b.makeCompositeConstant(
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vec2_float_type_,
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