[GPU] Run TraceDump headless, and drop the GL4 trace dumper

This commit is contained in:
DrChat 2017-12-19 16:37:59 -06:00
parent 09b3a07e3c
commit 4d159efef5
3 changed files with 23 additions and 197 deletions

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@ -1,40 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/gpu/gl4/gl4_command_processor.h"
#include "xenia/gpu/gl4/gl4_graphics_system.h"
#include "xenia/gpu/trace_dump.h"
namespace xe {
namespace gpu {
namespace gl4 {
using namespace xe::gpu::xenos;
class GL4TraceDump : public TraceDump {
public:
std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
return std::unique_ptr<gpu::GraphicsSystem>(new GL4GraphicsSystem());
}
};
int trace_dump_main(const std::vector<std::wstring>& args) {
GL4TraceDump trace_dump;
return trace_dump.Main(args);
}
} // namespace gl4
} // namespace gpu
} // namespace xe
DEFINE_ENTRY_POINT(L"xenia-gpu-gl4-trace-dump",
L"xenia-gpu-gl4-trace-dump some.trace",
xe::gpu::gl4::trace_dump_main);

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@ -76,53 +76,4 @@ project("xenia-gpu-gl4-trace-viewer")
"1>scratch/stdout-trace-viewer.txt",
})
end
group("src")
project("xenia-gpu-gl4-trace-dump")
uuid("5d47299d-f37d-46b4-af48-f4e54b9e5662")
kind("ConsoleApp")
language("C++")
links({
"gflags",
"glew",
"imgui",
"xenia-apu",
"xenia-apu-nop",
"xenia-apu-xaudio2",
"xenia-base",
"xenia-core",
"xenia-cpu",
"xenia-cpu-backend-x64",
"xenia-gpu",
"xenia-gpu-gl4",
"xenia-hid-nop",
"xenia-hid-winkey",
"xenia-hid-xinput",
"xenia-kernel",
"xenia-ui",
"xenia-ui-gl",
"xenia-vfs",
})
defines({
"GLEW_STATIC=1",
"GLEW_MX=1",
})
includedirs({
project_root.."/third_party/gflags/src",
})
files({
"gl4_trace_dump_main.cc",
"../../base/main_"..platform_suffix..".cc",
})
filter("platforms:Windows")
-- Only create the .user file if it doesn't already exist.
local user_file = project_root.."/build/xenia-gpu-gl4-trace-dump.vcxproj.user"
if not os.isfile(user_file) then
debugdir(project_root)
debugargs({
"--flagfile=scratch/flags.txt",
"2>&1",
"1>scratch/stdout-trace-dump.txt",
})
end

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@ -56,28 +56,11 @@ int TraceDump::Main(const std::vector<std::wstring>& args) {
if (args.size() >= 3) {
output_path = args[2];
}
} else {
// Open a file chooser and ask the user.
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Trace File");
file_picker->set_extensions({
{L"Supported Files", L"*.xtr"},
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show()) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
}
if (path.empty()) {
xe::FatalError("No trace file specified");
return 1;
XELOGE("No trace file specified");
return 5;
}
// Normalize the path and make absolute.
@ -85,12 +68,12 @@ int TraceDump::Main(const std::vector<std::wstring>& args) {
XELOGI("Loading trace file %ls...", abs_path.c_str());
if (!Setup()) {
xe::FatalError("Unable to setup trace dump tool");
return 1;
XELOGE("Unable to setup trace dump tool");
return 4;
}
if (!Load(std::move(abs_path))) {
xe::FatalError("Unable to load trace file; not found?");
return 1;
XELOGE("Unable to load trace file; not found?");
return 5;
}
// Root file name for outputs.
@ -119,43 +102,16 @@ int TraceDump::Main(const std::vector<std::wstring>& args) {
}
bool TraceDump::Setup() {
// Main display window.
loop_ = ui::Loop::Create();
window_ = xe::ui::Window::Create(loop_.get(), L"xenia-gpu-trace-dump");
loop_->PostSynchronous([&]() {
xe::threading::set_name("Win32 Loop");
if (!window_->Initialize()) {
xe::FatalError("Failed to initialize main window");
return;
}
});
window_->on_closed.AddListener([&](xe::ui::UIEvent* e) {
loop_->Quit();
XELOGI("User-initiated death!");
exit(1);
});
loop_->on_quit.AddListener([&](xe::ui::UIEvent* e) { window_.reset(); });
window_->Resize(1280, 720);
// Create the emulator but don't initialize so we can setup the window.
emulator_ = std::make_unique<Emulator>(L"");
X_STATUS result =
emulator_->Setup(window_.get(), nullptr,
[this]() { return CreateGraphicsSystem(); }, nullptr);
X_STATUS result = emulator_->Setup(
nullptr, nullptr, [this]() { return CreateGraphicsSystem(); }, nullptr);
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: %.8X", result);
return false;
}
memory_ = emulator_->memory();
graphics_system_ = emulator_->graphics_system();
window_->on_key_char.AddListener([&](xe::ui::KeyEvent* e) {
if (e->key_code() == 0x74 /* VK_F5 */) {
graphics_system_->ClearCaches();
e->set_handled(true);
}
});
player_ = std::make_unique<TracePlayer>(loop_.get(), graphics_system_);
return true;
}
@ -172,67 +128,26 @@ bool TraceDump::Load(std::wstring trace_file_path) {
}
int TraceDump::Run() {
loop_->PostSynchronous([&]() {
player_->SeekFrame(0);
player_->SeekCommand(
static_cast<int>(player_->current_frame()->commands.size() - 1));
});
auto file_name = xe::find_name_from_path(trace_file_path_);
std::wstring title = std::wstring(L"Xenia GPU Trace Dump: ") + file_name;
while (player_->is_playing_trace()) {
// Update titlebar status.
if (player_->is_playing_trace()) {
int percent =
static_cast<int>(player_->playback_percent() / 10000.0 * 100.0);
window_->set_title(title + xe::format_string(L" (%d%%)", percent));
}
xe::threading::Sleep(std::chrono::milliseconds(1));
}
window_->set_title(title);
player_->SeekFrame(0);
player_->SeekCommand(
static_cast<int>(player_->current_frame()->commands.size() - 1));
player_->WaitOnPlayback();
xe::threading::Fence capture_fence;
// Capture.
int result = 0;
loop_->PostDelayed(
[&]() {
// Capture.
auto raw_image = graphics_system_->Capture();
if (!raw_image) {
// Failed to capture anything.
result = -1;
capture_fence.Signal();
return;
}
auto raw_image = graphics_system_->Capture();
if (raw_image) {
// Save framebuffer png.
std::string png_path = xe::to_string(base_output_path_ + L".png");
stbi_write_png(png_path.c_str(), static_cast<int>(raw_image->width),
static_cast<int>(raw_image->height), 4,
raw_image->data.data(), static_cast<int>(raw_image->stride));
} else {
result = 1;
}
// Save framebuffer png.
std::string png_path = xe::to_string(base_output_path_ + L".png");
stbi_write_png(png_path.c_str(), static_cast<int>(raw_image->width),
static_cast<int>(raw_image->height), 4,
raw_image->data.data(),
static_cast<int>(raw_image->stride));
result = 0;
capture_fence.Signal();
},
50);
capture_fence.Wait();
// Profiler must exit before the window is closed.
Profiler::Shutdown();
// Wait until we are exited.
loop_->Quit();
loop_->AwaitQuit();
window_.reset();
loop_.reset();
player_.reset();
emulator_.reset();
return result;
}