[Vulkan] Robustify error handling during initialization
This commit is contained in:
parent
293878cd14
commit
49287579ff
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@ -27,19 +27,24 @@ constexpr VkDeviceSize kConstantRegisterUniformRange =
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BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
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ui::vulkan::VulkanDevice* device, size_t capacity)
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: register_file_(register_file), memory_(memory), device_(*device) {
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: register_file_(register_file), memory_(memory), device_(device) {
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transient_buffer_ = std::make_unique<ui::vulkan::CircularBuffer>(
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device,
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device_,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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capacity);
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}
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BufferCache::~BufferCache() { Shutdown(); }
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VkResult BufferCache::Initialize() {
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VkMemoryRequirements pool_reqs;
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transient_buffer_->GetBufferMemoryRequirements(&pool_reqs);
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gpu_memory_pool_ = device->AllocateMemory(pool_reqs);
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gpu_memory_pool_ = device_->AllocateMemory(pool_reqs);
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if (!transient_buffer_->Initialize(gpu_memory_pool_, 0)) {
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assert_always();
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VkResult status = transient_buffer_->Initialize(gpu_memory_pool_, 0);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Descriptor pool used for all of our cached descriptors.
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@ -56,9 +61,11 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
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pool_sizes[0].descriptorCount = 2;
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descriptor_pool_info.poolSizeCount = 1;
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descriptor_pool_info.pPoolSizes = pool_sizes;
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auto err = vkCreateDescriptorPool(device_, &descriptor_pool_info, nullptr,
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&descriptor_pool_);
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CheckResult(err, "vkCreateDescriptorPool");
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status = vkCreateDescriptorPool(*device_, &descriptor_pool_info, nullptr,
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&descriptor_pool_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create the descriptor set layout used for our uniform buffer.
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// As it is a static binding that uses dynamic offsets during draws we can
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@ -83,14 +90,17 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
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descriptor_set_layout_info.pNext = nullptr;
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descriptor_set_layout_info.flags = 0;
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VkDescriptorSetLayoutBinding uniform_bindings[] = {
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vertex_uniform_binding, fragment_uniform_binding,
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vertex_uniform_binding,
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fragment_uniform_binding,
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};
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descriptor_set_layout_info.bindingCount =
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static_cast<uint32_t>(xe::countof(uniform_bindings));
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descriptor_set_layout_info.pBindings = uniform_bindings;
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err = vkCreateDescriptorSetLayout(device_, &descriptor_set_layout_info,
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nullptr, &descriptor_set_layout_);
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CheckResult(err, "vkCreateDescriptorSetLayout");
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status = vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
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nullptr, &descriptor_set_layout_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create the descriptor we'll use for the uniform buffer.
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// This is what we hand out to everyone (who then also needs to use our
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@ -101,9 +111,11 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
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set_alloc_info.descriptorPool = descriptor_pool_;
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set_alloc_info.descriptorSetCount = 1;
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set_alloc_info.pSetLayouts = &descriptor_set_layout_;
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err = vkAllocateDescriptorSets(device_, &set_alloc_info,
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&transient_descriptor_set_);
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CheckResult(err, "vkAllocateDescriptorSets");
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status = vkAllocateDescriptorSets(*device_, &set_alloc_info,
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&transient_descriptor_set_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Initialize descriptor set with our buffers.
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VkDescriptorBufferInfo buffer_info;
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@ -132,18 +144,33 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
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fragment_uniform_binding_write.descriptorType =
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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fragment_uniform_binding_write.pBufferInfo = &buffer_info;
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vkUpdateDescriptorSets(device_, 2, descriptor_writes, 0, nullptr);
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vkUpdateDescriptorSets(*device_, 2, descriptor_writes, 0, nullptr);
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return VK_SUCCESS;
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}
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BufferCache::~BufferCache() {
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vkFreeDescriptorSets(device_, descriptor_pool_, 1,
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&transient_descriptor_set_);
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vkDestroyDescriptorSetLayout(device_, descriptor_set_layout_, nullptr);
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vkDestroyDescriptorPool(device_, descriptor_pool_, nullptr);
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void BufferCache::Shutdown() {
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if (transient_descriptor_set_) {
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vkFreeDescriptorSets(*device_, descriptor_pool_, 1,
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&transient_descriptor_set_);
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transient_descriptor_set_ = nullptr;
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}
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if (descriptor_set_layout_) {
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vkDestroyDescriptorSetLayout(*device_, descriptor_set_layout_, nullptr);
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descriptor_set_layout_ = nullptr;
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}
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if (descriptor_pool_) {
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vkDestroyDescriptorPool(*device_, descriptor_pool_, nullptr);
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descriptor_pool_ = nullptr;
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}
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transient_buffer_->Shutdown();
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if (gpu_memory_pool_) {
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vkFreeMemory(device_, gpu_memory_pool_, nullptr);
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vkFreeMemory(*device_, gpu_memory_pool_, nullptr);
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gpu_memory_pool_ = nullptr;
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}
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}
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@ -416,7 +443,7 @@ void BufferCache::Flush(VkCommandBuffer command_buffer) {
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dirty_range.memory = transient_buffer_->gpu_memory();
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dirty_range.offset = 0;
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dirty_range.size = transient_buffer_->capacity();
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vkFlushMappedMemoryRanges(device_, 1, &dirty_range);
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vkFlushMappedMemoryRanges(*device_, 1, &dirty_range);
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}
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void BufferCache::InvalidateCache() { transient_cache_.clear(); }
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@ -33,6 +33,9 @@ class BufferCache {
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ui::vulkan::VulkanDevice* device, size_t capacity);
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~BufferCache();
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VkResult Initialize();
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void Shutdown();
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// Descriptor set containing the dynamic uniform buffer used for constant
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// uploads. Used in conjunction with a dynamic offset returned by
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// UploadConstantRegisters.
