[Vulkan] BufferCache: Fix a few problems

This commit is contained in:
DrChat 2018-02-18 20:54:29 -06:00
parent f3f1a7fe42
commit 4c766dcc61
1 changed files with 7 additions and 4 deletions

View File

@ -162,8 +162,11 @@ VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
1,
&binding,
};
vkCreateDescriptorSetLayout(*device_, &layout_info, nullptr,
&vertex_descriptor_set_layout_);
status = vkCreateDescriptorSetLayout(*device_, &layout_info, nullptr,
&vertex_descriptor_set_layout_);
if (status != VK_SUCCESS) {
return status;
}
return VK_SUCCESS;
}
@ -582,7 +585,7 @@ VkDescriptorSet BufferCache::PrepareVertexSet(
if (fetch->type != 0x3) {
// TODO(DrChat): Some games use type 0x0 (with no data).
return false;
return nullptr;
}
// TODO(benvanik): compute based on indices or vertex count.
@ -598,7 +601,7 @@ VkDescriptorSet BufferCache::PrepareVertexSet(
static_cast<Endian>(fetch->endian), fence);
if (buffer_ref.second == VK_WHOLE_SIZE) {
// Failed to upload buffer.
return false;
return nullptr;
}
// Stash the buffer reference for our bulk bind at the end.