Inefficient, but pumping audio.
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ab9d384813
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@ -23,7 +23,7 @@ using namespace xe::cpu;
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AudioSystem::AudioSystem(Emulator* emulator) :
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emulator_(emulator), memory_(emulator->memory()),
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thread_(0), running_(false), driver_(0),
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client_({ 0 }) {
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client_({ 0 }), can_submit_(false) {
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// Create the run loop used for any windows/etc.
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// This must be done on the thread we create the driver.
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run_loop_ = xe_run_loop_create();
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@ -87,11 +87,13 @@ void AudioSystem::ThreadStart() {
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}
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// Pump worker.
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Pump();
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xe_mutex_lock(lock_);
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uint32_t client_callback = client_.callback;
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uint32_t client_callback_arg = client_.wrapped_callback_arg;
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xe_mutex_unlock(lock_);
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if (client_callback) {
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if (client_callback && can_submit_) {
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processor->Execute(
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thread_state_, client_callback, client_callback_arg, 0);
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} else {
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@ -84,6 +84,7 @@ protected:
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uint32_t callback_arg;
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uint32_t wrapped_callback_arg;
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} client_;
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bool can_submit_;
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AudioDriver* driver_;
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};
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@ -67,7 +67,14 @@ void XAudio2AudioSystem::Initialize() {
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}
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void XAudio2AudioSystem::Pump() {
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//
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XAUDIO2_VOICE_STATE state;
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pcm_voice_->GetState(&state);
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auto n = state.BuffersQueued;
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if (n > 30) {
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can_submit_ = false;
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} else {
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can_submit_ = true;
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}
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}
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void XAudio2AudioSystem::SubmitFrame(uint32_t samples_ptr) {
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