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@ -109,7 +112,7 @@ class BufferCache {
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RegisterFile* register_file_ = nullptr;
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Memory* memory_ = nullptr;
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VkDevice device_ = nullptr;
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ui::vulkan::VulkanDevice* device_ = nullptr;
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VkDeviceMemory gpu_memory_pool_ = nullptr;
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@ -33,11 +33,20 @@ using xe::ui::vulkan::CheckResult;
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#include "xenia/gpu/vulkan/shaders/bin/quad_list_geom.h"
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#include "xenia/gpu/vulkan/shaders/bin/rect_list_geom.h"
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PipelineCache::PipelineCache(
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RegisterFile* register_file, ui::vulkan::VulkanDevice* device,
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VkDescriptorSetLayout uniform_descriptor_set_layout,
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VkDescriptorSetLayout texture_descriptor_set_layout)
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PipelineCache::PipelineCache(RegisterFile* register_file,
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ui::vulkan::VulkanDevice* device)
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: register_file_(register_file), device_(*device) {
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// We can also use the GLSL translator with a Vulkan dialect.
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shader_translator_.reset(new SpirvShaderTranslator());
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}
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PipelineCache::~PipelineCache() { Shutdown(); }
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VkResult PipelineCache::Initialize(
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VkDescriptorSetLayout uniform_descriptor_set_layout,
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VkDescriptorSetLayout texture_descriptor_set_layout) {
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VkResult status;
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// Initialize the shared driver pipeline cache.
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// We'll likely want to serialize this and reuse it, if that proves to be
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// useful. If the shaders are expensive and this helps we could do it per
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@ -48,9 +57,11 @@ PipelineCache::PipelineCache(
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pipeline_cache_info.flags = 0;
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pipeline_cache_info.initialDataSize = 0;
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pipeline_cache_info.pInitialData = nullptr;
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auto err = vkCreatePipelineCache(device_, &pipeline_cache_info, nullptr,
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&pipeline_cache_);
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CheckResult(err, "vkCreatePipelineCache");
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status = vkCreatePipelineCache(device_, &pipeline_cache_info, nullptr,
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&pipeline_cache_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Descriptors used by the pipelines.
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// These are the only ones we can ever bind.
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@ -82,9 +93,11 @@ PipelineCache::PipelineCache(
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pipeline_layout_info.pushConstantRangeCount =
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static_cast<uint32_t>(xe::countof(push_constant_ranges));
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pipeline_layout_info.pPushConstantRanges = push_constant_ranges;
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err = vkCreatePipelineLayout(*device, &pipeline_layout_info, nullptr,
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&pipeline_layout_);
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CheckResult(err, "vkCreatePipelineLayout");
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status = vkCreatePipelineLayout(device_, &pipeline_layout_info, nullptr,
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&pipeline_layout_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// Initialize our shared geometry shaders.
