Fixes #163: scalar dest export regs. No more rainbow sky!
This commit is contained in:
parent
c26329ece6
commit
4915837c35
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@ -286,6 +286,30 @@ void GL4ShaderTranslator::AppendDestRegPost(uint32_t num, uint32_t mask,
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}
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}
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void GL4ShaderTranslator::AppendVectorDestReg(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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}
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void GL4ShaderTranslator::AppendVectorDestRegPost(const instr_alu_t& alu) {
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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}
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void GL4ShaderTranslator::AppendScalarDestReg(const instr_alu_t& alu) {
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if (alu.export_data) {
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AppendDestReg(alu.vector_dest, alu.scalar_write_mask, alu.export_data);
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} else {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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}
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}
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void GL4ShaderTranslator::AppendScalarDestRegPost(const instr_alu_t& alu) {
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if (alu.export_data) {
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AppendDestRegPost(alu.vector_dest, alu.scalar_write_mask, alu.export_data);
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} else {
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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}
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}
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void GL4ShaderTranslator::PrintSrcReg(uint32_t num, uint32_t type,
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uint32_t swiz, uint32_t negate,
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uint32_t abs_constants) {
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@ -319,9 +343,22 @@ void GL4ShaderTranslator::PrintSrcReg(uint32_t num, uint32_t type,
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}
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}
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void GL4ShaderTranslator::PrintDstReg(uint32_t num, uint32_t mask,
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uint32_t dst_exp) {
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Append("%s%u", dst_exp ? "export" : "R", num);
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void GL4ShaderTranslator::PrintVectorDstReg(const instr_alu_t& alu) {
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Append("%s%u", alu.export_data ? "export" : "R", alu.vector_dest);
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auto mask = alu.scalar_write_mask;
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if (mask != 0xf) {
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Append(".");
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for (int i = 0; i < 4; i++) {
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Append("%c", (mask & 0x1) ? chan_names[i] : '_');
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mask >>= 1;
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}
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}
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}
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void GL4ShaderTranslator::PrintScalarDstReg(const instr_alu_t& alu) {
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Append("%s%u", alu.export_data ? "export" : "R",
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alu.export_data ? alu.vector_dest : alu.scalar_dest);
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auto mask = alu.scalar_write_mask;
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if (mask != 0xf) {
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Append(".");
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for (int i = 0; i < 4; i++) {
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@ -367,7 +404,7 @@ void GL4ShaderTranslator::PrintExportComment(uint32_t num) {
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}
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bool GL4ShaderTranslator::TranslateALU_ADDv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -383,12 +420,12 @@ bool GL4ShaderTranslator::TranslateALU_ADDv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MULv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -404,12 +441,12 @@ bool GL4ShaderTranslator::TranslateALU_MULv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MAXv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -433,12 +470,12 @@ bool GL4ShaderTranslator::TranslateALU_MAXv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MINv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -454,13 +491,13 @@ bool GL4ShaderTranslator::TranslateALU_MINv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SETXXv(const instr_alu_t& alu,
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const char* op) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -494,7 +531,7 @@ bool GL4ShaderTranslator::TranslateALU_SETXXv(const instr_alu_t& alu,
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SETEv(const instr_alu_t& alu) {
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@ -511,7 +548,7 @@ bool GL4ShaderTranslator::TranslateALU_SETNEv(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_FRACv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -524,12 +561,12 @@ bool GL4ShaderTranslator::TranslateALU_FRACv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_TRUNCv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -542,12 +579,12 @@ bool GL4ShaderTranslator::TranslateALU_TRUNCv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_FLOORv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -560,12 +597,12 @@ bool GL4ShaderTranslator::TranslateALU_FLOORv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MULADDv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -583,13 +620,13 @@ bool GL4ShaderTranslator::TranslateALU_MULADDv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_CNDXXv(const instr_alu_t& alu,
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const char* op) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -637,7 +674,7 @@ bool GL4ShaderTranslator::TranslateALU_CNDXXv(const instr_alu_t& alu,
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_CNDEv(const instr_alu_t& alu) {
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@ -651,7 +688,7 @@ bool GL4ShaderTranslator::TranslateALU_CNDGTv(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_DOT4v(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -667,12 +704,12 @@ bool GL4ShaderTranslator::TranslateALU_DOT4v(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(".xxxx;\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_DOT3v(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -688,12 +725,12 @@ bool GL4ShaderTranslator::TranslateALU_DOT3v(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(".xxxx;\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_DOT2ADDv(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -712,14 +749,14 @@ bool GL4ShaderTranslator::TranslateALU_DOT2ADDv(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(".xxxx;\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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// CUBEv
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bool GL4ShaderTranslator::TranslateALU_MAX4v(const instr_alu_t& alu) {
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AppendDestReg(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestReg(alu);
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Append(" = ");
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if (alu.vector_clamp) {
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Append("clamp(");
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@ -743,14 +780,14 @@ bool GL4ShaderTranslator::TranslateALU_MAX4v(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.vector_dest, alu.vector_write_mask, alu.export_data);
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AppendVectorDestRegPost(alu);
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return true;
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}
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// ...
