[Vulkan] Create/Free Vertex Descriptor Pool

This commit is contained in:
DrChat 2018-02-18 18:26:28 -06:00
parent af406df793
commit 4be725c4b4
2 changed files with 47 additions and 0 deletions

View File

@ -134,6 +134,45 @@ VkResult BufferCache::Initialize() {
return VK_SUCCESS;
}
VkResult xe::gpu::vulkan::BufferCache::CreateVertexDescriptorPool() {
VkResult status;
std::vector<VkDescriptorPoolSize> pool_sizes;
pool_sizes.push_back({
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
4096,
});
vertex_descriptor_pool_ =
std::make_unique<ui::vulkan::DescriptorPool>(*device_, 32768, pool_sizes);
// 32 storage buffers available to vertex shader.
// TODO(DrChat): In the future, this could hold memexport staging data.
VkDescriptorSetLayoutBinding binding = {
0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
32, VK_SHADER_STAGE_VERTEX_BIT,
nullptr,
};
VkDescriptorSetLayoutCreateInfo layout_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
nullptr,
0,
1,
&binding,
};
vkCreateDescriptorSetLayout(*device_, &layout_info, nullptr,
&vertex_descriptor_set_layout_);
return VK_SUCCESS;
}
void xe::gpu::vulkan::BufferCache::FreeVertexDescriptorPool() {
vertex_descriptor_pool_.reset();
VK_SAFE_DESTROY(vkDestroyDescriptorSetLayout, *device_,
vertex_descriptor_set_layout_, nullptr);
}
VkResult BufferCache::CreateConstantDescriptorSet() {
VkResult status = VK_SUCCESS;

View File

@ -15,6 +15,7 @@
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
#include "xenia/ui/vulkan/circular_buffer.h"
#include "xenia/ui/vulkan/fenced_pools.h"
#include "xenia/ui/vulkan/vulkan.h"
#include "xenia/ui/vulkan/vulkan_device.h"
@ -106,6 +107,9 @@ class BufferCache {
VmaAllocationInfo alloc_info;
};
VkResult CreateVertexDescriptorPool();
void FreeVertexDescriptorPool();
VkResult CreateConstantDescriptorSet();
void FreeConstantDescriptorSet();
@ -136,6 +140,10 @@ class BufferCache {
std::unique_ptr<ui::vulkan::CircularBuffer> transient_buffer_ = nullptr;
std::map<uint32_t, std::pair<uint32_t, VkDeviceSize>> transient_cache_;
// Vertex buffer descriptors
std::unique_ptr<ui::vulkan::DescriptorPool> vertex_descriptor_pool_ = nullptr;
VkDescriptorSetLayout vertex_descriptor_set_layout_ = nullptr;
// Descriptor set used to hold vertex/pixel shader float constants
VkDescriptorPool constant_descriptor_pool_ = nullptr;
VkDescriptorSetLayout constant_descriptor_set_layout_ = nullptr;