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// These will be used as needed to emulate primitive types Vulkan doesn't
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@ -97,34 +110,48 @@ PipelineCache::PipelineCache(
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static_cast<uint32_t>(sizeof(line_quad_list_geom));
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shader_module_info.pCode =
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reinterpret_cast<const uint32_t*>(line_quad_list_geom);
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err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&geometry_shaders_.line_quad_list);
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CheckResult(err, "vkCreateShaderModule");
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status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&geometry_shaders_.line_quad_list);
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if (status != VK_SUCCESS) {
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return status;
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}
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shader_module_info.codeSize = static_cast<uint32_t>(sizeof(point_list_geom));
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shader_module_info.pCode = reinterpret_cast<const uint32_t*>(point_list_geom);
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err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&geometry_shaders_.point_list);
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CheckResult(err, "vkCreateShaderModule");
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status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&geometry_shaders_.point_list);
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if (status != VK_SUCCESS) {
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return status;
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}
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shader_module_info.codeSize = static_cast<uint32_t>(sizeof(quad_list_geom));
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shader_module_info.pCode = reinterpret_cast<const uint32_t*>(quad_list_geom);
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err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&geometry_shaders_.quad_list);
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CheckResult(err, "vkCreateShaderModule");
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status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&geometry_shaders_.quad_list);
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if (status != VK_SUCCESS) {
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return status;
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}
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shader_module_info.codeSize = static_cast<uint32_t>(sizeof(rect_list_geom));
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shader_module_info.pCode = reinterpret_cast<const uint32_t*>(rect_list_geom);
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err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&geometry_shaders_.rect_list);
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CheckResult(err, "vkCreateShaderModule");
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status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&geometry_shaders_.rect_list);
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if (status != VK_SUCCESS) {
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return status;
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}
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shader_module_info.codeSize = static_cast<uint32_t>(sizeof(dummy_frag));
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shader_module_info.pCode = reinterpret_cast<const uint32_t*>(dummy_frag);
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err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&dummy_pixel_shader_);
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status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
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&dummy_pixel_shader_);
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if (status != VK_SUCCESS) {
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return status;
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}
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// We can also use the GLSL translator with a Vulkan dialect.
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shader_translator_.reset(new SpirvShaderTranslator());
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return VK_SUCCESS;
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}
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PipelineCache::~PipelineCache() {
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void PipelineCache::Shutdown() {
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// Destroy all pipelines.
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for (auto it : cached_pipelines_) {
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vkDestroyPipeline(device_, it.second, nullptr);
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@ -132,14 +159,35 @@ PipelineCache::~PipelineCache() {
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cached_pipelines_.clear();
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// Destroy geometry shaders.
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vkDestroyShaderModule(device_, geometry_shaders_.line_quad_list, nullptr);
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vkDestroyShaderModule(device_, geometry_shaders_.point_list, nullptr);
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vkDestroyShaderModule(device_, geometry_shaders_.quad_list, nullptr);
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vkDestroyShaderModule(device_, geometry_shaders_.rect_list, nullptr);
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vkDestroyShaderModule(device_, dummy_pixel_shader_, nullptr);
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if (geometry_shaders_.line_quad_list) {
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vkDestroyShaderModule(device_, geometry_shaders_.line_quad_list, nullptr);
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geometry_shaders_.line_quad_list = nullptr;
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}
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if (geometry_shaders_.point_list) {
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vkDestroyShaderModule(device_, geometry_shaders_.point_list, nullptr);
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geometry_shaders_.point_list = nullptr;
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}
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if (geometry_shaders_.quad_list) {
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vkDestroyShaderModule(device_, geometry_shaders_.quad_list, nullptr);
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geometry_shaders_.quad_list = nullptr;
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}
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if (geometry_shaders_.rect_list) {
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vkDestroyShaderModule(device_, geometry_shaders_.rect_list, nullptr);
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geometry_shaders_.rect_list = nullptr;
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}
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if (dummy_pixel_shader_) {
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vkDestroyShaderModule(device_, dummy_pixel_shader_, nullptr);
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dummy_pixel_shader_ = nullptr;
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}
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vkDestroyPipelineLayout(device_, pipeline_layout_, nullptr);
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vkDestroyPipelineCache(device_, pipeline_cache_, nullptr);
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if (pipeline_layout_) {
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vkDestroyPipelineLayout(device_, pipeline_layout_, nullptr);
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pipeline_layout_ = nullptr;
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}
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if (pipeline_cache_) {
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vkDestroyPipelineCache(device_, pipeline_cache_, nullptr);
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pipeline_cache_ = nullptr;
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}
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// Destroy all shaders.
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for (auto it : shader_map_) {
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@ -334,20 +382,20 @@ void PipelineCache::DumpShaderDisasmNV(
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pipeline_cache_info.flags = 0;
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pipeline_cache_info.initialDataSize = 0;
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pipeline_cache_info.pInitialData = nullptr;
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auto err = vkCreatePipelineCache(device_, &pipeline_cache_info, nullptr,
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&dummy_pipeline_cache);
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CheckResult(err, "vkCreatePipelineCache");
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auto status = vkCreatePipelineCache(device_, &pipeline_cache_info, nullptr,
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&dummy_pipeline_cache);
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CheckResult(status, "vkCreatePipelineCache");
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// Create a pipeline on the dummy cache and dump it.
