Whoops - fix overflowing on output audio samples
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@ -206,7 +206,7 @@ int AudioDecoder::DecodePacket(uint8_t *output, size_t output_offset,
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float raw_sample = xe::saturate(sample_array[i]);
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float raw_sample = xe::saturate(sample_array[i]);
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// Convert the sample and output it in big endian.
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// Convert the sample and output it in big endian.
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float scaled_sample = raw_sample * (1 << 15);
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float scaled_sample = raw_sample * ((1 << 15) - 1);
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int sample = static_cast<int>(scaled_sample);
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int sample = static_cast<int>(scaled_sample);
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xe::store_and_swap<uint16_t>(¤t_frame_[o++ * 2],
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xe::store_and_swap<uint16_t>(¤t_frame_[o++ * 2],
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sample & 0xFFFF);
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sample & 0xFFFF);
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