(WIP) SPIR-V Shader Translator
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@ -14,6 +14,7 @@
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#include <set>
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#include <string>
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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namespace xe {
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@ -353,7 +354,7 @@ bool ShaderTranslator::TranslateBlocks() {
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// This is what freedreno does.
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uint32_t max_cf_dword_index = static_cast<uint32_t>(ucode_dword_count_);
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std::set<uint32_t> label_addresses;
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for (uint32_t i = 0; i < max_cf_dword_index; i += 3) {
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for (uint32_t i = 0, cf_index = 0; i < max_cf_dword_index; i += 3) {
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ControlFlowInstruction cf_a;
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ControlFlowInstruction cf_b;
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UnpackControlFlowInstructions(ucode_dwords_ + i, &cf_a, &cf_b);
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@ -367,6 +368,11 @@ bool ShaderTranslator::TranslateBlocks() {
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}
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AddControlFlowTargetLabel(cf_a, &label_addresses);
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AddControlFlowTargetLabel(cf_b, &label_addresses);
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PreProcessControlFlowInstruction(cf_index);
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++cf_index;
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PreProcessControlFlowInstruction(cf_index);
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++cf_index;
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}
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// Translate all instructions.
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@ -1114,9 +1120,15 @@ void ShaderTranslator::ParseAluVectorInstruction(
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i.result.storage_target = InstructionStorageTarget::kPointSize;
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break;
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default:
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assert_true(dest_num < 16);
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if (dest_num < 16) {
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i.result.storage_target = InstructionStorageTarget::kInterpolant;
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i.result.storage_index = dest_num;
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} else {
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// Unimplemented.
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// assert_always();
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i.result.storage_target = InstructionStorageTarget::kNone;
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i.result.storage_index = 0;
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}
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break;
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}
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} else if (is_pixel_shader()) {
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@ -1236,9 +1248,19 @@ void ShaderTranslator::ParseAluScalarInstruction(
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i.result.storage_target = InstructionStorageTarget::kPointSize;
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break;
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default:
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assert_true(dest_num < 16);
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if (dest_num < 16) {
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i.result.storage_target = InstructionStorageTarget::kInterpolant;
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i.result.storage_index = dest_num;
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} else {
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// Unimplemented.
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// assert_always();
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XELOGE(
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"ShaderTranslator::ParseAluScalarInstruction: Unsupported write "
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"to export %d",
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dest_num);
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i.result.storage_target = InstructionStorageTarget::kNone;
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i.result.storage_index = 0;
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}
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break;
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}
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} else if (is_pixel_shader()) {
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@ -78,6 +78,9 @@ class ShaderTranslator {
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shader->host_disassembly_ = std::move(value);
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}
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// Pre-process a control-flow instruction before anything else.
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virtual void PreProcessControlFlowInstruction(uint32_t cf_index) {}
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// Handles translation for control flow label addresses.
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// This is triggered once for each label required (due to control flow
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// operations) before any of the instructions within the target exec.
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File diff suppressed because it is too large
Load Diff
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@ -32,7 +32,10 @@ class SpirvShaderTranslator : public ShaderTranslator {
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std::vector<uint8_t> CompleteTranslation() override;
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void PostTranslation(Shader* shader) override;
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void PreProcessControlFlowInstruction(uint32_t cf_index) override;
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void ProcessLabel(uint32_t cf_index) override;
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void ProcessControlFlowInstructionBegin(uint32_t cf_index) override;
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void ProcessControlFlowInstructionEnd(uint32_t cf_index) override;
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void ProcessControlFlowNopInstruction() override;
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void ProcessExecInstructionBegin(const ParsedExecInstruction& instr) override;
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void ProcessExecInstructionEnd(const ParsedExecInstruction& instr) override;
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@ -75,6 +78,27 @@ class SpirvShaderTranslator : public ShaderTranslator {
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// TODO(benvanik): replace with something better, make reusable, etc.
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std::unique_ptr<spv::Builder> builder_;
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spv::Id glsl_std_450_instruction_set_ = 0;
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// Types
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spv::Id float_type_ = 0, bool_type_ = 0;
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spv::Id vec2_float_type_ = 0, vec3_float_type_ = 0, vec4_float_type_ = 0;
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spv::Id vec4_uint_type_ = 0;
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spv::Id vec4_bool_type_ = 0;
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// Constants
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spv::Id vec4_float_zero_ = 0, vec4_float_one_ = 0;
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// Array of AMD registers
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// These values are all pointers.
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spv::Id registers_ptr_ = 0, registers_type_ = 0;
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spv::Id consts_ = 0, a0_ = 0, aL_ = 0, p0_ = 0;
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spv::Id ps_ = 0, pv_ = 0; // IDs of previous results
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spv::Id pos_ = 0;
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spv::Id interpolators_ = 0;
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// Map of {binding -> {offset -> spv input}}
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std::map<uint32_t, std::map<uint32_t, spv::Id>> vertex_binding_map_;
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std::map<uint32_t, spv::Block*> cf_blocks_;
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};
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} // namespace gpu
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