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VkPipeline dummy_pipeline;
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err = vkCreateGraphicsPipelines(device_, dummy_pipeline_cache, 1,
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&pipeline_info, nullptr, &dummy_pipeline);
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status = vkCreateGraphicsPipelines(device_, dummy_pipeline_cache, 1,
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&pipeline_info, nullptr, &dummy_pipeline);
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std::vector<uint8_t> pipeline_data;
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size_t data_size = 0;
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err = vkGetPipelineCacheData(device_, dummy_pipeline_cache, &data_size,
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nullptr);
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if (err == VK_SUCCESS) {
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status = vkGetPipelineCacheData(device_, dummy_pipeline_cache, &data_size,
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nullptr);
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if (status == VK_SUCCESS) {
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pipeline_data.resize(data_size);
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vkGetPipelineCacheData(device_, dummy_pipeline_cache, &data_size,
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pipeline_data.data());
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@ -39,11 +39,13 @@ class PipelineCache {
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kError,
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};
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PipelineCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device,
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VkDescriptorSetLayout uniform_descriptor_set_layout,
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VkDescriptorSetLayout texture_descriptor_set_layout);
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PipelineCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device);
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~PipelineCache();
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VkResult Initialize(VkDescriptorSetLayout uniform_descriptor_set_layout,
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VkDescriptorSetLayout texture_descriptor_set_layout);
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void Shutdown();
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// Loads a shader from the cache, possibly translating it.
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VulkanShader* LoadShader(ShaderType shader_type, uint32_t guest_address,
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const uint32_t* host_address, uint32_t dword_count);
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@ -510,7 +510,11 @@ bool CachedRenderPass::IsCompatible(
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RenderCache::RenderCache(RegisterFile* register_file,
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ui::vulkan::VulkanDevice* device)
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: register_file_(register_file), device_(device) {
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: register_file_(register_file), device_(device) {}
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RenderCache::~RenderCache() { Shutdown(); }
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VkResult RenderCache::Initialize() {
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VkResult status = VK_SUCCESS;
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// Create the buffer we'll bind to our memory.
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@ -524,8 +528,11 @@ RenderCache::RenderCache(RegisterFile* register_file,
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buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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buffer_info.queueFamilyIndexCount = 0;
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buffer_info.pQueueFamilyIndices = nullptr;
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status = vkCreateBuffer(*device, &buffer_info, nullptr, &edram_buffer_);
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status = vkCreateBuffer(*device_, &buffer_info, nullptr, &edram_buffer_);
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CheckResult(status, "vkCreateBuffer");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Query requirements for the buffer.
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// It should be 1:1.
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@ -535,19 +542,24 @@ RenderCache::RenderCache(RegisterFile* register_file,
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// Allocate EDRAM memory.
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// TODO(benvanik): do we need it host visible?
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edram_memory_ = device->AllocateMemory(buffer_requirements);
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edram_memory_ = device_->AllocateMemory(buffer_requirements);
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assert_not_null(edram_memory_);
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if (!edram_memory_) {
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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// Bind buffer to map our entire memory.
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status = vkBindBufferMemory(*device_, edram_buffer_, edram_memory_, 0);
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CheckResult(status, "vkBindBufferMemory");
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if (status != VK_SUCCESS) {
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return status;
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}
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if (status == VK_SUCCESS) {
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// For debugging, upload a grid into the EDRAM buffer.
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uint32_t* gpu_data = nullptr;
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status = vkMapMemory(*device_, edram_memory_, 0, buffer_requirements.size,
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0, reinterpret_cast<void**>(&gpu_data));
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CheckResult(status, "vkMapMemory");
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if (status == VK_SUCCESS) {
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||||
for (int i = 0; i < kEdramBufferCapacity / 4; i++) {
|
||||
|
@ -557,9 +569,11 @@ RenderCache::RenderCache(RegisterFile* register_file,
|
|||
vkUnmapMemory(*device_, edram_memory_);
|
||||
}
|
||||
}
|
||||
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
RenderCache::~RenderCache() {
|
||||
void RenderCache::Shutdown() {
|
||||
// TODO(benvanik): wait for idle.
|
||||
|
||||
// Dispose all render passes (and their framebuffers).
|
||||
|
@ -575,8 +589,14 @@ RenderCache::~RenderCache() {
|
|||
cached_tile_views_.clear();
|
||||
|
||||
// Release underlying EDRAM memory.
