[D3D12] Optional non-GS path for quads for PIX

This commit is contained in:
Triang3l 2019-01-25 15:09:58 +03:00
parent eaefc3862f
commit 4a3245650f
2 changed files with 77 additions and 7 deletions

View File

@ -9,6 +9,8 @@
#include "xenia/gpu/d3d12/primitive_converter.h" #include "xenia/gpu/d3d12/primitive_converter.h"
#include <gflags/gflags.h>
#include <algorithm> #include <algorithm>
#include "xenia/base/assert.h" #include "xenia/base/assert.h"
@ -20,6 +22,12 @@
#include "xenia/gpu/d3d12/d3d12_command_processor.h" #include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/ui/d3d12/d3d12_util.h" #include "xenia/ui/d3d12/d3d12_util.h"
DEFINE_bool(d3d12_convert_quads_to_triangles, false,
"Convert quad lists to triangle lists on the CPU instead of using "
"a geometry shader. Not recommended for playing, for debugging "
"primarily (because PIX fails to display vertices when a geometry "
"shader is used).");
namespace xe { namespace xe {
namespace gpu { namespace gpu {
namespace d3d12 { namespace d3d12 {
@ -27,6 +35,8 @@ namespace d3d12 {
constexpr uint32_t PrimitiveConverter::kMaxNonIndexedVertices; constexpr uint32_t PrimitiveConverter::kMaxNonIndexedVertices;
constexpr uint32_t PrimitiveConverter::kStaticIBTriangleFanOffset; constexpr uint32_t PrimitiveConverter::kStaticIBTriangleFanOffset;
constexpr uint32_t PrimitiveConverter::kStaticIBTriangleFanCount; constexpr uint32_t PrimitiveConverter::kStaticIBTriangleFanCount;
constexpr uint32_t PrimitiveConverter::kStaticIBQuadOffset;
constexpr uint32_t PrimitiveConverter::kStaticIBQuadCount;
constexpr uint32_t PrimitiveConverter::kStaticIBTotalCount; constexpr uint32_t PrimitiveConverter::kStaticIBTotalCount;
PrimitiveConverter::PrimitiveConverter(D3D12CommandProcessor* command_processor, PrimitiveConverter::PrimitiveConverter(D3D12CommandProcessor* command_processor,
@ -81,12 +91,22 @@ bool PrimitiveConverter::Initialize() {
// Triangle fans as triangle lists. // Triangle fans as triangle lists.
// https://docs.microsoft.com/en-us/windows/desktop/direct3d9/triangle-fans // https://docs.microsoft.com/en-us/windows/desktop/direct3d9/triangle-fans
// Ordered as (v1, v2, v0), (v2, v3, v0). // Ordered as (v1, v2, v0), (v2, v3, v0).
uint16_t* static_ib_data_triangle_fan = uint16_t* static_ib_data_pointer =
&static_ib_data[kStaticIBTriangleFanOffset]; &static_ib_data[kStaticIBTriangleFanOffset];
for (uint32_t i = 2; i < kMaxNonIndexedVertices; ++i) { for (uint32_t i = 2; i < kMaxNonIndexedVertices; ++i) {
*(static_ib_data_triangle_fan++) = i - 1; *(static_ib_data_pointer++) = i - 1;
*(static_ib_data_triangle_fan++) = i; *(static_ib_data_pointer++) = i;
*(static_ib_data_triangle_fan++) = 0; *(static_ib_data_pointer++) = 0;
}
static_ib_data_pointer = &static_ib_data[kStaticIBQuadOffset];
for (uint32_t i = 0; i < (kMaxNonIndexedVertices >> 2); ++i) {
uint32_t quad_index = i << 2;
*(static_ib_data_pointer++) = quad_index;
*(static_ib_data_pointer++) = quad_index + 1;
*(static_ib_data_pointer++) = quad_index + 2;
*(static_ib_data_pointer++) = quad_index;
*(static_ib_data_pointer++) = quad_index + 2;
*(static_ib_data_pointer++) = quad_index + 3;
} }
static_ib_upload_->Unmap(0, nullptr); static_ib_upload_->Unmap(0, nullptr);
// Not uploaded yet. // Not uploaded yet.
@ -155,6 +175,11 @@ PrimitiveType PrimitiveConverter::GetReplacementPrimitiveType(
return PrimitiveType::kTriangleList; return PrimitiveType::kTriangleList;
case PrimitiveType::kLineLoop: case PrimitiveType::kLineLoop:
return PrimitiveType::kLineStrip; return PrimitiveType::kLineStrip;
case PrimitiveType::kQuadList:
if (FLAGS_d3d12_convert_quads_to_triangles) {
return PrimitiveType::kTriangleList;
}
break;
default: default:
break; break;
} }
@ -187,6 +212,10 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
if (!reset || reset_index == reset_index_host) { if (!reset || reset_index == reset_index_host) {
return ConversionResult::kConversionNotNeeded; return ConversionResult::kConversionNotNeeded;
} }
} else if (source_type == PrimitiveType::kQuadList) {
if (!FLAGS_d3d12_convert_quads_to_triangles) {
return ConversionResult::kConversionNotNeeded;
}
} else if (source_type != PrimitiveType::kTriangleFan && } else if (source_type != PrimitiveType::kTriangleFan &&
source_type != PrimitiveType::kLineLoop) { source_type != PrimitiveType::kLineLoop) {
return ConversionResult::kConversionNotNeeded; return ConversionResult::kConversionNotNeeded;
@ -201,6 +230,8 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
if (source_type == PrimitiveType::kLineStrip || if (source_type == PrimitiveType::kLineStrip ||
source_type == PrimitiveType::kLineLoop) { source_type == PrimitiveType::kLineLoop) {
index_count_min = 2; index_count_min = 2;
} else if (source_type == PrimitiveType::kQuadList) {
index_count_min = 4;
} else { } else {
index_count_min = 3; index_count_min = 3;
} }
@ -404,6 +435,9 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
} else { } else {
converted_index_count = index_count + 1; converted_index_count = index_count + 1;
} }
} else if (source_type == PrimitiveType::kQuadList) {
conversion_needed = true;
converted_index_count = (index_count >> 2) * 6;
} }
converted_indices.converted_index_count = converted_index_count; converted_indices.converted_index_count = converted_index_count;
@ -598,6 +632,31 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
} }
} }
} }
} else if (source_type == PrimitiveType::kQuadList) {
uint32_t quad_count = index_count >> 4;
if (index_format == IndexFormat::kInt32) {
uint32_t* target_32 = reinterpret_cast<uint32_t*>(target);
for (uint32_t i = 0; i < quad_count; ++i) {
uint32_t quad_index = i << 2;
*(target_32++) = source_32[quad_index];
*(target_32++) = source_32[quad_index + 1];
*(target_32++) = source_32[quad_index + 2];
*(target_32++) = source_32[quad_index];
*(target_32++) = source_32[quad_index + 2];
*(target_32++) = source_32[quad_index + 3];
}
} else {
uint16_t* target_16 = reinterpret_cast<uint16_t*>(target);
for (uint32_t i = 0; i < quad_count; ++i) {
uint32_t quad_index = i << 2;
*(target_16++) = source_16[quad_index];
*(target_16++) = source_16[quad_index + 1];
*(target_16++) = source_16[quad_index + 2];
*(target_16++) = source_16[quad_index];
*(target_16++) = source_16[quad_index + 2];
*(target_16++) = source_16[quad_index + 3];
}
}
} }
// Cache and return the indices. // Cache and return the indices.
@ -662,7 +721,7 @@ void PrimitiveConverter::MemoryWriteCallbackThunk(void* context_ptr,
D3D12_GPU_VIRTUAL_ADDRESS PrimitiveConverter::GetStaticIndexBuffer( D3D12_GPU_VIRTUAL_ADDRESS PrimitiveConverter::GetStaticIndexBuffer(
PrimitiveType source_type, uint32_t index_count, PrimitiveType source_type, uint32_t index_count,
uint32_t& index_count_out) const { uint32_t& index_count_out) const {
if (index_count >= kMaxNonIndexedVertices) { if (index_count > kMaxNonIndexedVertices) {
assert_always(); assert_always();
return D3D12_GPU_VIRTUAL_ADDRESS(0); return D3D12_GPU_VIRTUAL_ADDRESS(0);
} }
@ -671,6 +730,11 @@ D3D12_GPU_VIRTUAL_ADDRESS PrimitiveConverter::GetStaticIndexBuffer(
return static_ib_gpu_address_ + return static_ib_gpu_address_ +
kStaticIBTriangleFanOffset * sizeof(uint16_t); kStaticIBTriangleFanOffset * sizeof(uint16_t);
} }
if (source_type == PrimitiveType::kQuadList &&
FLAGS_d3d12_convert_quads_to_triangles) {
index_count_out = (index_count >> 2) * 6;
return static_ib_gpu_address_ + kStaticIBQuadOffset * sizeof(uint16_t);
}
return D3D12_GPU_VIRTUAL_ADDRESS(0); return D3D12_GPU_VIRTUAL_ADDRESS(0);
} }