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bool GL4ShaderTranslator::TranslateALU_ADDs(const instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestReg(alu);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -766,14 +803,14 @@ bool GL4ShaderTranslator::TranslateALU_ADDs(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestRegPost(alu);
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return true;
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}
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// ...
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bool GL4ShaderTranslator::TranslateALU_MULs(const instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestReg(alu);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -789,14 +826,14 @@ bool GL4ShaderTranslator::TranslateALU_MULs(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestRegPost(alu);
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return true;
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}
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// ...
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bool GL4ShaderTranslator::TranslateALU_MAXs(const instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestReg(alu);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -818,12 +855,12 @@ bool GL4ShaderTranslator::TranslateALU_MAXs(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MINs(const instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestReg(alu);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -839,13 +876,13 @@ bool GL4ShaderTranslator::TranslateALU_MINs(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SETXXs(const instr_alu_t& alu,
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const char* op) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestReg(alu);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -858,7 +895,7 @@ bool GL4ShaderTranslator::TranslateALU_SETXXs(const instr_alu_t& alu,
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SETEs(const instr_alu_t& alu) {
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@ -875,7 +912,7 @@ bool GL4ShaderTranslator::TranslateALU_SETNEs(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_FRACs(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestReg(alu);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@ -888,12 +925,12 @@ bool GL4ShaderTranslator::TranslateALU_FRACs(const ucode::instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestRegPost(alu);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_TRUNCs(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -906,12 +943,12 @@ bool GL4ShaderTranslator::TranslateALU_TRUNCs(const ucode::instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_FLOORs(const ucode::instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -924,12 +961,12 @@ bool GL4ShaderTranslator::TranslateALU_FLOORs(const ucode::instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -942,12 +979,12 @@ bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_LOG_IEEE(const ucode::instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -960,12 +997,12 @@ bool GL4ShaderTranslator::TranslateALU_LOG_IEEE(const ucode::instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -978,13 +1015,13 @@ bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_RECIPSQ_IEEE(
|
||||
const ucode::instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -997,14 +1034,14 @@ bool GL4ShaderTranslator::TranslateALU_RECIPSQ_IEEE(
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ...
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_SUBs(const instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -1020,7 +1057,7 @@ bool GL4ShaderTranslator::TranslateALU_SUBs(const instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1035,7 +1072,7 @@ bool GL4ShaderTranslator::TranslateALU_PRED_SETXXs(const instr_alu_t& alu,
|
|||
if (!alu.scalar_write_mask) {
|
||||
return true;
|
||||
}
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -1045,7 +1082,7 @@ bool GL4ShaderTranslator::TranslateALU_PRED_SETXXs(const instr_alu_t& alu,
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
bool GL4ShaderTranslator::TranslateALU_PRED_SETEs(const instr_alu_t& alu) {
|
||||
|
@ -1062,7 +1099,7 @@ bool GL4ShaderTranslator::TranslateALU_PRED_SETNEs(const instr_alu_t& alu) {
|