|
||||
vkDestroyBuffer(*device_, edram_buffer_, nullptr);
|
||||
vkFreeMemory(*device_, edram_memory_, nullptr);
|
||||
if (edram_buffer_) {
|
||||
vkDestroyBuffer(*device_, edram_buffer_, nullptr);
|
||||
edram_buffer_ = nullptr;
|
||||
}
|
||||
if (edram_memory_) {
|
||||
vkFreeMemory(*device_, edram_memory_, nullptr);
|
||||
edram_memory_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderCache::dirty() const {
|
||||
|
|
|
@ -276,6 +276,9 @@ class RenderCache {
|
|||
RenderCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device);
|
||||
~RenderCache();
|
||||
|
||||
VkResult Initialize();
|
||||
void Shutdown();
|
||||
|
||||
// Call this to determine if you should start a new render pass or continue
|
||||
// with an already open pass.
|
||||
bool dirty() const;
|
||||
|
|
|
@ -128,8 +128,12 @@ TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
|
|||
staging_buffer_(device, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
kStagingBufferSize),
|
||||
wb_staging_buffer_(device, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
kStagingBufferSize) {
|
||||
VkResult err = VK_SUCCESS;
|
||||
kStagingBufferSize) {}
|
||||
|
||||
TextureCache::~TextureCache() { Shutdown(); }
|
||||
|
||||
VkResult TextureCache::Initialize() {
|
||||
VkResult status = VK_SUCCESS;
|
||||
|
||||
// Descriptor pool used for all of our cached descriptors.
|
||||
VkDescriptorPoolSize pool_sizes[1];
|
||||
|
@ -176,33 +180,43 @@ TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
|
|||
descriptor_set_layout_info.bindingCount =
|
||||
static_cast<uint32_t>(xe::countof(bindings));
|
||||
descriptor_set_layout_info.pBindings = bindings;
|
||||
err = vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
|
||||
nullptr, &texture_descriptor_set_layout_);
|
||||
CheckResult(err, "vkCreateDescriptorSetLayout");
|
||||
|
||||
if (!staging_buffer_.Initialize()) {
|
||||
assert_always();
|
||||
status =
|
||||
vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
|
||||
nullptr, &texture_descriptor_set_layout_);
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
if (!wb_staging_buffer_.Initialize()) {
|
||||
assert_always();
|
||||
status = staging_buffer_.Initialize();
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
status = wb_staging_buffer_.Initialize();
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Create a memory allocator for textures.
|
||||
VmaAllocatorCreateInfo alloc_info = {
|
||||
0, *device_, *device_, 0, 0, nullptr, nullptr,
|
||||
};
|
||||
err = vmaCreateAllocator(&alloc_info, &mem_allocator_);
|
||||
CheckResult(err, "vmaCreateAllocator");
|
||||
status = vmaCreateAllocator(&alloc_info, &mem_allocator_);
|
||||
if (status != VK_SUCCESS) {
|
||||
vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_,
|
||||
nullptr);
|
||||
return status;
|
||||
}
|
||||
|
||||
invalidated_textures_sets_[0].reserve(64);
|
||||
invalidated_textures_sets_[1].reserve(64);
|
||||
invalidated_textures_ = &invalidated_textures_sets_[0];
|
||||
|
||||
device_queue_ = device_->AcquireQueue();
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
TextureCache::~TextureCache() {
|
||||
void TextureCache::Shutdown() {
|
||||
if (device_queue_) {
|
||||
device_->ReleaseQueue(device_queue_);
|
||||
}
|
||||
|
@ -211,7 +225,10 @@ TextureCache::~TextureCache() {
|
|||
ClearCache();
|
||||
Scavenge();
|
||||
|
||||
vmaDestroyAllocator(mem_allocator_);
|
||||
if (mem_allocator_ != nullptr) {
|
||||
vmaDestroyAllocator(mem_allocator_);
|
||||
mem_allocator_ = nullptr;
|
||||
}
|
||||
vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_,
|
||||
nullptr);
|
||||
}
|
||||
|
|
|
@ -76,6 +76,9 @@ class TextureCache {
|
|||
TraceWriter* trace_writer, ui::vulkan::VulkanDevice* device);
|
||||
~TextureCache();
|
||||
|
||||
VkResult Initialize();
|
||||
void Shutdown();
|
||||
|
||||
// Descriptor set layout containing all possible texture bindings.
|
||||
// The set contains one descriptor for each texture sampler [0-31].
|
||||
VkDescriptorSetLayout texture_descriptor_set_layout() const {
|
||||
|
|
|
@ -69,10 +69,14 @@ bool VulkanCommandProcessor::SetupContext() {
|
|||
queue_mutex_ = &device_->primary_queue_mutex();
|
||||
}
|
||||
|
||||
VkResult status = VK_SUCCESS;
|
||||
|
||||
// Setup a blitter.