View File

@ -32,6 +32,8 @@ class D3D12CommandProcessor;
// - Line loops (only indexed ones - non-indexed are better handled in vertex // - Line loops (only indexed ones - non-indexed are better handled in vertex
// shaders, otherwise a whole index buffer would have to be created for every // shaders, otherwise a whole index buffer would have to be created for every
// vertex count value). // vertex count value).
// - Quad lists (for debugging since geometry shaders break PIX - as an
// alternative to the geometry shader).
class PrimitiveConverter { class PrimitiveConverter {
public: public:
PrimitiveConverter(D3D12CommandProcessor* command_processor, PrimitiveConverter(D3D12CommandProcessor* command_processor,
@ -111,8 +113,12 @@ class PrimitiveConverter {
static constexpr uint32_t kStaticIBTriangleFanOffset = 0; static constexpr uint32_t kStaticIBTriangleFanOffset = 0;
static constexpr uint32_t kStaticIBTriangleFanCount = static constexpr uint32_t kStaticIBTriangleFanCount =
(kMaxNonIndexedVertices - 2) * 3; (kMaxNonIndexedVertices - 2) * 3;
static constexpr uint32_t kStaticIBTotalCount = static constexpr uint32_t kStaticIBQuadOffset =
kStaticIBTriangleFanOffset + kStaticIBTriangleFanCount; kStaticIBTriangleFanOffset + kStaticIBTriangleFanCount;
static constexpr uint32_t kStaticIBQuadCount =
(kMaxNonIndexedVertices >> 2) * 6;
static constexpr uint32_t kStaticIBTotalCount =
kStaticIBQuadOffset + kStaticIBQuadCount;
// Not identifying the index buffer uniquely - reset index must also be // Not identifying the index buffer uniquely - reset index must also be
// checked if reset is enabled. // checked if reset is enabled.
@ -123,7 +129,7 @@ class PrimitiveConverter {
PrimitiveType source_type : 6; // 38 PrimitiveType source_type : 6; // 38
IndexFormat format : 1; // 39 IndexFormat format : 1; // 39
uint32_t count : 16; // 55 uint32_t count : 16; // 55
uint32_t reset : 1; // 56; uint32_t reset : 1; // 56
}; };
// Clearing the unused bits. // Clearing the unused bits.