|||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -1075,12 +1112,12 @@ bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_MUL_CONST_0(const instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -1100,7 +1137,7 @@ bool GL4ShaderTranslator::TranslateALU_MUL_CONST_0(const instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
bool GL4ShaderTranslator::TranslateALU_MUL_CONST_1(const instr_alu_t& alu) {
|
||||
|
@ -1108,7 +1145,7 @@ bool GL4ShaderTranslator::TranslateALU_MUL_CONST_1(const instr_alu_t& alu) {
|
|||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_ADD_CONST_0(const instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -1128,7 +1165,7 @@ bool GL4ShaderTranslator::TranslateALU_ADD_CONST_0(const instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
bool GL4ShaderTranslator::TranslateALU_ADD_CONST_1(const instr_alu_t& alu) {
|
||||
|
@ -1136,7 +1173,7 @@ bool GL4ShaderTranslator::TranslateALU_ADD_CONST_1(const instr_alu_t& alu) {
|
|||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_SUB_CONST_0(const instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -1156,7 +1193,7 @@ bool GL4ShaderTranslator::TranslateALU_SUB_CONST_0(const instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
bool GL4ShaderTranslator::TranslateALU_SUB_CONST_1(const instr_alu_t& alu) {
|
||||
|
@ -1164,7 +1201,7 @@ bool GL4ShaderTranslator::TranslateALU_SUB_CONST_1(const instr_alu_t& alu) {
|
|||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_SIN(const ucode::instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -1177,12 +1214,12 @@ bool GL4ShaderTranslator::TranslateALU_SIN(const ucode::instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GL4ShaderTranslator::TranslateALU_COS(const ucode::instr_alu_t& alu) {
|
||||
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
if (alu.scalar_clamp) {
|
||||
Append("clamp(");
|
||||
|
@ -1195,7 +1232,7 @@ bool GL4ShaderTranslator::TranslateALU_COS(const ucode::instr_alu_t& alu) {
|
|||
Append(", 0.0, 1.0)");
|
||||
}
|
||||
Append(";\n");
|
||||
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1206,11 +1243,10 @@ bool GL4ShaderTranslator::TranslateALU_RETAIN_PREV(const instr_alu_t& alu) {
|
|||
if (!alu.scalar_write_mask) {
|
||||
return true;
|
||||
}
|
||||
assert_true(alu.export_data == 1);
|
||||
AppendDestReg(alu.vector_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestReg(alu);
|
||||
Append(" = ");
|
||||
Append("vec4(1.0, 1.0, 1.0, 1.0);\n");
|
||||
AppendDestRegPost(alu.vector_dest, alu.scalar_write_mask, alu.export_data);
|
||||
AppendScalarDestRegPost(alu);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1325,7 +1361,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
|
|||
Append((alu->pred_select & 0x1) ? "EQ" : "NE");
|
||||
}
|
||||
Append("\t");
|
||||
PrintDstReg(alu->vector_dest, alu->vector_write_mask, alu->export_data);
|
||||
PrintVectorDstReg(*alu);
|
||||
Append(" = ");
|
||||
if (iv.num_srcs == 3) {
|
||||
PrintSrcReg(alu->src3_reg, alu->src3_sel, alu->src3_swiz,
|
||||
|
@ -1370,7 +1406,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
|
|||
} else {
|
||||
Append("\t \tOP(%u)\t", alu->scalar_opc);
|
||||
}
|
||||
PrintDstReg(alu->scalar_dest, alu->scalar_write_mask, alu->export_data);
|
||||
PrintScalarDstReg(*alu);
|
||||
Append(" = ");
|
||||
if (is.num_srcs == 2) {
|
||||
// ADD_CONST_0 dest, [const], [reg]
|
||||
|
|
|
@ -60,9 +60,14 @@ class GL4ShaderTranslator {
|
|||
void AppendDestRegName(uint32_t num, uint32_t dst_exp);
|
||||
void AppendDestReg(uint32_t num, uint32_t mask, uint32_t dst_exp);
|
||||
void AppendDestRegPost(uint32_t num, uint32_t mask, uint32_t dst_exp);
|
||||
void AppendVectorDestReg(const ucode::instr_alu_t& alu);
|
||||
void AppendVectorDestRegPost(const ucode::instr_alu_t& alu);
|
||||
void AppendScalarDestReg(const ucode::instr_alu_t& alu);
|
||||
void AppendScalarDestRegPost(const ucode::instr_alu_t& alu);
|
||||
void PrintSrcReg(uint32_t num, uint32_t type, uint32_t swiz, uint32_t negate,
|
||||
uint32_t abs);
|
||||
void PrintDstReg(uint32_t num, uint32_t mask, uint32_t dst_exp);
|
||||
void PrintVectorDstReg(const ucode::instr_alu_t& alu);
|
||||
void PrintScalarDstReg(const ucode::instr_alu_t& alu);
|
||||
void PrintExportComment(uint32_t num);
|
||||
|
||||
bool TranslateALU(const ucode::instr_alu_t* alu, int sync);
|
||||
|
|
Loading…
Reference in New Issue