|
||||
blitter_ = std::make_unique<ui::vulkan::Blitter>();
|
||||
if (!blitter_->Initialize(device_)) {
|
||||
status = blitter_->Initialize(device_);
|
||||
if (status != VK_SUCCESS) {
|
||||
XELOGE("Unable to initialize blitter");
|
||||
blitter_->Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -83,21 +87,47 @@ bool VulkanCommandProcessor::SetupContext() {
|
|||
// Initialize the state machine caches.
|
||||
buffer_cache_ = std::make_unique<BufferCache>(
|
||||
register_file_, memory_, device_, kDefaultBufferCacheCapacity);
|
||||
status = buffer_cache_->Initialize();
|
||||
if (status != VK_SUCCESS) {
|
||||
XELOGE("Unable to initialize buffer cache");
|
||||
buffer_cache_->Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
texture_cache_ = std::make_unique<TextureCache>(memory_, register_file_,
|
||||
&trace_writer_, device_);
|
||||
pipeline_cache_ = std::make_unique<PipelineCache>(
|
||||
register_file_, device_, buffer_cache_->constant_descriptor_set_layout(),
|
||||
status = texture_cache_->Initialize();
|
||||
if (status != VK_SUCCESS) {
|
||||
XELOGE("Unable to initialize texture cache");
|
||||
texture_cache_->Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
pipeline_cache_ = std::make_unique<PipelineCache>(register_file_, device_);
|
||||
status = pipeline_cache_->Initialize(
|
||||
buffer_cache_->constant_descriptor_set_layout(),
|
||||
texture_cache_->texture_descriptor_set_layout());
|
||||
if (status != VK_SUCCESS) {
|
||||
XELOGE("Unable to initialize pipeline cache");
|
||||
pipeline_cache_->Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
render_cache_ = std::make_unique<RenderCache>(register_file_, device_);
|
||||
status = render_cache_->Initialize();
|
||||
if (status != VK_SUCCESS) {
|
||||
XELOGE("Unable to initialize render cache");
|
||||
render_cache_->Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
VkEventCreateInfo info = {
|
||||
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO, nullptr, 0,
|
||||
};
|
||||
|
||||
VkResult result =
|
||||
vkCreateEvent(*device_, &info, nullptr,
|
||||
reinterpret_cast<VkEvent*>(&swap_state_.backend_data));
|
||||
if (result != VK_SUCCESS) {
|
||||
status = vkCreateEvent(*device_, &info, nullptr,
|
||||
reinterpret_cast<VkEvent*>(&swap_state_.backend_data));
|
||||
if (status != VK_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -23,30 +23,41 @@ namespace vulkan {
|
|||
Blitter::Blitter() {}
|
||||
Blitter::~Blitter() { Shutdown(); }
|
||||
|
||||
bool Blitter::Initialize(VulkanDevice* device) {
|
||||
VkResult Blitter::Initialize(VulkanDevice* device) {
|
||||
device_ = device;
|
||||
|
||||
VkResult status = VK_SUCCESS;
|
||||
|
||||
// Shaders
|
||||
VkShaderModuleCreateInfo shader_create_info;
|
||||
std::memset(&shader_create_info, 0, sizeof(shader_create_info));
|
||||
shader_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
shader_create_info.codeSize = sizeof(blit_vert);
|
||||
shader_create_info.pCode = reinterpret_cast<const uint32_t*>(blit_vert);
|
||||
auto result = vkCreateShaderModule(*device_, &shader_create_info, nullptr,
|
||||
&blit_vertex_);
|
||||
CheckResult(result, "vkCreateShaderModule");
|
||||
status = vkCreateShaderModule(*device_, &shader_create_info, nullptr,
|
||||
&blit_vertex_);
|
||||
CheckResult(status, "vkCreateShaderModule");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
shader_create_info.codeSize = sizeof(blit_color_frag);
|
||||
shader_create_info.pCode = reinterpret_cast<const uint32_t*>(blit_color_frag);
|
||||
result = vkCreateShaderModule(*device_, &shader_create_info, nullptr,
|
||||
status = vkCreateShaderModule(*device_, &shader_create_info, nullptr,
|
||||
&blit_color_);
|
||||
CheckResult(result, "vkCreateShaderModule");
|
||||
CheckResult(status, "vkCreateShaderModule");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
shader_create_info.codeSize = sizeof(blit_depth_frag);
|
||||
shader_create_info.pCode = reinterpret_cast<const uint32_t*>(blit_depth_frag);
|
||||
result = vkCreateShaderModule(*device_, &shader_create_info, nullptr,
|
||||
status = vkCreateShaderModule(*device_, &shader_create_info, nullptr,
|
||||
&blit_depth_);
|
||||
CheckResult(result, "vkCreateShaderModule");
|
||||
CheckResult(status, "vkCreateShaderModule");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Create the descriptor set layout used for our texture sampler.
