[Vulkan] BufferCache: Fix a few problems
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@ -162,8 +162,11 @@ VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
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1,
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&binding,
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};
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vkCreateDescriptorSetLayout(*device_, &layout_info, nullptr,
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&vertex_descriptor_set_layout_);
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status = vkCreateDescriptorSetLayout(*device_, &layout_info, nullptr,
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&vertex_descriptor_set_layout_);
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if (status != VK_SUCCESS) {
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return status;
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}
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return VK_SUCCESS;
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}
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@ -582,7 +585,7 @@ VkDescriptorSet BufferCache::PrepareVertexSet(
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if (fetch->type != 0x3) {
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// TODO(DrChat): Some games use type 0x0 (with no data).
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return false;
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return nullptr;
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}
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// TODO(benvanik): compute based on indices or vertex count.
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@ -598,7 +601,7 @@ VkDescriptorSet BufferCache::PrepareVertexSet(
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static_cast<Endian>(fetch->endian), fence);
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if (buffer_ref.second == VK_WHOLE_SIZE) {
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// Failed to upload buffer.
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return false;
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return nullptr;
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}
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// Stash the buffer reference for our bulk bind at the end.
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