|
||||
// As it changes almost every draw we cache it per texture.
|
||||
|
@ -63,9 +74,12 @@ bool Blitter::Initialize(VulkanDevice* device) {
|
|||
texture_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
texture_binding.pImmutableSamplers = nullptr;
|
||||
texture_set_layout_info.pBindings = &texture_binding;
|
||||
result = vkCreateDescriptorSetLayout(*device_, &texture_set_layout_info,
|
||||
status = vkCreateDescriptorSetLayout(*device_, &texture_set_layout_info,
|
||||
nullptr, &descriptor_set_layout_);
|
||||
CheckResult(result, "vkCreateDescriptorSetLayout");
|
||||
CheckResult(status, "vkCreateDescriptorSetLayout");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Create a descriptor pool
|
||||
VkDescriptorPoolSize pool_sizes[1];
|
||||
|
@ -99,9 +113,12 @@ bool Blitter::Initialize(VulkanDevice* device) {
|
|||
pipeline_layout_info.pushConstantRangeCount =
|
||||
static_cast<uint32_t>(xe::countof(push_constant_ranges));
|
||||
pipeline_layout_info.pPushConstantRanges = push_constant_ranges;
|
||||
result = vkCreatePipelineLayout(*device_, &pipeline_layout_info, nullptr,
|
||||
status = vkCreatePipelineLayout(*device_, &pipeline_layout_info, nullptr,
|
||||
&pipeline_layout_);
|
||||
CheckResult(result, "vkCreatePipelineLayout");
|
||||
CheckResult(status, "vkCreatePipelineLayout");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Create two samplers.
|
||||
VkSamplerCreateInfo sampler_create_info = {
|
||||
|
@ -124,31 +141,63 @@ bool Blitter::Initialize(VulkanDevice* device) {
|
|||
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
|
||||
VK_FALSE,
|
||||
};
|
||||
result =
|
||||
status =
|
||||
vkCreateSampler(*device_, &sampler_create_info, nullptr, &samp_nearest_);
|
||||
CheckResult(result, "vkCreateSampler");
|
||||
CheckResult(status, "vkCreateSampler");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
sampler_create_info.minFilter = VK_FILTER_LINEAR;
|
||||
sampler_create_info.magFilter = VK_FILTER_LINEAR;
|
||||
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
result =
|
||||
status =
|
||||
vkCreateSampler(*device_, &sampler_create_info, nullptr, &samp_linear_);
|
||||
CheckResult(result, "vkCreateSampler");
|
||||
CheckResult(status, "vkCreateSampler");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
return true;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
void Blitter::Shutdown() {
|
||||
vkDestroySampler(*device_, samp_nearest_, nullptr);
|
||||
vkDestroySampler(*device_, samp_linear_, nullptr);
|
||||
vkDestroyShaderModule(*device_, blit_vertex_, nullptr);
|
||||
vkDestroyShaderModule(*device_, blit_color_, nullptr);
|
||||
vkDestroyShaderModule(*device_, blit_depth_, nullptr);
|
||||
vkDestroyPipeline(*device_, pipeline_color_, nullptr);
|
||||
vkDestroyPipeline(*device_, pipeline_depth_, nullptr);
|
||||
vkDestroyPipelineLayout(*device_, pipeline_layout_, nullptr);
|
||||
vkDestroyDescriptorSetLayout(*device_, descriptor_set_layout_, nullptr);
|
||||
|
||||
if (samp_nearest_) {
|
||||
vkDestroySampler(*device_, samp_nearest_, nullptr);
|
||||
samp_nearest_ = nullptr;
|
||||
}
|
||||
if (samp_linear_) {
|
||||
vkDestroySampler(*device_, samp_linear_, nullptr);
|
||||
samp_linear_ = nullptr;
|
||||
}
|
||||
if (blit_vertex_) {
|
||||
vkDestroyShaderModule(*device_, blit_vertex_, nullptr);
|
||||
blit_vertex_ = nullptr;
|
||||
}
|
||||
if (blit_color_) {
|
||||
vkDestroyShaderModule(*device_, blit_color_, nullptr);
|
||||
blit_color_ = nullptr;
|
||||
}
|
||||
if (blit_depth_) {
|
||||
vkDestroyShaderModule(*device_, blit_depth_, nullptr);
|
||||
blit_depth_ = nullptr;
|
||||
}
|
||||
if (pipeline_color_) {
|
||||
vkDestroyPipeline(*device_, pipeline_color_, nullptr);
|
||||
pipeline_color_ = nullptr;
|
||||
}
|
||||
if (pipeline_depth_) {
|
||||
vkDestroyPipeline(*device_, pipeline_depth_, nullptr);
|
||||
pipeline_depth_ = nullptr;
|
||||
}
|
||||
if (pipeline_layout_) {
|
||||
vkDestroyPipelineLayout(*device_, pipeline_layout_, nullptr);
|
||||
pipeline_layout_ = nullptr;
|
||||
}
|
||||
if (descriptor_set_layout_) {
|
||||
vkDestroyDescriptorSetLayout(*device_, descriptor_set_layout_, nullptr);
|
||||
descriptor_set_layout_ = nullptr;
|
||||
}
|
||||
for (auto& pipeline : pipelines_) {
|
||||
vkDestroyPipeline(*device_, pipeline.second, nullptr);
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ class Blitter {
|
|||
Blitter();
|
||||
~Blitter();
|
||||
|
||||
bool Initialize(VulkanDevice* device);
|
||||
VkResult Initialize(VulkanDevice* device);
|
||||
void Scavenge();
|
||||
void Shutdown();
|
||||
|
||||
|
|
|
@ -46,7 +46,8 @@ CircularBuffer::CircularBuffer(VulkanDevice* device, VkBufferUsageFlags usage,
|
|||
}
|
||||
CircularBuffer::~CircularBuffer() { Shutdown(); }
|
||||
|
||||
bool CircularBuffer::Initialize(VkDeviceMemory memory, VkDeviceSize offset) {
|
||||
VkResult CircularBuffer::Initialize(VkDeviceMemory memory,
|
||||
VkDeviceSize offset) {
|
||||
assert_true(offset % alignment_ == 0);
|
||||
gpu_memory_ = memory;
|
||||
gpu_base_ = offset;
|
||||
|
@ -59,7 +60,7 @@ bool CircularBuffer::Initialize(VkDeviceMemory memory, VkDeviceSize offset) {
|
|||
if (status != VK_SUCCESS) {
|
||||
XELOGE("CircularBuffer::Initialize - Failed to bind memory!");
|
||||
Shutdown();
|
||||
return false;
|
||||
return status;
|
||||
}
|
||||
|
||||
// Map the memory so we can access it.
|
||||
|
@ -69,13 +70,13 @@ bool CircularBuffer::Initialize(VkDeviceMemory memory, VkDeviceSize offset) {
|
|||
if (status != VK_SUCCESS) {
|
||||
XELOGE("CircularBuffer::Initialize - Failed to map memory!");
|
||||
Shutdown();
|
||||
return false;
|
||||
return status;
|
||||
}
|
||||
|
||||
return true;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
bool CircularBuffer::Initialize() {
|
||||
VkResult CircularBuffer::Initialize() {
|
||||
VkResult status = VK_SUCCESS;
|
||||
|
||||
VkMemoryRequirements reqs;
|
||||
|
@ -87,7 +88,7 @@ bool CircularBuffer::Initialize() {
|
|||
if (!gpu_memory_) {
|
||||
XELOGE("CircularBuffer::Initialize - Failed to allocate memory!");
|
||||
Shutdown();
|
||||
return false;
|
||||
return VK_ERROR_INITIALIZATION_FAILED;
|
||||
}
|
||||
|
||||
capacity_ = reqs.size;
|
||||
|
@ -99,7 +100,7 @@ bool CircularBuffer::Initialize() {
|
|||
if (status != VK_SUCCESS) {
|
||||
XELOGE("CircularBuffer::Initialize - Failed to bind memory!");
|
||||
Shutdown();
|
||||
return false;
|
||||
return status;
|
||||
}
|
||||
|
||||
// Map the memory so we can access it.
|
||||
|
@ -109,10 +110,10 @@ bool CircularBuffer::Initialize() {
|
|||
if (status != VK_SUCCESS) {
|
||||
XELOGE("CircularBuffer::Initialize - Failed to map memory!");
|
||||
Shutdown();
|
||||
return false;
|
||||
return status;
|
||||
}
|
||||
|
||||
return true;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
void CircularBuffer::Shutdown() {
|
||||
|
|
|
@ -43,8 +43,8 @@ class CircularBuffer {
|
|||
VkFence fence;
|
||||
};
|
||||
|
||||
bool Initialize(VkDeviceMemory memory, VkDeviceSize offset);
|
||||
bool Initialize();
|
||||
VkResult Initialize(VkDeviceMemory memory, VkDeviceSize offset);
|
||||
VkResult Initialize();
|
||||
void Shutdown();
|
||||
|
||||
void GetBufferMemoryRequirements(VkMemoryRequirements* reqs);
|
||||
|
|
Loading…
Reference in New Issue